Grappler (New Archetype)


Aett_Thorn

 

Posted

I thought this would make a good archetype, they have have good crowd control and they use they're enemies as weapons. They have both ranged and melee attacks.

Grappler Archetype

Primary: Grappling
Secondary: Defense/ Support


Primary Power Sets
--Jujutsu--
Uses they're hands to throw enemies.


1. Wall Magnet
•Damage: Moderate
•Recharge: Moderate
•Type: Single
//Foe-Stun, Foe+Fly//


2. Smashing Jump
•Damage: Minor
•Recharge: Fast
•Type: Toggle/ AoE
//Foe-Knock back, Foe-Stun, Self-Jump+Foe//


3. Swing
•Damage: High
•Recharge: Moderate
•Type: Single/ Cone
//Foe-Stun//


4. Soaring Eagle
•Damage: Moderate
•Recharge: Slow
•Type: Single/ AoE
//Foe-Knock back, Foe-Knock up//


5. Long Throw
•Damage: High
•Recharge: Slow
•Type: Single
//Foe-Long Knock back//


6. 180
•Damage: Minor
•Recharge: Slow
•Type: Single/ Cone
//Foe-Stun, Foe-Knock back//


7. Gravel Eater
•Damage: High
•Recharge: Slow
•Type: Single
//Foe-Stun//


8. 360
•Damage: Moderate
•Recharge: Long
•Type: Single/ AoE
//Foe-Knock back//


9. Helicopter
•Damage: High
•Recharge: Very Long
•Type: Single/ AoE/ DoT
//Foe-Long Knock back, Self-Stun//


--Chain Control--
Uses a chain to grapple enemies, mainly does medium ranged grappling attacks.


1. Toss
•Damage: Moderate
•Recharge: Fast
•Type: Single
////


2. Ground Pounder
•Damage: High
•Recharge: Moderate
•Type: Single/ AoE
////


3. Lash
•Damage: Minor
•Recharge: Moderate
•Type: Single
//Foe-Jump+Self, Knock down//


4. Sweep
•Damage: Moderate
•Recharge: Moderate
•Type: Cone
//Foe-Knock down//


5. Chain Reaction
•Damage: High
•Recharge: Long
•Type: Jumps to Target to Target
//Foe-Immobilize//


6. Wrecking Ball
•Damage: High
•Recharge: Slow
•Type: Single/ AoE
//Foe-Knock down//


7. Hammer
•Damage: High
•Recharge: Slow
•Type: Single/ DoT
//Foe-Stun//


8. Choke
•Damage: Moderate
•Recharge: Moderate
•Type: Single/ DoT
//Foe-Immobilize//


9. Crowd Crush
•Damage: Supior
•Recharge: Very Long
•Type: Multiple/ DoT
//Foe-Immobilize//


*--Launcher--*
Special archetype. These Launchers have a launching canon or pad, what ever you want. These Launchers can do ranged attacks using enemies as weapons.


1. Launch
•Damage: Moderate
•Recharge: Fast
•Type: Single
//Foe-Knock back//


2. Load
•Damage: None
•Recharge: Fast
•Type: Single/ Load
//Foe-Immobilize//
~Can hold up to 3 enemies to use for launching attacks~


3. Artillery
•Damage: High
•Recharge: Slow
•Type: AoE
//Foe-Knock back//


4. Sky High
•Damage: Moderate
•Recharge: Slow
•Type: Single/ AoE
////


5. Perimeter
•Damage: Moderate
•Recharge: Moderate
•Type: Cone
////
~This power requires 3 loaded enemies~


6. Double Shot
•Damage: High
•Recharge: Slow
•Type: Cone
////
~This power requires 2 loaded enemies~


7. Charge
•Damage: None
•Recharge: Slow
•Type: Self Damage Buff
////


8. Head Shot
•Damage: Supior
•Recharge: Very Long
•Type: Single
////


9.In Your Face
•Damage: Supior
•Recharge: Very Long
•Type: Cone
////
~The more enemies loaded the more damage it gives~


--Ninja Grappling--
These guys are more if a close up grappling type. They can also taunt enemies like tankers.


1. Silent Take Down
•Damage: Moderate
•Recharge: Moderate
•Type: Single
//Foe-Stun//


2. Taunt
•Damage: None
•Recharge: Fast
•Type: Provoke Foe
////


3. Dragon's Throw
•Damage: Minor
•Recharge: Moderate
•Type: Single
//Foe-Knock down, Foe-Immobilize//


4. Skull Cracker
•Damage: High
•Recharge: Slow
•Type: Single
//Foe- Stun//


5. Weaker Sense
•Damage: None
•Recharge: Slow
•Type: Minion Provoke
////


6. Pinball
•Damage: Moderate
•Recharge: Slow
•Type: Single/ Cone
//Foe-Knock back//


7. Colliding Thoughts
•Damage: Hogh
•Recharge: Long
•Type: Double
//Foe-Stun//


8. Holding Choke
•Damage: Gradual
•Recharge: Long
•Type: Interupable/ Hold/ DoT
//Foe-Immobilize//


9. Hook of the Tiger
•Damage: High
•Recharge: Slow
•Type: Single/ AoE
//Foe-Knock back//


--Telepathy--
Kinda like a Controller but isn't at all. These guys can do tons of ranged grappling.


1. Throw
•Damage: Minor
•Recharge: Fast
•Type: Single
////


2. Touch the Sky
•Damage: Moderate
•Recharge: Fast
•Type: AoE
////


3. Scatter
•Damage: Moderate
•Recharge: Moderate
•Type: AoE
//Foe-Stun//


4. Within Grasp
•Damage: Moderate
•Recharge: Moderate
•Type: Single/ Hold
//Foe-Sleep//


5. Spin
•Damage: Moderate
•Recharge: Slow
•Type: Single/ AoE
////


6. Juggle
•Damage: Minor
•Recharge: Moderate
•Type: AoE
//Foe-Stun//


7. Push
•Damage: Moderate
•Recharge: Slow
•Type: Single/ Cone
//Foe-Knock back//


8. Incoming
•Damage: High
•Recharge: Slow
•Type: Single/ AoE
//Foe-Knock back, Foe-Stun//


9. Surrounding Choke
•Damage: Gradual
•Recharge: Long
•Type: Aoe/ DoT
//Foe-Immobilize//


Secondary Power Sets


--Combat Dodging--


1. Sense
•Damage: None
•Recharge: Fast
•Type: Toggle/
//Foe to Hit-10.00%//


2. Human Shield
•Damage: None
•Recharge: Moderate
•Type: Single/ Foe Confuse
//Foe-Confusion//


3. Counter Attack
•Damage: Moderate
•Recharge: Slow
•Type: Single
//Foe to Hit-35.00%//


4. Dodge
•Damage: None
•Recharge: Fast
•Type: Toggle/ AoE
//Foe to Hit-15.00%//


5. Sweep Leg
•Damage: Minor
•Recharge: Moderate
•Type: Cone
//Foe-Knock down//


6. Block
•Damage: None
•Recharge: Moderate
•Type: Toggle/ Self Defense Buff
//Resistance-10.00%Smashing//


7. Absorb Blow
•Damage: None
•Recharge: Slow
•Type: Self Defense Buff
//Resistance-10.00%Lethal//


8. Reversal
•Damage: Moderate
•Recharge: Long
•Type: Single
//Foe to Hit-40.00%//


9. Combat Dodging
•Damage: None
•Recharge: Slow
•Type: Toggle
//Foe to Hit-18.50%//


--Self Defense--


1. Guard
•Damage: None
•Recharge: Fast
•Type: Toggle/ Self Defense Buff
//Resistance-15.00%Lethal//


2. Jump Kick
•Damage: Moderate
•Recharge: Slow
•Type: Single
//Foe-Stun//


3. Defensive Maneuvers
•Damage: None
•Recharge: Moderate
•Type: Toggle/ Self Defense Buff
//Resistance-12.00%Lethal and Smashing//


4. Quick Rest
•Damage: None
•Recharge: Slow
•Type: Self Heal
//Heal+25.00%//


5. Distraction
•Damage: None
•Recharge: Long
•Type: Provoke Summon/ AoE
//Summons a provoke//


6. Rib Cracker
•Damage: Moderate
•Recharge: Slow
•Type: Single/ DoT
//Foe-Stun//


7. Head Butt
•Damage: High
•Recharge: Very Long
•Type: Single
//Foe-Stun, Self-Stun//


8. Push
•Damage: Minor
•Recharge: Moderate
•Type: Single/ Cone
//Foe-Knock Back//


9. Mind and Body
•Damage: None
•Recharge: Very Long
•Type: AoE
//Foe-Speed, Foe-Recharge//


--Tank Training--


1. Sturdy
•Damage: None
•Recharge: Fast
•Type: Toggle/ Self Defense Buff
//Resistance-Knock down/ back, Resistance-15.00%Smashing//


2. Resistance
•Damage: None
•Recharge: Fast
•Type: Toggle/ Self Defense Buff
//Resistance-10.00%Smashing, Resistance-10.00%Negative/ Energy//

3. Absorb
•Damage: None
•Recharge: Moderate
•Type: Toggle/ Self Defense Buff
//Resistance-10.00%Lethal, Resistance-10.00%Fire/ Cold//


4. Smash
•Damage: High
•Recharge: Long
•Type: Single
//Foe-Stun//


5. Charge
•Damage: None
•Recharge: Slow
•Type: Self Offense Buff
////


6. Unmovable
•Damage: None
•Recharge: Slow
•Type: Toggle/ Self Defensive Buff
//Resistance-34.00%Knock back/ down//


7. Upper Cut
•Damage: Moderate
•Recharge: Long
•Type: Single
//Foe-Knock up//


8. Throw Earth
•Damage: High
•Recharge: Long
•Type: Single
//Foe-Knock back//


9. Fortress Strength
•Damage: None
•Recharge: Very Long
•Type: Toggle/ Self Defense Buff
//Resistance-15.00%Lethal, Resistance-15.00%Smashing//


--Shield Defense--


-- Will Power--


--Regeneration--





 

Posted

I like it.


I've been at least been wanting them to make a grappling powerset for melee toons.


@Joshua.

 

Posted

Perhaps instead of a new AT these should be new powersets for existing ATs? They do look kinda cool.


 

Posted

Can't grab enemies. Engine doesn't support it.

Also looks like Street Justice: The Archetype.


 

Posted

Quote:
Originally Posted by Xzero45 View Post
Can't grab enemies. Engine doesn't support it.

Also looks like Street Justice: The Archetype.
Pretty much this.

How do you "grapple" while Hovering? What about Arachnobots? Rikti Drones? Non-human Spirit Stalkers? The list goes on. Just thought of another... ALL of the Animus Arcana, how do you "grapple" magic?

Also it's "their hands" not "they are hands."



 

Posted

Quote:
Originally Posted by Thirty-Seven View Post
Pretty much this.

How do you "grapple" while Hovering? What about Arachnobots? Rikti Drones? Non-human Spirit Stalkers? The list goes on.

Also it's "their hands" not "they are hands."
Also, how do you "grapple" the Kronos Titan? If you were grappling with a tiny clockwork, would you have less damage/range than if you were to grapple with something taller/heavier?


But yeah, the engine can't support a set like this anyways, so it's a pretty moot point.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Simple, replace 'grapple with hands' to 'grapple with MIND', toss your opponent about like a child's doll (Unless they have KB protection, in which case you're screwed :P)

Personally, i'd like a control set that focussed on ragdolling the enemies, especially since ragdolls are a tad broken at the moment, meaning infinite free hits!

Either way, I don't imagine either ideas can or will happen.


I was doing some playthroughs of City of Heroes. Now they will serve as memories of a better time ...

 

Posted

The thing with grappling is it only works if you have a VERY limited subset of body sizes and body shapes that you can create custom animations around. And even then, things like The Klub 17 mod prove that even if you go out of your way to IK the crap out of your character rigs, all that does is have them do weird things, like bend their hands backwards or fold their waists in half.

Then you have the problem of body shape. You can grapple with humans, but not so much with legless robots, balls of fire, spiders and so forth. Some games like Revenant and Blades of Time get around this by having exactly ONE animation per enemy model and having about five enemy models total.

City of Heroes is far, FAR too variable to coordinate grappling like this. The most you can do is the goofy Champions Online thing where you just heft an enemy over your head and toss it like a long, but that REALLY looks silly with a lot of things you can throw. Especially with people.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Okay, imagine your powerset being available in the game, and your character can pick up his enemies. Now imagine that multiple people on your team are trying to do the same thing.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.