Comments on Power Sets


Adelie

 

Posted

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Originally Posted by Adelie View Post
Gravity Armor.

But what we really need is new power CONCEPTS not new animations for basically the same things we've been doing for years.
That sounds AWESOME. Everything that approaches me is flung upwards 300 feet and then slammed back down about 200 feet away.

What, that's not what you meant?


 

Posted

One concept I'd like to see is a new EAT, a heroic version of MM's.

Manipulators.
The set would be based around having coercion powers, which would act as permanent confuse. Basically you'd be able to turn 3 or 4 bad guys into pets until they died, complete with MM controls once coerced. You wouldn't have control over their enhancements/slotting. But you'd be able to cherry-pick your group or just roll with whatever group is in the vicinity. Could be tricky to pull off but interesting to play. You could have the health bars turn blue to indicate that the coercion power is being applied, which takes time. Then once fully manipulated they con as allies, etc.


Maestro Mavius - Infinity
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Keep Calm & Chive On!

 

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Originally Posted by Jalandir View Post
I wonder how this would work in mechanical terms. Toxic has no type or positions, if I recall correctly, and is rarely resisted.
I think toxic attacks still have positional components, there's just no typed defense against them.

I wouldn't see it being a huge problem for a toxic-themed powerset anyway. With the exception of smashing/lethal, it's not super common to run into enemies that are resistant to your attacks. Toxic attacks would have a slight edge there, but probably not enough to make it out of the question.


 

Posted

Quote:
Originally Posted by MaestroMavius View Post
One concept I'd like to see is a new EAT, a heroic version of MM's.

Manipulators.
The set would be based around having coercion powers, which would act as permanent confuse. Basically you'd be able to turn 3 or 4 bad guys into pets until they died, complete with MM controls once coerced. You wouldn't have control over their enhancements/slotting. But you'd be able to cherry-pick your group or just roll with whatever group is in the vicinity. Could be tricky to pull off but interesting to play. You could have the health bars turn blue to indicate that the coercion power is being applied, which takes time. Then once fully manipulated they con as allies, etc.
It's interesting that you mention this. I've thought of the same mechanic, though I wanted to replace mind control's mass confuse with it, to give the set a real pet.


 

Posted

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Originally Posted by Jalandir View Post
I wonder how this would work in mechanical terms. Toxic has no type or positions, if I recall correctly, and is rarely resisted. I was under the impression that was why they limited it so fastidiously to fringe enemy types (I'm looking at you Arachnoids) and AVs.
There's no typed Toxic defense, but toxic attacks have whatever positional tag is applicable. Also, while players tend to have low resistance to it, NPCs are another matter entirely. Anti-Matter in the Keyes trial, and the Avatar in the Underground trial, for example, have 80% (!!!) resistance to toxic. That's not just thematic differences, that's a preemptive middle finger to any hypothetical Toxic Blast set. It is, at least, no less resisted than other exotic damage types, and frequently more so.


 

Posted

Just going to say, still wanting that Postional Defense/Regen/Self-Heal/Smashing and Psi Resist Defense set!

It's like perfect them for tough types who aren't Invulnerable!


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

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Originally Posted by BrandX View Post
Just going to say, still wanting that Postional Defense/Regen/Self-Heal/Smashing and Psi Resist Defense set!

It's like perfect them for tough types who aren't Invulnerable!
Other than the self heal, isn't this basically willpower?


 

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Originally Posted by firespray View Post
Other than the self heal, isn't this basically willpower?
Willpower is typed defense she wants positional.


 

Posted

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Originally Posted by firespray View Post
Other than the self heal, isn't this basically willpower?
As Kangstor said, WP is typed, but my concept calls for Positional! ^_^ I can just handwave the typed defense as agility, but it comes off more as deflected in game mechanics, and I'd just like the set to fit perfectly.

Also, I'd like the set to go away from the Smashing AND Lethal Resist and just focus on Smashing resist. Doesn't have to self cap the Smashing Resist, but basically the idea is able to take a punch, but damn if bullets/knives don't hurt (think Wonder Woman).

Though you're right, and that's why I've prefered the Stalker version of WP over the other versions.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
Just going to say, still wanting that Postional Defense/Regen/Self-Heal/Smashing and Psi Resist Defense set!

It's like perfect them for tough types who aren't Invulnerable!
Nin does all of the above except for smash res


 

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Originally Posted by Cheetatron View Post
Nin does all of the above except for smash res
Lacks added regen, like you say lacks the Smashing Resist, and gawd if it's DDR isn't to low and it's mez resist is an annoying clikie. :/

But yes, I've thought about using it in the place of what I want, but I always felt the low DDR didnt help with survival. Not wanting SR levels of DDR, but I felt NIN's for what it offered was to low.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
Lacks added regen, like you say lacks the Smashing Resist, and gawd if it's DDR isn't to low and it's mez resist is an annoying clikie. :/

But yes, I've thought about using it in the place of what I want, but I always felt the low DDR didnt help with survival. Not wanting SR levels of DDR, but I felt NIN's for what it offered was to low.
I missed the regen part my bad


 

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Originally Posted by Hopeling View Post
There's no typed Toxic defense, but toxic attacks have whatever positional tag is applicable.
There actually is a Toxic_Attack type now that would allow someone with Toxic Defense to dodge it. In fact, you can see it used in a few places (The Hellfire Gargoyle from Demon Summoning has it in his Hellfire Aura, and so do a few of Maelstrom's attacks when he shows up in Tip Missions).

It's been present since at least Going Rogue (given where it's shown up so far), it's just that nobody has gone back and retroactively added Toxic_Attack typing to any attacks that do Toxic damage or Toxic Defense to the Typed Defense powers, powersets, and set bonuses.

Quote:
Also, while players tend to have low resistance to it, NPCs are another matter entirely. Anti-Matter in the Keyes trial, and the Avatar in the Underground trial, for example, have 80% (!!!) resistance to toxic. That's not just thematic differences, that's a preemptive middle finger to any hypothetical Toxic Blast set. It is, at least, no less resisted than other exotic damage types, and frequently more so.
There are also a few destructable objects in-game that have 100% resistance to Toxic damage.

Adding a Toxic damage based attack set would require a lot of work to make sure the type wasn't unfairly penalized against as many things as it currently is.


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

Quote:
Originally Posted by MaestroMavius View Post
One concept I'd like to see is a new EAT, a heroic version of MM's.

Manipulators.
The set would be based around having coercion powers, which would act as permanent confuse. Basically you'd be able to turn 3 or 4 bad guys into pets until they died, complete with MM controls once coerced. You wouldn't have control over their enhancements/slotting. But you'd be able to cherry-pick your group or just roll with whatever group is in the vicinity. Could be tricky to pull off but interesting to play. You could have the health bars turn blue to indicate that the coercion power is being applied, which takes time. Then once fully manipulated they con as allies, etc.

I still like my idea, may be biased , about a new MM primary called Soul Stealing (or whatever you want to call it...Mimicry).


Basically the 3 "summon powers" that a MM usually gets are replaced by 3 "attacking powers." You would use, let's say the minion summon power, on a Longbow boss, you would then get a temp power and when you used it, it would be a random Longbow Minion.

If you used the "Lieutenant" power on the Longbow boss and then used the temp power to summon your pet, you'd get a random Longbow Lieut.

It'd definitely be a "more offensive" MM since you'd have to "attack" the mobs first to get the pets but...*shrugs* I think it'd be fun to have a random team of henchmen.

Maybe the summon powers could be an auto-hit sleep so that the mob doesn't attack you? *shrugs*

And I would think it wouldn't be too much work (yes, yes, standard code rant)...the gladiator system is in the game already so...maybe that could be used?


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