Possible New Class for VIP or store bought


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Posted

Cross Between Brute and MasterMind.

Has Melee attacks, but also ability to summon tons of pets.
Sounds a lot like the Crab spider?
But you don't get any self defensive buffs.

For the Primary you would get choices of all Brute Primary's.
For the Secondary you would get choices of all MasterMind Primary's.

Survival will be based on how well you slot your enhancements,
and if you choose on getting the Pool Power "Fighting"


 

Posted

Have you tried making this sort of AT in MA? And fought against it?

I learned my lesson with giving Custom MA enemies Melee attacks (Axe, Broadsword, etc.) with Ranged Psychic powers.


 

Posted

Quote:
Originally Posted by VoodooGirl View Post
Have you tried making this sort of AT in MA? And fought against it?

I learned my lesson with giving Custom MA enemies Melee attacks (Axe, Broadsword, etc.) with Ranged Psychic powers.
yes infact i have, some builds are hard to defeat, others are quite easy to defeat. And i could imagine the gameplay would be fun.


 

Posted

As a player, though, I don't imagine it'd be quite survivable. The whole point of Mastermind pets are to have others do the fighting for you and to buff them. Without buffs or some sort of heals your pets will die quickly.

Then you'll just be a Brute/Tank with no defense.

You'll be dead.

Often.


 

Posted

You will be dealing enough damage to targets with the mass power.
Pets+Brute force.
The user can also invest in getting Fighting selections.
As you know Blasters have no defensive buffs, they are purely damage.


 

Posted

Quote:
Originally Posted by jaber93 View Post
You will be dealing enough damage to targets with the mass power.
Pets+Brute force.
It is an interesting idea, I'll grant you, but I think VG is right.
Ideally, you'd be a DPS machine, but your pets will be squishie and leveling up would be very frustrating.


Quote:
Originally Posted by jaber93 View Post
As you know Blasters have no defensive buffs, they are purely damage.
And there mutiple threads about how that just isn't fun/adequate in it's current form.


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Posted

This idea looks like it sits too far in middle ground.

At a glance, it looks like:

  • It's pets won't perform as well as a Mastermind (In that case, play a Mastermind)
  • Won't be as strong and nowhere near as tough as a Brute (Especially without mez protection, in that case, play a Brute)

It -sounds- fun, but honestly, It'd end up being a nightmare. Melee is where most of the damage is, and, without some very powerful nukes or toggle defensive powers on, it'll quickly turn into a bloodbath that they won;t walk away from.

Essentially, it's a class that performs worse at both things it is a mash-up of, in which case, why not simply play a Brute or Mastermind?

What makes VEATs special is that, unlike the Blaster or Corruptor/Defender, the VEAT gets teamwide buffs that are pretty decent, as well as some exotic damage types (Toxic) and some fairly nasty debuffs and crowd control. And if there's more than one in a team, they can really lay on the hurt. And if it's a team full of VEATS ... well ...

It could be argued that Peacebringers are simply tougher Blasters, but Blasters can't A) Heal without a power pool B) Tank (As in, taunt and survive) without a power pool. Warshades are quite unique in that a lot of their powers require defeated opponents (See Tri-Form Warshade) and have some reliable forms of crowd control (Maybe only one or two things at a time, though)

If there is a new class ever announced, i'd rather it have something unique to it, rather than simply being two AT's that got fused together, and the parts they rely on thrown away.


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Posted

A better idea would be to put melee attacks in the same set as pets in place of undepowerd blasts and the unique power each mm set gets and make the 2nd powerset a buffing/support set a kind of combat focused mm


 

Posted

I'm generally against any idea that involves a new AT. Honestly those that already exist fill every possible role and allow almost any concept. This particular one is easy to make. Just be an MM with Body Guard on and take melee pool powers. Select Leviathan Mastery or Mu Mastery for your patron powers to get a heavy hitting melee attack. Done. In fact, I'll be doing something similar for my Beast Mastery MM when I get around to it. I need to be in melee anyway to get my leadership buffs and pet-related auras to affect them so I might as well throw some punches.

The more general problem with suggesting new ATs is you either are suggesting (as in this case) players be given access to a potentially unstable combination of abilities that already exist in other ATs to fulfill a concept that can be reached using existing possibilities, or you are suggesting that the devs take time away from designing more story content and powersets for existing Archetypes to create entirely new powersets for a new AT. In either case a significant amount of development time also has to be put into testing the performance of the AT and deciding where the values should be for things like base/max HP, max resistance, max damage, etc. It's a lot of effort for a small return.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

How about:

  • Primary: Melee power sets
  • Secondary: Support focused pets, and a few defense powers instead of blasts



 

Posted

Quote:
Originally Posted by Thirty-Seven View Post
How about:
  • Primary: Melee power sets
  • Secondary: Support focused pets, and a few defense powers instead of blasts
sounds a lot better, this idea came to me honestly when i was doing a little PvP in Recluse Victory. :P So, it was a 1 day thought that made me want to post it.

But your editing made it sound a lot better.


 

Posted

It's called a Bane Spider


 

Posted

Quote:
Originally Posted by HardRider View Post
It's called a Bane Spider

Yes, but Bane gets limited pets. And you cannot really build off it, especially a character.

With the Brute/MasterMind you get the option to actually give your toon a backstory.

Plus adding buffs instead of attacks in the mastermind set, the toon can be built to be powerful. Both PvE and PvP.


 

Posted

Quote:
Originally Posted by jaber93 View Post
Yes, but Bane gets limited pets. And you cannot really build off it, especially a character.

With the Brute/MasterMind you get the option to actually give your toon a backstory.

Plus adding buffs instead of attacks in the mastermind set, the toon can be built to be powerful. Both PvE and PvP.
First of all: lolPvP. I wish that I didn't have to do that anymore, but I really do. Second, the proposed AT is now stable. However, it steps on the toes of both Brutes and Masterminds. Yet another issue with proposing ATs. It's very very rare to be able to come up with a new AT that does not somehow interfere with the niche of the existing ones. Honestly, if you want to play this sort of a character it is already possible. In addition to the example I provided above you could make a Brute and use Lore pets and the plethora of temporary pets available to us. Or, as has been mentioned two or three times now you could be a SoA. Or you could be a Warshade with high recharge and summon a number of fluffies. Or a Dominator. Or a Controller with pool powers. There's a lot of possible ways to create this effect, none of which require a new AT. They just require an open mind. Don't let the usual playstyle of an AT dictate how you play your character.


@Rorn ---- Blue Baron ---- Guardian