Before the rumors start
What about an ATO proc for tankers that would allow one ST attack to deal "splash" damage turning it into a very narrow cone...something along the lines of shadow maul size cone.
Picture something like that in...say...KOB from SS.
Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22
Ok Jack, no problem. If you want to tell me how spending a fair number of posts discussing at what point Fury allows Brutes to out-damage Scrappers is not a digression from the original subject of how Tankers may or may not be improved and suggestions on how to do so, then please feel free to explain now to us, right here.
Not only will that invalidate my gentle admonishment that we're getting off topic, but it will neatly give us something Tanker-related to talk about. I'll be sat waiting in the corner for an answer, on the edge of my seat. |
And on the subject of digressions, it's worth pointing out that this thread is now on page 23 (under what my Control Panel assures me is the forum-default view; your mileage may vary). Most threads die long before they even reach page 2 or 3.
You can't, in other words, assume that on-topic discussion would continue apace in a very long thread but for the distraction of off-topic discussion. The most obvious alternative to off-topic chatter is, in fact, thread death. And if the thread dies, then on-topic discussion is finished regardless. So when you complain about off-topic chatter in a very long thread, your problem is either that of self-appointed forum moderator (bemoaning that off-topic chatter is misplaced) or you're making an unfounded and self-serving assumption (that your topic of choice is getting displaced). Regardless, there's a vague air of arrogance about the complaint.
TL;DR: Even if we stipulate that this thread has veered off-topic, most threads die long before they reach the prodigious length of this one, so why do you assume that your pet issue is infinitely interesting or discussable whereas others aren't?
Just spitballing here...
I was thinking about Bruising as a concept, and perhaps it's just not developed enough yet to have the effect they were hoping.
There are a ton of sets out there that have -Defense, but not a whole lot with serious -Resistance (outside of sonic and some debuff sets).
If Brutes get stackable Fury to help them generate damage, why not give Tanks a stackable 5 to 10% -Resistance on their attacks to compensate? Throw each on a 10 or 15 second timer, and you could maybe stack up to -50% resistance on a single target, or -20% to -30% on average with AoE damage.
Thematically this makes sense, as Tanks are the "big guys who hit really hard yet slowly". It would make sense that they could beat the crap out of a robot and eventually rip their way through it by simple sheer force.
Also, this would make them suddenly VERY desirable on teams, as not only can they tank like a Brute or some Scrappers, but a single Tanker will be adding serious -Resistance debuffs to the team's capabilities. A single Tanker to soften up some +4s would let the Blasters, Scrappers, et cetera with him wreak havoc.
I honestly think a stackable SOMETHING along these lines could work. It works so well for Brutes, why not extrapolate a different flavor of that concept for Tankers?
"I'm flying free with my beautiful butterfly wings!" ~ Randy Marsh
Just spitballing here...
I was thinking about Bruising as a concept, and perhaps it's just not developed enough yet to have the effect they were hoping. There are a ton of sets out there that have -Defense, but not a whole lot with serious -Resistance (outside of sonic and some debuff sets). If Brutes get stackable Fury to help them generate damage, why not give Tanks a stackable 5 to 10% -Resistance on their attacks to compensate? Throw each on a 10 or 15 second timer, and you could maybe stack up to -50% resistance on a single target, or -20% to -30% on average with AoE damage. Thematically this makes sense, as Tanks are the "big guys who hit really hard yet slowly". It would make sense that they could beat the crap out of a robot and eventually rip their way through it by simple sheer force. Also, this would make them suddenly VERY desirable on teams, as not only can they tank like a Brute or some Scrappers, but a single Tanker will be adding serious -Resistance debuffs to the team's capabilities. A single Tanker to soften up some +4s would let the Blasters, Scrappers, et cetera with him wreak havoc. I honestly think a stackable SOMETHING along these lines could work. It works so well for Brutes, why not extrapolate a different flavor of that concept for Tankers? |
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
Just spitballing here...
I was thinking about Bruising as a concept, and perhaps it's just not developed enough yet to have the effect they were hoping. There are a ton of sets out there that have -Defense, but not a whole lot with serious -Resistance (outside of sonic and some debuff sets). If Brutes get stackable Fury to help them generate damage, why not give Tanks a stackable 5 to 10% -Resistance on their attacks to compensate? Throw each on a 10 or 15 second timer, and you could maybe stack up to -50% resistance on a single target, or -20% to -30% on average with AoE damage. Thematically this makes sense, as Tanks are the "big guys who hit really hard yet slowly". It would make sense that they could beat the crap out of a robot and eventually rip their way through it by simple sheer force. Also, this would make them suddenly VERY desirable on teams, as not only can they tank like a Brute or some Scrappers, but a single Tanker will be adding serious -Resistance debuffs to the team's capabilities. A single Tanker to soften up some +4s would let the Blasters, Scrappers, et cetera with him wreak havoc. I honestly think a stackable SOMETHING along these lines could work. It works so well for Brutes, why not extrapolate a different flavor of that concept for Tankers? |
50% might be going to far though. Don't want to have Sonic Blast characters upset that someone with 30 times the survivability can do their gimmick as good or better than them.
Stacking up to 30% would probably be good. And certain sets, like Street Justice, have -res already, so they would get a little more.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
The problem I see with a -res debuff is that, while it would be exceptionally valuable, it would increase the damage of other melee more than the damage of the tanker, leading to the possible loss of aggro control, which is what tankers are supposed to be.
I would suggest a twenty to thirty percent damage 45 degree arc splash through effect would be useful, although some people may hate tanks on dfb for it...
That being said, perhaps tankers just need tinkering. Higher innate aggro draw, a minor damage boost, and possibly a minor innate scalable buff when attacked of 0.2% def, 0.4% res, and 2% reg up to twenty targets in a 20ft radius. Give or take. It would round out defensive stacking a tad, help def sets, and if the aggro was scalable as well it would keep the focus on the tank.
If something like this does go into effect, it really oughta be on ALL the powers, of course.
One of the things I dislike about our current Bruising is that to get any benefit from it, you have to work the 1st attack into your attack chain. I know we all have to take it as Tanks anyways, but we're still forced to USE it to see any Bruising benefit.
And sorry for my topical repost! Here I thought I was being all original. Just like everyone else, as they say.
Do you guys think 30% to 40% -Res would be enough? I'm more of a biologist, so the hard math'll have to be left to someone else, but I'm wondering how effective those numbers would stack up next to a Brute versus a long AV fight, say.
Obviously a Brute should come out on top, as they're a Damage Primary. But Tanks oughta be within enough of a distance to at least make an impact.
"I'm flying free with my beautiful butterfly wings!" ~ Randy Marsh
"I'm flying free with my beautiful butterfly wings!" ~ Randy Marsh
Well, Defensive Sweep was arguably one of the best Tier 1s anywho!
On my Dual Blades, however, Nimble Slash is pretty "meh" apart from it now doing Bruising. Sure it's quick, but I'd rather be able to get Bruising from the attacks in my Attack Vitals or Sweep chains. As is, I've gotta work Nimble Slash in there as well.
So in certain sets it works great, but in others it does pigeonhole you into using (and probably slotting) the Tier 1 attack.
"I'm flying free with my beautiful butterfly wings!" ~ Randy Marsh
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Johnny, I take it you don't want to interrupt an esoteric discussion on comparing Brute and Scrapper damage as well?
In their defense, people do like to talk about the AT's they actually play, so it makes sense, statistically speaking, that over a long enough thread, people will stop talking about Tankers, even in an actual Tanker thread. -Captain_Aegis aka @Captain Valiant EU |
Raid Leader of Task Force Vendetta "Steel 70", who defeated the first nine Drop Ships in the Second Rikti War.
70 Heroes, 9 Drop Ships, 7 Minutes. The Aliens never knew what hit them.
Now soloing: GM-Class enemy Adamaster, with a Tanker!
Of course, we should also probably be talking about Masterminds. But eh.
Not only will that invalidate my gentle admonishment that we're getting off topic, but it will neatly give us something Tanker-related to talk about.
I'll be sat waiting in the corner for an answer, on the edge of my seat.
-Captain_Aegis aka @Captain Valiant EU