Dire Wolf is endurance hog??


Berzerker_NA

 

Posted

Ok, so I hit 26 last night and tried my Dire Wolf.

Not bad... but it has one big problem. His endurance usage!!!

My Dire Wolf can run low on endurance just from two fights and I don't even have 2nd upgrade.


This is a big issue. I have experience with Demon Prince, Commando and Oni. They mostly only run low on endurance with two upgrades but my Dire Wolf is low on endurance all the time at lvl 26.


Am I the only one noticing this?? Yes, I will put some -endurance in it but I don't know if 2nd upgrade will cause it using even more endurance. I just think it's a bit too much? I don't have any pet sets right now (won't get any until lvl 35) so I had to keep passing blue inspirations to it!


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Yeah, he chugs the endurance. I'm assuming it's because he uses cones a lot. Unfortunate too because I need all the blue insps I can get.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

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Quote:
Originally Posted by Starflier View Post
Yeah, he chugs the endurance. I'm assuming it's because he uses cones a lot. Unfortunate too because I need all the blue insps I can get.
I can understand having some endurance issue with two upgrades because Oni, Commando and Demon Prince have that issue, but Dire Wolf has endurance issue with just one upgrade! That's pretty serious IMO.

And I want Dire Wolf to keep spamming those two ice breath attacks because that's the only aoe attacks I have!

I was really hoping one of the ice attacks is a target aoe and not a cone. Cone and melee pets just don't mesh that well. OH well...


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

At least he usually opens with it, since it recharges pretty quickly. I'm finding even with the low target cap he usually pegs a couple in it.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

It's almost like I didn't think it was an issue that cones had horrible cooldowns, horrible shapes, and horrible target caps!

Yeah, it's a 'something' of a 'something'. Unfortunate it went as is, but I tried on beta. Maybe we'll see something in i23, or a hopeful 'i22.5'?


 

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Quote:
Originally Posted by Jibikao View Post
Ok, so I hit 26 last night and tried my Dire Wolf.

Not bad... but it has one big problem. His endurance usage!!!

My Dire Wolf can run low on endurance just from two fights and I don't even have 2nd upgrade.


This is a big issue. I have experience with Demon Prince, Commando and Oni. They mostly only run low on endurance with two upgrades but my Dire Wolf is low on endurance all the time at lvl 26.


Am I the only one noticing this?? Yes, I will put some -endurance in it but I don't know if 2nd upgrade will cause it using even more endurance. I just think it's a bit too much? I don't have any pet sets right now (won't get any until lvl 35) so I had to keep passing blue inspirations to it!
I've got my beast/poison to 50, so all my pets have all the upgrades. I find all of the pets have endurance issues, not just Dire Wolf. They seem to burn through it with reckless abandon.


Q. Just wondering Posi, where are the new dance emotes we were told would come with GR?
A. Positron: Whoops, my bad.

1387 badges, and counting

 

Posted

Quote:
Originally Posted by Reppu View Post
It's almost like I didn't think it was an issue that cones had horrible cooldowns, horrible shapes, and horrible target caps!

Yeah, it's a 'something' of a 'something'. Unfortunate it went as is, but I tried on beta. Maybe we'll see something in i23, or a hopeful 'i22.5'?
Yes, this issue was in fact mentioned many many times in BETA and for some reason it was ignored along with several other issues with this set. Guess they had to get it into the stores to get the $$$ bugger if it is working properly. Brilliant.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

A lot of the Daemon Prince's end problem stem from the fact some of his attacks are not damage attacks (but nearly all of his attacks are slows). If you slot damage IO's with End in them, they will only affect the attacks that deal damage. His other attacks will be un-reduced. The safe bet is to use a generic end redux IO that has no type.

I don't know if Dire Wolf's problem is that same or different. Haven't played the BM set yet.


 

Posted

Quote:
Originally Posted by Reppu View Post
It's almost like I didn't think it was an issue that cones had horrible cooldowns, horrible shapes, and horrible target caps!

Yeah, it's a 'something' of a 'something'. Unfortunate it went as is, but I tried on beta. Maybe we'll see something in i23, or a hopeful 'i22.5'?

So what does this have anything to do with the issues mentioned? Did you just see a BM thread an go on a rant without reading anything. I see and understand you don't like BM, but off topic rants like this just makes you look foolish with a grudge you can't justify.


Dirges

 

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the dire wolf prolly chugs end cause he has almost identical powers to the umbral beast and that one also chugs end

with 2 end reductions in the summon i managed to get umbral beasts end under control


 

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Quote:
Originally Posted by Dirges View Post
So what does this have anything to do with the issues mentioned? Did you just see a BM thread an go on a rant without reading anything. I see and understand you don't like BM, but off topic rants like this just makes you look foolish with a grudge you can't justify.
It was on-topic in so much it's something that was an acknowledged issue by players, but didn't get addressed. Your response, however, was off-topic.

Also, I can justify my 'grudge' in so much that as someone that personally tested and fought for the set to be tested further before being shoved live, I am deeply annoyed it was put into live as is.

Did you just respond to try to start a fight? Considering my post was about it's endurance problems, the bad target caps and the fact they were cones, which posters above mine had mentioned before me...

... I think you didn't read the thread and just wanted to pick a fight. Please, try to be nice.


 

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Quote:
Originally Posted by Necrotech_Master View Post
the dire wolf prolly chugs end cause he has almost identical powers to the umbral beast and that one also chugs end

with 2 end reductions in the summon i managed to get umbral beasts end under control
I am not attacking you but end reduction in the summon does nothing for the end hog issue of the powers used by the pet.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Dirges View Post
So what does this have anything to do with the issues mentioned? Did you just see a BM thread an go on a rant without reading anything. I see and understand you don't like BM, but off topic rants like this just makes you look foolish with a grudge you can't justify.
It has A LOT to do with it mate and is perfectly on topic. She is right about this issue no grudge required.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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Quote:
Originally Posted by Darth_Khasei View Post
I am not attacking you but end reduction in the summon does nothing for the end hog issue of the powers used by the pet.
Uh, yes it does.


 

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Quote:
Originally Posted by Mad Grim View Post
Uh, yes it does.
How so. Maybe some of us can be educated here?


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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Quote:
Originally Posted by Darth_Khasei View Post
end reduction in the summon does nothing for the end hog issue of the powers used by the pet.
I believe you are confusing recharge reduction with endurance reduction. End reduction put intio a pet power reduces the cost of summoning the pet and the end cost of the pet's powers. Using sets though will only affect certain powers within a pet (slow sets will only affect powers that cause slow the pet has), but it still reduces the end cost of some of the powers.


 

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Quote:
Originally Posted by Delmain View Post
I believe you are confusing recharge reduction with endurance reduction. End reduction put intio a pet power reduces the cost of summoning the pet and the end cost of the pet's powers. Using sets though will only affect certain powers within a pet (slow sets will only affect powers that cause slow the pet has), but it still reduces the end cost of some of the powers.
Ok I think I see where I have gotten off track. When he said the summon power for some reason because he was talking MM's I thought he meant the upgrade powers. Totally my bad as he really did not alluded to that, I just made the mistake myself.

All is well now.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Slotted endurance reduction, like accuracy, damage, defense, etc, and unlike recharge, is passed on to the pet's powers. It doesn't just reduce the cost of summoning. Here's a screenshot, you can see that the pet's power costs less:

I don't have a Demon MM to verify Berzerker's comment about the Demon Prince, but at least for the Protector Bots, the cost of non-damage powers is still reduced by dam/end enhancements:


 

Posted

Yeah. However, if I'm not mistaken, End redux from a pet damage IO will not reduce the end cost of a power that deals no damage. So for example, the pet's heal powers won't be helped. And probably their (non-damaging) howls won't either.


If you want global end redux to all of the pet's powers, you need to slot a generic enhancement that doesn't come from a set of any kind.


 

Posted

Well, my screenshot up there shows a dam/end IO reducing the cost of Force Shield. I'm not sure if that's the same across all non-damaging powers, though, or if it's inconsistent, or even if Protector Bots are the sole exception.


 

Posted

I just 6-slotted my Dire Wolf. With SOs, I go for one Acc, three Damage and one -End. So far it has worked out much better with one -end.

I created this thread 'cause I was amazed by how fast Dire Wolf burns endurance with just one upgrade. Like I've said, I know other pets can burn through endurance quick but usually with two upgrades. My Dire Wolf was literally dried on endurance in two semi-long fights. When I solo, I tend to do x2 players as a MM. Maybe it was using more end 'cause we needed more attacks to kill the mobs.


Now, on the POSITIVE SIDE, I have noticed that with Dire Wolf, I gain Pack Mentality much better. In fact, I saw 10 stacks several times. Before Dire Wolf, I could barely get 7 stacks on a regular basis. With 10 stacks of PM, Beast's damage is good. I can't compare with Ninja yet until I have two upgrades. I just know that at lvl 29, my Beast/Time's damage is not low at all.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Reppu View Post
It's almost like I didn't think it was an issue that cones had horrible cooldowns, horrible shapes, and horrible target caps!

Yeah, it's a 'something' of a 'something'. Unfortunate it went as is, but I tried on beta. Maybe we'll see something in i23, or a hopeful 'i22.5'?
One of Dire Wolf's ice cones has very long reach. One time it hits the mobs behind the other mob! lol

Dire Wolf is very aggressive which I like. I think at lvl 29, Beast is doing very fine. It has problems but it's not under-performing at all. Beast's ST damage is very high with 10 stacks of PM.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
I just 6-slotted my Dire Wolf. With SOs, I go for one Acc, three Damage and one -End. So far it has worked out much better with one -end.

I created this thread 'cause I was amazed by how fast Dire Wolf burns endurance with just one upgrade. Like I've said, I know other pets can burn through endurance quick but usually with two upgrades. My Dire Wolf was literally dried on endurance in two semi-long fights. When I solo, I tend to do x2 players as a MM. Maybe it was using more end 'cause we needed more attacks to kill the mobs.


Now, on the POSITIVE SIDE, I have noticed that with Dire Wolf, I gain Pack Mentality much better. In fact, I saw 10 stacks several times. Before Dire Wolf, I could barely get 7 stacks on a regular basis. With 10 stacks of PM, Beast's damage is good. I can't compare with Ninja yet until I have two upgrades. I just know that at lvl 29, my Beast/Time's damage is not low at all.
You ever tried Ninjas? Genin can burn through endurance with no upgrades, and it gets progressively worse. Having a seamless attack chain is both a gift and a curse.


 

Posted

I did some actual watching of my dire wolves' end bars last night - it looks like the one with 34% end red rarely gets a low bar, while the other two with 0% slotted can get fairly low. This is with both buffs.


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Posted

Quote:
Originally Posted by Mad Grim View Post
You ever tried Ninjas? Genin can burn through endurance with no upgrades, and it gets progressively worse. Having a seamless attack chain is both a gift and a curse.
My only Ninja is lvl 50 and he has a mix of pet sets already. Yes, Genins do run low on endurance but if my memory is right, only with two upgrades because Exploding star costs more endurance?

Anyway, I put one -end in Dire Wolf and so far it's working much better. I was just really surprised by how fast it uses its endurance with only one upgrade.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.