New player feedback


Atilla_The_Pun

 

Posted

Hi,

I'm a new player (started around Christmas. I've already posted a thread when I had been playing for about a month, I now want to make an update to this: http://boards.cityofheroes.com/showthread.php?t=282259
It's a repeat and extension of that earlier post. I'm level 37 now and want to give an update. I hope this is valuable information, as to survive CoX needs new players like me, while of course still catering to the existing player base.

Best things:

  • Most places have a lot of content, more than you can do with a single character.
  • Nice character animations, emotes, powers.
  • Mac version.
  • More role-playing compared to other MMOs.
  • Great character designer, if sometimes a bit confusing by hiding unavailable options.
  • Nice way to group with the exemplar/sidekick system between players of different levels.
  • Mayhem missions are fun.
  • It seems the bug I reported a few weeks ago has already been fixed!

things most in need of improvement:
  • Only the team leader can follow the mission dialog, even if the other team members are on the same mission. This made the nice story arcs in First Ward and other places a lot less fun, as I do nearly all content with a team of friends.
  • Some interface elements are too small, mostly the chat, pin and close buttons. I usually play at 1680x1050 or higher resolution. Even when playing with my 1920x1080 beamer, creating a 4m/12ft screen, I still can't read the chat buttons while standing right in front of it.
  • The starting zones are boring compared to higher level content, especially Mercy. Twinshot and Dr.Graves are prime examples as they go out of their way to avoid introducing you to iconic characters and lore. Starting with something like the Seer Marino story arc would be much much better. Praetoria is much better, but unavailable to the free players you try to win over to a subscription.
  • The tutorial has no connection to the rest of the game. I haven't encountered a Shivan since I was level 2. I have the feeling a lot of the content in the staring areas still is supposed to be connected to an older starting tutorial, with all the mention of Destined Ones and such, but very little explanation.
  • A lot of contacts need to be unlocked. Often in cumbersome and non-obvious ways, without the game giving any clues. MMOs need all the content they can get to keep players entertained, hiding a lot doesn't seem like a good business decision. I levelled from 10-20 on my first toon doing newspaper missions and failing the Mayhem missions. Only later did I learn how to use Find Contact, and that completing a Mayhem mission gives introductions. Even if you study the Paragon Wiki and thus know about them, some are a pain to unlock. For example the SlotMachine. I'm level 37 and have 1/200 Marcone bosses killed. Johnny Sonata I got by accident, because I did a lot of exploration to unlock teleport locations. From the wiki I know there are many more I didn't find.
  • The game could really use a tutorial on Enhancement sets and on the LFG, the Black MarketWenworth's and Trials system. Something similar to the introduction to Inventions. I still have never used LFG and only figured out enhancement sets with a lot of help from the Paragon wiki and forums.
  • Rogues are still mainly Villains, even when in Paragon City. You're a tourist but little more. I assume Vigilante is similar. In general it was nicer if the content between Paragon City, Rogue Isles and Praetoria was more integrated. I would not mind a PvP version of the Mayhem/Saveguard missions for example. I really liked Cimerora, First Ward and the Rikti War Zone as you meet more players (I play mainly Villains/Rogues). It would be nice if a Vigilante/Rogue would have more access to both sides, or maybe even all characters in general. This should especially include Super Groups and high level content like Hamidon raids. Anything for which you need multiple players would really benefit from having few restrictions on who can join. Maybe something to give VIPs?
  • I've been trying to figure out a way to unlock Ouroberos. There doesn't seem to be another way besides asking a player who has it. I think you should discover it on your own somewhere around level 30-ish. The Ashley McKnight mission that sends you to Cimerora goes out of it's way to prevent this.
In general I'd want to say, that if you want free players to stick around and become subscribers, you should especially make the first 10 levels or so a lot of fun and well organized. Introduce them to the lore and iconic characters, make the first missions have strong story arcs. Have optional tutorials that help introduce the concepts. Praetoria would be a much better starting experience for new players: You start with Praetor White and have encountered many more of the Praetors and important Resistance figures by the time you reach 20, only for even more fun in First Ward. Something like that, also because of the newer graphics, would help win over more of the free players who now abandon the game before level 10. Mercy is the worst, Atlas slightly better. Because you get a travel power at 4+, and then want to play with it, the starting areas should have some long straight roads and high buildings, Mercy lacks those, which makes Atlas better.


 

Posted

Of your complaints, most have been mentioned at one time or another. So you're not alone. Do want to point out 1-2 things.

Quote:
Originally Posted by RogerWilco View Post
  • The tutorial has no connection to the rest of the game. I haven't encountered a Shivan since I was level 2. I have the feeling a lot of the content in the staring areas still is supposed to be connected to an older starting tutorial, with all the mention of Destined Ones and such, but very little explanation.
Not connected to the old one (well, a touch on villainside, since the entire villain storyline is kinda-sorta tied to being a "destined one") but, since you're level 37, you should try to get on a team running Drowning in Blood (the second trial, open to everyone 15+.) You go into an instanced version of Bloody Bay, and get to see the new and old shivans - and, in a change from "the leader's the only one who sees the info," if you click on the old shivans, they'll tell you some of what's going on.



You dont' really run into the "new" shivans much (yet.) The old ones, you'll see quite a bit villainside when you're in Cap, you'll see them in Bloody Bay, and in the Ouro entry arc.



Quote:

  • A lot of contacts need to be unlocked. Often in cumbersome and non-obvious ways, without the game giving any clues. MMOs need all the content they can get to keep players entertained, hiding a lot doesn't seem like a good business decision. I levelled from 10-20 on my first toon doing newspaper missions and failing the Mayhem missions. Only later did I learn how to use Find Contact, and that completing a Mayhem mission gives introductions. Even if you study the Paragon Wiki and thus know about them, some are a pain to unlock. For example the SlotMachine. I'm level 37 and have 1/200 Marcone bosses killed. Johnny Sonata I got by accident, because I did a lot of exploration to unlock teleport locations. From the wiki I know there are many more I didn't find.
I'll be honest, I kinda-sorta like the unlock system redside - only since there aren't as many zones, so it gives some variety. However, the fact they're *hidden,* and not very obvious as to what level/what you do to unlock them, is a huge, HUGE downfall.




Quote:
I've been trying to figure out a way to unlock Ouroberos. There doesn't seem to be another way besides asking a player who has it. I think you should discover it on your own somewhere around level 30-ish. The Ashley McKnight mission that sends you to Cimerora goes out of it's way to prevent this.
You have to be "exposed to time travel" to unlock Ouroboros. Yes, that's vague, but there's a fair bit that'll do it. Having someone else give you the portal (now at 14 or higher) will do it. Some of the arcs with Dr. Aeon will do it. I'm kind of surprised Cimerora doesn't... thought it did. Perhaps you need to grab a badge to "prove" you have been - much like going into Recluse's Victory (40+ zone) and grabbing a badge will do it. Heroside, the Science contact in Brickstown (30-40)'s unlock mission will do it... There are a few ways. But, again, true - non-obvious.


 

Posted

  • do you really need to run at that resolution? have you tried lowering it to accomodate the game? have you tried adjusting the window scale under menu - options - windows - user interface - window scale. this adjusts all the windows. there is a slash command to adjust individual windows but it fails me at the moment
  • personally i like that the game doesnt "hold your hand" and walk you through every little detail on how to meet which contact, etc. i like that you have to figure things out, do some research, or ask help from friends. also i don't think it would be feasible for the game to inform you of everything with all of the wide and varied content.
  • rogues are much more than tourists! you can do any heroside content, even form task forces and participate in heroside hami raids - errr - okay with a few exceptions. you cannot join a heroside cathedral of pain, DFB, and DIB. and or course hero oro arcs..... i'm sure someone will correct me if there are others.
  • here is a list of all the ways to get your own oro portal http://paragonwiki.com/wiki/Entruste...e_Secret_Badge
welcome to city of heroes, hope you enjoy your stay


________________________________
"Just cause you don't understand what's going on don't mean it don't make no sense
And just cause you don't like it, don't mean it ain't no good" - Suicidal Tendancies

 

Posted

Quote:
Originally Posted by Torment And Agony View Post
  • do you really need to run at that resolution?
Digital displays (projectors and flat panels) look best at the resolution that matches the number of physical pixels they have.

And they look bad (IMO) at any other resolution.

Not that it really matters. The teeny tiny channel chicklets are riduculously small at any and every resolution. I make binds to chat on different channels and just set the default channel to Team (3rd from the left).

Quote:
Originally Posted by Torment And Agony View Post
welcome to city of heroes, hope you enjoy your stay
Welcome indeed! There are reasons I, and others, have been here over 6 years, glad to see you've found some of them.


Check out the Repeat Offenders network of SGs! You'll be glad you did.

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Of your complaints, most have been mentioned at one time or another. So you're not alone. Do want to point out 1-2 things.
I thought it might be useful feedback to tell how a new player experiences the game, especially because I assume they're trying to have free players become VIPs.

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Not connected to the old one (well, a touch on villainside, since the entire villain storyline is kinda-sorta tied to being a "destined one")
There are a lot of references to Destined Ones in the mission texts, but nothing explaining or introducing the concept. I've tried searching for it on the Paragon wiki, but even that's not helpful: All I could find were some references to an old tutorial about escaping something called the Zig, a badge you get when you bought a certain version of the game, and several contacts with the note "After the restructuring of beginning contacts in Issue 21 and the restructuring of beginning contacts, <contact.> no longer offers missions to villains".
The worst offender is the first mission you get on an Arachnos Widow. Apparently there is a list of Destined Ones and I need to be on it, because I'm pretending to be one? I only remember fighting some Aliens.
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but, since you're level 37, you should try to get on a team running Drowning in Blood (the second trial, open to everyone 15+.) You go into an instanced version of Bloody Bay, and get to see the new and old shivans - and, in a change from "the leader's the only one who sees the info," if you click on the old shivans, they'll tell you some of what's going on.
I might have a look at those things. I play mainly with 1-2 friends, and there are so many missions and story arcs, that we already can't do all of them before we outlevel them, that we really didn't bother with PvP or figuring out how the grouping system works. (See my comment on a tutorial for LFG and trials). I don't know how long trials take, how to organise or lead them and what's expected of me.

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You dont' really run into the "new" shivans much (yet.) The old ones, you'll see quite a bit villainside when you're in Cap, you'll see them in Bloody Bay, and in the Ouro entry arc.
I don't remember seeing any Shivans in Cap au Diable. The point is, that after such an introduction, I expect lot's of references. Atlas park has some refugees I encounted when I levelled a Hero, but that's all I remember, and nothing on the Villain side.

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I'll be honest, I kinda-sorta like the unlock system redside - only since there aren't as many zones, so it gives some variety. However, the fact they're *hidden,* and not very obvious as to what level/what you do to unlock them, is a huge, HUGE downfall.
I only learned about unlockable contacts because I started reading on how to get the High Pain Threshold badge, which requires the Gangbuster badge. There are no clues in the game itself, they're "hidden" as you say. And then when I do try to get this Gangbuster, I find it's a huge grind. I had 1/200 when I discovered this, I've now spent 2 evenings hunting Marcone bosses, and I'm at 26/200. By itself this seems a lot of work to unlock one contact, unless the fact that it leads to the High Pain Threshold badge is factored into it. I've also read complaints in other threads, that some of the unlocks are virtually impossible to do at the intended level range, and the resulting storylines are often very minimal.
But my first point is that they're indeed often very well "hidden". Content that's too well hidden is wasted development effort. You should strive for a significant percentage of your players to experience the content you've made, or it's not a good return on investment.

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You have to be "exposed to time travel" to unlock Ouroboros. Yes, that's vague, but there's a fair bit that'll do it.
I tried findinth missions that do that.
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Having someone else give you the portal (now at 14 or higher) will do it.
I see that as a last resport, I'd prefer using an in-game story.
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Some of the arcs with Dr. Aeon will do it.
I didn't find any that give this, and I did quite a few stories that involve Dr. Aeon, or Dr.Egon or Dr.Echo.
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I'm kind of surprised Cimerora doesn't... thought it did.
Nope. Ashley McKnight even specifically mentions that the Midnighters want to avoid drawing attention from Ouroboros but doesn't explain anything beyond that.
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Perhaps you need to grab a badge to "prove" you have been - much like going into Recluse's Victory (40+ zone) and grabbing a badge will do it.
I think I got at least an exploration badge, does that count?
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Heroside, the Science contact in Brickstown (30-40)'s unlock mission will do it... There are a few ways. But, again, true - non-obvious.
It doesn't need to be obvious, but even when looking for it and trying, I can't find a way unless I go and start begging random level 50s, which isn't a very villainous thing to do.


 

Posted

Quote:
Originally Posted by Torment And Agony View Post
do you really need to run at that resolution? have you tried lowering it to accomodate the game? have you tried adjusting the window scale under menu - options - windows - user interface - window scale. this adjusts all the windows. there is a slash command to adjust individual windows but it fails me at the moment
Attila the Pun already said a lot.
My main point is that these UI elements are much smaller than the rest of it. Most things, like your action buttons, vendor items, etc. are several dozen pixels in size, but then all of a sudden these things are like 3 pixels big. Chat and closing windows are pretty important elements to this game.

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personally i like that the game doesnt "hold your hand" and walk you through every little detail on how to meet which contact, etc. i like that you have to figure things out, do some research, or ask help from friends. also i don't think it would be feasible for the game to inform you of everything with all of the wide and varied content.
I don't need every little detail. But just like you're taught how to make inventions, it would be useful to do something similar for the other things I mentioned: LFG, Trials, Consignment Houses and Enhancement Sets. Something you can skip if you already know, but would help introduce new players to these concepts.

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rogues are much more than tourists! you can do any heroside content, even form task forces and participate in heroside hami raids - errr - okay with a few exceptions. you cannot join a heroside cathedral of pain, DFB, and DIB. and or course hero oro arcs..... i'm sure someone will correct me if there are others.
I've only found I could do police radio missions so far.
The thing is that once you've chosen Hero or Villain side, you end up very locked to that side because with the way Prestige gathering works, you get nicer things in your base much quicker, if all your toons are in the same SG. Now a Rogue/Vigilante should be able to stay in their SG, and still access content from the other side. As your list shows, what is actually accessible is a subset. Now maybe I should be grateful I can access any of it at all, but it seems to be quite arbitrary and some of the pretty big things have been left out, like the list you mention.

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here is a list of all the ways to get your own oro portal http://paragonwiki.com/wiki/Entruste...e_Secret_Badge
welcome to city of heroes, hope you enjoy your stay
Thanks, that link was very useful. Apparently the only way I can get it now, is in Lord Recluse's Victory. I did do some missions for Vincent Ross and Marshall Brass, but apparently I outlevelled them before I could do enough of the stories. I did the whole Aeon Conspiracy arc but don't remember Marshall Brass having more missions after that.


 

Posted

Quote:
Originally Posted by RogerWilco View Post
Thanks, that link was very useful. Apparently the only way I can get it now, is in Lord Recluse's Victory. I did do some missions for Vincent Ross and Marshall Brass, but apparently I outlevelled them before I could do enough of the stories. I did the whole Aeon Conspiracy arc but don't remember Marshall Brass having more missions after that.
I haven't read the PW link on the Ouro badge, but I seem to recall that if you have a Pillar of Ice and Flame in your SG base and use it to do a flashback mish that should give you the badge.

I haven't tested it recently though, so I could be mistaken.


Check out the Repeat Offenders network of SGs! You'll be glad you did.

 

Posted

Nothing ever launches full realized. We never get a "complete" package - we get things bit by bit. Imagine if we had to wait for the entire Incarnate System with all the iTrials to be completed in the Praetorian Arc for "Going Rogue" to be launched.


 

Posted

Quote:
Originally Posted by RogerWilco View Post
There are a lot of references to Destined Ones in the mission texts, but nothing explaining or introducing the concept. I've tried searching for it on the Paragon wiki, but even that's not helpful: All I could find were some references to an old tutorial about escaping something called the Zig, a badge you get when you bought a certain version of the game, and several contacts with the note "After the restructuring of beginning contacts in Issue 21 and the restructuring of beginning contacts, <contact.> no longer offers missions to villains".
The worst offender is the first mission you get on an Arachnos Widow. Apparently there is a list of Destined Ones and I need to be on it, because I'm pretending to be one? I only remember fighting some Aliens.
The whole "Destined ones" bit, honestly (as I try to recall my various villains careers) is *supposed* to be kinda-sorta hidden, something you learn about as you go along (not one of the unlocks, btw, this is the main "arc.") You're one of a lot of people who "might" be the Destined One. Since you're at 37, you don't know what it is yet - but you're near the end of the story, so I won't spoil it for you.

You obviously have a Widow or Soldier of Arachnos. Lore-wise... it's bad they lowered the unlock for them, and worse that you can buy the unlock, because initially they unlocked after getting a villain to 50 - which means you *should* have been exposed to the storyline.

It's easier after you have been to make the mental shift to "OK, I played through as the villain they busted out of the Zig (Ziggursky penitentiary for superpowered criminals, in Brickstown - which to me adds a few other problems, but eh,) now I play as one of the Arachnos folks who's a bit miffed that the bosses felt they had to bring in outsiders - *I* deserve this!" if you've seen the whole thing villainside.

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I might have a look at those things. I play mainly with 1-2 friends, and there are so many missions and story arcs, that we already can't do all of them before we outlevel them, that we really didn't bother with PvP or figuring out how the grouping system works. (See my comment on a tutorial for LFG and trials). I don't know how long trials take, how to organise or lead them and what's expected of me.
The grouping system is... fairly easy, but again, poorly documented. Drowning in Blood doesn't take long (20-30 minutes, taking your time) - get your team, click on the LFG box, pick Drowning in Blood, hit Queue.

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I don't remember seeing any Shivans in Cap au Diable. The point is, that after such an introduction, I expect lot's of references. Atlas park has some refugees I encounted when I levelled a Hero, but that's all I remember, and nothing on the Villain side.
The tutorial has moved beyond the "early" story. You won't find Shivans wandering around in Cap, but you will find them in Marshall Brass's arcs. And yes, they look much different... because they're a different group of shivans, which as far as I know only gets explained in that Drowning in Blood trial (There's some explanation on where *they* came from, but right now I can't think of where it was - if it was even in game instead of the website.)

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I only learned about unlockable contacts because I started reading on how to get the High Pain Threshold badge, which requires the Gangbuster badge. There are no clues in the game itself, they're "hidden" as you say. And then when I do try to get this Gangbuster, I find it's a huge grind. I had 1/200 when I discovered this, I've now spent 2 evenings hunting Marcone bosses, and I'm at 26/200. By itself this seems a lot of work to unlock one contact, unless the fact that it leads to the High Pain Threshold badge is factored into it.
Are you hunting solo? Doing missions (a) with a team (b) against family/Marcone should lead to bosses spawning, which makes it less of a grind. And honestly, with just one other person if you're street sweeping, I found the rate of bosses popping up increased noticably.

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I can't find a way unless I go and start begging random level 50s, which isn't a very villainous thing to do.
True. But they don't have to be 50s, since it's usable at 14 (and obtainable before then, actually.)


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
The whole "Destined ones" bit, honestly (as I try to recall my various villains careers) is *supposed* to be kinda-sorta hidden, something you learn about as you go along (not one of the unlocks, btw, this is the main "arc.") You're one of a lot of people who "might" be the Destined One. Since you're at 37, you don't know what it is yet - but you're near the end of the story, so I won't spoil it for you.
I'm just saying that right now it doesn't make any sense. If it's supposed to be a long story arc, then it's not doing a good job of pulling you into the story. It feels like random bits left over from what might have been a consistent story in the past.

The stories in Praetoria and First Ward made a lot more sense to me because they were connected and tied in with the iconic NPCs. For example the whole thing with Noble Savage spans almost 30 levels and ends with encountering Praetor Duncan and Praetor White. By then you know who he is, and he's become a friend of you. The only notable NPCs I've encountered sofar in the Rogue Isles is Ghost Widow and Wretch. Most of what you encounter are background actors with no background story or personality. The mission contacts often do have a background and personality, I'm talking about characters like all the folks you meet when you do the Baron Zukor story line.

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You obviously have a Widow or Soldier of Arachnos. Lore-wise... it's bad they lowered the unlock for them, and worse that you can buy the unlock, because initially they unlocked after getting a villain to 50 - which means you *should* have been exposed to the storyline.
Well, then maybe they should have thought about that, when making those classes available to anyone with a VIP account.

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It's easier after you have been to make the mental shift to "OK, I played through as the villain they busted out of the Zig (Ziggursky penitentiary for superpowered criminals, in Brickstown - which to me adds a few other problems, but eh,) now I play as one of the Arachnos folks who's a bit miffed that the bosses felt they had to bring in outsiders - *I* deserve this!" if you've seen the whole thing villainside.
There is no mention of this Zig anywhere in the game. The only reason I know about it, is because I found an article describing an old tutorial on the Paragon Wiki. New players are refugees from Galaxy City, not former inmates of this Zig thing. Even less so for Praetorians.

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The grouping system is... fairly easy, but again, poorly documented.
Which is my point.
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Drowning in Blood doesn't take long (20-30 minutes, taking your time) - get your team, click on the LFG box, pick Drowning in Blood, hit Queue.
So I'm not supposed to use LFG to get a team?

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The tutorial has moved beyond the "early" story. You won't find Shivans wandering around in Cap, but you will find them in Marshall Brass's arcs.
Are they the slime monsters you find with the Council guys?
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And yes, they look much different... because they're a different group of shivans, which as far as I know only gets explained in that Drowning in Blood trial (There's some explanation on where *they* came from, but right now I can't think of where it was - if it was even in game instead of the website.)
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Are you hunting solo? Doing missions (a) with a team (b) against family/Marcone should lead to bosses spawning, which makes it less of a grind. And honestly, with just one other person if you're street sweeping, I found the rate of bosses popping up increased noticably.
I'm doing this when my friends aren't online. There are no Marcone misions around my level that I'm aware of. It's all Freakshow, Wailers, Carnival of Shadows, circle of Thorns and such. I'm hunting the streets of Port Oakes.
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True. But they don't have to be 50s, since it's usable at 14 (and obtainable before then, actually.)
It's more that I assume that a lot of people below fifty are like me, and don't have it. But I can wait to level 40 and see if that gets me anything.


 

Posted

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Originally Posted by VoodooGirl View Post
Nothing ever launches full realized. We never get a "complete" package - we get things bit by bit. Imagine if we had to wait for the entire Incarnate System with all the iTrials to be completed in the Praetorian Arc for "Going Rogue" to be launched.
I have no clue what you're talking about. I found the Praetorian stuff to be the best written and most captivating parts of the game so far. I've done the whole Warden Resistance thing, and then First Ward. It's several long story arcs, with tough moral choices, iconic recurring characters and good looking environments. NPCs like Mother Mayhem, Praetor White, Noble Savage are well developed persona who's stories are slowly revealed as you level.

Nothing like that happens while levelling in Paragon City or the Rogue Islands, at least no up to level 20. (My experience on the Hero side is limited). The story with Matthew Habashy is quite good though, as you get to save his wive and such. The Rogue Islands could use a lot more Seer Marino type stories.


 

Posted

This is an MMO RPG. It's about discovering new things on your own and exploring the world how you see fit. Not hand holding like a linear style console game. I love that honestly stuff is hidden and you have to actively search it out and discover it and there is not a giant red arrow saying where everything is and how to do it.

Some of your complaints are legit like the level 20 and below story lines are pretty boring I think at least. The Zig is in Brickstown right in the smack dap middle of the zone how much more documentation do you need. Also there is at least 1 tip mission I can think where you have to break blast furnace out of the zig.

Also the named NPCs show up A LOT more often in Task forces/Strike forces in hero/villain side. This doesn't happen in Preatoria cause there is no TF/SF equivalent there. You just haven't discovered most of the game yet I think. A lot of your answers about the story line are answered or currently being answered with the incarnate content also.

PS: The LFG que is bunkem no one uses.

PPS: Marcone bosses hang out in a certain corner in ST. Martial(can't remember the exact location) where they spawn a lot and with dedicated hunting can get the badge solo in a hour or two faster with more team mates.


 

Posted

Welcome to the game

One important thing to remember with the current state of the storyline of the game is that it's basically being rewritten 1-50 - it's been been moved forwards with a lot of new events, with older content being replaced with newer stuff that ties together a lot more stuff.
When the game first game out, there was only the Hero side, with a less detailed version of the Paretorians appearing as high level enemies.
Then City of Villains came out, and added all the Rogue Isles stuff - but while that made references to the Paragon City stuff, the older Hero content didn't really get rewritten to tie in with Arachnos and the rest of the Villain content.
When they released the Going Rogue expansion with the new version of Praetoria, that also led to the older hero and villain content not making any reference to it - but since Issue 21, they've been rewriting large parts of the game to tie all the 3 factions together in a much more unified way.
For example, the older low level hero content never mentioned ARachnos, as they were added to the game later on - but now they feature in the tutorial, the new Atlas Park content, and Twinshot's arcs, so right form the start, players cna see what a major threat they are.
And Twinshot's arcs also bring in the Praetorians at an early stage, instead of them only appearing in the 45-50 content.
The old hero tutorial also had zero links to the old Atlas Park content, but now the destruction of Galaxy City shapes the entire new content in Atlas Park, and is reference by all the new contacts there and their missions - even the sewer Trial is linked to it.
And in Issue 22 they've added another low level Trial that builds on the story of the Shivans, explaining why the ones who attacked Galaxy City are different form the ones who appeared in the game in 2005, as well as giving a lot of hints about the future.
The new Dark Astoria content also references the Shivans and the Coming Storm sotryline they're a part of, as well as tying in with Praetorian and events in First Ward.
I'm not sure if you've played the Signature Story Arcs yet but they move the story on in a major way too, which will lead to more new content to replace older content in Issue 23, bringing the storyline even closer together.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Lucky666 View Post
PS: The LFG que is bunkem no one uses.
Actually the problem is that there's very few people willing to play redside, and most players prefer forming closed teams and pre-forming teams before joining the queue. So joining the queue and waiting is pretty much pointless.


 

Posted

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Originally Posted by Lucky666 View Post
This is an MMO RPG. It's about discovering new things on your own and exploring the world how you see fit. Not hand holding like a linear style console game. I love that honestly stuff is hidden and you have to actively search it out and discover it and there is not a giant red arrow saying where everything is and how to do it.
My argument is that if stuff is so well hidden that very few find it, or so hard to unlock that almost none bother, then it's poor game design, because there is too little return-on-investment. Some stuff is too easy, like finding new contacts, some stuff is just right, as you unlock it if you do something related or find it if you go exploring. Some of the other stuff is almost impossible to do at the intended level range.

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Some of your complaints are legit like the level 20 and below story lines are pretty boring I think at least.
If you want new players in the game, then you should make the first 10-20 levels have a high Wow-factor. But especially those levels seem very incoherent.
It seems as if the designers want to chase away players to the competition, and only the few who persevere start to get nicer things as reward for their loyalty. That creates a loyal fanbase, but a small one.

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The Zig is in Brickstown right in the smack dap middle of the zone how much more documentation do you need. Also there is at least 1 tip mission I can think where you have to break blast furnace out of the zig.
I haven't encountered either yet. And my mention of the Zig was from the Paragon Wiki because it seems related to the whole Destined One thing. I have seen no reference to the Zig in game.

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Also the named NPCs show up A LOT more often in Task forces/Strike forces in hero/villain side. This doesn't happen in Preatoria cause there is no TF/SF equivalent there. You just haven't discovered most of the game yet I think.
Then it's doing a very good job hiding from me. I've been playing for 3 months, I've reached level 38 and have several alts in the 20-30 range. Again I argue, that if you want new players to become subscribers, you shouldn't hide most of the cool stuff.
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A lot of your answers about the story line are answered or currently being answered with the incarnate content also.
Again: That doesn't help a new player get into the story and the lore and the universe you're trying to build. This is new player feedback, not 50(+x) veterans. I'm saying that as a new player the content gives very little immersion in the universe, except for a few great Story Arcs, like Seer Marino.

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PS: The LFG que is bunkem no one uses.
Great.

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PPS: Marcone bosses hang out in a certain corner in ST. Martial(can't remember the exact location) where they spawn a lot and with dedicated hunting can get the badge solo in a hour or two faster with more team mates.
I might go looking in St. Martial then. I had the feeling the Marcone were more abundant in Port Oakes.


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Originally Posted by Golden Girl View Post
Welcome to the game

One important thing to remember
I'm a new player, why should I know about stuff from before I joined the game, but that doesn't get explained in-game.
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with the current state of the storyline of the game is that it's basically being rewritten 1-50 - it's been been moved forwards with a lot of new events, with older content being replaced with newer stuff that ties together a lot more stuff.
Well, maybe that's the reason that right now it seems rather incoherent. But from what information I can get from the Paragon Wiki, an area like Mercy had major changes in i21. But there is no connection to the tutorial, and the major story is that of Dr.Graves, after first fighting some Longbow. Dr.Graves story is very annoying. After me and my friends had done it two times, we have avoided it on all our other characters, preferring to just run around the streets and kill things, until we're high enough level for Port Oakes. It's a horrible way to introduce new players to the game.

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When the game first game out, there was only the Hero side, with a less detailed version of the Paretorians appearing as high level enemies.
Then City of Villains came out, and added all the Rogue Isles stuff - but while that made references to the Paragon City stuff, the older Hero content didn't really get rewritten to tie in with Arachnos and the rest of the Villain content.
When they released the Going Rogue expansion with the new version of Praetoria, that also led to the older hero and villain content not making any reference to it - but since Issue 21, they've been rewriting large parts of the game to tie all the 3 factions together in a much more unified way.
For example, the older low level hero content never mentioned ARachnos, as they were added to the game later on - but now they feature in the tutorial, the new Atlas Park content, and Twinshot's arcs, so right form the start, players cna see what a major threat they are.
And Twinshot's arcs also bring in the Praetorians at an early stage, instead of them only appearing in the 45-50 content.
I only have one Hero, and don't remember that, but it's a while ago that I did Twinshot.
I don't mind that Praetoria isn't very visible in Paragon City of the Rogue Isles. At least the story in Praetoria is that the link between the two realities is very recent and when you leave for Primal Earth you're one of the first to do so. Arachnos and Longbow and the fight between them is pretty well established, especially with all the Mayhem missions and the starting story arc you get from Operative Kuzmin. But they're nameless mooks, not iconic NPCs. The game does a fine job of introducing the various factions, like Circle of Thorns, Hellions, etc. It does very little in giving any background. The Slag Golems and Marcone are about the only ones that I have a clue who they are beyond little morsels of XP for me to bash. With the various Praetorian factions excluded of course. I get more lore in 20 levels of Praetoria than I get in 37 levels of Rogue Isles.
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The old hero tutorial also had zero links to the old Atlas Park content, but now the destruction of Galaxy City shapes the entire new content in Atlas Park, and is reference by all the new contacts there and their missions - even the sewer Trial is linked to it.
I have found some references to the Galaxy city destruction in Atlas Park, none in the Rogue Isles.
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And in Issue 22 they've added another low level Trial that builds on the story of the Shivans, explaining why the ones who attacked Galaxy City are different form the ones who appeared in the game in 2005, as well as giving a lot of hints about the future.
They have?
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The new Dark Astoria content also references the Shivans and the Coming Storm sotryline they're a part of, as well as tying in with Praetorian and events in First Ward.
I liked the Praetorian and First Ward story lines. I don't know what this Dark Astoria is, except that it seems to be a new zone released with i22 from the buzz it generated on the forums.
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I'm not sure if you've played the Signature Story Arcs yet but they move the story on in a major way too, which will lead to more new content to replace older content in Issue 23, bringing the storyline even closer together.
I have played parts 1 and 2 a few times. you can't do the rest until you're level 30+. I haven't really bothered with them recently, it seems you need to be level 50 for it to be worth it, now it gives an unsatisfactory feeling, as you can't follow the story.


Overall the reactions I seem to get from you are along the lines of "Wait until you get to 50, then it''s going to be clear/awesome/etc". My point is that especially the first 20 levels can use a lot of improvement, and that those are the levels you need to be fun if you want new players into the game. There is still a lot of fun stuff, as this game has lot's and lot's of content, but there are quite a few duds at important moments, especially if you don't have access to Praetoria/First Ward. If Trials are such a big part, then make sure new players enter them. I'm not advocating a lot of handholding, but I think you should make sure players are familiar with such key mechanics.

What puzzles me is that apparently the developers have done a redesign of Atlas and Mercy for i21, but the result is lackluster for Mercy and ok for Atlas. But for Praetoria they've done a great job, but no free player checking out the game is ever going to see that.


 

Posted

Welcome to the game!

You make some great notes and many have started threads about them before. I agree the starting experience isn't that great and the early zones leave much to be desired. I do like how they added a bit to that with i21 and do enjoy the new supers you get to meet on both sides.

Remember, much of this content is dated. It is an 8 year old game. Unfortunately a lot of the content also feels dated...grinding to unlock contents...obvious time sinks to keep you logged in. All dated ideas but are still in this game.

The devs are decent here but have their own vision. They really dropped the ball on separating factions with villains then did it again in the Going Rogue expansion. They could have enhanced the Atlas and Mercy with all that content but spent the resources on Praetoria...to me that was a huge waste. Going Rogue did intro many great things but the art resources and story for a new zone/faction was a disaster.

The devs have decided to go on with the Praetoria storyline and the coming storm...it is advances at a snail's pace and has been a focus for far too long. It is too bad. It should have been wrapped up long ago. This may take away from adding variety and other mission styles from the game. Recently Champion Online added an alert system or something like that....I will bet you a lot of that idea came from our forums here. I for one suggested a system like that ages ago to add something different to the game. Too bad we didn't put that.

Still, this game has kept me for whatever reason. I haven't played much lately as the repetition is too much but every once in while I do pop in.

Again, welcome to the game. It was a great ride for me for over 4 years