Has anyone ever been inside an actual police station?


Agent White

 

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Originally Posted by Psychoti View Post
Because I'm pretty sure that they do not have the sirens running 24/7. I mean, I'm not positive, and I'm not an expert...
I'm pretty sure that in a comic book world, things are different than in real life...




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Posted

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Originally Posted by Tyger42 View Post
I'm pretty sure that in a comic book world, things are different than in real life...
They can be, but they don't have to be different for no reason. Moreover, they don't have to be different because the existing maps ere copied over without any obviously needed adjustments.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Tyger42 View Post
I'm pretty sure that in a comic book world, things are different than in real life...
The City of Heroes setting is "the real world, plus superheroes". That's why it takes place in a city in modern America, rather than on a space station or some fantasy world. It is obviously different from the real world in many ways, but if the setting doesn't have a specific reason for something to be different, it is usually pretty safe to assume it mirrors reality.

See also: verisimilitude.


 

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Originally Posted by Zwillinger View Post
Loud noises are a deterrent to repeat offenders.
I don't think much of anything is a deterrent to the Repeat Offenders.


 

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Originally Posted by Hopeling View Post
The City of Heroes setting is "the real world, plus superheroes".
And aliens. And magic. And.... You've way oversimplified it. Given that Paragon is really close to a warzone ( and some parts actually ARE one ), I'd say the lights and such aren't that big of a stretch...




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Posted

On a worthwhile tangent, the new Icon in Atlas Park has a phone that's always ringing.

It's worse than the siren in the police stations because there I'm usually clicking through some dialogs real quick. At the tailor I'm in there for a good while, trying out different pieces and such, and the phone becomes maddening (or if I hit mute, the silence becomes uncomfortable).


 

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I always hoped to see a police car or ambulance hurtling along after hearing the sirens in the distance, and then be able to follow them to a random mission where you help the police out.



Help Dirk Knightly the freelance detective solve a case in Arc ID:368097

 

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My dad was a cop, so yeah, I've been inside police stations. They're pretty quiet most of the time. Then again, the stations I've been in haven't been physically connected to the jail.