STJ/SD scrap or brute????


4c3Player

 

Posted

im pretty dead set on the primary and secondary, just cant decide on the AT, SUGGESTIONS please!( i just want to kill stuff, fast :P)


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Regards, Four-Cee-Three

 

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I'd do scrapper then on this combo.. No need to ramp up fury, so full damage from the get go. More damage from the shield aura. Crits are good. Shield doesn't have a damage aura thus one big advantage of Fury isn't there for this combo.

Just my opinion.


 

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I'd say scrapper, let the crits do the work shield defense is not all that great in terms of defense so to stand in a mob for fury, minus IO slotting and purples is somewhat suicide. I am sure you are aware of this as I saw a ss/sd brute in your sig. As a scrap you can enter with Shield charge and the hopeful crit and mop away at the survivors with stj's cones.


 

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Quote:
Originally Posted by Razai View Post
I'd say scrapper, let the crits do the work shield defense is not all that great in terms of defense so to stand in a mob for fury, minus IO slotting and purples is somewhat suicide. I am sure you are aware of this as I saw a ss/sd brute in your sig. As a scrap you can enter with Shield charge and the hopeful crit and mop away at the survivors with stj's cones.
Since when is SD not good for defense? I mean... soft capped positional defense is very attainable if you know how to make a decent build.

And where did the OP say that he would not invest in his build with IOs?

I would say scrapper for this combo. SD favors scrappers- and crits on St J are a thing of beauty.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

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Street Justice don't really favor Brutes or Scrappers. Neutral choice.

Shield Defense, on the other hand, strongly favors Scrappers. Their higher Base Damage gets far more out of AAO than Brutes do.

Go for the Scrapper.


-This Space Intentionally Left Blank.-

 

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Quote:
Originally Posted by magikwand View Post
Since when is SD not good for defense? I mean... soft capped positional defense is very attainable if you know how to make a decent build.
How about you re-read my post to answer your question. I said MINUS IO's, which means out of the box the defense is no where near the other defensive sets. Which in terms mean its base survivability is lacking...

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And where did the OP say that he would not invest in his build with IOs?
Again I did not say he would not be investing, I said minus IO's samething as above...

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I would say scrapper for this combo. SD favors scrappers- and crits on St J are a thing of beauty.
This was my message, along with the rest, of which you misunderstood/misinterpreted.


 

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Quote:
Originally Posted by OneWhoBinds View Post
Street Justice don't really favor Brutes or Scrappers. Neutral choice.

Shield Defense, on the other hand, strongly favors Scrappers. Their higher Base Damage gets far more out of AAO than Brutes do.

Go for the Scrapper.
This.
Aside some primaries like Kinetic melee that works better for scrappers, I mostly decide based on secondary.
Resist sets, damage aura? Go brute.
Defense set? Go scrapper.
Sometimes I have a clear concept and I have to decide for Patron o Ancillary power pools.

Shield works better for scrapper so...


 

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Originally Posted by Angelxman81 View Post
Resist sets, damage aura? Go brute.
Agreed. This should be rule of thumb for Brutes if you're ever unsure.

Scrapper is the way you want to go. For all of the reasons everyone has already touched upon. Higher base damage helps more than Fury, regardless of whether we're talking about Against All Odds or Shield Charge. True Grit may distract you but, although awesome, it doesn't justify Brute as a choice. Like Kinetic Melee, some power sets just benefit more from the crit %. I'm not certain if Street Justice applies, though. I don't have it.

The only reason I would take Brute over Scrapper for Shield Defense is If I really wanted Super Strength. Just because it's awesome and hilarious - Knockout Blow's alternate animation looks like a shield bash. I most certainly would not choose Brute for its Shield Defense synergy, because there isn't much, really.


 

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Quote:
Originally Posted by Razai View Post
I'd say scrapper, let the crits do the work shield defense is not all that great in terms of defense so to stand in a mob for fury, minus IO slotting and purples is somewhat suicide. I am sure you are aware of this as I saw a ss/sd brute in your sig. As a scrap you can enter with Shield charge and the hopeful crit and mop away at the survivors with stj's cones.
I strongly Agree with Razai's Suggestion on going with a scrapper for SD... Yes without IO sets or Purples Sets the defense is lacking but slotted properly you can at least out live your mobs, lol. Also perhaps even taking the medicine pool might be something to consider just for those rare occasions when you face a boss that can Spit and slip through your defenses lol.


Yomokatsu Shinsengumi Yonbantai Kumichou

 

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scrapper it is! tyvm all for the input, btw STJ animations work awesome with SD, theres just great synergy with it


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Regards, Four-Cee-Three

 

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Does Shield have a taunt aura? Because whether or not AAO works well on Brutes, if it doesn't have a taunt aura, you'll be dealing with runners on a Scrapper. I'd much rather lose a bit of effectiveness with AAO and go Brute if that's the case.


 

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Quote:
Originally Posted by Lightslinger View Post
Does Shield have a taunt aura? Because whether or not AAO works well on Brutes, if it doesn't have a taunt aura, you'll be dealing with runners on a Scrapper. I'd much rather lose a bit of effectiveness with AAO and go Brute if that's the case.
I believe All Against Odds is the taunt aura...


 

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Quote:
Originally Posted by Lightslinger View Post
Does Shield have a taunt aura? Because whether or not AAO works well on Brutes, if it doesn't have a taunt aura, you'll be dealing with runners on a Scrapper. I'd much rather lose a bit of effectiveness with AAO and go Brute if that's the case.
Shield, Invulnerability, Willpower and Energy Aura all have taunt auras on scrappers. Shield and invuln have ones that are just as strong as most brute/tank taunt auras (13.5s mag 3 taunt), WP has the same, fairly weak taunt aura on all AT's (1.25s mag 3 on a 1s tick) and EA has a weak taunt aura on a scrapper (2.25s mag 3 taunt on a 2s tick) and a normal strength one on brutes (13.5s mag 3)

With the higher scrapper base damage mod and the higher boost they get from AAO I find that a shield scrapper can pull aggro from brutes easily on multiple targets and even pull it from a tank on a single target unless the tank is actually using thier taunt power.


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Originally Posted by EricHough View Post
Shield, Invulnerability, Willpower and Energy Aura all have taunt auras on scrappers. Shield and invuln have ones that are just as strong as most brute/tank taunt auras (13.5s mag 3 taunt), WP has the same, fairly weak taunt aura on all AT's (1.25s mag 3 on a 1s tick) and EA has a weak taunt aura on a scrapper (2.25s mag 3 taunt on a 2s tick) and a normal strength one on brutes (13.5s mag 3)

With the higher scrapper base damage mod and the higher boost they get from AAO I find that a shield scrapper can pull aggro from brutes easily on multiple targets and even pull it from a tank on a single target unless the tank is actually using thier taunt power.
Awesome, this is good info to have for my melee altitis.


 

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I think you're going to have fun with that SJ/SD scrapper; I found my SJ/Inv scrapper to be just about the most fun I've had from 1-50. SD is a great secondary for scrappers; I took a BS/SD to 50 a couple of years ago and it's a beast.

You're going to be in the market for IO bonuses to def and +recovery though; my SJ scrapper was a bit of an end hog until I got my slotting under control. I highly recommend the Miracle proc in Health.


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