Returning Player Diary


Abe_Froman

 

Posted

Quote:
Originally Posted by Nethergoat View Post
also, quick question-

I'm not liking the quality of my screenshots, I think they're going straight to jpg?

I dimly recall some way to change the format, anyone have any hints?
Menu>Options>Keymapping

Scroll to the bottom and choose a key to bind Screenshot (TGA) to. I use the Home key as it's near the PrtScn button.


 

Posted

Mind, TGA files come out *HUGE* (up to 10MB each!!) so hopefully you've got a lot of space or use it sparingly.


Paragon Wiki: http://www.paragonwiki.com
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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by Red Valkyrja View Post
Menu>Options>Keymapping

Scroll to the bottom and choose a key to bind Screenshot (TGA) to. I use the Home key as it's near the PrtScn button.
Thanks!

Quote:
Originally Posted by Aggelakis View Post
Mind, TGA files come out *HUGE* (up to 10MB each!!) so hopefully you've got a lot of space or use it sparingly.
Thanks for the head's up.
Pretty much the only time I take screens is to post costumes here or as informational backup for Market forum posts...also, GIGANTIC HARD DRIVE so I should be okay.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
Pretty much the only time I take screens is to post costumes here or as informational backup for Market forum posts...also, GIGANTIC HARD DRIVE so I should be okay.
In the latter case, you might want to enable the UI to show in the screenshot then (or it won't show you much information). The command for that is /screenshotui 1. /screenshotui 0 turns off the interface showing in the screenshot again.


 

Posted

Okay, doing a bit of Lizardroid tonight, finishing up Laura Lockhart's arc.

Her dialogue is a bit too self consciously sassy for my tastes, but I'm enjoying the missions well enough. I like the Steel Canyon instance one quite a bit- basically a simple 'kill all' but with nice window dressing. My habit of ignoring most mission text nearly got me in trouble here, as I didn't notice the timer until it was almost too late, dawdling about the map. Got the last guy at the towers with 10 seconds to spare.

5th Column are just better than Council, period.

Hung a beating on a 5th officer, stole his mask and winkeled some info out of their informant- off to stave off an assault on UNSF outpost.


Okay, now THAT was a terrific mission.

Nice use of the 'destroyed lab' map, seemed like a typical 'find the hostage' deal, but with a twist. And the giant hoard at the end was a great surprise- thanks to copious use of inspirations and the lovely AoE of Thunder Strike & Jacob's Ladder I actually took them all out, including the red boss- left me feeling quite heroic, even as I was gasping and wheezing for Endurance at the end.

Now to put the smackdown on that punk Leon, who I had pegged as a traitor from the get-go.

Off to the mish, happy to find a nicely appointed 5th Column warehouse instead of the usual cave. Mow a couple of spawns & hit 18, used the big defense to zip to the end & find Leon.

Nice dialog, the battle starts and I have to pop some insps to deal with the alpha. Hit Build Up, Thunder Strike....and that's it for Leon?! WTH. The 5th stooges take more effort to mop up than Leon did!

Slightly anti-climactic, but still a fun mish and a good arc.
Color me satisfied.

Hit 'find contact' and it's off to Jim Temblor in Faultline- looks like time to find my old pal Fusionette again!


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

another detour: thought of a good name on the way home from work last night, this morning created my new mace/stone brute The Scab Factory. Went villain to check out the new lowbie stuff red side. My son helped with the costume, and it turned out pretty good anyway- although given my druthers I don't think he'd be wielding a white mace.

Ran the initial guy's stuff, standard street sweeping & head cracking. My son really liked "bonking" the Longbow, which he called "Megatroids", and we spent quite a bit of time wandering around up on the system of catwalks above the city.

Took Firewire for my second contact, that was a good time. Really liked the modified bank mission- something about those piles of burning NPCs warmed my villainous heart, annoying as they've been over the years. My son was aghast when Firewire showed up at the end and started shooting at us- "Hey! He's our FRIEND!" His favorite parts were when we got to put on costumes, and when we blew up the building. "Let's blow up MORE buildings!"

Hit level 5 and got hooked up with Dr. Graves before logging out.

I like the revised Mercy- Arachnos being hostile was always a bad design choice, having them just hanging around makes you feel more like you're part of something instead of just a lone wolf battling the entire world. Longbow as the main enemy is good, and I liked 'recruiting' skulls as allies for that final bank mish. Red side doesn't have to be all touchy feely, but not having literally every hand turned against you from the moment you hit the zone is a huge improvement.

I've never run a mace OR a stone armor character- so far I'm liking them both. My lad really likes the disorient effect- "Dada, that guy got all DIZZY! Hahaha! Make him dizzy AGAIN!" Stone graphics have always been a problem for me, but with this guy's look it fits right in. I'll post a screen tonight, if I remember.

Looking forward to Graves' arc, will hopefully be able to check it out this evening.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

it was weird being at an arachnos base, then walking 20 feet and arachnos there would attack you.

also, I like not doing the snake missions - they just seemed out of place. But I miss the snakes since they don't show up anywhere else


 

Posted

Quote:
Originally Posted by Nethergoat View Post
I've never run a mace OR a stone armor character- so far I'm liking them both. My lad really likes the disorient effect- "Dada, that guy got all DIZZY! Hahaha! Make him dizzy AGAIN!" Stone graphics have always been a problem for me, but with this guy's look it fits right in. I'll post a screen tonight, if I remember.
Best part of the post. I've really enjoyed reading your journal, but the snippets you add from your son are hilarious.

Granted, I love Confuse so I'm a little partial to comments like this.

Keep sharing both.


 

Posted

Quote:
Originally Posted by Nethergoat View Post
Looking forward to Graves' arc, will hopefully be able to check it out this evening.
Don't forget Lt. Harris (third contact in the intro series) if you haven't done his arc yet. His level range is 5-7, while you have until level 9 to finish Dr. Graves' first arc.


 

Posted

Quote:
Originally Posted by Nethergoat View Post
another detour: thought of a good name on the way home from work last night, this morning created my new mace/stone brute The Scab Factory.
I do not think that word means what you think it means.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Arctic Man View Post
Don't forget Lt. Harris (third contact in the intro series) if you haven't done his arc yet. His level range is 5-7, while you have until level 9 to finish Dr. Graves' first arc.
thanks for the tip!
I'll run his stuff first.

I'm still amazed at how fast the levels go by these days...already at 5 in spite of letting my son wander around "bonking" things to his heart's content this morning.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Ok ran Harris' arc.
Really good, especially for a veteran player familiar with the locations. The setup was a grim chunk of undiluted misogyny, but hey we're in the Rogue Isles and anyway that basic scenario plays out all the time IRL. Missions are a fine example of moving action out into the zone & giving some places that looked like they should 'be' something a context- I especially liked setting the Arachnos prisoners free- that little compound always looked like something interesting should be going on there, but never was.

I also liked the Skulls coming along to lend a hand at the finale, along with that guy in the weird coat I didn't kill in an earlier arc. Good for immersion, and rewarding positive social behavior (even in the context of CoV) is a good thing. Let the maniac psycho-killer contingent pursue their nihilistic agenda solo while throwing a bone to the less scorched earth villains out there. A nice touch.


Finished it up and headed back to Graves to check out his arc.
So far so good on the redside lowbie revamp.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
along with that guy in the weird coat I didn't kill in an earlier arc.
Did you get the choice to kill him earlier?

In one of the low level hero arcs in Atlas how you treat an NPC at one point determines whether he allies with you or fights against you in a later mission


 

Posted

Quote:
Originally Posted by dugfromthearth View Post
Did you get the choice to kill him earlier?

In one of the low level hero arcs in Atlas how you treat an NPC at one point determines whether he allies with you or fights against you in a later mission
That would be Icedrone, the 'Arrogant Hero.'


 

Posted

Quote:
Originally Posted by dugfromthearth View Post
Did you get the choice to kill him earlier?
Yep!
Nice touch, that.


Okay, tonight I ended up logging in SilverRage and decided to run the Hollows, for reasons obscure. Hated it before the retrofit, haven't played it since other than to jump in and check out the cosmetic changes.

First impression is "I still hate it."
David Wincott hands out street sweeps and kill alls- the 4 merits at the end of the arc were small compensation for the boredom.

Get Flux, who immediately assigns me another substantial street sweep, then an annoying 'disarm two bombs in a giant cave' mish- adding insult to injury one of the bombs was floating about four feet off the floor.
Old school content at its very worst.

And his third mission is......kill all trolls in base.
also rescue FIVE policemen?
Guh.

The last cop was, of course, hidden away in a small upper level room on the first floor- I thought these things were supposed to show up on your map these days? Grr.

And what is my reward for persevering through this tedious swamp of a mission?

Flux thinks I deserve ANOTHER street sweep.

Feh.

Time to log off and get some reading in anyway.

old = bad.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Okay, decided to stick with Flux until I got the Frostfire mish, which I dimly recall being fun. Burned an auto-complete on the street sweep, and happy happy joy, the next mish is Frostfire.

In I go, and it's still fun. Been so long since I last ran it I'd never seen the cutscene, which amused me. Good fights, sliding around on the ice is still funny, solid mish.

I finish it off and Flux sends me to Julius the Troll- as I've never hung around the Hollows a moment longer than strictly necessary, I decide to check him out.

Mission One: kill 10 trolls.
Mission Two: kill 10 trolls, OH WAIT over by the dam, so that's totally different, right?
Mission Three: kill all creatures in cave.

WTH!

Finally something different on #4, 'Rescue Slaves', and happily it's at the same mission door I just exited. Karma!

Toggle Ninja Run and zip through a really ridiculously giant cave map sniffing around for slaves to rescue- happily, they were't the sort you have to escort out, my single least favorite mission type. Clean it out, find out Sam Wincott is alive somewhere else, get an unexpected dose of reward merits and Julius tells me to get lost.

I now leave the Hollows permanently, my prejudice against the zone justified and intact. If it took someone more than an hour to plot and write up every arc I played in this zone, I'll eat my hat. Awful even by the low standards of 'old time' content- when they shuffled things around they should've taken the time to enliven the actual content- not much point making it easier to get to missions when the missions themselves are still hot garbage.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

PS:

Street Justice is fun enough that the overall crumminess of the Hollows didn't bother me much in a practical sense because in micro-scale I was having fun busting the chops of individual spawns. Conceptually it sucked that there was no overarching goal or obvious storyline to provide context to my actions, but credit Street Justice with making the actions themselves quite enjoyable.

Just a fast, fun, well animated set with terrific sound effects.

Made it to level 12 amidst the hubub and headed to Steel to run the invention tutorial and hit up Montague Castellana for some more appealing missions before logging off.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
Just a fast, fun, well animated set with terrific sound effects.
Really? The first 2 punches sound like I'm whiffing. Even now, I still need to check for orange numbers to tell if I'm landing hits.


Teams are the number one killer of soloists.

 

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Quote:
Originally Posted by SerialBeggar View Post
Really? The first 2 punches sound like I'm whiffing. Even now, I still need to check for orange numbers to tell if I'm landing hits.
*shrug*
So far I really like everything about it- well, aside from the unpredictable AoE of Sweeping Cross. Even as a veteran player with years of practice consistently hitting 3 enemies with Shadow Maul it's confusing me.
But that's my fault, not the sets.



There's nothing like running old content to give you a new appreciation for the monumental improvements made over the years. A few years back I did a thread similar to Tygers where I ran the 'original' content with a new character and it was just gawdaful. The Hollows vividly reminded me of those bad old days.

Now, even the various flavors of repeatable missions we get are light years better than legacy content. If I were running things I'd make replacing all those crummy old arcs a high priority. They've done a good thing with the 'sanctioned powerlevelling' of the two low level trials, but there's still a lot of junky, terrible content in the game for new players to run across and get a bad opinion from.


/edit

I also blew a few points last night on the cape & aura unlocks, another major QOL improvement.
I defended the gating of both back in the day based on the reality that games need carrots for people to chase, but the modern era has provided a bounty of real, actual goals to aspire to. Giving interested players a way around running tedious missions for their graphic fun was a good decision. Many's the character of mine who had to do without one or the other due to my antipathy toward the system of acquiring them.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
The last cop was, of course, hidden away in a small upper level room on the first floor- I thought these things were supposed to show up on your map these days? Grr.
only for the last objective.
since you had 2 - defeat all and rescue 5 cops the last cop didn't show up
if there was no defeat all he would have shown on the map


 

Posted

Ok, finished off the first section of Dr. Graves' arc this morning- my son unexpectedly slept in and I had some free time. He woke up and toddled out just as I finished blowing up the Longbow base, so I turned him loose to explore Mercy for a bit while I made Mother's Day breakfast for the wife.

(Note to Fulmens: if you got any indecipherable chat replies, that was my son. =P)

As an arc I liked it quite a bit. It shares the same strengths and weaknessess of the Twinshot arc- dialog & plot heavy, which made for a fun first trip through but will probably dampen my enthusiasm to run it again. I liked the way it addressed many of the perennial complaints about red side- "I feel like a hired goon", "I don't feel evil", etc. Getting to put one over on everyone else, screw over an Arbiter, cheat your way to victory & come out ahead of the game was fun. It also featured some quite tricky writing that was very well done- while I so far prefer Twinshot's arc, Graves' arc is the better written one- the difference I think boils down to likeability.

All of the heroes in the Twinshot arc are engaging in their own way, even the traitorous Proton. The villains in Graves' arc are interesting and equally well written, but your character is there to dominate, not bond with them. Twinshot creates a sense of community, Graves creates....something else.

The factional difference in a nutshell.



Anyway, it was enjoyable and I'm looking forward to picking it up again.
Scab Factory is most of the way to level 9- what new red side stuff should I play now?


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

I think that's about it redside

There is a Mortimer Kal strike force at level 15 or 20, but they really haven't done much redside since the content there is so much better than blueside already


 

Posted

First of all, it's been great to get some perspective from a recently returned player. I've been watching this thread for a while and I've been enjoying your writeups.

Also, red side has two new contacts that are at the same level range as the Laura Lockhart and Graham Easton arcs you already ran (As in 15-24). These contacts are Bane Spider Reuben and Brother Hammond, both of which are in Cap au Diable. I'd definitely recommend doing both.

If you haven't done Vincent Ross's arc yet (I think you were here when that came out but I'm not sure), I'd also recommend doing that, especially if you've also done Diviner Maros' arc.


My arcs:

Title: Blitzkrieg
Arc ID: 3416

Title: Soldiers of Fortune
Arc ID: 4431

Title: The Rikti Accession
Arc ID: 278757

 

Posted

Quote:
Originally Posted by dugfromthearth View Post
I think that's about it redside

There is a Mortimer Kal strike force at level 15 or 20, but they really haven't done much redside since the content there is so much better than blueside already
Yah even the worst redside mission is pretty good- the problem was lack of diversity, not lack of quality. Nowadays with no factional walls, not much call to beef it up- I'd certainly rather they pour that energy into completing their makeover of the 1-30 game heroside.



Went blue again tonight, looking to get SilverRage one of the new trials.
Pulled up the new LFG menu, clicked a button and waited around. Decided to kill time kitting out with DO's, as he didn't have enough in the kitty to just buy level 15 IOs off the market price be damned.

Forgot how much I HATE, HATE, HATE the moronically intentionally confusing names for those things. Also, in the store window you can't hover to see what they do.

THANK THE LAWD FOR INVENTIONS.

On the plus side, even my comparatively dirt poor level 12 scrapper was wealthy enough to just buy DO's I wasn't sure about just to see if they'd work- a far cry from the terrible old days of hoarding every scrap of inf you earned so you could *maybe* afford to pick up enough Acc's for your main attacks.


So, I'm flailing away in the science store, and every so often a confirmation box would pop up, and I'd close the store window and click it, and someone would fail to join the team and I'd get kicked back into the queue.

This happened four times before I actually got in- if that's typical, it's a problem. Having nothing to compare it to, I'm not sure if it's typical.

So, finally got in and was unhappily surprised to find myself exemplared way down- I thought I'd joined the higher level one, but obviously not. Found myself pelting through what was basically a spruced up old time sewer run, which was actually sort of fun as I hadn't indulged in quite some time. We mowed the assorted baddies as prescribed, not having much trouble except for the usual misery with taking on Eidolons before you get status protection.

The dust-up with the Hydra at the end was a nice touch- I was totally lost as to why people kept getting randomly one-shotted, but we managed to get past it.

Picked up two levels & had fun, tempered by the realization that now those DO's I struggled to figure out are dying on the vine. =P


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
On the plus side, even my comparatively dirt poor level 12 scrapper was wealthy enough to just buy DO's I wasn't sure about just to see if they'd work- a far cry from the terrible old days of hoarding every scrap of inf you earned so you could *maybe* afford to pick up enough Acc's for your main attacks.
There's no need to buy them. You can right-click on an enhancement in the Market window and choose "Info." This will tell you what the enhancement does. It's not convenient, no, but it's more conventient than buying the enhancement, going to your Enhancements inventory and checking there, plus it doesn't cost anything.

Once upon a time, the regular vendor interface had tooltips that told you what enhancements did. This became bugged and stopped showing up, and in typical Neuron fashion, it was never fixed as the studio kind of forgot about regular enhancements post I9.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.