Question about dark armor in stalkers....


BrandX

 

Posted

they shouldnt, all auras on a stalker suppress while hidden

now it *might* break hide if you are talking about the stalker ATO proc hide


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
they shouldnt, all auras on a stalker suppress while hidden
thats what i wanted to know... thx a lot for the very quick response


defiant only
@amartia

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Posted

Quote:
Originally Posted by Dechs Kaison View Post
Dark armor guide in my sig goes into more detail, but yes, the auras suppress while hidden.

*Mumbles about toggle suppression.*


 

Posted

Quote:
Originally Posted by preachmoore View Post
... does "opressive gloom" and "cloak of fear" break hide?
Short answer yes, long answer no.

If you gain natural Hidden by not hitting or being hit for 8s, then yes, the offensive toggles are suppressed.


If you use placate after you reveal yourself, that will NOT suppress.

If you use placate during natural Hidden, that will suppress since Placate is aggro-less.

If you gain a Hidden status from Stalker Guile, that will NOT suppress either.


Technically speaking, Placate is supposed to suppress toggles but that is too hard to fix now. I've already confirmed it with A. Hawk. It is just hard to make that happen.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

I think the question is, and I need the answer to this also now, do we have to worry about the following:

Fight enemy. Placate. AS. In the middle of AS, CoF ticks and reveals us, removing hidden status and fouling up AS. <-- is this a problem?


A no attack "Group-Friendly" Defender is like a "Team Friendly" basketball player who won't dribble, run, or shoot, under any circumstances. "I'm a PASSER."

 

Posted

Quote:
Originally Posted by JusticeZero View Post
I think the question is, and I need the answer to this also now, do we have to worry about the following:

Fight enemy. Placate. AS. In the middle of AS, CoF ticks and reveals us, removing hidden status and fouling up AS. <-- is this a problem?
I don't believe so as it suppresses the toggle when hidden, buuut it could be different for Placate hidden, but now a days, you're less likely to actually want to Placate > AS in the middle of a fight.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I don't understand, sometimes, what the big deal is with placate.

We all know, not every foe closes in to melee you.

When 5 foes are stumbling around in your melee oppressive gloom aura, theres one that stands away and shoots. HE'S THE ONE TO PLACATE.

Then you can still AS critical hit the one unlucky melee foe who's still stumbling around in your aura. If you choose to even do that. Its not necessary. Just punch away until you've build up enough assassinate juice to fire off AS with the red ring signifying you'll get a good one in.

Placate still works great on those ranged foes. Always has, always will.


-Largo

Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian

 

Posted

Quote:
Originally Posted by JusticeZero View Post
Fight enemy. Placate. AS. In the middle of AS, CoF ticks and reveals us, removing hidden status and fouling up AS. <-- is this a problem?
...Seriously...WHY would you wanna do this? The new assassin's focus mechanic to build yourself up to a garunteed MASSIVE critical offers far better better results than placate>AS in the middle of a fight from a dps standpoint. Sure...the placate>AS may beat out that crit damage in raw power, but it seriously slows down your overall damage output. The average AS from hidden animation is what...somewhere in the range of 3 seconds...give or take AND it can be interrupted. A mid combat AS is on average a second or less (heck...KM's AS mid fight is literally a "blink and you'll miss it") and can't be stopped.

Personally...i rarely ever used placate much at all to begin with. Mainly just to hit hidden real fast when running from one group to the next and i didn't wanna wait till hide kicked in. Now...that'll probably be about the ONLY reason i'll use it....unless i'm getting seriously hammered by something and need to get him off of my butt so i can go recover a bit...and that's assuming it doesn't freakin bug out on me or DoT doesn't monkey wrench me.

PS: And this is coming from someone who isn't all "UGUUU MAXIMUM DPS MUST KILL EVERYTHING IN 3 SECONDS OR LESS OR IT DOESN'T COUNT AND I GET ALL >.< GRR ARGH MAD AND STUFF BECAUSE I DIDN'T KILL EVERYTHING IN 3 SECONDS OR LESS UGUUU" ....guy.


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Posted

Quote:
Originally Posted by preachmoore View Post
... does "opressive gloom" and "cloak of fear" break hide?
They only will break hide if you have already hit the enemy.
Due to the duration of the effects.

If you placate and go back into hide....enemies still under your effects still will attempt to kill you.

In pvp...this allows other players to also target you....because they will still be under the fear effect or damage over time effect or -tohit you hit them with. I.e. you are still attacking them thus they are allowed to retaliate.

Yes placate does make you go into hide......unlike what the above responders have said.....to give an example showing this.....do hit and placate and run through some enemies you have not aggroed.....notice they ignore you...unless you get hit or you effect them.

You actual fear aura for example if you had been using it also wont effect them....
nor will other effects you might have turned on....like say a certain super speed spinning technique....

Anywise thats from pure experience....so hope that helps....

As someone did point out some times some of the attacks we use dont register before things like cloak of fear...so that does technicaly make cloak break hide.....but that is an issue thats been their a long while.