No plans to release Black Wolf/Elemental Order separately.
I don't particularly object to Elemental Order being sold as a costume pack for 400 points, but this is a really bad way to measure the value of Super Pack cards.
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To put it another way: Each card has a percentage value based on drop rate. That percentage is compared with the cost of the pack. The result is the value of that type of card when compared with the cost of a pack.
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I would like to know how else you could assign the "discounted" value to the items in the packs. It is crystal clear that they are discounted compared with the store, as you can see the "full" prices of some of the items that are available outside of the packs, only it isn't the same value across the rarity layers (ie. all of the common "cards" aren't discounted the same).
To put it another way: Each card has a percentage value based on drop rate. That percentage is compared with the cost of the pack. The result is the value of that type of card when compared with the cost of a pack. |
You can't take how common a card is and multiply that by the price of a pack to get the value of the card.
You have to take the predicted value of the card, multiply that by how common they are can check that the sum across all rarities totals 80PP.
Which is a completely different process to what you were doing, and one that allows multiple different values to each rarity of card. Further, you have to account for the fact that different items with-in each rarity might be worth different amounts, and that they have different probabilities of occurring too.
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I agree that items in packs are clearly discounted. But the numbers you started with just tell you how many of each card you get (on average). It says nothing of how much those cards are worth. Your analysis says the Commons in super packs are worth more than the Rares and Very Rares combined.
The same math could subdivide cards into their specific contents and would lead you to "conclude" that 25 reward merits are worth more than 100 reward merits.
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Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Except for the inspirations - they're overpriced on a card by card basis.
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But anyway, since the contents of the Super Pack are inseparable, even if some components end up taking up more of the cost of the pack than they would purchased separately, I feel pretty confident saying that the total average value of a pack exceeds 80 points, so it's discounted as a bulk purchase and because you don't get to choose specifically what you get.
I know I'm coming into this thread rather late, so possibly I missed an explanation of this earlier; if so, a link or post number will suffice. At a glance, at least, I'm not convinced of this. 5 cards for 80 points would suggest 16 points per card, but that only holds if all the cards have the same value, which they don't. Specifically, inspirations appear only on Common cards, which are the least valuable kind.
But anyway, since the contents of the Super Pack are inseparable, even if some components end up taking up more of the cost of the pack than they would purchased separately, I feel pretty confident saying that the total average value of a pack exceeds 80 points, so it's discounted as a bulk purchase and because you don't get to choose specifically what you get. |
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
The problem is that your maths is completely wrong.
You can't take how common a card is and multiply that by the price of a pack to get the value of the card. |
Approximately 44.20% of a Super pack cost is returned in common cards.
Approximately 20.00% of a Super pack cost is returned in uncommon cards.
Approximately 20.00% of a Super pack cost is returned in rare cards.
Approximately 15.80% of a Super pack cost is returned in very rare cards.
Given that duplicate cards appear in multiple categories (ATOs are exactly duplicated in both rare and very rare for instance), it is almost impossible to place a value on an individual card in the way you suggest.
You have to take the predicted value of the card, multiply that by how common they are can check that the sum across all rarities totals 80PP.
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If I did as you suggest, the discounted value of each card would be far less than I stated.
Which is a completely different process to what you were doing, and one that allows multiple different values to each rarity of card.
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Further, you have to account for the fact that different items with-in each rarity might be worth different amounts, and that they have different probabilities of occurring too.
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I agree that items in packs are clearly discounted. But the numbers you started with just tell you how many of each card you get (on average). It says nothing of how much those cards are worth. Your analysis says the Commons in super packs are worth more than the Rares and Very Rares combined.
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Super Packs are guaranteed one Rare or Very Rare with each set of cards flipped. The other four cards will be a mixture of Common, Uncommon, and Rare, with there always being at least two Common cards. The following table lists the card set types and their (approximate) chance of being drawn, with data provided by Arcanaville in a post on the Issue 21 beta forums which has since been hidden from non-Paragon Studios access.Given that 2-3 card are common, the combined value of commons in an un-discounted super pack is approximately 35 PP (44.20% of 80 PP).
Code:Chance Rarity Card Sets 00.5% Common, Common, Common, Uncommon, Rare 04.0% Common, Common, Common, Uncommon, Very Rare 04.0% Common, Common, Common, Rare, Rare 04.0% Common, Common, Uncommon, Uncommon, Rare 12.5% Common, Common, Common, Rare, Very Rare 12.5% Common, Common, Uncommon, Uncommon, Very Rare 12.5% Common, Common, Uncommon, Rare, Rare 50.0% Common, Common, Uncommon, Rare, Very Rare
Given that 0-2 card are uncommon, the combined value of uncommons in an un-discounted super pack is approximately 16 PP (20.00% of 80 PP).
Given that 0-2 card are rare, the combined value of rares in an un-discounted super pack is approximately 16 PP (20.00% of 80 PP).
Given that 0-1 card are very rare, the combined value of very rares in an un-discounted super pack is approximately 13 PP (15.80% of 80 PP).
The same math could subdivide cards into their specific contents and would lead you to "conclude" that 25 reward merits are worth more than 100 reward merits.
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I know I'm coming into this thread rather late, so possibly I missed an explanation of this earlier; if so, a link or post number will suffice. At a glance, at least, I'm not convinced of this. 5 cards for 80 points would suggest 16 points per card, but that only holds if all the cards have the same value, which they don't. Specifically, inspirations appear only on Common cards, which are the least valuable kind.
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Complete Paragon Market listing (http://boards.cityofheroes.com/showthread.php?t=271665), look at the bottom of the page and you'll see that Large Dual or Team Insps are 10-15 PP, so you're getting "overcharged" for the inspirations in the packs.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Not what I'm saying. What I am saying is that the combined value of the common cards in a pack are more than uncommons and rares in a pack, which in turn have a combined value that exceeds the very rares in a pack.
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To go back to Arcana's breakdown of packs, according to your system, the values of the different possible packs are:
Common, Common, Common, Uncommon, Rare - 137PP
Common, Common, Common, Uncommon, Very Rare - 134PP
Common, Common, Common, Rare, Rare - 137PP
Common, Common, Uncommon, Uncommon, Rare - 115PP
Common, Common, Common, Rare, Very Rare - 134PP
Common, Common, Uncommon, Uncommon, Very Rare - 115PP
Common, Common, Uncommon, Rare, Rare - 118PP
Common, Common, Uncommon, Rare, Very Rare - 115PP
Does that seem right to you?
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In aggregate, Arcana's numbers are saying 44.20% Common, 20.00% Uncommon, 20.00% Rare, 15.80% Very Rare. That is the average over a sample size of 600,000 packs. So each pack can be expected to have a distribution of 44.20%/20.00%/20.00%/15.80%. Not guaranteed, but close enough to a baseline. About the only thing I did wrong is to combine 2-3 commons, 0-2 uncommons, 0-2 rare, and 0-1 very rare.
Approximately 44.20% of a Super pack cost is returned in common cards. Approximately 20.00% of a Super pack cost is returned in uncommon cards. Approximately 20.00% of a Super pack cost is returned in rare cards. Approximately 15.80% of a Super pack cost is returned in very rare cards. |
Also, you took your "44.2% of cards are commons" number and tried to interpret that as "a single common card is worth 44.2% of a super pack", which is a totally different thing. The first is commons-per-card, the second is value-per-common.
Edit: To illustrate further, a pack contains 5 cards. On average, with Arcanaville's percentages, that's 2.21 commons, 1 uncommon, 1 rare, and .79 very rares. By your method, this would mean that the average super pack is worth 2.21*44.2% + 1*20% + 1*20% + .79*15.8% = 150.1% of a pack. Your method leads to the conclusion that a Super Pack is worth more than a Super Pack, which is quite clearly not true. So either your method is not valid (and your conclusion is not proven), or Arcanaville's numbers aren't valid (and your method relies on them anyway, so if they are not valid your conclusion is still not proven).
It has been bandied about a goodly bit that a reason to not release the EO Costume parts separately is the bad will it would generate with the people who have already bought Super Packs in the hopes of getting the EO Costume.
Oddly enough, most of the posts I have seen raising this point have been assuming that "some people" or "those people" will be the ones upset.
May I ask, directly: if you bought the Super Packs, would you be unhappy about the EO pieces being released as a bundle at some point?
Would you feel slighted or cheated in any way?
Would you feel your expense - of whatever sort - was a waste?
As a corollary, would you be less enthusiastic about buying the next round of Super Packs if you knew the costume set would not remain exclusive to it forever?
"Strength of numbers is the delight of the timid. The valiant in spirit glory in fighting alone."
- Mahatma Gandhi
Still CoHzy after all these years...
May I ask, directly: if you bought the Super Packs, would you be unhappy about the EO pieces being released as a bundle at some point?
Would you feel slighted or cheated in any way? Would you feel your expense - of whatever sort - was a waste? |
As a corollary, would you be less enthusiastic about buying the next round of Super Packs if you knew the costume set would not remain exclusive to it forever? |
May I ask, directly: if you bought the Super Packs, would you be unhappy about the EO pieces being released as a bundle at some point? |
As a corollary, would you be less enthusiastic about buying the next round of Super Packs if you knew the costume set would not remain exclusive to it forever? |
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/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Would I be unhappy about it? No, but....
...it would mean I wouldn't touch the next set with someone else's hand. |
Yes, there are people who hate super packs and would like to just buy stuff straight up- this isn't aimed at them.
The people it is aimed at would be alienated by Paragon shopping the good bits around at a trunk sale after everyone had dropped their $$$ on super packs.
If they wanted a deterministic system, they'd have made one.
They wanted it semi-random, they wanted it to appeal to acquisitive types who like randomness, collectors & game players.
You don't get to play it that way up front and then switch it around on the back side. Well, not if you expect to keep going to that well anyway- and the impending launch of Super Packs II: Electric Pirate Boogaloo indicates that they very much do want that return business.
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"Strength of numbers is the delight of the timid. The valiant in spirit glory in fighting alone."
- Mahatma Gandhi
Still CoHzy after all these years...
So - and I want to make sure I'm not misunderstanding you - you aren't interested in the SuperPack mechanism per se, just what's in the packs. You'd be just as happy with the merchandise if it was offered as a bundle or as a SuperPack, yes?
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A reaction I'd say would be epidemic among players who picked up bundles of packs to get the costume set.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
It has been bandied about a goodly bit that a reason to not release the EO Costume parts separately is the bad will it would generate with the people who have already bought Super Packs in the hopes of getting the EO Costume.
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May I ask, directly: if you bought the Super Packs, would you be unhappy about the EO pieces being released as a bundle at some point?Not at all. I feel the same way about the Collector's Edition bonuses: Others get to enjoy them later, the people on the bleeding edge get to use the items first.
Would you feel slighted or cheated in any way?It was an added cost to use it sooner than everyone else.
Would you feel your expense - of whatever sort - was a waste?In as much as I did not want the revives, restores, other consumables, yes. I made sure that I didn't spend real money to get them though. Even so, the packs represent a waste of potential.
As a corollary, would you be less enthusiastic about buying the next round of Super Packs if you knew the costume set would not remain exclusive to it forever?Actually, while the next costume set (super pack 2) is ok, it isn't to my taste, especially bundled with the consumables. I liked a lot of the EO set, and would have bought the full set straight up.
The Costume Creator is the core feature of the game. They knew exactly what they did when they put the costumes in the pack. They were aiming the EO and Space Pirate stuff directly at players that bought costumes to get them to buy the super packs.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
No, this is the part that doesn't work. 44.2% of the cards you get are commons. That doesn't mean they make up 44.2% of the value.
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The developers could assign any value they want to the individual items, but in the end the breakdown of what a player gets for their 80 points is divided by what they get. Some items may be more or less valuable to the players than the developers.
To illustrate further, a pack contains 5 cards. On average, with Arcanaville's percentages, that's 2.21 commons, 1 uncommon, 1 rare, and .79 very rares. By your method, this would mean that the average super pack is worth 2.21*44.2% + 1*20% + 1*20% + .79*15.8% = 150.1% of a pack. Your method leads to the conclusion that a Super Pack is worth more than a Super Pack, which is quite clearly not true.
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I like how you multiplied the rarity by itself though.
2.21 = 44.2% of 5
1 = 20% of 5
1 = 20% of 5
0.79 = 15.8% of 5
And people accuse me of having bad math skills.
35+16+16+13 = 80.
44.2% of 80 (2.21/5) is 35.
20% of 80 (1/5) is 16.
20% of 80 (1/5) is 16.
15.8% of 80 (0.79/5) is 13.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Actually, that is your method, not mine or Arcanaville's. It is also clearly wrong because you are multiplying each number by itself.
I like how you multiplied the rarity by itself though. 2.21 = 44.2% of 5 1 = 20% of 5 1 = 20% of 5 0.79 = 15.8% of 5 |
If you would like to say that a common card is worth 44.2% of a super pack, rather than that 44.2% of the cards in super packs are commons, you need to provide some kind of reasoning for why that particular number should be so. So far, you haven't actually provided any reason at all that the fraction of cards which are a given rarity should be equal to the fraction of a pack's value represented by a single card of that rarity. For the sake of argument for a moment, even if we accept your premise that all the cards in the pack are worth the same amount, so 44.2% of the pack's value is from the common cards and 20% is from the rare cards and etc, you still cannot say that a common card is worth 35.36 points. You can say that all the common cards in a pack are worth 35.36 points. And there is more than 1 common card in a pack.
As I said in my first post about this part, I don't even disagree with you about selling the Elemental Order pieces as a costume pack. I'm just pointing out that the math you're trying to use to justify it is not valid. And if you say each card is worth the same amount (as in post #255; I don't agree, but whatever), then each card is worth 16 points, regardless of rarity - this is mathematically more sound AND makes your point stronger! Then it's 16*11 = 176 points for the whole set, rather than the 205 you concluded back in post #232.
In aggregate, Arcana's numbers are saying 44.20% Common, 20.00% Uncommon, 20.00% Rare, 15.80% Very Rare. That is the average over a sample size of 600,000 packs. So each pack can be expected to have a distribution of 44.20%/20.00%/20.00%/15.80%. Not guaranteed, but close enough to a baseline. About the only thing I did wrong is to combine 2-3 commons, 0-2 uncommons, 0-2 rare, and 0-1 very rare.
Approximately 44.20% of a Super pack cost is returned in common cards. Approximately 20.00% of a Super pack cost is returned in uncommon cards. Approximately 20.00% of a Super pack cost is returned in rare cards. Approximately 15.80% of a Super pack cost is returned in very rare cards. |
As has been shown by numerous examples from other people, your analysis simply does not add up.
Given that duplicate cards appear in multiple categories (ATOs are exactly duplicated in both rare and very rare for instance), it is almost impossible to place a value on an individual card in the way you suggest. |
It would pretty easy compared to most probability problems. The hardest part would be keeping track of everything in a long calculation.
If a type of card is 44.2% of those 5 cards, then to me that rarity is 44.2% of the cost. |
Edit: Here's a more accurate proof:
Let
P = total paragon points spent
P_c = paragon points spent on common cards
P_u = paragon points spent on uncommon cards
P_r = paragon points spent on rare cards
P_v = paragon points spent on v.rare cards
c = expected number of common cards
u = expected number of uncommon cards
r = expected number of rare cards
v = expected number of v.rare cards
x = total number of cards
s = number of super packs
Then P/s = 80
x/s = 5
0.442x = c
0.2x = u
0.2x = r
0.158x = v
=>
x = c + u + r + v
=>
5s = x = c + u + r + v
=>
s = (c + u + r + v)/5
=>
P = 80*(c + u + r + v)/5 = 16*(c + u + r + v) (by simple substitution and rearrangement)
Also P = P_c + P_u + P_r + P_v
You claim that
P_c/c = 35
P_u/u = 16
P_r/r = 16
P_v/v = 13
From which we can conclude
P_c = 35c
P_u = 16u
P_r = 16r
P_v = 13v
=> P = 35c + 16u + 16r + 13v
=> 35c + 16u + 16r + 13v = 16*(c + u + r + v)
=> 35c + 13v = 16c + 16v
=> 19c = 3v
=> c = (3/19)v
Which means that v is approximately 6 times larger than c. Except that c is the expected nubmer of commons and v the expected number of v.rares, and we know the expected number of rares is less than the expect number of commons, so we have a contradiction.
As we have a contradiction then one of our three assumptions must be faulty:
So, either super packs are not 80 points per pack.
Or super packs do not contain 44.2% common, 20% uncommon, 20% rare and 15.8% v.rare.
Or your claim that the price per card is 35 points for common, 16 for uncommon, 16 for rare and 13 for v.rare, is faulty.
Which do you think is most likely?
Now, if we assume that the cards are all worth the same value, then we get that p = p, which is fine (although it's not a proof that all the cards are worth the same, just that that is a valid view-point to take).
So, to reiterate, if you want to claim that you get 44.2% of the value of the packs in common cards, then that is a valid opinion to have, but it does not mean that each common card is 44.2% of 80PP, what it means is that you value every card in the pack equally, v.rare and common alike. More specifically, it means you assign a value of 16PP to each card.
And, importantly, that is still just your opinion on the value of the cards. You might think they're worth 16PP each, but someone else might value the commons, uncommons and rares at 0PP but the v.rares at 101 points each and that would still work out fine.
Someone else might go further and only value the costume pieces, which would further increase the value of those specific cards, while devaluing the rest.
Main Hero: Mazey - level 50 + 1 fire/fire/fire blaster.
Main Villain: Chained Bot - level 50 + 1 Robot/FF Mastermind.
BattleEngine - "And the prize for the most level headed response ever goes to Mazey"
You can say that all the common cards in a pack are worth 35.36 points.
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Yes, I've said repeatedly now that I assigned the value of all the costume "cards" in a rarity tier one approximate value equal to the percentage of that rarity in the pack. I've repeatedly said so.
So I've assigned an approximate value of all the common cards in a pack to each of the common costume pieces. The actual cost per card is much lower, but nowhere near 1,440/11 that Adeon Hawkwood assigned to the set.
As others have mentioned, it is not 44.2% of the cost that is returned as common cards, but 44.2% of the cards that are common, those are NOT the same thing.
As has been shown by numerous examples from other people, your analysis simply does not add up. |
No it isn't. It would be boring and time consuming, but no-where near impossible.
It would pretty easy compared to most probability problems. The hardest part would be keeping track of everything in a long calculation. |
For that to be true, then each rarity of card would have to have the same value not different ones.
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So, to reiterate, if you want to claim that you get 44.2% of the value of the packs in common cards, then that is a valid opinion to have
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I agree, but for my point to Adeon Hawkwood, it was close enough for my purposes.
what it means is that you value every card in the pack equally, v.rare and common alike. More specifically, it means you assign a value of 16PP to each card.
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I'm glad you have acknowledged the hidden disclaimer in all my posts: Every post I make is my opinion. I don't speak for others, I speak for myself.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Main Hero: Mazey - level 50 + 1 fire/fire/fire blaster.
Main Villain: Chained Bot - level 50 + 1 Robot/FF Mastermind.
BattleEngine - "And the prize for the most level headed response ever goes to Mazey"
he's saying if they offered junk previously available exclusively via super pack for direct purchase, he'd never buy another super pack.
A reaction I'd say would be epidemic among players who picked up bundles of packs to get the costume set. |
Is the only thing tempting you to buy SuperPacks the exclusivity of costume pieces?
You're indifferent to the SuperPack mechanic itself?
"Strength of numbers is the delight of the timid. The valiant in spirit glory in fighting alone."
- Mahatma Gandhi
Still CoHzy after all these years...
That means the following breakdown:
- 44.20% Common (1,326,000/3 million)
- 20.00% Uncommon (600,000/3 million)
- 20.00% Rare (600,000/3 million)
- 15.80% Very Rare (474,000/3 million)
Total 3,000,000 cardsNow here is where it gets interesting: