Game Design at its most Fundamental


Casual_Player

 

Posted

How high can you make your numbers go?

As amusing as I find this page, I'm dead serious about the topic.

I think you could sell this as a smartphone game app and people would buy it, enjoy it, and recommend it to their friends.


Statesmonkey Sez: Lighten up! It's a game, for Lincoln's sake!
Also: Six years of casual play begins to look an awful lot like one year of hardcore play.

 

Posted

it's okay, but it lacks the depth and character development of progress quest


 

Posted

Progress Quest is the ULTIMATE zero player game!


It's the end. But the moment has been prepared for ...

 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
I win:
I don't think you know what that word means


 

Posted

I must be immune to game design, then, because I saw the page for around five seconds until I realised what was going on and then closed the tab it was in. Is this honestly supposed to hold my attention or is this just a joking parody of the decaying status of decent game design?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I don't think it's meant to be a game at all, parody or otherwise.

It looks like someone took the basic concept of Nyancat (a short animation, music, and a timer) and just used different animation and music.

(In other words, the joke about it being any sort of "game design" was made in this thread, not in the work itself)


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I must be immune to game design, then, because I saw the page for around five seconds until I realised what was going on and then closed the tab it was in. Is this honestly supposed to hold my attention or is this just a joking parody of the decaying status of decent game design?
No, it's just a silly web page, like the Leekspin page Ironblade linked to. It loops catchy music to a very simple animation and does nothing else whatsoever apart from increasing a counter the longer you leave it running.

BUT: That basic achievement, of making a number go up, is what I was referring to as a fundamental of game design. How many games are based on just that simple a concept?

Obviously, installing a button you would have to click occasionally to create some interaction would intensify the 'game' experience. But I think the simple non-action of leaving the page running to increase the 'time passes' number is enough to draw people in.

I think the cuteness of the animation and catchiness of the music also factor in, but that's where aesthetics and personal taste enter the equation and things get tricky. That's the point where some game designer steps in and creates either a classic or a passing novelty.


Statesmonkey Sez: Lighten up! It's a game, for Lincoln's sake!
Also: Six years of casual play begins to look an awful lot like one year of hardcore play.

 

Posted

Aaah! OK, now I get it... I think. I don't know why I read it as some kind of sarcasm or parody, but thanks for clearing that up.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.