New Marvel PnP RPG


Arnabas

 

Posted

This kind of slipped under my radar until I found it on Amazon, so I ordered it. A new pen-and-paper tabletop RPG for the Marvel Universe.

"Marvel Heroic Roleplaying"

It's made my Margaret Weis Productions (the lady who co-wrote the good Dragonlance novels in the 80s), and turns out she play-tested the original Marvel Superheroes RPG (remember FASERIP?) while she worked at TSR.

Production values are very good. Paperback book, thick enough, with glossy pages and good artwork I assume is taken from various comic issues. The system seems simple but can get deeper if you want it to. An excellent stat rundown on most of the Marvel heroes, with their stats making sense.

Only issue I have with it is it doesn't make much allowance for creating your own PC heroes. The game mostly expects you and your friends to use the established Marvel characters, which I think is stupid. Sure, if you want to play Wolverine and Thor and Ms. Marvel, great, but the lack of a character creation system hurts this book, I think (the closest they come is a short section on how to adapt existing characters into other Marvel characters that weren't included, like turning Hulk into Mr. Fixit). People WANT to make their own unique heroes to play (as anyone here on the CoH boards can attest), so this was a dumb move.


 

Posted

I had heard about this and was debating getting it. I picked up the DC Universe one, which is... ok. I am not sure how I like it. Some parts are cool, others, I am iffy about. I still have my old Marvel RPG and was looking at it only a few days ago. I want to start gaming with my son and am debating what system to use.


Est sularis oth Mithas

 

Posted

I played the original Marvel pnp rpg and the advanced version where you could spend points to increase stats and such. I played several steady characters of my own creation one of which found its way here to CoH. I also played Iron Man heavily.

So much so that I actually stat boosted him a couple of times.

Played the original DC pnp rpg as well. The one with only 2 ten-sided dice. The original character creation point system was terrible for making a new hero. We went with the double point character creation rule just to give ourselves a fighting chance against anything even lowly super-powered.


 

Posted

I own this and the original MSH rules; check in on the MWS site as they added some free stuff, including a completely random character generator, ala the Ultimate Powers book that the original MSH game put out years and years ago. And with a little searching, you can find all the original game stuff on PDF. I have a link to a site that is a repository for it and I'll link it once I find it.



S.


Part of Sister Flame's Clickey-Clack Posse

 

Posted

I hadn't heard about it. The last Marvel RPG I picked up was terrible. No dice were involved - everything was done with beads.

I believe the last DC RPG I picked up was using some variation of WEG's D6 system, which is almost as bad.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Inazuma View Post
(remember FASERIP?)



I still love just seeing that chart.

Anyway, that's interesting.
Is the system anything like this old one?
The old game was simple (we always played far more AD&D), yet that always seemed to be a big reason why it was such a great alternative.
Simple, broad, blocky rules ("blocky" because each column really covered ridiculous territory, especially the higher you went), but such an enormous depth to the powers and power usage.
The only real advancement we ever did with our characters, besides story-wise and building upon your place in the world, was power stunts.
Still, lack of power advancement always felt kinda right for the genre.

Anyway... sorry for the ramble about the old system... good memories (and Electric-Knight came from there), but I am curious how you'd compare the new system to the old (if it compares much at all).

And... not including a character creation system (besides the update on the internet now) is somewhat interesting. While it seems rather disappointing and odd, I could also see using a system where you just take pre-made examples and build your own characters yourselves without much hindrance of rules or anything.
You need to be able to trust the players for that, but in a world where we can be like Captain America or Hulk or Wolverine... have at it. The players aren't the only ones!
A team of Beyonders though... Good luck, GM!!


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Beyonders? Bah!

I am the all powerful GM. I can CHEAT. :P


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