with everything getting harder can we...


Anti_Proton

 

Posted

Please revisit the aggro cap...pretty please!

All the trials with all kinds and chutes and ladders it would be nice to still be able to grab attention the way tankers were meant to do.the current aggro cap is severely too low.


 

Posted

I wouldn't mind going back, but I think the Devs would have to cut the taunt duration by some percentage.


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

Posted

everything is getting harder?

the game has never been easier.

if you want harder, create a free character (no vet powers) and do some old vahz missions at level 4.


 

Posted

Quote:
Originally Posted by dugfromthearth View Post
the game has never been easier.
Yes and no - the hybrid slot was meant to be hard to get, but turned out to be quite easy


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Posted

Quote:
Originally Posted by dugfromthearth View Post
everything is getting harder?

the game has never been easier.

if you want harder, create a free character (no vet powers) and do some old vahz missions at level 4.
Or unlock Praetoria and take that same character there.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Or unlock Praetoria and take that same character there.
I didn't find Praetoria hard when I did it, but I was playing a tanker. So nothing is hard, just slow.


 

Posted

Wouldn't upping the cap make things easier?


 

Posted

Quote:
Originally Posted by dugfromthearth View Post
if you want harder, create a free character (no vet powers) and do some old vahz missions at level 4.
HA! Isn't it the truth!

Quote:
Originally Posted by Forbin_Project View Post
Or unlock Praetoria and take that same character there.
Not so much the truth. I'd like experience this "overly hard" Praetoria everyone keeps talking about rather than this "not so hard" Praetoria I keep winding up in, just to see what it's like. Do I need to pay extra for it, or do I merely need to raise the difficulty above my comfort zone with a notoriety contact?


 

Posted

Yes and no...im talking trials basically as reg content has been the same design.

The trials have more closer mobs.hitting harder and higher lvls.i am after all a tank.my meat shield from day one is to protect first and with these and as for easier well i guess thats all in wso i guessho you ask.looking at the mags trial and all the threads about its too hard ( yes theres a bug but frankly we had a group of 24 do it and we won even with the bug)not to mention a few certains trials got nerfed cause they were too hard and it didnt make it fun. The xp nerf cause it was too hard to lvl.or the sewer trial etc etc etc


But im talking with all the " tricks" they place in trials maybe its time to fix what never should have been touched in the first place


 

Posted

Quote:
Originally Posted by Severe View Post
Please revisit the aggro cap...pretty please!

All the trials with all kinds and chutes and ladders it would be nice to still be able to grab attention the way tankers were meant to do.the current aggro cap is severely too low.

You mean back to the days when more than one Tanker was completely redundant?

No thanks. I kind of like the idea that a second or third tank might actually have a purpose to serve other than just punching things, because scrappers and brutes are better at that part.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
You mean back to the days when more than one Tanker was completely redundant?

No thanks. I kind of like the idea that a second or third tank might actually have a purpose to serve other than just punching things, because scrappers and brutes are better at that part.
I wouldn't mind seeing the cap raised slightly.. say to 24 instead of 16. That wouldn't negate a 2nd tanker at all.. just make it easier to split duties. I do agree the agro cap seems a bit silly at this point....




"Well, there's going to be some light music and a short note of apology saying, 'The universe ended last week, we're really sorry, we don't know what you're doing here, didn't you get the message?'"- Steve Moffat

 

Posted

Quote:
Originally Posted by Scythus View Post
Not so much the truth. I'd like experience this "overly hard" Praetoria everyone keeps talking about rather than this "not so hard" Praetoria I keep winding up in, just to see what it's like. Do I need to pay extra for it, or do I merely need to raise the difficulty above my comfort zone with a notoriety contact?
Personally it doesn't bother me so much, but I'm used to soloing so the stuff being 50% harder doesn't phase me. I will concede the ambushes are a tad overdone even for my preferences.

That all said I'm not surprised when new players want nothing to do with Praetoria. Remember before Freedom, new players were forced to make their first characters Praets.


 

Posted

I would love to see the cap raised also, 24 to 32...


Who do I have to *&^% around here to get more Targeted AoE recipes added?

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