Possible New Class for VIP or store bought
Have you tried making this sort of AT in MA? And fought against it?
I learned my lesson with giving Custom MA enemies Melee attacks (Axe, Broadsword, etc.) with Ranged Psychic powers.
As a player, though, I don't imagine it'd be quite survivable. The whole point of Mastermind pets are to have others do the fighting for you and to buff them. Without buffs or some sort of heals your pets will die quickly.
Then you'll just be a Brute/Tank with no defense.
You'll be dead.
Often.
You will be dealing enough damage to targets with the mass power.
Pets+Brute force.
The user can also invest in getting Fighting selections.
As you know Blasters have no defensive buffs, they are purely damage.
You will be dealing enough damage to targets with the mass power.
Pets+Brute force. |
Ideally, you'd be a DPS machine, but your pets will be squishie and leveling up would be very frustrating.
And there mutiple threads about how that just isn't fun/adequate in it's current form.
This idea looks like it sits too far in middle ground.
At a glance, it looks like:
- It's pets won't perform as well as a Mastermind (In that case, play a Mastermind)
- Won't be as strong and nowhere near as tough as a Brute (Especially without mez protection, in that case, play a Brute)
It -sounds- fun, but honestly, It'd end up being a nightmare. Melee is where most of the damage is, and, without some very powerful nukes or toggle defensive powers on, it'll quickly turn into a bloodbath that they won;t walk away from.
Essentially, it's a class that performs worse at both things it is a mash-up of, in which case, why not simply play a Brute or Mastermind?
What makes VEATs special is that, unlike the Blaster or Corruptor/Defender, the VEAT gets teamwide buffs that are pretty decent, as well as some exotic damage types (Toxic) and some fairly nasty debuffs and crowd control. And if there's more than one in a team, they can really lay on the hurt. And if it's a team full of VEATS ... well ...
It could be argued that Peacebringers are simply tougher Blasters, but Blasters can't A) Heal without a power pool B) Tank (As in, taunt and survive) without a power pool. Warshades are quite unique in that a lot of their powers require defeated opponents (See Tri-Form Warshade) and have some reliable forms of crowd control (Maybe only one or two things at a time, though)
If there is a new class ever announced, i'd rather it have something unique to it, rather than simply being two AT's that got fused together, and the parts they rely on thrown away.
I was doing some playthroughs of City of Heroes. Now they will serve as memories of a better time ...
A better idea would be to put melee attacks in the same set as pets in place of undepowerd blasts and the unique power each mm set gets and make the 2nd powerset a buffing/support set a kind of combat focused mm
I'm generally against any idea that involves a new AT. Honestly those that already exist fill every possible role and allow almost any concept. This particular one is easy to make. Just be an MM with Body Guard on and take melee pool powers. Select Leviathan Mastery or Mu Mastery for your patron powers to get a heavy hitting melee attack. Done. In fact, I'll be doing something similar for my Beast Mastery MM when I get around to it. I need to be in melee anyway to get my leadership buffs and pet-related auras to affect them so I might as well throw some punches.
The more general problem with suggesting new ATs is you either are suggesting (as in this case) players be given access to a potentially unstable combination of abilities that already exist in other ATs to fulfill a concept that can be reached using existing possibilities, or you are suggesting that the devs take time away from designing more story content and powersets for existing Archetypes to create entirely new powersets for a new AT. In either case a significant amount of development time also has to be put into testing the performance of the AT and deciding where the values should be for things like base/max HP, max resistance, max damage, etc. It's a lot of effort for a small return.
@Rorn ---- Blue Baron ---- Guardian
How about:
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But your editing made it sound a lot better.
The OP's idea does seem a little squishy...I could only see it working if the attacks in the pet set were replaced with defensive toggles.
Open Archetype Suggestion thread!, Kirsten's Epic Weapon Pools, Feudal Japan, Etc., Alignment specific Rularuu iTrials!
If Masterminds didn't suck, they'd be the most powerful AT in the game.
It's called a Bane Spider
Yes, but Bane gets limited pets. And you cannot really build off it, especially a character.
With the Brute/MasterMind you get the option to actually give your toon a backstory.
Plus adding buffs instead of attacks in the mastermind set, the toon can be built to be powerful. Both PvE and PvP.
Yes, but Bane gets limited pets. And you cannot really build off it, especially a character.
With the Brute/MasterMind you get the option to actually give your toon a backstory. Plus adding buffs instead of attacks in the mastermind set, the toon can be built to be powerful. Both PvE and PvP. |
@Rorn ---- Blue Baron ---- Guardian
Cross Between Brute and MasterMind.
Has Melee attacks, but also ability to summon tons of pets.
Sounds a lot like the Crab spider?
But you don't get any self defensive buffs.
For the Primary you would get choices of all Brute Primary's.
For the Secondary you would get choices of all MasterMind Primary's.
Survival will be based on how well you slot your enhancements,
and if you choose on getting the Pool Power "Fighting"