City of Heroes on Steam with Achievements & Purchasable Starter/Vanity Item Packs
Fight? I corrected you an an obvious misconception you were expressing ( That the poster you were replying to was suggesting using spam to advertise CoH ). If it wasn't one you held, all I can assume is that you were trolling. Why do so many people on the internet think that correcting them or disagreeing with them = "picking a fight" or "jumping down their throat"?
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Not only did Hyperstrike interpret it that way, but I did as well.
It seems Arcanaville did as well and who knows how many others.
You are the only one I've seen express the interpretation as something different.
Unless Nal comes in and explicitly states what was meant, we won't know for sure.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
The biggest and most important detail that renders everything else moot is that the decision was already consciously made to take CoH off of Steam. Given that, any debate of Pros and Cons is just so much dust in the wind.
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Just to throw this out there, by the way, I'm not trying to beat you in an argument. I am way more interested in the truth of the matter than I am in winning an argument on the Internet. Obviously, there is a reason why City of Heroes decided to pass up on massive exposure, but I am not convinced that your argument strikes close to the truth of the matter. In fact, I'm not convinced that Paragon Studios is done with Steam at all.
Around the same time that Freedom launched, Paragon Studios stepped up its public relations channels all over the place in a big way. More social networking, and even more elbow-rubbing with the gaming press. Paragon Studios has often shown a willingness to experiment and those are very effective tools. Maybe they thought they could do it on their own. Well, they appear to be doing great, actually. So, depending on their goals, maybe they don't need Steam at all. But even long-time gaming press darlings like Eve Online are on the bandwagon these days. You don't have to NEED Steam to WANT all the extra exposure and profits it brings a studio.
In a way, I suppose our entire argument is off-topic. The OP was very specific. In short, "Would City of Heroes on Steam be cool or what?" The reactions to that have been mixed. What we're veering into is behind the scenes crap that has very little to do with good, clean fan feedback. Furthermore, out of all of my City of Heroes-playing Steam friends (for which I've posted links to this thread on their Steam profile pages), absolutely none of them have bothered to come post here--so I'm wondering if people with an axe to grind may simply be more motivated to post in this thread than people who are genuinely pleased with Steam. There are related studies about online community behavior that I'm sure you're familiar with, in passing at the very least.
Like I said before, if I had suspected the thread's outcome, I would not have posted at all. Not only because I loath watching my suggestions trampled upon. I do loath it, which is natural; but more importantly, I don't think this thread has been especially productive. A productive thread gives the development team useful feedback that they can use. And there aren't even that many people here, just a lot of posts. Unproductive threads drift into speculation about how the devs operate, which is information they already have.
@Captain-Electric � Detective Marvel � The Sapien Spider � Moravec Man � The Old Norseman
Dark-Eyes � Doctor Serpentine � Stonecaster � Skymaiden � The Blue Jaguar
Guide to Altitis � A Comic for New Players � The Lore Project � Intro to extraterrestrials in CoH
I presume that the people who make such decisions are in a better position than most (or all) of us to make an informed decision about whether CoH can or should be on Steam. I don't think there's any information we can give them that they don't already have access to on such matters. Steam isn't exactly a secret internet novelty these days. Thus, when it starts sounding to me like some grandiose Pros-n-Cons pitch to the devs I feel compelled to point out that it has already crossed their minds (and, for whatever reasons, was ultimately rejected).
I don't have an axe to grind here (if there were a suggestion that CoH be *solely* available through Steam then I would), or an argument to win.
How "cool" it would be to have CoH on Steam is entirely subjective and relies on a lot of supposition. *If* it brought in some decent players, that could be cool; but if there was more chaff than wheat it might be more of a detriment. If it brought in more money which allowed the devs to make even more new items, that could be cool; but if many of those items were Steam exclusives it would absolutely suck. It's hard to have an opinion on shaky ground like that. I can give reasons why I currently don't use Steam, many of which boil down to the fact that it's basically useless to me, but they may be moot in the bigger picture. ::shrug::
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Well, okay, that all sounds reasonable. Though I wouldn't ever worry about, say, Steam replacing the NCSoft Launcher. I've seen that concern crop up quite a bit in this thread and I just don't think it would ever be worth worrying about. Sure, I've seen new games built for Steam; but Steam has never replaced a pre-existing game's launcher that I'm aware of.
I got into my first MMORPG as soon as there was an MMORPG to subscribe to. I have been paying attention to the genre or industry or whatever for well over a decade. Oftentimes we, as players and fans, misinterpret the strategies of the studios. In cases where Steam wasn't in the pipeline at all and the chances for it were completely void, community reps at other studios have generally (but not always) been forthcoming with their communities about it. If Steam integration was in the pipeline, or was at the very least under consideration, we wouldn't know about it until it was real close to happening; and the pipeline can be long and slow at studios that don't crunch (boy have I learned to prefer studios that don't crunch).
I guess, what I'm saying is that none of what we've seen so far says anything definitive, or even close to definitive, to me, being someone who has read a lot of threads on a lot of forums for a lot of MMOs. People have made assumptions based on circumstances that weren't STRICTLY influenced by CoH's management, and weren't tinged at all by the fact that Paragon Studios wisely doesn't discuss the long-term when it comes to overarching business strategies.
I'd much rather have read along as people typed about what they would like to see if Steam integration happened, and what they would wish not to see; suggestions for compromises that would make the mictrotransactions more palatable to a larger number of folks. There is some of that here, but probably not enough to count as good feedback.
@Captain-Electric � Detective Marvel � The Sapien Spider � Moravec Man � The Old Norseman
Dark-Eyes � Doctor Serpentine � Stonecaster � Skymaiden � The Blue Jaguar
Guide to Altitis � A Comic for New Players � The Lore Project � Intro to extraterrestrials in CoH
Pricing aside, I don't get why we need even more achievements that are unique to a platform not everyone uses. I use Steam, personally. Quite a bit, as a matter of fact, as I consider it to be one of the best services on the Web right now. I don't, however, run CoH through it, and I'd rather not have to.
Then again, given how much I care about achievements (on a scale of 1 to 10, I'd call it -100), "have to" may be an overstatement.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I presume that the people who make such decisions are in a better position than most (or all) of us to make an informed decision about whether CoH can or should be on Steam. I don't think there's any information we can give them that they don't already have access to on such matters. Steam isn't exactly a secret internet novelty these days. Thus, when it starts sounding to me like some grandiose Pros-n-Cons pitch to the devs I feel compelled to point out that it has already crossed their minds (and, for whatever reasons, was ultimately rejected).
I don't have an axe to grind here (if there were a suggestion that CoH be *solely* available through Steam then I would), or an argument to win. How "cool" it would be to have CoH on Steam is entirely subjective and relies on a lot of supposition. *If* it brought in some decent players, that could be cool; but if there was more chaff than wheat it might be more of a detriment. If it brought in more money which allowed the devs to make even more new items, that could be cool; but if many of those items were Steam exclusives it would absolutely suck. It's hard to have an opinion on shaky ground like that. I can give reasons why I currently don't use Steam, many of which boil down to the fact that it's basically useless to me, but they may be moot in the bigger picture. ::shrug:: |
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Well, okay, that all sounds reasonable. Though I wouldn't ever worry about, say, Steam replacing the NCSoft Launcher. I've seen that concern crop up quite a bit in this thread and I just don't think it would ever be worth worrying about. Sure, I've seen new games built for Steam; but Steam has never replaced a pre-existing game's launcher that I'm aware of.
I got into my first MMORPG as soon as there was an MMORPG to subscribe to. I have been paying attention to the genre or industry or whatever for well over a decade. Oftentimes we, as players and fans, misinterpret the strategies of the studios. In cases where Steam wasn't in the pipeline at all and the chances for it were completely void, community reps at other studios have generally (but not always) been forthcoming with their communities about it. If Steam integration was in the pipeline, or was at the very least under consideration, we wouldn't know about it until it was real close to happening; and the pipeline can be long and slow at studios that don't crunch (boy have I learned to prefer studios that don't crunch). I guess, what I'm saying is that none of what we've seen so far says anything definitive, or even close to definitive, to me, being someone who has read a lot of threads on a lot of forums for a lot of MMOs. People have made assumptions based on circumstances that weren't STRICTLY influenced by CoH's management, and weren't tinged at all by the fact that Paragon Studios wisely doesn't discuss the long-term when it comes to overarching business strategies. I'd much rather have read along as people typed about what they would like to see if Steam integration happened, and what they would wish not to see; suggestions for compromises that would make the mictrotransactions more palatable to a larger number of folks. There is some of that here, but probably not enough to count as good feedback. |
Achievements, chatting with friends via a steam interface, I couldn't give a rat's rear about.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
As in free for the customer, yes.
No, I'm not privy to financial records of either company. Also when a developer signs up to have their game sold by a digital distribution service they also sign a non-disclosure agreement saying that they won’t reveal the details of the deal publicly. So you are just as much in the dark about this as everyone else here is. ... I'm sure the super hero MMO on Steam has announced their partnership with Steam and has Steam achievements so Valve is getting something out of the deal (if only publicity). Steam has got free advertising at that game's community. |
We don't know what strings are attached to steam (or not attached), so judging the devs intentions or reasoning for NOT being on steam (as others have done in this thread) is a stretch for anyone.
I wasn't arguing that what I was saying WAS happening- just that these are possibilities we, as consumers, would be unaware of, and that fit the few actual facts we have at our disposal. They're also somewhat common in other similar businesses (referral fees, commissions, and retail frontage (paying for display space in stores) are all rather conventional methods of reimbursement used for organziations in Steam's position).
Given the game that Jack built had a store with micro-transactions -before- joining Steam, and Steam doesn't have any means to buy currency in that game, I'm not sure where you are getting -your- information from. |
As I said in that line, that was the quote I took DIRECTLY FROM WIKIPEDIA. I was asking anyone here, who may be more familiar with the game (which I admitted not having played) if WIKIPEDIA WAS FRIGGIN WRONG. Wikipedia is often wrong, but as my only source for that statement I wanted to be sure! I couldn't rule it out, since just because you had a store from day 1 doesn't mean you can't add an alternate payment method (steam wallet) to it...
I'm sure there are usage clauses that some developers don't like. You can say the same about free apps on the iTunes Store. Steam could have been demanding exclusive Steam DLC that Paragon Studios didn't want. However, given all the outside evidence I see, the main reason that CoH is no longer on Steam is the NCsoft Launcher. NCsoft pretty much ceased Steam operations the moment they fully switched to the Launcher. |
There is a degree of sense to this. Ages ago (pre-Auto-Assault) a NCSoft explained that their strategy for fighting churn (players only playing for 2-3 months and leaving) was to "not fight it." Rather than try to futilely keep a game fresh for the people churning out, they'd like to have a stable of titles available so someone tired with one game would go on to try one of their OTHER games. Their own proprietary launcher would help guide others to another title whereas Steam would just as easily guide tired users to titles of other publishers altogether....
Granted, that was years ago, and the execs stating that left with the TR shakeup (I think), and the theory seems to have NOT panned out-- few users left Lineage or CoH for AA, TN, or some of the other shuttered games since then.... but the philosophy may still be there. I expect the GWII launch to be trumpted through the editor eventually, for example.
On the other hand, given the dearth of new titles in the NCLauncher, it seems odd that they'd have prematurely broken away from a valuable source of new users (...if we assume that Steam did prove a valuable source of new users...)unnecessarily broken off of a good referral source like steam so early, though. (Of course, I'm assuming it WAS a good referral source, I don't have that data)
It also might not be entirely NCSoft influencing this decision here:
- Back when brick-n-mortar video game stores had a PC section that was worth a hill of beans, MMO's were viewed with suspicion. Some game companies believed that they were losing out on their fair share of revenue from these (since they didn't get a share of the monthly subscription) so they started charging more for frontage for these titles. (One friend with access to this info once remarked that an MMO paid 3x for display space than what a console game would)
<SPECULATION>Extending on this example, it could be possible that Steam, seeing the launcher's ability to divert users to other titles outside of steam's referral & sales system, sought more compensation for listing those titles than what NCSoft was willing to pay...</SPECULATION>
The sad thing about this conversation is that we're both speculating as to motives of groups we don't belong to. |
Too many are stating all this as unassailable FACT when we're all playing a guessing game because we're not privy to most of the details.
I was shooting out a blast of alternatives that also matched (as well as I could tell) the few actual details we have available. I tried to use qualitative statements that would stress these were speculative ("could have...", "possibly..." etc) but probably didn't include enough to prevent people from assuming that I was claiming to know the truth. maybe I'll use the <SPECULATION> brackets from now on....
The only advantage that ANY of these theories may have over *some* of the others is that they don't generally require us to assume that one of the parties involved is stupid, selfish, or evil for the theory to work.
And as far as I can tell, Hyperstrike wasn't arguing semantics, he was explaining why he was responding to what Nal wrote, as opposed to what he might have hypothetically meant. I also assumed Nal was referring to targeted advertisements and it only occurred to me much later that he could have been referencing the mode of advertisement altogether. In fact, I *still* don't know for certain which it was.
It is not kosher to challenge someone's interpretation of what was written and then automatically accuse them of arguing semantics when they explain their interpretation.
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