Street Justice/Shield Defense: Punching Through Your Own Shield
I recently tried this combo too - expecting awesomeness but the clipping made me shelf it. It's very noticeable (to me). =/
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there are many different shield designs which I imagine impacts this alot
Hope I didn't ruin it for you, from here on, Thirty-Seven!
And, dug, you may be right...
This was with a Male character using a reinforced round shield.
And, condolences to my queen!
At least we know we're not alone on this.
In before the replies of "And THAT tiny amount of clipping ruined it for you??" (just kidding... you're a good lot... the lot of you... I mean that a lot...)
Okay, silly overload, I needs to go play!
and round up everyone that knows more than they do"-Dylan
I only recently tried out Street Justice with Shield Defense and was surprised/disappointed to see that there were clipping issues with the Shield and my character's hand...
Fortunately, I had already decided that the character would have a different combo (Street Justice/Ninja Reflexes), but I was a bit shocked that the problem was so prevalent. It seems as though it stems from some of the Street Justice animations and/or it just puts your character into a normal combat stances afterwards, instead of the shield-user stance (I'm honestly not sure). My character was constantly bobbing around with his fist through his own shield. Are there other powersets that cause this with Shield Defense? Honestly, it was bad enough to prevent me from enjoying that (otherwise cool) combo. I'd love to see that get fixed! I didn't want to sound like I'm ranting about it... but I wanted to mention it. And I was curious if it is just a bug or an unavoidable happenstance of Street Justice's two-hand combos and such. Both are great sets and I'm surprised that the usual standard of quality is not there for those two sets combined. |
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I'm going to roll up an StJ/Shield just to see this and see how bad it is.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
![](http://img.photobucket.com/albums/v485/HellkatPredator/2012%20Livestreams/ChompAeon.gif)
I've taken my own StJ/SD to 40 and haven't noticed this, but she's using the PPD plexiglass riot shield and not the round model. Or that she's moving so fast I barely even notice if knees and fists are going through the sield.
The only oddity are the funky moments where I turn on walk, her shield doesn't go away, and she runs like Jamie Summers. I've found switching in and out of a hero stance does put the shield away, but its a little annoying.
I'm not entirely sure (I want to go test this more), but I think it mostly occurs after using the quick one-two attack in Street Justice (Initial Strike).
It very well may occur after other attacks as well, but I'm pretty sure that one triggers it.
I think it comes from using attacks with the shield hand...
My only other experience with Shield Defense is with Super Strength and I never noticed it with that combination.
I am curious if Sands Of Mu (Shadow Maul / Furry) causes it as well.
As I said, I think the problem is actually the stance the character goes into after certain powers. Instead of the usual shield-user stance, they go into more of a brawler stance and the shield-hand is through the shield.
Maybe I'll check it out some more today! See if we can pinpoint the cause(s) and find out if they can do anything about it.
and round up everyone that knows more than they do"-Dylan
Certainly receiving the exact reasons for a difficulty, clearly explained, helps us to provided repeatable steps to reproduce the condition. The poster who opined that it is stances (animations?) could well help with a pic.
I hope you folks take this on.
Certainly receiving the exact reasons for a difficulty, clearly explained, helps us to provided repeatable steps to reproduce the condition. The poster who opined that it is stances (animations?) could well help with a pic.
I hope you folks take this on. |
Edit: Pics or it didn't happen?
"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer
Certainly receiving the exact reasons for a difficulty, clearly explained, helps us to provided repeatable steps to reproduce the condition. The poster who opined that it is stances (animations?) could well help with a pic.
I hope you folks take this on. |
I should have done this earlier, as it seems pretty obvious to me now.
It is any attack from Street Justice and it is because, after any of the attacks (at least the first four attacks), the character goes into an open handed combat stance, instead of the closed fist Shield stance.
Pics!:
![](http://i90.photobucket.com/albums/k248/ygmypay/SJSDclip01.jpg)
![](http://i90.photobucket.com/albums/k248/ygmypay/SJSDclip02.jpg)
![](http://i90.photobucket.com/albums/k248/ygmypay/SJSDclip02.jpg)
![](http://i90.photobucket.com/albums/k248/ygmypay/SJSDclip03.jpg)
And here is the normal Shield Stance (notice the closed fists):
![](http://i90.photobucket.com/albums/k248/ygmypay/SJSDnoclip.jpg)
![](http://i90.photobucket.com/albums/k248/ygmypay/SJSDnoclip2.jpg)
Notice the opened hand:
![](http://i90.photobucket.com/albums/k248/ygmypay/SJSDclip04.jpg)
The clipping is less noticeable with the Vanguard shield.
Shields I tried were the Knight, Cavalier, Riot, PPD and Vanguard.
(I was wrong about using a round shield, but I'd imagine it clips all the same)
and round up everyone that knows more than they do"-Dylan
Question - does this happen AFTER you've used the Street Justice version of Build Up, or does the power not matter? I ask because there's a pretty well-known bug with Build Up style powers, at least for the normal stance, in that they put you in a type of combat mode which nevertheless replicates the stance of idle mode. Maybe that's what's happening and you're getting tossed into a "normal" mode that's inappropriate for shield?
My advise is to try and see if JUST attacks cause this stance or if it's cause after using Build Up. Just make sure you're not in combat mode before you use Build Up - hit escape several times before you try it.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
Question - does this happen AFTER you've used the Street Justice version of Build Up, or does the power not matter? I ask because there's a pretty well-known bug with Build Up style powers, at least for the normal stance, in that they put you in a type of combat mode which nevertheless replicates the stance of idle mode. Maybe that's what's happening and you're getting tossed into a "normal" mode that's inappropriate for shield?
My advise is to try and see if JUST attacks cause this stance or if it's cause after using Build Up. Just make sure you're not in combat mode before you use Build Up - hit escape several times before you try it. |
![Wink](images/smilies/wink.gif)
(That character is only level 8 and doesn't even have the power yet)
Yeah, it is just the straight up Street Justice attacks that are putting the character into the open-handed combat stance, seemingly disregarding that they're using a shield (not currently sure if a non-shield-using Street Justice character goes into an open-hand stance or a close-fisted combat stance).
Also, for the record, those pictures of the character in the closed-fist stance are in combat as well. If you're in combat and get hit, move or animate something other than a Street Justice attack, you'll revert to the proper /SD combat stance.
I also played my Super Strength shield-user and they remained within the closed-fisted combat stance throughout combat (as I thought, but wasn't 100% positive until testing).
Knowing next-to-nothing about how these things actually work, but taking a stab at it anyway, I'm guessing that the Street Justice powers just may have been written to flag the wrong combat stance (for shield-users, at least).
and round up everyone that knows more than they do"-Dylan
Just was playing a Street Justice/Ninja Stalker and they go to the normal/open-fist combat stance after attacks... but I think that is how it is supposed to be.
All seemed to be working correctly.
I'm imagining this is just the wrong stance when using Shields.
The only thing I don't know is if the Street Justice animations are workable with going into the Shield Defense combat stance.
Hope this helped, Arbiter Warrant! And thanks again.
and round up everyone that knows more than they do"-Dylan
VeekTORR von Dewm
There are probably a few other things that I also don't know.
and round up everyone that knows more than they do"-Dylan
Oh look, another stance animation issue.
![](http://i778.photobucket.com/albums/yy70/KojiroJames/neversurrendersig.jpg)
I only recently tried out Street Justice with Shield Defense and was surprised/disappointed to see that there were clipping issues with the Shield and my character's hand...
Fortunately, I had already decided that the character would have a different combo (Street Justice/Ninja Reflexes), but I was a bit shocked that the problem was so prevalent.
It seems as though it stems from some of the Street Justice animations and/or it just puts your character into a normal combat stances afterwards, instead of the shield-user stance (I'm honestly not sure).
My character was constantly bobbing around with his fist through his own shield.
Are there other powersets that cause this with Shield Defense?
Honestly, it was bad enough to prevent me from enjoying that (otherwise cool) combo. I'd love to see that get fixed!
I didn't want to sound like I'm ranting about it... but I wanted to mention it. And I was curious if it is just a bug or an unavoidable happenstance of Street Justice's two-hand combos and such.
Both are great sets and I'm surprised that the usual standard of quality is not there for those two sets combined.
and round up everyone that knows more than they do"-Dylan