The fate of Warburg? [SSA 7 SPOILERS]


Agent White

 

Posted

Please note that this thread contains spoilers from the Who Will Die SSAs. If you want to preserve the surprise please stop reading now.








Ok so I've gotten curious. By the end of WWD, Warburg had been taken over twice. Once by Longbow and once by Malta. All of it's missles were fired at Wade's island to take down his shields. Oh and Marshall Blitz is off-site. (Captured and freed by unknown forces.)

Warburg would seem to be in a state of limbo, so some questions occurred to me.

In no particular order..

1. Will Warburg get a zone makeover?

2. Will we still be able to get the temp powers? (Side discussion on the badge for firing the rockets 10 times.)

3. Will we get the repeatable missions removed or revamped?

4. Who should control Warburg?

5. Will Warburg be removed entirely?

6. Will Warburg's free for all (yet still factional) PvP setup be revamped?

7. If Warburg is removed, will there/can there be an echo? (Not certain of the point of removal if there's an echo, but I'm kinda sleepy.)

Ok that's all I can muster just now. Time will tell if I've managed to find a topic of interest or not. Please feel free to discuss.


It's not how many times you get knocked down that count. It's how many times you get up.

 

Posted

I could see them turning it into an 'Echo', which has the current PvP zone with nukes and such. That'd probably make it a bit nicer to get to, since you can just port to Oz.

As for what's in its place? I've got no freaking idea. Maybe the next SSA will reveal that (will that even be coming out before i23?). Whatever happens, I partly hope they just don't ignore that aspect... Even if they merely turn it into an Echo.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Hmm, in terms of overall story lore, it may not be necessary to do much with Warburg.

Entering it sets you to level 38 automatically, and although there's no lore reason for this, merely being a PvP balance mechanic, one could theorize that the events therein all happen while your character "is" 38. (air quotes, not emphasis) Since WWD ends when your character is at least 40, the zone could be said to exist in your character's past.

So maybe Ourobouros has taken control of Warburg, and everyone who goes there is time traveling?

Yeah, maybe not....


Champion 50s (blueside): Marc Bridge, Nicole Bridge, Fred Blaze, Colleen Storms, Sun's Chariot, Moon's Huntress, Point of Pride
Guardian 50s (redside): Connie Mand
AE arc: Spirit Plane Invasion, #29282, @Honbrid

 

Posted

Quick thought about Warburg echo. Perhaps instead of being accessed through Oro it could be via Arena terminal instead? This would help minimize any back end issues with the 2 separate Oros.


It's not how many times you get knocked down that count. It's how many times you get up.

 

Posted

Keeping access to the Warburg temp nukes wouldn't be that hard. The easiest way I can think of to explain it would be to make the warhead and rocket manufacturing process and facilities entirely automated. That way the island itself can restock its armament supply without Marshall Blitz or, indeed, any human input whatsoever beyond delivering raw materials when needed. This would preserve the island as a free-fire zone, give a plausible reason to keep the temp powers available that still is compatible with the SSA storylore, and might even allow introduction of new baddies, if the island becomes capable of manufacturing its own robotic creations...


 

Posted

I have a feeling that Warburg as a pvp zone won't be altered at all as a result of WWD 7. It would be interesting to see some arcs involving Arachnos and Longbow making serious attempts to secure the area. After all, it was only the threat of it's missiles that allowed the relatively small group of Rogue Arachnos to maintain control. The Council (who controlled the Island before being kicked out by Recluse) and the Malta Group (who stepped in pretty quick after Blitz was captured) could also be big players.


_________
@Inquisitor

 

Posted

I'd just assumed that after Blitz got broken out by "whoever" he and Gossamer went right back to Warburg and were rejoined by all of his rogue Arachnos lackeys (back from wherever they'd gone into hiding). No reason not to seeing as how we just pretty much booted Malta out and launched all the rockets. And SOP for us supers seems to involve assuming that "if the zone is cleared out and all the goodies are gone, it's now beneath our notice and we can safely ignore it, 'cause, you know, it's not like they can't build more rockets. Or discover that there was a whole super secret cache of them hidden there that only Blitz knew about.

So basically, the zone just went right back to normal, as though nothing had ever happened.


M.A. Arcs
Intended for high level play: The Primus Trilogy (Arc #s 10931, 283821, 283825), "Freakshow U" (Arc #189073), Purification (Arc #352381, Dev's Choice! )
Intended for low level play: "Learning the Ropes" (Arc #100304), "Cracking Skulls" (Arc #115935), "The Lazarus Project" (Arc #124906)

 

Posted

Actually its all part of an effort to phase out PvP altogether and the zones will be revamped to become normal hazard zones with their own story arcs. Bloody bay will be updated into a new 10-20 zone branching off from Atlas park's arcs involving the Shivan invasion and Warburg will be turned into a new 30-40 zone as a new lower level introduction to Malta as it battles it out with the returned Rogue Arachnos.