Alignment status reset


Aggelakis

 

Posted

I just finished playing through SSA7 on my dark/shield scrapper. When I got the reward box at the end, it wouldn't let me pick a hero merit. It told me that I needed to do a hero morality mission to confirm my hero alignment. Problem is I already did. In fact, I went all the way to villain and all the way back to hero on that character so I could get Ghost Widow's patron pool. I even have 8 hero merits in my inventory. Anyone else had this problem?


 

Posted

Yep. My Warshade has switched from hero to villain to hero and back to villain. It will not award me my Villain merit as it says I need to confirm my morality once again. I dunno if the game wants me to play more villain missions and choose the villain path till I confirm my villain status. The whole alignment issue needs to be cleared up as I seem to just be wasting time.


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Posted

It's perfectly clear (once you understand it).

In order to be eligible to earn Alignment Merits, you must be a hero (or villain) and have CONFIRMED your alignment. If you have always been a hero, then do 10 alignment missions and a hero morality mission, and you will be able to earn A-Merits. If you have changed your alignment, you need to get back to hero by tips and a hero morality mission, then do TEN MORE ALIGNMENT MISSIONS and ANOTHER HERO MORALITY MISSION.

So you have to *BE* a hero *AND* then do a hero morality mission. (In all cases, you can substitute the word 'villain' for 'hero'.) Regarding the terminology in the reward pop-up, if you are a rogue and do a hero morality mission, that was CHANGING your alignment, not CONFIRMING it.


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Posted

With 8 hero merits in inventory, it sounds like the OP should certainly have access to the hero merit reward at the end of the arc.


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Posted

You can convert reward to alignment merits without confirming, last time I tried, so having them doesn't necessarily mean being eligible to receive them from SSAs.


 

Posted

They changed how it worked a while back. Back when there was only one (maybe two) SSAs, I did several and had a number of Alignment Merits on a character that never did any tips, because they weren't originally required... a few days ago, when I came back, I got that notice about having to confirm my alignment when I tired to take the Hero merits. I ran the missions and confirmed it, and then I was able to get the merits again.


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Originally Posted by ShadowNate
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Posted

Quote:
Originally Posted by firespray View Post
I just finished playing through SSA7 on my dark/shield scrapper. When I got the reward box at the end, it wouldn't let me pick a hero merit. It told me that I needed to do a hero morality mission to confirm my hero alignment. Problem is I already did. In fact, I went all the way to villain and all the way back to hero on that character
But you didn't *confirm* your Hero status with a *second* Hero Morality mission *while already in Hero status*. Going from Rogue to Hero is not confirming Hero status... it's switching status.


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Posted

Quote:
Originally Posted by Kitsune Knight View Post
They changed how it worked a while back. Back when there was only one (maybe two) SSAs, I did several and had a number of Alignment Merits on a character that never did any tips, because they weren't originally required... a few days ago, when I came back, I got that notice about having to confirm my alignment when I tired to take the Hero merits. I ran the missions and confirmed it, and then I was able to get the merits again.
I'm pretty sure I've fun SSA5 on this character after getting back to hero, and I was able to pick a hero merit then.

Just in case I'm wrong though, let me confirm how this works.

I can buy a-merits with reward merits without having confirmed my alignment as a hero. (I thought this wasn't the case either, I thought you had to have confirmed to even buy them)

But I can't earn them from the SSAs until I have confirmed my alignment by running another hero morality mission?

That seems needlessly complicated to be honest.


 

Posted

Quote:
Originally Posted by firespray View Post
That seems needlessly complicated to be honest.
Here is an excerpt from "The Game That Cryptic Made", chapter "Paragon tries to work within it":

"And then Paragon Studios took the reigns and did realize this was a mess."


 

Posted

The entire alignment system and the SSA reward tables happened so long after Cryptic gave up the reins that I have a hard time believing Cryptic had any part in it. Not to mention that the relevant limitations here were not present originally, they were added to the SSAs later, I guess to limit people rolling alts to level 10, getting 2 hero merits, repeat ad nauseum.

It is, unfortunately, not an intuitive system, and not at all clearly explained in-game, but I don't think we can lay the blame on long-standing issues in the engine, here.


 

Posted

Quote:
Originally Posted by Hopeling View Post
The entire alignment system and the SSA reward tables happened so long after Cryptic gave up the reins that I have a hard time believing Cryptic had any part in it.
Exactly!

The developers have said a few times "it's really hard to add new systems to the game".
That is why it doesn't work "as it should". They did the best they could with the system Cryptic left them that wasn't built to be rewritten at its core.


 

Posted

Quote:
Originally Posted by Aggelakis View Post
With 8 hero merits in inventory, it sounds like the OP should certainly have access to the hero merit reward at the end of the arc.
errr.. no. They might have earned them before this system was put into place. I have plenty of toons who got A-Merits from the signature arcs but are no longer eligible to earn them since they have never CONFIRMED their alignment. A lot of those are below level 20. Previously, you could start earning A-Merits from the arcs once you hit the minimum level for the first arc, which is level 10. But now, since you can't get a morality mission until level 20, you can't earn A-Merits from the signature arcs before level 20.


Quote:
Originally Posted by firespray View Post
But I can't earn them from the SSAs until I have confirmed my alignment by running another hero morality mission?
Correct. You can't earn them from morality missions either at that point. Say you're a Rogue. You run a hero morality mission to change to hero. Then, you run ANOTHER - that earns you 50 REWARD merits as you confirm your alignment. THEN you can earn A-Merits either from morality missions or the signature arcs.


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Posted

Quote:
Originally Posted by Ironblade View Post
Correct. You can't earn them from morality missions either at that point. Say you're a Rogue. You run a hero morality mission to change to hero. Then, you run ANOTHER - that earns you 50 REWARD merits as you confirm your alignment. THEN you can earn A-Merits either from morality missions or the signature arcs.
Do you know whether it's possible to buy them without confirming?


 

Posted

I'm 99% sure that you can buy them from the vendor without confirming your alignment.
I believe the reason for the necessity of confirmation for the morality mission reward was because of a bug with that mechanic. The vendor avoids that mechanic.

You could always login on a character you know you have not confirmed alignment for and check to see if you are allowed to purchase without actually purchasing. It would be obvious that you could not if it were so.


 

Posted

Now I have NEVER moved from being a hero on my hero characters. Not once. And yet I can't pick hero alignment merits all of a sudden, except on my characters that ran the morality missions. I am not sure when this changed, since I was running SSA's before I22 came out and picking hero merits just fine.


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Posted

Quote:
Originally Posted by firespray View Post
I'm pretty sure I've fun SSA5 on this character after getting back to hero, and I was able to pick a hero merit then.

Just in case I'm wrong though, let me confirm how this works.

I can buy a-merits with reward merits without having confirmed my alignment as a hero. (I thought this wasn't the case either, I thought you had to have confirmed to even buy them)

But I can't earn them from the SSAs until I have confirmed my alignment by running another hero morality mission?

That seems needlessly complicated to be honest.
The reason this was changed is simple - after SSA #1 was released, people were creating new characters, PL'ing them to 10, running them through twice in rapid succession to get 2 alignment merits, cashing in for an LoTG +rech, emailing that to themselves, then deleting the character to repeat the process - total time to complete: <30 minutes

Forcing players to reach lvl 20 and run 10 alignment missions was the fix for this exploit, which they implemented by adding the "alignment confirmation" flag at the character level - this had the unintended side-effect of forcing established characters to confirm, as all characters start with this flag set to off.

make sense now?


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Posted

Quote:
Originally Posted by firespray View Post
Do you know whether it's possible to buy them without confirming?
That, I don't know. I've never bought one.


Quote:
Originally Posted by T_Immortalus View Post
I'm 99% sure that you can buy them from the vendor without confirming your alignment.
I believe the reason for the necessity of confirmation for the morality mission reward was because of a bug with that mechanic. The vendor avoids that mechanic.
Not a bug. It was entirely intentional, to stop an 'exploit' as detailed in the post prior to this one.


Quote:
Originally Posted by Paladiamors View Post
Now I have NEVER moved from being a hero on my hero characters. Not once. And yet I can't pick hero alignment merits all of a sudden, except on my characters that ran the morality missions. I am not sure when this changed, since I was running SSA's before I22 came out and picking hero merits just fine.
Right. This is a change that came along well after the Signature arcs were introduced.


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Posted

Quote:
Originally Posted by Ironblade View Post
Not a bug. It was entirely intentional, to stop an 'exploit' as detailed in the post prior to this one.
Ok, but I wouldn't call it an exploit, just results the developers didn't like because "the players are not going as slow as we want".(like those stupid daily limits that make further runs less rewarding than the first despite the same effort)
I hate artificial limits that destroy immersion AND make things more of a chore than they already are.


 

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Quote:
Originally Posted by T_Immortalus View Post
Ok, but I wouldn't call it an exploit, just results the developers didn't like because "the players are not going as slow as we want".(like those stupid daily limits that make further runs less rewarding than the first despite the same effort)
I hate artificial limits that destroy immersion AND make things more of a chore than they already are.
The point here was that the Devs saw this as a "exploit" and their fix for that was to make a change that made it harder for people to use "disposable characters" as a workaround for the time limits. I think it's pretty clear anything that involves creating temporary characters to circumvent the way the game works would be considered an exploit.

It ultimately doesn't matter what we think are exploits or not. If the Devs think something is an exploit then it's going to be treated as one.


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Quote:
Originally Posted by Lothic View Post
It ultimately doesn't matter what we think are exploits or not. If the Devs think something is an exploit then it's going to be treated as one.
I agree. I always did.

I just hate that they do things that way.
They fail to realize that the one thing that will get more customers and keep them is "fun", so they put in these very "not fun" limits.

I think most MMOs have lost touch with what will make them the most money, and this game is one of the worst offenders by trying to imitate a game that has stagnated with regards to customer numbers(probably revenue and profits as well) and even begun faltering, obviously, in the last 3 years....World of Warcraft.



Edit:
I like this game for what it was and mostly still is, what it focuses on. I like making a character exactly as I want with the abilities I want that also look really cool the way I want, and taking that character out into a cool world where I can feel super and occasionally battle a godly character.
I'm not after "more numbers" or "more loot" like the invention system and incarnate system and LFG function are pushing.

To me, the "more numbers" and "more loot" are only there to get past as fast as possible to make me feel more super than having trouble beating one boss level enemy with certain characters.
They're not "the objective". They're a "means to an end" which is not really an end because "the story goes on".

You can't keep people interested by forcing them to repeat the same actions and content for "numerical rewards". If all they wanted was numbers then they would horde money "just to have more" rather than get as much money as they can to turn around and spend it on the things they actually want.

People want "new fun things", not "more of the same old".


Honestly, they definitely spend too much time working on "how can we slow customers down?" rather than "what new cool stuff can we entice them with?".
Although the F2P shift has been pushing the latter a bit more, all content that gets added for players to actually do is still made intentionally slower than necessary by far. Even if they make content faster and shorter like 30-45 minute trials, they just require doing it more times(with a nice daily limit of one relatively well rewarding run before the rewards suck) and making it more "gimmicky" to make up for the faster speed.
You trade fewer minutes per day for more days, every day, or fewer days for horribly long days, every day.


 

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Quote:
Originally Posted by T_Immortalus View Post
I just hate that they do things that way.
They fail to realize that the one thing that will get more customers and keep them is "fun", so they put in these very "not fun" limits.
But they do realize that if rewards are earned too fast, people get bored and leave.


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Posted

Quote:
Originally Posted by Ironblade View Post
But they do realize that if rewards are earned too fast, people get bored and leave.
That's because they design the game around the rewards, rather than around having fun.

If the only reason somebody plays any game's content is for the reward at the end of it then that player will go through that content as fast as possible, not caring at all how good it is.
If the content has no reward then the player will only do it at least once to see if he likes doing it and repeat it if her does.

Both ways of making have to deal with losing the interest of a certain group of people, but which group do you think is larger?
Why can't they also make rewards take fewer runs and make the content the goal and make that content more fun and interesting?

(Edit: They could make it so that no content needs to be run more than once for rewards. Then, they could concentrate on making the content great rather than making the reward rate a particular speed. That would make it easier to develop better content if took time from trying to make the proper slow rate of rewards.)



The worst part is that even interesting content starts to suck if you "are obligated to run it every day for rewards" rather than "only run it when you want to even if you want to every day".

It needs to be a choice, not an obligation, or you push people away.


 

Posted

Quote:
Originally Posted by T_Immortalus View Post
That's because they design the game around the rewards, rather than around having fun.

If the only reason somebody plays any game's content is for the reward at the end of it then that player will go through that content as fast as possible, not caring at all how good it is.
If the content has no reward then the player will only do it at least once to see if he likes doing it and repeat it if her does.

Both ways of making have to deal with losing the interest of a certain group of people, but which group do you think is larger?
Why can't they also make rewards take fewer runs and make the content the goal and make that content more fun and interesting?

(Edit: They could make it so that no content needs to be run more than once for rewards. Then, they could concentrate on making the content great rather than making the reward rate a particular speed. That would make it easier to develop better content if took time from trying to make the proper slow rate of rewards.)



The worst part is that even interesting content starts to suck if you "are obligated to run it every day for rewards" rather than "only run it when you want to even if you want to every day".

It needs to be a choice, not an obligation, or you push people away.

Can't have your cake and eat it too. While you made no complaint about not obtaining rewards that only farmers can get, this is often the reason for gated content. Either you have gates so that those who play the game for content don't fall too far behind those who play for rewards or you create great content with rewards and let everyone do what they want and the farmers have all the money, recipes, and the best builds.

I'm speed runner and would probably fall into the play for rewards camp. While I'm sure the content is good, it doesn't interest me. I play cause I like the mechanics, the visuals, the players, the challenges, and the rewards. I make up my own reasons why I'm doing tasks and ignore what the contacts tell me or the scripted reasons my character gives. When I do get a question about why something is happening (why are the lost and the rikti always chillin' together?), I just go to the wiki or ask someone.

What content are you obligated to play?


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Posted

Quote:
Originally Posted by Dogma View Post
Can't have your cake and eat it too. While you made no complaint about not obtaining rewards that only farmers can get, this is often the reason for gated content.
What? o.O

1) Leveling is "gating of content".
We have that elsewhere which allows us to run different content, not forcing us to run the same over and over for "more numbers".

2) I understand gating content behind something else, but what do you call content?
More numbers?
"Farming" is not "experiencing content" because it only takes one run to "experience content". Farming is repetition of content for no other reason than the end goal.



There are only two reasons anyone does anything:
1) They want to.
2) They need/are forced/are obligated to.

Nobody wants to be pushed to do anything, but they do need to do certain expected things before they can do others, "cause and effect".

Making somebody run the same few itrials, defeating the exact same specific named enemy several times(which is illogical, a breach of the continuity of the universe) just to progress their numbers so that they can then progress the "cause and effect" line of story, is not smart and not fun.
It is just a lot more work on each piece of content to make sure "everyone runs it the expected number of times over the expected amount of days/weeks/months or more" than it is to make the same content without trying to push people to repeat it more.



Seriously, gating such as "this part of the story will not happen until the part of the story before it is completed" and leveling through a variety of content are both fine.
Gating anything behind farming the same small "one time run, according to story" content is not fine.


 

Posted

Quote:
Originally Posted by Dogma View Post
What content are you obligated to play?
Is it possible to get all your incarnate slots and rewards fully finished by only running each and every piece of incarnate content only once?
No.

Thus, you are obligated to play that content, not just once but multiple times in order to reach what is really just "higher numbers" on those incarnate powers which means higher numbers for overall performance.


And then, they balance the next set of content around those numbers so that you really don't practically have "more numbers" because the content runs as if you have "less numbers", until you have farmed that content enough to have "more numbers".



Paraphrasing the "Song That Never Ends" with underscores for changes by me:

"This is the grind that never ends,
yes it goes on and on my friends,
some people started grinding it disliking and denying what it was,
and they'll continue grinding it forever just because,
This is the grind that never ends,
yes it goes on and on my friends...."