Soloing GM. Tips?
the most AV/GM solo builds don't have any patches so the enemie can't run out of them.
on my ill/rad the PA keeps the AV/GM in place but i am not sure if the presence pool will help you as they chase on you than
Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3
Are you using your single target immob on him? They don't generally have any immob resistance so it's usually the best way to keep them in one place. Single target is Mag 4 as well (actually on average 4.2 once you consider overpower, Living Shadows averages at 3.5 because its overpower chance is higher)
Are you using your single target immob on him? They don't generally have any immob resistance so it's usually the best way to keep them in one place. Single target is Mag 4 as well (actually on average 4.2 once you consider overpower, Living Shadows averages at 3.5 because its overpower chance is higher)
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Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
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I was spamming the AOE inmob, i dont have the ST one. Seems that, short of getting provoke, there is not much I can do. Thanks!
GM's have a mag100 protection to everything. They will also run like crazy when debuffed so the only thing that will help is taking the presence pool. They won't stay put the whole time like with something with a taunt aura but it will keep them around longer and in your tar patch more.
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It may not sound like much of a difference, but a controller can manage Mag 80 immobilize with 20 stacked instances of their single target immob power. Since most ST immobs are also good sources of damage, this can be rather helpful. Furthermore, actually managing to keep a GM immobilized would trigger Containment, which is a significant benefit.
Assuming 180% global recharge (enough for permahasten), no local recharge slotting, and that a single target immob power is cast every time it's up, a controller with a Single Target Immobilize can manage mag 80 immobilize (not counting overpower, pets, or Interface) with an immobilize enhancement value of between 86.2 and 122% (depending on the cast time of the immobilize - Electric Fences being the worst at 1.67s). It's very possible to get ED-capped damage alongside an 88.1% enhancement with reasonable accuracy and endurance reduction (though "sacrificing" your ST immob slotting could make it a pain to keep all other desireable aspects of your build in place).
As an alternative to sacrificing slotting for immob duration, the entire Radial tree of Clarion Destiny, Power Boost and the Vanguard Medal/Megalomaniac accolade powers also offer an opportunity to significantly increase the duration of your immobilize powers for a time. Furthermore, the Musculature Core Paragon alpha (plus the entire Radial side of the Alpha tree) includes an Immobilize enhancement component. The calculations get significantly more complicated at this point, but it would seem quite viable that taking Power Boost through your Epic Pool and using it regularly could make enough difference to perma-immob a GM while solo.
Another tip for GM soloing:
The best debuff you can have is (generally speaking) -Resistance, followed by -Regeneration. With enough of either or both of these, anyone who can survive a GM fight on their own can also win it.
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Huh.
Another tip for GM soloing:
The best debuff you can have is (generally speaking) -Resistance, followed by -Regeneration. With enough of either or both of these, anyone who can survive a GM fight on their own can also win it. |
I changed my build and added a bit more DPS. I will test it again when I have time.
If a GM can be immobilized with the ST immob, I will find a way to fit it in my build. Hopefully I shouldnt need it, since both Fluffy and StupidBarkingDog have immobs
I'm really surprised a dark/dark controller can solo a gm, is that because of the lore pets or can the basic build do it? I was planning to re-role a dark dom instead because I didn't think a controller could put out the DPS to do it.
Well done!
The thing to bear in mind is that in fighting GMs regeneration debuffs go a long way. Many people overlook that Howling Twilight deals -500% regen and only use it for the rez. That coupled with -res in Tar Patch and additional damage from dark's pets means dark/dark has a lot going for it versus a GM.
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The thing to bear in mind is that in fighting GMs regeneration debuffs go a long way. Many people overlook that Howling Twilight deals -500% regen and only use it for the rez. That coupled with -res in Tar Patch and additional damage from dark's pets means dark/dark has a lot going for it versus a GM.
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I'm really surprised a dark/dark controller can solo a gm, is that because of the lore pets or can the basic build do it? I was planning to re-role a dark dom instead because I didn't think a controller could put out the DPS to do it.
Well done! |
As I said, HT can be up for more than 50% of the time with my build, and TG + Fluffy TG stacks. The biggest problem is that all 4 pets (shades, StupidBarkingDog, and Fluffy) all lose a lot of DPS when moving. When the GM is not moving, and you have Tar Patch double stacked plus all your -regen you really start to see that Dark/dark has more damage than most think
Babbage just felt to my dark wrath. Once I have him debuffed with some attacks + fluffy, turning darkest night off seems to cut the running a bit.
I wasnt able to immob him with living shadows. I guess I will have to chain Living Shadows + Shadowy Binds
I aggroed him, casted my stuff, and summoned Lore pets (Rularuu Total Core - T3 Boss + LT). I downed him to about 50%. When Lore pets ran out, I kept chasing and fighting him down to about 20%, when I was able to summon my Rularuus again and finish him quickly.
So, its doable without Lore Pets, just slow.
Im using:
- Musculature T4 (+damage, +tohit debuff, +immob duration)
- Reactive T4 (gonna change it for Degenerative. I read that with the fix to Degenerative, is better for GM soloing)
- Ion T4 (not used so not relevant)
- Rularuu T3 (need to improve it to T4)
- Clarion T4 (not needed)
No insp or temps were used. I used Soul Absorption 3-4 times (damn electric end drains)
Thanks! You asked before about Lore Pets. I´ll tell you how this went.
I aggroed him, casted my stuff, and summoned Lore pets (Rularuu Total Core - T3 Boss + LT). I downed him to about 50%. When Lore pets ran out, I kept chasing and fighting him down to about 20%, when I was able to summon my Rularuus again and finish him quickly. So, its doable without Lore Pets, just slow. Im using: - Musculature T4 (+damage, +tohit debuff, +immob duration) - Reactive T4 (gonna change it for Degenerative. I read that with the fix to Degenerative, is better for GM soloing) - Ion T4 (not used so not relevant) - Rularuu T3 (need to improve it to T4) - Clarion T4 (not needed No insp or temps were used. I used Soul Absorption 3-4 times (damn electric end drains) |
Thanks for the insight it useful for where I want to take my controller.
I am wondering if u have tried the pet build up proc? If so how effective is it?
Cheers
Hi,
I just tried to solo the Kraken in Perez Park... I managed to do it, but had to use Lore Pets. Now, I dont mind using them, the problem is that I couldnt kill it before the pets despawned
I think the problem is that the GM kept running and fleeing. I couldnt make him stand in the same spot for more that 10secs, which means a lot of damage lost due to movement, and Tar Patch almost unusable.
What are your tips for GM soloing?
P.D: I was on my Dark/Dark