bio armor


Aett_Thorn

 

Posted

Has anyone taken a stab at how they would build a stalker with this secondary ?


 

Posted

Waiting til it hits live and hoping they make the stalker version as resilient as the scrappers. Right now the stalker version sacrifices some resistance and gains the most useful thing of all to replace a damage aura: a sleep aura. /sarcasm.


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Posted

We cannot seem to add IO sets to Bio on Mids' yet. It looks pretty simple to softcap S/L/F/C/E/N with some effort and influence. Seems like a strong set, a cross between WP and EA with great def/dam res and regen/rec. I would pair it with a primary that does not need much recharge to run a good chain.


 

Posted

The huge armor around the arm, and...well, the leg armor...and....the carapace...I'm not really sure on a primary with it...

Maybe Spines would make sense, but...I'm not really sold on Bio Armor yet.


 

Posted

Quote:
Originally Posted by Synesence View Post
The huge armor around the arm, and...well, the leg armor...and....the carapace...I'm not really sure on a primary with it...

Maybe Spines would make sense, but...I'm not really sold on Bio Armor yet.
You can turn off the huge armor if you want. So that shouldn't be a huge problem. I could see going Claws/ with it making some sense, or any of the punchy sets with the armor.


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Posted

I've made up my mind already to do stj since it's king ding a ling for stalker primaries. I was holding out to pair it with rad armor or bio armor depending which came out first for beta/ liver release, but bio seems as if it will fit my play style much better. Not too mention I know ice, nin, wp, and ea are top picks to pair stj , but I wanted something slightly different. I have Elec/Wp stalker already and I was never keen on the other resist primaries.


 

Posted

Quote:
Originally Posted by Microcosm View Post
Waiting til it hits live and hoping they make the stalker version as resilient as the scrappers. Right now the stalker version sacrifices some resistance and gains the most useful thing of all to replace a damage aura: a sleep aura. /sarcasm.
Yeah, I commented on the sleep aura in the beta feedback thread. Synapse assures me that it's a great power for stalkers (that power considered in total, I assume, it does more than just the sleep aura).

I'm not anywhere near convinced, but I don't have the time to test up to that level so I can't give effective feedback.

Oh, I also think the Stalker version loses the -res debuff. :/


 

Posted

Quote:
Originally Posted by SaintTzu View Post
Yeah, I commented on the sleep aura in the beta feedback thread. Synapse assures me that it's a great power for stalkers (that power considered in total, I assume, it does more than just the sleep aura).

I'm not anywhere near convinced, but I don't have the time to test up to that level so I can't give effective feedback.

Oh, I also think the Stalker version loses the -res debuff. :/
That's interesting, I did not really notice the sleep aura when I was glancing at Bio. Toss in the Fortunata purple proc for random placate every 10 secs for a critical. If you're swimming in a group of enemies, it's almost a guaranteed placate which would bite if about to use AS right at that moment.


 

Posted

Oh, wait! Isn't critical guaranteed if the target is sleeping, Held, or Disoriented?
So with a sleeping Aura, there's a chance to put everyone around you to sleep. It'll probably be like World of Confusion, but hopefully last a lot longer.

Okay...Electric Melee just looked great all of a sudden with Bio Armor.


 

Posted

Quote:
Originally Posted by Synesence View Post
Oh, wait! Isn't critical guaranteed if the target is sleeping, Held, or Disoriented?
So with a sleeping Aura, there's a chance to put everyone around you to sleep. It'll probably be like World of Confusion, but hopefully last a lot longer.

Okay...Electric Melee just looked great all of a sudden with Bio Armor.
In PvP, there is a 20% chance attacks can critical on a sleeping or held player.


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Posted

Quote:
Originally Posted by Trickshooter View Post
In PvP, there is a 20% chance attacks can critical on a sleeping or held player.
So this doesnt affect PvE at all? You dont crit on slept foes in pve? (excluding crits and crits from hidden state)


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Posted

Quote:
Originally Posted by Black_Assassin View Post
So this doesnt affect PvE at all? You dont crit on slept foes in pve? (excluding crits and crits from hidden state)
Nope, sleeps and holds do not cause crits in PvE.


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Posted

So how is this helpful?


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Posted

Quote:
Originally Posted by Black_Assassin View Post
So how is this helpful?
I think the theory is that it slows down incoming damage by sleeping the occasional nearby minion. I don't know if the power can be slotted for Sleep or will take that set, but even if it does the placate proc will NOT drop you into the hidden state. It will simply cause that one enemy to stop attacking you for a bit.


 

Posted

Quote:
Originally Posted by Black_Assassin View Post
So how is this helpful?
Um... I mean, a Sleeping foe is a foe not doing any damage. On top of that it also does -Damage, and then depending on which Adaptation you're using, it also comes with other bonuses.

I don't know how up-to-date Paragonwiki is, but this is the description for it there:

Quote:
Your Bio Armor is capable of corrupting the genetic code of nearby foes, reducing the damage they deal. Lesser foes may be put to sleep for a short time. While Efficient Adaptation is active, this power grants a moderate bonus to Regeneration. While Defensive Adaptation is active you gain a minor bonus to all types of damage resistance and increase the potency of this power's damage debuff. If Offensive Adaptation is active enemies are more likely to fall sleep. These special bonuses are unenhanceable.


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Posted

They removed the +resist/-resist toggle presumably because it would affect foes, and gave stalkers a pbaoe sleep toggle, because we all know stalkers have no AoE's and don't team with people who do.

The scrapper version of bio armor will be both more durable and more damaging (not even considering the damage aura) than the stalker version. That is poor balance 101. Stalkers get overall higher regen % with the combined powers, but the effect is still lower than the scrapper version because of the difference in hp between the two.


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Posted

Quote:
Originally Posted by Microcosm View Post
They removed the +resist/-resist toggle presumably because it would affect foes, and gave stalkers a pbaoe sleep toggle, because we all know stalkers have no AoE's and don't team with people who do.

The scrapper version of bio armor will be both more durable and more damaging (not even considering the damage aura) than the stalker version. That is poor balance 101. Stalkers get overall higher regen % with the combined powers, but the effect is still lower than the scrapper version because of the difference in hp between the two.
To me, it's par for the course. No Stalker secondary match up with with their equivalent AT counterpart. I think a couple might get close, like EA but still falls short. Actually IA is better on Stalkers... Hibernate, haha! Poor Tankers.

Some players were asking for Shield, FA and Invulnerability to get ported to stalkers and my immediate thought was AAO, Shield Charge, Burn, Blazing Aura and Fiery Embrace would be omitted and Inv would get watered down.


 

Posted

Now that I think about it, Bio Armor may surprise us. This shall be the first armor with a sleep aura, which means less aggro and, I really hope this becomes true, a chance to unleash more critical hits to counter the proc changes coming.

Either way, this may be a great set, and now that I think about the large Bio-armor around the arm coupled with the Assassin's Strike from Electric Melee...Okay, now I'm lovin' it.


 

Posted

Quote:
Originally Posted by ricohdah View Post
To me, it's par for the course. No Stalker secondary match up with with their equivalent AT counterpart. I think a couple might get close, like EA but still falls short. Actually IA is better on Stalkers... Hibernate, haha! Poor Tankers.

Some players were asking for Shield, FA and Invulnerability to get ported to stalkers and my immediate thought was AAO, Shield Charge, Burn, Blazing Aura and Fiery Embrace would be omitted and Inv would get watered down.
I hope they never port those things, because there's no way in hell I want to ever see a Scrapper with /Nin, or any other AT with /Nin. EVER.


 

Posted

Bio armor is going to be extremely popular on stalkers simply because the set has little competition in the offensive focused armor set category. The fact that genetic corruption is very skippable on a stalker isn't that big of a deal when comparing it to other stalker sets.


 

Posted

Quote:
Originally Posted by Garent View Post
Bio armor is going to be extremely popular on stalkers simply because the set has little competition in the offensive focused armor set category. The fact that genetic corruption is very skippable on a stalker isn't that big of a deal when comparing it to other stalker sets.
Skipping Genetic Corruption? I have a feeling it's going to be good, really, really, good.


 

Posted

The Changes to Bio Armor haven't hit Beta yet have they?



 

Posted

Yes! The MidsHeroDesigner got updated, IO enchancements work!

I know it isn't accurate numbers yet, but roughly speaking, S/L/E/N seems easy to softcap, offers very good resistance, and damage mitigation is great utilizing Ablative Carapace & DNA Siphon. Perma on both possible, and the Tier 9 Parasitic Aura is simply a longer Icy Bastion. With tough slotted, you're at 60% resistance to S/L, which is pretty damn good!

My 4th stalker is definitely getting this set. We may have found the Ice/Regen hybrid!


 

Posted

Quote:
Originally Posted by Synesence View Post
Yes! The MidsHeroDesigner got updated, IO enchancements work!

I know it isn't accurate numbers yet, but roughly speaking, S/L/E/N seems easy to softcap, offers very good resistance, and damage mitigation is great utilizing Ablative Carapace & DNA Siphon. Perma on both possible, and the Tier 9 Parasitic Aura is simply a longer Icy Bastion. With tough slotted, you're at 60% resistance to S/L, which is pretty damn good!

My 4th stalker is definitely getting this set. We may have found the Ice/Regen hybrid!
Thanks Syn! I guess I will have to work on making that Stalker After all.



 

Posted

Oh, does anyone know whether Genetic Corruption is going to be an autohit, or will it require a ToHit Check? I'm thinking of adding the Sandman heal proc for some more survivability.