Dire Wolf is endurance hog??
Yeah, he chugs the endurance. I'm assuming it's because he uses cones a lot. Unfortunate too because I need all the blue insps I can get.
Yeah, he chugs the endurance. I'm assuming it's because he uses cones a lot. Unfortunate too because I need all the blue insps I can get.
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And I want Dire Wolf to keep spamming those two ice breath attacks because that's the only aoe attacks I have!
I was really hoping one of the ice attacks is a target aoe and not a cone. Cone and melee pets just don't mesh that well. OH well...
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
At least he usually opens with it, since it recharges pretty quickly. I'm finding even with the low target cap he usually pegs a couple in it.
It's almost like I didn't think it was an issue that cones had horrible cooldowns, horrible shapes, and horrible target caps!
Yeah, it's a 'something' of a 'something'. Unfortunate it went as is, but I tried on beta. Maybe we'll see something in i23, or a hopeful 'i22.5'?
Ok, so I hit 26 last night and tried my Dire Wolf.
Not bad... but it has one big problem. His endurance usage!!! My Dire Wolf can run low on endurance just from two fights and I don't even have 2nd upgrade. This is a big issue. I have experience with Demon Prince, Commando and Oni. They mostly only run low on endurance with two upgrades but my Dire Wolf is low on endurance all the time at lvl 26. Am I the only one noticing this?? Yes, I will put some -endurance in it but I don't know if 2nd upgrade will cause it using even more endurance. I just think it's a bit too much? I don't have any pet sets right now (won't get any until lvl 35) so I had to keep passing blue inspirations to it! |
Q. Just wondering Posi, where are the new dance emotes we were told would come with GR?
A. Positron: Whoops, my bad.
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It's almost like I didn't think it was an issue that cones had horrible cooldowns, horrible shapes, and horrible target caps!
Yeah, it's a 'something' of a 'something'. Unfortunate it went as is, but I tried on beta. Maybe we'll see something in i23, or a hopeful 'i22.5'? |
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
A lot of the Daemon Prince's end problem stem from the fact some of his attacks are not damage attacks (but nearly all of his attacks are slows). If you slot damage IO's with End in them, they will only affect the attacks that deal damage. His other attacks will be un-reduced. The safe bet is to use a generic end redux IO that has no type.
I don't know if Dire Wolf's problem is that same or different. Haven't played the BM set yet.
It's almost like I didn't think it was an issue that cones had horrible cooldowns, horrible shapes, and horrible target caps!
Yeah, it's a 'something' of a 'something'. Unfortunate it went as is, but I tried on beta. Maybe we'll see something in i23, or a hopeful 'i22.5'? |
So what does this have anything to do with the issues mentioned? Did you just see a BM thread an go on a rant without reading anything. I see and understand you don't like BM, but off topic rants like this just makes you look foolish with a grudge you can't justify.
Dirges
the dire wolf prolly chugs end cause he has almost identical powers to the umbral beast and that one also chugs end
with 2 end reductions in the summon i managed to get umbral beasts end under control
So what does this have anything to do with the issues mentioned? Did you just see a BM thread an go on a rant without reading anything. I see and understand you don't like BM, but off topic rants like this just makes you look foolish with a grudge you can't justify.
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Also, I can justify my 'grudge' in so much that as someone that personally tested and fought for the set to be tested further before being shoved live, I am deeply annoyed it was put into live as is.
Did you just respond to try to start a fight? Considering my post was about it's endurance problems, the bad target caps and the fact they were cones, which posters above mine had mentioned before me...
... I think you didn't read the thread and just wanted to pick a fight. Please, try to be nice.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
So what does this have anything to do with the issues mentioned? Did you just see a BM thread an go on a rant without reading anything. I see and understand you don't like BM, but off topic rants like this just makes you look foolish with a grudge you can't justify.
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The development team and this community deserved better than this from NC Soft. Best wishes on your search.
I believe you are confusing recharge reduction with endurance reduction. End reduction put intio a pet power reduces the cost of summoning the pet and the end cost of the pet's powers. Using sets though will only affect certain powers within a pet (slow sets will only affect powers that cause slow the pet has), but it still reduces the end cost of some of the powers.
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All is well now.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Slotted endurance reduction, like accuracy, damage, defense, etc, and unlike recharge, is passed on to the pet's powers. It doesn't just reduce the cost of summoning. Here's a screenshot, you can see that the pet's power costs less:
I don't have a Demon MM to verify Berzerker's comment about the Demon Prince, but at least for the Protector Bots, the cost of non-damage powers is still reduced by dam/end enhancements:
Yeah. However, if I'm not mistaken, End redux from a pet damage IO will not reduce the end cost of a power that deals no damage. So for example, the pet's heal powers won't be helped. And probably their (non-damaging) howls won't either.
If you want global end redux to all of the pet's powers, you need to slot a generic enhancement that doesn't come from a set of any kind.
Well, my screenshot up there shows a dam/end IO reducing the cost of Force Shield. I'm not sure if that's the same across all non-damaging powers, though, or if it's inconsistent, or even if Protector Bots are the sole exception.
I just 6-slotted my Dire Wolf. With SOs, I go for one Acc, three Damage and one -End. So far it has worked out much better with one -end.
I created this thread 'cause I was amazed by how fast Dire Wolf burns endurance with just one upgrade. Like I've said, I know other pets can burn through endurance quick but usually with two upgrades. My Dire Wolf was literally dried on endurance in two semi-long fights. When I solo, I tend to do x2 players as a MM. Maybe it was using more end 'cause we needed more attacks to kill the mobs.
Now, on the POSITIVE SIDE, I have noticed that with Dire Wolf, I gain Pack Mentality much better. In fact, I saw 10 stacks several times. Before Dire Wolf, I could barely get 7 stacks on a regular basis. With 10 stacks of PM, Beast's damage is good. I can't compare with Ninja yet until I have two upgrades. I just know that at lvl 29, my Beast/Time's damage is not low at all.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
It's almost like I didn't think it was an issue that cones had horrible cooldowns, horrible shapes, and horrible target caps!
Yeah, it's a 'something' of a 'something'. Unfortunate it went as is, but I tried on beta. Maybe we'll see something in i23, or a hopeful 'i22.5'? |
Dire Wolf is very aggressive which I like. I think at lvl 29, Beast is doing very fine. It has problems but it's not under-performing at all. Beast's ST damage is very high with 10 stacks of PM.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I just 6-slotted my Dire Wolf. With SOs, I go for one Acc, three Damage and one -End. So far it has worked out much better with one -end.
I created this thread 'cause I was amazed by how fast Dire Wolf burns endurance with just one upgrade. Like I've said, I know other pets can burn through endurance quick but usually with two upgrades. My Dire Wolf was literally dried on endurance in two semi-long fights. When I solo, I tend to do x2 players as a MM. Maybe it was using more end 'cause we needed more attacks to kill the mobs. Now, on the POSITIVE SIDE, I have noticed that with Dire Wolf, I gain Pack Mentality much better. In fact, I saw 10 stacks several times. Before Dire Wolf, I could barely get 7 stacks on a regular basis. With 10 stacks of PM, Beast's damage is good. I can't compare with Ninja yet until I have two upgrades. I just know that at lvl 29, my Beast/Time's damage is not low at all. |
I did some actual watching of my dire wolves' end bars last night - it looks like the one with 34% end red rarely gets a low bar, while the other two with 0% slotted can get fairly low. This is with both buffs.
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You ever tried Ninjas? Genin can burn through endurance with no upgrades, and it gets progressively worse. Having a seamless attack chain is both a gift and a curse.
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Anyway, I put one -end in Dire Wolf and so far it's working much better. I was just really surprised by how fast it uses its endurance with only one upgrade.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Ok, so I hit 26 last night and tried my Dire Wolf.
Not bad... but it has one big problem. His endurance usage!!!
My Dire Wolf can run low on endurance just from two fights and I don't even have 2nd upgrade.
This is a big issue. I have experience with Demon Prince, Commando and Oni. They mostly only run low on endurance with two upgrades but my Dire Wolf is low on endurance all the time at lvl 26.
Am I the only one noticing this?? Yes, I will put some -endurance in it but I don't know if 2nd upgrade will cause it using even more endurance. I just think it's a bit too much? I don't have any pet sets right now (won't get any until lvl 35) so I had to keep passing blue inspirations to it!
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.