Blaster performance test.


-Urchin-

 

Posted

Quote:
Originally Posted by Fulmens View Post
At one point I [vaguely] remember a Dev saying that Blasters already have the lowest aggro-per-damage setting the game allows. I also remember Scrapper/Blaster being a "Worst of both worlds" duo (the Scrapper did nothing to keep the Blaster alive including get aggro), and at level 10 Brute/Blaster is probably much the same.

We'll see what it looks like in a few levels, but for now it was a shock that I'd forgotten about.
I really don't want to mix it up in this thread but SHENANIGANS



That is a scrapper blaster duo running original Positron in an hour and 14 minutes before we had access to +6 level powers when exemped and without a kajillion inf build. And with one death that wasn't the blaster.


 

Posted

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Originally Posted by Issen View Post
Sorry, I was speaking of Blasters when I said 'me', since I'm referring to my experience with Blasters. My apologies.
The math says nothing about what your specific experience will be with Blasters, or what your perception of that experience will be.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

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Posted

with all due respec to THB this test reveals or explains nothing since your experience will obviously differ from everyone elses, that being said people will eithr take this as your ego proving something or you legimatly believe that there might be something between a blaster and a stalker, 2 completely different ATs with almost 2 complete opposite mechanics, i admire your contribution and that is why i hope in no way am i offending you, but i see this ultimately doing nothing for the community other than recording your progress and comparing the two ATs of which we know about.


 

Posted

Today's notes:

* L11 is rough. It's a lot less rough if you have part-time mez protection, some defense and -ToHit, and a self-heal, but either way, rough.
* Blaster is still ahead, maybe pulled up a little bit. Despite the quintuple face-flop (5-1 blaster, first debt on either character.) Now has Aim.
* Setting +1 difficulty (scrapper) and x2 difficulty (blaster) gives different results. I will pick one and go with it.

With all due respect to sypher_vendetta, there's a huge difference between "is not conclusive proof that will end the argument" and "reveals or explains nothing". Obviously I'm going to learn a lot more "playing like a new kid" than someone else will learn from reading my posts, but there's still a lot you can learn from one data point.

There's a space between "nothing" and "everything" and that's where THB and I (and StratoNexus? Do you have a scrapper in this test too?) are playing.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by B_L_Angel View Post
I really don't want to mix it up in this thread but SHENANIGANS

That is a scrapper blaster duo running original Positron in an hour and 14 minutes before we had access to +6 level powers when exemped and without a kajillion inf build. And with one death that wasn't the blaster.
I'm not really sure how that example establishes shenanigans. If you could show that such a thing was being achieved by lots of people all the time then you would potentially have a compelling counterpoint.

Granted, we're talking about a potentially misremembered dev comment given second hand, but I'm gathering that your claim of shenanigans is based on the assumption that a dev actually said what Fulmens remembers. If they did say that, your screenshot doesn't disprove it as a general observation. It just shows that it's not always a disaster for the Blaster.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Fulmens View Post
Today's notes:

* L11 is rough. It's a lot less rough if you have part-time mez protection, some defense and -ToHit, and a self-heal, but either way, rough.
* Blaster is still ahead, maybe pulled up a little bit. Despite the quintuple face-flop (5-1 blaster, first debt on either character.) Now has Aim.
* Setting +1 difficulty (scrapper) and x2 difficulty (blaster) gives different results. I will pick one and go with it.

With all due respect to sypher_vendetta, there's a huge difference between "is not conclusive proof that will end the argument" and "reveals or explains nothing". Obviously I'm going to learn a lot more "playing like a new kid" than someone else will learn from reading my posts, but there's still a lot you can learn from one data point.

There's a space between "nothing" and "everything" and that's where THB and I (and StratoNexus? Do you have a scrapper in this test too?) are playing.
I'm glad you're picking up the slack for me here, thanks Fulmens. I haven't been able to do this in almost a week- Being able to pick up converters with Villain/Emp merits has been restricting most of my COH time since I'm currently raising funds for a project, and the rest of my spare COH time has been spent working on an Archery/Mental guide. I'll get back to this as soon as I have time, probably pretty soon.


 

Posted

Quote:
Originally Posted by B_L_Angel View Post
I really don't want to mix it up in this thread but SHENANIGANS

[snipped picture]

That is a scrapper blaster duo running original Positron in an hour and 14 minutes before we had access to +6 level powers when exemped and without a kajillion inf build. And with one death that wasn't the blaster.
Which says nothing, because a low level regen scrapper on a kajillion inf build is about as epic as a low level willpower scrapper on an SO build.


 

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Originally Posted by Stone Daemon View Post
Which says nothing, because a low level regen scrapper on a kajillion inf build is about as epic as a low level willpower scrapper on an SO build.
Stone, BP and I duoed just about all the blueside TFs and we did them with no temps and no deaths. When someone says that a scrapper is 20 time stronger than a blaster they are just full of it. The resistance caps on blasters and scrappers are the same and its no harder to build a blaster for defense than it is a scrapper.

That screenshot was from Jul 09. Blasters could deal with the game perfectly well back then and they can still deal with it now.


 

Posted

Quote:
Originally Posted by B_L_Angel View Post
The resistance caps on blasters and scrappers are the same and its no harder to build a blaster for defense than it is a scrapper.
Do you say that because you believe it, or because you think there is any chance at all anyone else will?


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

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Posted

Quote:
Originally Posted by Arcanaville View Post
Do you say that because you believe it, or because you think there is any chance at all anyone else will?
Are you rude because you are insecure or because you think it makes you look intelligent ?

Edit: I really dislike being dragged into the mud the pigs doing the dragging always win so here are a few of the facts that support my statement.
  1. All Blasters can select an epic defense shield that provides 15 points of defense, no scrappers can do that.
  2. The blaster ATO set provides twice the positional defense the scrapper set does.
  3. Blasters can slot high value positional defense sets into their attacks which they have many of.
  4. Blasters have a greater flexibility in what powers they need to take and which they can use as mules because they have so many redundant attacks
  5. Some blasters can slot the coercive persuasion set which provides 5% positional defense.


 

Posted

Quote:
Originally Posted by B_L_Angel View Post

That screenshot was from Jul 09. Blasters could deal with the game perfectly well back then and they can still deal with it now.
Which isn't what I was arguing. I was saying it wasn't surprising that the /regen was the one that died, because...well. It's a /regen.


 

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Originally Posted by Stone Daemon View Post
Which isn't what I was arguing. I was saying it wasn't surprising that the /regen was the one that died, because...well. It's a /regen.
I was surprised because it was Black Phoenix. I have another screenshot from one where Wello and I worked to get him killed and Wello died.


 

Posted

Quote:
Originally Posted by B_L_Angel View Post
Are you rude because you are insecure or because you think it makes you look intelligent ?

Edit: I really dislike being dragged into the mud the pigs doing the dragging always win so here are a few of the facts that support my statement.
  1. All Blasters can select an epic defense shield that provides 15 points of defense, no scrappers can do that.
  2. The blaster ATO set provides twice the positional defense the scrapper set does.
  3. Blasters can slot high value positional defense sets into their attacks which they have many of.
  4. Blasters have a greater flexibility in what powers they need to take and which they can use as mules because they have so many redundant attacks
  5. Some blasters can slot the coercive persuasion set which provides 5% positional defense.
The thing is that any defense a Blaster can get through set bonuses a Scrapper has the option of surpassing out of the box. Scrappers that don't have native high defense will have high resistance, and the same general options for building high defenses for layered mitigation. While I think there is a valid argument for /Mental Blasters having comparable survivability to a Fiery Aura Scrapper at the highest end only, I don't think it's even slightly reasonable to try to make a case that Blasters have the same survivability potential of Scrappers overall.

I've said in the past that Blasters *can* be survivable as Scrappers, but I never meant that it's the norm. I wouldn't be surprised if my Arch/Mental out-survived a bunch of melee characters that are built and played less efficiently than me, but the only melee set that a Blaster can compete with from a pure numbers perspective, assuming ideal builds on both counts, is Fiery Aura. The same resists to common damage types and same softcaps can be reached on both- Where the Scrapper can benefit from higher HP the Blaster can benefit from regenerating over 100HPS and having better control/utility, plus faster killing speeds if the right primary is chosen. On the other hand, sets like Dark and Electric Armor will be able to survive things that even the most optimized Blaster couldn't withstand.


 

Posted

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Originally Posted by StratoNexus View Post
I mean... It's just that... I have some defense built blasters. But scrappers. I mean scrappers...

I don't know where to begin.
I'd suggest actually beginning and seeing what you can get.

All the blasters I am currently playing have builds that softcap range, smash/lethal and usually energy.


Quote:
Originally Posted by TwoHeadedBoy View Post
The thing is that any defense a Blaster can get through set bonuses a Scrapper has the option of surpassing out of the box. Scrappers that don't have native high defense will have high resistance, and the same general options for building high defenses for layered mitigation. While I think there is a valid argument for /Mental Blasters having comparable survivability to a Fiery Aura Scrapper at the highest end only, I don't think it's even slightly reasonable to try to make a case that Blasters have the same survivability potential of Scrappers overall.
But that isn't what I said. I said "its no harder to build a blaster for defense than it is a scrapper." If anything its easier to add defense to a blaster with IOs than it is to a scrapper. The blaster has many more options.


 

Posted

Quote:
Originally Posted by B_L_Angel View Post
But that isn't what I said. I said "its no harder to build a blaster for defense than it is a scrapper."
Tell that to the guy standing behind you with the big shield.


 

Posted

Quote:
Originally Posted by B_L_Angel View Post
  1. All Blasters can select an epic defense shield that provides 15 points of defense, no scrappers can do that.
  2. The blaster ATO set provides twice the positional defense the scrapper set does.
  3. Blasters can slot high value positional defense sets into their attacks which they have many of.
  4. Blasters have a greater flexibility in what powers they need to take and which they can use as mules because they have so many redundant attacks
  5. Some blasters can slot the coercive persuasion set which provides 5% positional defense.
While I agree with your individual points I think that you might be missing the larger picture. While it is possible to build a blaster with soft-capped defense (I have several), it comes at a cost.

I agree that all blasters have access to an epic defense shield that provides 15 points of defense. However, it is very difficult/expensive, and in most cases, impossible to soft cap defense without it; and oftentimes still difficult/expensive with it. Also, I find it odd to compare Blasters and Scrappers in the first place.


 

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Originally Posted by Flame_Strike View Post
However, it is very difficult/expensive, and in most cases, impossible to soft cap defense without it; and oftentimes still difficult/expensive with it.
I don't think it's ever impossible to softcap s/l defense without a +def epic shield, and it doesn't even have to be that expensive unless you want insane recharge too. My Blaster has softcapped s/l defense layered with 182% global recharge. THAT was expensive. The softcapping wasn't the expensive part, getting all the recharge and enhancement values I needed on top of the softcap and 30-50% s/l/e resistance was.


 

Posted

Quote:
Originally Posted by Flame_Strike View Post
While I agree with your individual points I think that you might be missing the larger picture. While it is possible to build a blaster with soft-capped defense (I have several), it comes at a cost.

I agree that all blasters have access to an epic defense shield that provides 15 points of defense. However, it is very difficult/expensive, and in most cases, impossible to soft cap defense without it; and oftentimes still difficult/expensive with it. Also, I find it odd to compare Blasters and Scrappers in the first place.
5 Sets of Thunderstrike = 18.75 def ranged
4 Sets of Mako's bite = 15% def ranged
Weave, hover, maneuvers = 11.7% all
___
45.5 % def ranged

::shrugs:: couple hundred million tops ?


 

Posted

Now that I think about it, you're right. All the builds I've had problems hitting the soft cap were due to not wanting to compromise in other areas (damage/recharge/power choices). So, I'll retract that statement, it's never impossible, but, it still comes at a cost and not always in the way of inf.


 

Posted

Quote:
Originally Posted by Flame_Strike View Post
Now that I think about it, you're right. All the builds I've had problems hitting the soft cap were due to not wanting to compromise in other areas (damage/recharge/power choices). So, I'll retract that statement, it's never impossible, but, it still comes at a cost and not always in the way of inf.

You can have your cake and eat it too if you spend enough and think creatively enough when you're making your build. See my last post.


 

Posted

Quote:
Originally Posted by B_L_Angel View Post
5 Sets of Thunderstrike = 18.75 def ranged
4 Sets of Mako's bite = 15% def ranged
Weave, hover, maneuvers = 11.7% all
___
45.5 % def ranged

::shrugs:: couple hundred million tops ?
I have six blasters and only one of them has both five ranged powers and four melee (unless you're suggesting I should be six slotting brawl). I understand that for most of these blasters I can probably take powers I don't need/won't use and then six slot them all so I can reach the soft cap to one position for only a few hundred million influence. But, that is the cost I was talking about. Yes, you can soft cap a blaster but it comes at a higher overall cost. I don't have to sacrifice nearly as much when I build on my scrappers. All I am saying is that "it can be done" and "it's just as easy" are not the same thing.


 

Posted

Quote:
Originally Posted by Flame_Strike View Post
I have six blasters and only one of them has both five ranged powers and four melee (unless you're suggesting I should be six slotting brawl). I understand that for most of these blasters I can probably take powers I don't need/won't use and then six slot them all so I can reach the soft cap to one position for only a few hundred million influence. But, that is the cost I was talking about. Yes, you can soft cap a blaster but it comes at a higher overall cost. I don't have to sacrifice nearly as much when I build on my scrappers. All I am saying is that "it can be done" and "it's just as easy" are not the same thing.
On any scrapper primary that doesn't have a parry type power its usually much harder for me. The little extra def that scrappers get from the pools just doesn't make up for the greater flexibility in slotting you get with blasters.


 

Posted

Quote:
Originally Posted by B_L_Angel View Post
Edit: I really dislike being dragged into the mud the pigs doing the dragging always win so here are a few of the facts that support my statement..
BL, when you say things that seem misinformed or misleading, being challenged on them is not "being dragged through the mud". When you make claims, people are going to respond if they seem really out of whack or out of place. It's completely normal. If people are rude about it, that's one thing, but just the act of challenging what you say isn't rude.

Quote:
All Blasters can select an epic defense shield that provides 15 points of defense, no scrappers can do that.
Which isn't seem that special when you remember that a lot of Scrappers do get way more than 30% average damage mitigation (the benefit of 15% defense on top of nothing else) from their secondaries.

Quote:
The blaster ATO set provides twice the positional defense the scrapper set does.
It should be noted that a lot of Scrappers (and melee characters in general) build for L/S defense, and not positional, which is what the Scrapper ATO offers a large bonus of. The Scrapers that tend to build most often for positional defense do so specifically because they already have a bunch of it, which means they need less of it to approach the softcap. These Scrappers are not usually slotting the ATO for its positional defense bonuses.

Quote:
Blasters can slot high value positional defense sets into their attacks which they have many of.
So can Scrappers. They're just not all ranged. On the upside, Scrappers have a whole secondary devoted to staying alive, so that even if they can't stack defense as high, they almost certainly come out ahead of Blasters in terms of net survivability.

Quote:
Blasters have a greater flexibility in what powers they need to take and which they can use as mules because they have so many redundant attacks
Where Blasters may have too many attacks, Scrappers get those secondary powerset powers that keep them alive.

Quote:
Some blasters can slot the coercive persuasion set which provides 5% positional defense
It's true that I can't think of a Scrapper that can do so. On the other hand, a Scrapper can split the superior ATO set across two powers and get +10% L/S defense.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA