Suggestions for Safeguard/Mayhem missions


Azuwezia

 

Posted

Safeguard and Mayhem missions, a fun addition to the game where you go prevent a bank robbery (as a hero) or be the one to actually rob it (as a villain). Both have their pros and cons, but no matter which version you prefer, the biggest con they both suffer is at level cap: you always get the same map, with the same enemies and same goal, every, single, time.

It makes wanting to do them over and over again a bit tedious and cause loss of motivation to keep repeating them. It’s worse for heroes in this regard (IMO) as they don’t really have an ‘incentive’ to do the missions in the first place, beyond stopping the evil doer. Villains on the other hand, pretty much have no choice if they want new contacts (not to mention Mayhem missions, IMO, are a heck of a lot more fun in general: who doesn't like going around knocking over mailboxes/blowing up cars?).

So what can be done to remove the repetitiveness and hopefully put in more incentive to do these missions? To spice these up a bit and make them more fun over all? I have a few ideas: keep in mind, these ideas are intended just for level cap toons, for now (though some of these ideas could be applied to lower levels as well, I want to focus on level cap atm).

- Randomize the map you are given at level cap. Meaning you have just as much of a chance to get Altas Park as you would Peregrine Island as the place to protect/rob. This would also give the added bonus of badgers being able to get the Safeguard/Mayhem exploration badges they missed (eventually) without having to beg a lowbie to let them into their mission (this is the one reason I would like to see this, personally).

- Some different villains/heroes other than Critical Mass/Fallen Angel and Holo Man/Cacophony (granted, I've only ever soloed/duoed these missions, so this idea is mainly aimed at those group sizes). There’s plenty other Villians/Heroes you can throw in there (who wouldn’t want another chance to beat up our ‘favorite’ self-centered Flamebeax? Just an example.).

- New maps: how about raiding/protecting Rogue Island banks (heck, Villains already do this in normal missions/tips)? Or how about Praetoria banks (pre-kick the snot out of them, of course)? Why always banks for that matter: villains rob all sorts of places after all (jewelry stores, museums, warehouses, laboratories, etc). Or how about preventing/causing a breakout at the Zig?

- Randomize the villain groups you are up against, in general.
-- For heroes, it’s always Malta/Carnies (and who wants to keep having to deal with those annoying sappers every time?), when they are plenty of other villain groups you fight at level cap that can join in on the fun. (DE, CoT, Crey, Nemesis, BP, Council/5th Column, etc).
-- For Villains, it’s admittedly harder to randomize due to lack of ‘good’ mob groups to go up against. They already go up against Longbow/PPD and the only other ‘good’ group are the Vanguard: I don’t know if they would really be applicable for these type of missions. However, if we can get RI or Praetoria maps, we can use the RIP/Arachnos and IDF/Resistance on those maps.
-- For incarnates…incarnate level enemies, nuff said.

- (Got any ideas I didn't think of? Speak up!)


Server: Guardian Globial: @Asri1
Asri - lv 50 MA/Regen/Darkness Scrapper, Incarnate, Badge toon.
Tiny Spider - lv 37 SoA, Crab
Street Cleaner - lv 30 Staff/Willpower Scrapper
Golden Moonlight - lv 11 Beast/Storm Control Mastermind

 

Posted

This would be nice, I want to cause mayhem in other cities...

Oh, what sever are you on, and what badges do you need I might have someone that can get you those badges


 

Posted

Yes, for variety AND for getting those badges we missed.

(And as for why the broker says that the Vindicators could come, one of the Vindicators will if you bring a large enough party or have your difficulty high enough.)


to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!

 

Posted

@Power_NA
I'm on Guardian. Hero side I need Skyway, Talos, Brickstown, and Founders.
Villian side I need all of them with the exception of Peregrine Island.

@Cursedsorcerer
Ah, I must be getting the Vindicators mixed up with the Vanguard then: as I was thinking about the Vanguard mobs, not 'hero' class NPCs.


Server: Guardian Globial: @Asri1
Asri - lv 50 MA/Regen/Darkness Scrapper, Incarnate, Badge toon.
Tiny Spider - lv 37 SoA, Crab
Street Cleaner - lv 30 Staff/Willpower Scrapper
Golden Moonlight - lv 11 Beast/Storm Control Mastermind

 

Posted

I've redone the OP to put my original ideas (and some new ones) into list format. Plus to hopefully get more discussion/support.


Server: Guardian Globial: @Asri1
Asri - lv 50 MA/Regen/Darkness Scrapper, Incarnate, Badge toon.
Tiny Spider - lv 37 SoA, Crab
Street Cleaner - lv 30 Staff/Willpower Scrapper
Golden Moonlight - lv 11 Beast/Storm Control Mastermind

 

Posted

Quote:
Originally Posted by Azuwezia View Post
@Power_NA
I'm on Guardian. Hero side I need Skyway, Talos, Brickstown, and Founders.
Villian side I need all of them with the exception of Peregrine Island.
I have a level 17 for Hero I can get the Skyway for you, and a level 19, and 8 villain. So I can help you. @PowerTank.


 

Posted

mayhems I like fine as is.

safeguards are boring and pointless and I never do them.
I'd like to see them replaced with a hero version of a Mayhem, with heroes running amok on Rouge Isles city maps. I threw out a thread on this topic a while back but it didn't get much feedback- guess most folk don't find them as aggravating as I do.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

I would like them make new Radio/Newspaper missions. Also my the bank mission pop up more. The Defeat, kidnap/rescue and steal/get missions are kinda boring and odd.


 

Posted

Quote:
Originally Posted by Azuwezia View Post
Or how about preventing/causing a breakout at the Zig?
)
I like this... I kinda miss breaking out of jail =P You know what? I want to hit every Zig in Paragon and break the villains out. :P Also stop the break outs... maybe put our own villain in the jail cells? :O I want to fight my our villains and heroes.


 

Posted

Quote:
Originally Posted by Nethergoat View Post
safeguards are boring and pointless and I never do them.
Hense why I started this topic to try to change that.

Quote:
I'd like to see them replaced with a hero version of a Mayhem, with heroes running amok on Rouge Isles city maps. I threw out a thread on this topic a while back but it didn't get much feedback- guess most folk don't find them as aggravating as I do.
That is more Rogue/Vigilantee material. A Full Hero wouldn't be going around causing mayhem like that, even in Rogue Isles.

@Power_NA
I'll add you to my global list. Mine's @Asri1.


Server: Guardian Globial: @Asri1
Asri - lv 50 MA/Regen/Darkness Scrapper, Incarnate, Badge toon.
Tiny Spider - lv 37 SoA, Crab
Street Cleaner - lv 30 Staff/Willpower Scrapper
Golden Moonlight - lv 11 Beast/Storm Control Mastermind

 

Posted

I don't think making the bank mission you receive be random is a good idea. At level 50 you have to do 5 radio/newspaper missions before you get a bank mission.

So, if you need only 1 exploration badge in a certain mission, you may be unlucky and end up doing 20 random other bank missions before you finally get that one you need.

Doing the math, you would end up doing 100 radio/newspaper and 20 bank missions for a total of 120 before you get the one you need. It would be too time consuming if you have a streak of bad luck like in my example.

I have seen players in game often times mention they would like the safeguard/mayhem missions added to ouroboros so you can choose the 1 you need. The problem with that is it would make the detective/broker contact obsolete. (kinda obsolete in regards to new contacts the detective/broker introduces you to because you can do those contact's missions through ouroboros without ever having been introduce to them before) Although, I would be for adding bank missions to uoroboros. Rather annoying having to do a bunch of other boring missions first before you can do a bank mission. Too time consuming as it is already.


 

Posted

That is a good point, that would suck at least if your looking for a badge. Ouroboros is a good place... Still have to be level 25 to get there right. =)


 

Posted

Quote:
Originally Posted by Nethergoat View Post
mayhems I like fine as is.

safeguards are boring and pointless and I never do them.
I'd like to see them replaced with a hero version of a Mayhem, with heroes running amok on Rouge Isles city maps. I threw out a thread on this topic a while back but it didn't get much feedback- guess most folk don't find them as aggravating as I do.
Safeguards were intended to be the hero answer to mayhem missions. However, the devs missed the point completely with them, IMO. The thing that made mayhem missions fun was being able to trash @#$%. You can't do that in safeguards.




Virtue Server
Avatar art by Daggerpoint

 

Posted

Quote:
Originally Posted by Power_NA View Post
That is a good point, that would suck at least if your looking for a badge. Ouroboros is a good place... Still have to be level 25 to get there right. =)
http://paragonwiki.com/wiki/Entruste...et_Badge#Notes

Level 14 minimum actually.


 

Posted

Quote:
Originally Posted by Tyger42 View Post
Safeguards were intended to be the hero answer to mayhem missions. However, the devs missed the point completely with them, IMO. The thing that made mayhem missions fun was being able to trash @#$%. You can't do that in safeguards.
Of course trashing Paragon City (Or even the Rogue Isles) is not REALLY heroic.


to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!

 

Posted

Quote:
Originally Posted by cursedsorcerer View Post
Of course trashing Paragon City (Or even the Rogue Isles) is not REALLY heroic.
It'd take maybe five seconds of thought to come up with a scenario where it would be.

The off the cuff justification in my old suggestion thread was heroes storming the Rogue Isles to bust up a generic 'evil scheme' set in a level appropriate villain zone. Someone wants to deliver a nasty payload via submarine, so you have to demolish a coastal fort, or they're going to broadcast some sort of mind control beam so you have to demolish the radio station building in Cap.
Etc etc.


as I'm fond of saying, story/rp is infinitely malleable. Coming up with a reason for heroes to level some part of the Rogue Isles is child's play.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Tyger42 View Post
Safeguards were intended to be the hero answer to mayhem missions. However, the devs missed the point completely with them, IMO. The thing that made mayhem missions fun was being able to trash @#$%. You can't do that in safeguards.
Safeguards always struck me as a rush job.
They began with a conceptual problem (playing defense is always a tougher sell than destroying stuff), didn't do much to address the gameplay issues inherent in the concept, and were eventually just pushed out the door to drown in a sea of player neglect.

I used to run them when getting the temp travel powers was a big deal, but nowadays gladly ignore them completely.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

I still don't see Heroes going around 'leveling' a part of RI as Heroic. Heck, there's debates about the Longbow presence in RI and whether or not LB have gone vigilantee. However, I am not completely up on the lore around RI so I'll stop there (hmm...make Vigilantee/Rogue versions of the missions. Though to be fair...I don't see a Rogue Mayhem being too different from a Villain one....).

In regards to the sucky RNG curse that may happen with random maps: yeah I understand that, as the RNG goes through periods where it hates me. However, I would hope that if the missions themselves were made more interesting and fun (especially Safeguards), would alleviate some of that tediousness. I, for one, would not have a problem running them over and over again on redside until I got them all simply because the Mayham missions are more fun (or because I am stubborn like that): naturally I can only speak for myself there.

As for putting them into Ouro: I just mentioned in a similiar topic that I don't really consider Safeguard/Mayhem mission to be Ouro material as there really isn't any 'story' there. I would consider it a last ditch option on getting the badges front, as I would prefer increasing the odds of them being run 'naturally' first.


Server: Guardian Globial: @Asri1
Asri - lv 50 MA/Regen/Darkness Scrapper, Incarnate, Badge toon.
Tiny Spider - lv 37 SoA, Crab
Street Cleaner - lv 30 Staff/Willpower Scrapper
Golden Moonlight - lv 11 Beast/Storm Control Mastermind

 

Posted

Quote:
Originally Posted by Azuwezia View Post
- Randomize the map you are given at level cap. Meaning you have just as much of a chance to get Altas Park as you would Peregrine Island as the place to protect/rob. This would also give the added bonus of badgers being able to get the Safeguard/Mayhem exploration badges they missed (eventually) without having to beg a lowbie to let them into their mission (this is the one reason I would like to see this, personally).
Quote:
Originally Posted by Azuwezia View Post
- New maps: how about raiding/protecting Rogue Island banks (heck, Villains already do this in normal missions/tips)? Or how about Praetoria banks (pre-kick the snot out of them, of course)? Why always banks for that matter: villains rob all sorts of places after all (jewelry stores, museums, warehouses, laboratories, etc). Or how about preventing/causing a breakout at the Zig?
These.

Why can't my villains say, break into Aeon's labs and smack him around steal some tech and leave after trashing his little part of Cap. Or how about break into Portal Corp?

Randomizing the existing Mayhem/Safeguards, a brilliant way to get around lack of Oro of course the early maps would need new versions with cap level enemies.


@Sylver Bayne

Pinnacle Server

 

Posted

Quote:
Originally Posted by ThrowDown_Kid View Post
Randomizing the existing Mayhem/Safeguards, a brilliant way to get around lack of Oro of course the early maps would need new versions with cap level enemies.
Or they could just auto-exemplar you down to the max level for the original. Sure you don't get to save the AP Bank with your fancy incarnate powers, but it would probably be easier.

Of course, with the upgrades the Trolls and Clockwork got in SSA2, it might be that hard.