Cross server LFG
There is a way, i dont know the ins and outs of their server setup, i would need to look at it but what im proposing isnt as hard as it sounds
SCR (standard code rant) applies.
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Originally Posted by SpyralPegacyon
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There is a way, i dont know the ins and outs of their server setup, i would need to look at it but what im proposing isnt as hard as it sounds
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The Devs are looking into this, but apparently it's not as easy as you think.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Server Transfers cost money because people want to play with friends, the LFG system will only allow teams for Trials and T/SF's not for casual mission runs, @Samuel how hard? have you seen their set up? done this before?
Server Transfers cost money because people want to play with friends
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the LFG system will only allow teams for Trials and T/SF's not for casual mission runs, @Samuel how hard? have you seen their set up? done this before? |
I forgot how much you like to piss on peoples bonfires, regardless of difficulty this is the SUGGESTIONS forums, you know, to suggest things?, that was my suggestion like it or not, even if it isnt implimentable its a good idea, now i remember why i dont post on the forums
The Devs have looked into doing cross-server stuff.
It required a lot of work.
It also broke a lot of stuff in non-trivial ways.
They haven't stopped looking at the possibility, but they've seen that there are a lot of problems to overcome so it isn't a high-priority item for them right now.
Just because people aren't jumping up and down at the mere mention of your idea, which has been proposed several times over the years, doesn't mean that you need to be rude to them when they give answers based on what we've been told in the past.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
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Posting an idea is fine. Having a debate is fine. Saying that your idea is "easy" just because, even though the Devs have said otherwise, is going to get you the SCR stuff. The Devs are looking into this kind of thing, but apparently it's not as easy as you think, or we'd have it already.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
@Samuel how hard? have you seen their set up? done this before?
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Again, you fail to address duplicate name issues. A character is recorded in the server's database using that character's name as a key. You cannot have multiple characters with the same name on the same server because name conflicts are a system problem, not just one of convenience. This is not unsolvable, but requires a fundamental redesign of the naming system and the way in which characters are stored. If they're going to implement something like this, they're not going to do it over cross-server LFG.
You are not the first to come up with the idea of cross-server teaming. It's as old as the game itself, and has come up as a way to solve the problem of low PvP populations many times before. On the rare occasions when developers comment, they have always shot down the idea completely, and always for technical reasons.
A developer - I forget who - once said that he would ideally want the whole game to take place on one giant communal server so people would no longer be divided by server restrictions, but at the same time admitted that this would be the most difficult and expensive thing he could think of for the game.
When making a suggestion, it helps to have a little more than a sentence in backing and a little more forethought than "how hard could it be?" Time and time again it has been proven that people who try to deduce how the system works are wrong and people who think they know how the system works are VERY wrong. There's a reason "Standard Code Rant applies" is a catch phrase around these parts.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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How do you propose joining a team on another server? That's a pretty big step you're skipping over.
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That instance would be created on another server. That would mean transferring character data (which can be a lot, considering all the salvage, recipes, bazillions of temp and permanent powers) to that server. They need to define some mechanism for dealing with name conflicts (possibly suffixing either your global or server name). They need to deal with disconnects: if you DC when running a cross-server trial, where do you go when you log in again? What happens to the inf/xp you earned so far on that trial? When the trial's over they need to ship your character data back to your home server, making sure that you don't lose any XP/inf, drops you got during the trial. And so on.
I'm all for this, but I have concerns over the viability of it because so many players insist on having full control of the league composition. Also, part of the reason people want to do this is to play with their friends' characters on other servers. If they aren't guaranteed to get on a team with that player, the whole point of cross-server trials is lost for them.
I'm afraid that unless there's some way of arranging the teams before you queue, this feature would see an initial big hit as people tried it out, and would then fall into disuse because players can't exercise the degree of control over league structure that they want to. And players aren't unreasonable for wanting that control: many trials simply can't be completed if you don't have the right personnel.
Thus, even though I'm pointing out that what Samuel wants to do would be technically possible based on the current implementation of leagues, I agree that for cross-server trials to be successful in the long term the interface needs to provide some way to look at who's registered for a cross-server trial and invite teams to a league before queuing it.
Since he's talking about the LFG, he doesn't have to join a team on another server. The LFG mechanism would toss you and everyone else queued across all servers into a league as it currently does for people independently queued for trials, and you would have to sort out teams once you're in the instance for the trial.
That instance would be created on another server. That would mean transferring character data (which can be a lot, considering all the salvage, recipes, bazillions of temp and permanent powers) to that server. <snip> |
So, you're not dealing with just instanced events anymore. Task Forces and Trials require you to travel through different zones and sometimes require interaction with street mobs.
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I forgot how much you like to piss on peoples bonfires, regardless of difficulty this is the SUGGESTIONS forums, you know, to suggest things?, that was my suggestion like it or not, even if it isnt implimentable its a good idea, now i remember why i dont post on the forums
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There is a way, i dont know the ins and outs of their server setup, i would need to look at it but what im proposing isnt as hard as it sounds
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If you can get past this hurdle, then you can work on the other 1/2 dozen issues with your suggestion.
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When it was introduced it was widely used, now it seems few use it, for that reason i think it would be good to introduce a cross server LFG system as i can never seem to get a team on my server without the use of the help channel
Ideas?