My Dark/Dark build. Opinions?
There are two things that leap out at me. You definitely want ragnarok in fireball and posi's blast in living shadows if you're going to slot living shadows for damage at all. I would strongly suggest considering a proccy slotting instead, though.
Five slotted coercive persuasion makes me very sad deep down inside. Places where you could recover another slot include hasten and consume.
Oh yeah, and instead of the thunderstrike acc/dam, use the dam/end or dam/end/rech.
Personally, I'm not committing to a build yet for my dark/dark. If the changes to Fade and Soul Absorption come through, you may want to change your slotting. With the proposed 60 second duration and 210 second recharge, Fade will be permable.
There are two things that leap out at me. You definitely want ragnarok in fireball and posi's blast in living shadows if you're going to slot living shadows for damage at all. I would strongly suggest considering a proccy slotting instead, though.
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The purple confuse set is really nice, great bonuses and neat proc. Agree with consume, it can afford to lose one or even 2 slots. May move them to Fade if the changes go live
He means that if you were to 6 slot CP you'd get that very juicy 5% ranged def that goes really nice with all the -to hit you're throwing at mobs.
I like the Acc/Dam in Dark Grasp, as 4 Baz Gaze is a bit low on accuracy against high level foes . . . and it is often used an an alpha against single targets to set Containment. Consider using an Acc/Dam Hami-O for higher numbers.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
It's set bonuses that do that. Enhancement values, like the ones you get from Hamis, don't go away (though they do get lowered to a level-appropriate value like all other enhancement values from enhancements).
This can be the final build (for now, im using decimation in place of apocalypse, but I have some purple sleep sets that are going to be converted very soon). Moved ragnarok to fireball, added cloud senses proc to living shadows, removed RotP to make room for another lotg mule, allowing me to get a slot from Hasten
Maybe a proc slotting in Living Shadows will net me more damage, but I like the set bonuses and this way the damage is not random
Thanks for your feedback so far! Has helped a lot
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Darkness Control
Secondary Power Set: Darkness Affinity
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Dark Grasp -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5), HO:Nucle(5), Dmg-I(7)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(27)
Level 2: Living Shadows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(11), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(13), Cloud-%Dam(36)
Level 4: Tar Patch -- RechRdx-I(A)
Level 6: Possess -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(15), CoPers-Acc/Rchg(15), CoPers-Conf/EndRdx(17), CoPers-Conf%(17), CoPers-Conf(48)
Level 8: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(19), SipInsght-Acc/Rchg(19), SipInsght-ToHitDeb/EndRdx/Rchg(21)
Level 10: Howling Twilight -- RechRdx-I(A)
Level 12: Heart of Darkness -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SWotController-EndRdx/Rchg(23), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25), SWotController-Rchg/Dmg%(25)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29), S'fstPrt-ResDam/Def+(29), GA-3defTpProc(31)
Level 18: Haunt -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(31), ExRmnt-Dmg/EndRdx(31), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-+Res(Pets)(33)
Level 20: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(34), DarkWD-ToHitdeb/Rchg/EndRdx(34), DarkWD-Rchg/EndRdx(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Shadow Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(37), BasGaze-Acc/EndRdx/Rchg/Hold(37), Lock-%Hold(37)
Level 28: Fade -- LkGmblr-Rchg+(A)
Level 30: Soul Absorption -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Acc(39)
Level 32: Umbra Beast -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(39), BldM'dt-Acc/EndRdx(39), BldM'dt-Acc/Dmg/EndRdx(40), BldM'dt-Acc(40), BldM'dt-Dmg(40)
Level 35: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(43), Posi-Dam%(50)
Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(43), Cloud-Acc/Rchg(43), Cloud-ToHitDeb/EndRdx/Rchg(45), Cloud-Acc/EndRdx/Rchg(45), Cloud-%Dam(45)
Level 41: Fire Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(46), Apoc-Acc/Rchg(46), Apoc-Dmg/EndRdx(46), Apoc-Dam%(48)
Level 44: Consume -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Acc(48)
Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(13), P'Shift-EndMod(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 15% DamageBuff(Smashing)
- 15% DamageBuff(Lethal)
- 15% DamageBuff(Fire)
- 15% DamageBuff(Cold)
- 15% DamageBuff(Energy)
- 15% DamageBuff(Negative)
- 15% DamageBuff(Toxic)
- 15% DamageBuff(Psionic)
- 6% Defense(Melee)
- 6% Defense(Smashing)
- 6% Defense(Lethal)
- 9.75% Defense(Fire)
- 9.75% Defense(Cold)
- 21.31% Defense(Energy)
- 21.31% Defense(Negative)
- 6% Defense(Psionic)
- 29.13% Defense(Ranged)
- 10.69% Defense(AoE)
- 2.25% Max End
- 116.3% Enhancement(RechargeTime)
- 4% Enhancement(Stun)
- 4% Enhancement(Held)
- 5% Enhancement(Heal)
- 57% Enhancement(Accuracy)
- 4.4% Enhancement(Terrorized)
- 8% Enhancement(Confused)
- 8% Enhancement(Sleep)
- 8% Enhancement(Immobilize)
- 14% FlySpeed
- 118.3 HP (11.63%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 5%
- MezResist(Sleep) 5%
- MezResist(Stun) 6.65%
- MezResist(Terrorized) 5%
- 18.5% (0.31 End/sec) Recovery
- 36% (1.53 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 14.1% Resistance(Fire)
- 14.1% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 14% RunSpeed
- 2% XPDebtProtection
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One thing I notice with your build that I can't belive I never seen or thought of before (maybe I'm just too old and blind); using Grant Invisibility and Invisibility for LkGmblr-Rchg+ mules.
May have to take a look at the many toons I have with just End IOs in these powers.
Im considering proc slotting Living shadows, with 2 acc/rech, and 4 damage procs (trap of the hunter, javellin volley, positrons blast, cloud senses).
While I like procing out as much as I can the AoE immob, the END cost of them usually has me slotting some END reduction. Depending on your global recharge (no mids at work) I'd consider 2xACC/END with the 4 procs.
One thing I notice with your build that I can't belive I never seen or thought of before (maybe I'm just too old and blind); using Grant Invisibility and Invisibility for LkGmblr-Rchg+ mules.
May have to take a look at the many toons I have with just End IOs in these powers. |
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
You might want to take into accord that as of the latest patch, Fade's now permable with 60 second duration/210 recharge. A build with zero ranged defense other than throwing in that extra slot to six-slot instead of five-slot the ATO and Contagious Confusion (and a very incidental 1.25% bonfus from Baslisk's Gaze that I just noticed) but with Fade permanent actually has as much ranged defense (and more general defense aross the board) as your latest build with some ranged defense and non-permanent Fade. Even without Hover turned on, it has 36.1% ranged defense (and 38.7% with it turned on). Plus it gives the Fade buff to the entire party. (And I'm running Manuevers as well).
With the kind of build focus you've got, I'm pretty sure you could outright softcap ranged defense with little sacrifice if you slotted up Fade. I decided I couldn't be bothered with that myself and focused on team defensive buffs instead, but as I said, we have differing build priorities and that's fine.
EDIT: Build removed since I just remembered that I modified my database to account for the Fade changes, so if you open it, you won't get the same results. But all you really need is the kind of recharge you're already throwing around in your build plus decent defense+recharge slotting. 4-slotted LotG set and a Recharge IO is the kind of slotting I'm talking about here, though I'm sure more efficient slotting such as three Defense/recharge Hami-O's and a LotG 7.5% recharge proc could be used. So, really, all you need is three slots from somewhere to turn Fade permanent. That Hami-O slotting would give you 14.85% additional defense across the board from Fade. So you only need to build for 31% ranged defense plus the kind of recharge you have right now.
Soul mastery is in my to-do list for theme too, but right now I CBA with it :P Swapping fireball for oblit, consume for dark consumption...and Ill swap fireblast for shadowy binds I guess, since I have no other option for ST damage
I know about fade, but I prefer the 37% I get now without it, instead of having to rely on Fade for capping. Even now is quite close to perma (tested ingame, and im lacking 10% recharge or so from the above build).
Even tho, I may drop a slot from hasten (letting it sit at 124s) and put a def/rech on fade
While I like procing out as much as I can the AoE immob, the END cost of them usually has me slotting some END reduction. Depending on your global recharge (no mids at work) I'd consider 2xACC/END with the 4 procs.
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Although I'd replace one of those damage procs with the Grav Anchor Chance for Hold. It's brilliant in any immob.
Thanks for the acc/end suggestion, you are 100% right. Without any recharge, im sitting at 2.9s recharge, which fits me fine, since my tipical aoe chain is immob-power-power (power can be fireball, fireblast, hold, fear, heal, tar patch...whatever is needed)
I considered the hold proc, but I dont think is that good for a dark/dark. With FS+immob im hitting them with over 30% tohit debuff, plus my own 37% ranged defense. Anything that could be hold with the proc is not a danger anyway.
Im waiting for Mids patch to see what I do with Fade, but I dont think I will bother to perma it. It will already be up most of the time, and I like to be survivable enough without having to rely on a 1min click buff
Soul mastery is in my to-do list for theme too, but right now I CBA with it :P Swapping fireball for oblit, consume for dark consumption...and Ill swap fireblast for shadowy binds I guess, since I have no other option for ST damage
I know about fade, but I prefer the 37% I get now without it, instead of having to rely on Fade for capping. Even now is quite close to perma (tested ingame, and im lacking 10% recharge or so from the above build). Even tho, I may drop a slot from hasten (letting it sit at 124s) and put a def/rech on fade |
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Code:
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- Less recharge
- Less defense (unless you want me to rely on a 1min buff that wont be perma because hasten is 10s off - and I said I didnt want to rely on it)
- Less damage
- Less tohit debuff
- A patron pool, when I have said that I havent gone Soul because I didnt do the arcs
- No explanation whatsoever. It seems that you just drop this here by accident
This is probably the last build until I remove my laziness and switch to red side to unlock patron pools.
Im considering droping consume for Recall Friend (and put a winters gift 20% protection). I dont remember the last time I used consume, Soul Absorption is great and can be up 80% of the time with minimal slotting
Strong points:
- 182.5% recharge with permahasten
- 36.1% ranged def
- Living shadows + Fearsome Stare account for 30% tohit debuff (not taking into account alpha slot or mob resistances)
- Good damage both AoE and ST
- Perma Heart of Darkness (and HT has 55s rech for a mag4 stun)
The "only" weak point I can see is that Fade is not perma and is underslotted, but it will still have a good uptime.
Had to use a few enh boosters, but I have some extra points and nothing to buy until staff fighting :P
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Darkness Control
Secondary Power Set: Darkness Affinity
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Dark Grasp -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5), HO:Nucle(5), Dmg-I(7)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(9)
Level 2: Living Shadows -- TotHntr-Acc/EndRdx(A), Enf'dOp-Acc/EndRdx(9), TotHntr-Dam%(11), JavVoll-Dam%(11), Posi-Dam%(13), Cloud-%Dam(36)
Level 4: Tar Patch -- RechRdx-I(A)
Level 6: Possess -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(15), CoPers-Acc/Rchg(15), CoPers-Conf/EndRdx(17), CoPers-Conf%(17), CoPers-Conf(48)
Level 8: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(19), SipInsght-Acc/Rchg(19), SipInsght-ToHitDeb/EndRdx/Rchg(21)
Level 10: Howling Twilight -- RechRdx-I(A)
Level 12: Heart of Darkness -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SWotController-EndRdx/Rchg(23), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25), SWotController-Rchg/Dmg%(25)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29), S'fstPrt-ResDam/Def+(29), GA-3defTpProc(31)
Level 18: Haunt -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(31), ExRmnt-Dmg/EndRdx(31), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-+Res(Pets)(33)
Level 20: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(34), DarkWD-ToHitdeb/Rchg/EndRdx(34), DarkWD-Rchg/EndRdx(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Shadow Field -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(36), UbrkCons-Acc/Rchg(36), UbrkCons-EndRdx/Hold(37), UbrkCons-Dam%(37), Lock-%Hold(37)
Level 28: Fade -- LkGmblr-Rchg+(A)
Level 30: Soul Absorption -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Acc(39)
Level 32: Umbra Beast -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(39), BldM'dt-Acc/EndRdx(39), BldM'dt-Acc/Dmg/EndRdx(40), BldM'dt-Acc(40), BldM'dt-Dmg(40)
Level 35: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(43), JavVoll-Dam%(50)
Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(43), Cloud-Acc/Rchg(43), Cloud-ToHitDeb/EndRdx/Rchg(45), Cloud-Acc/EndRdx/Rchg(45), Cloud-%Dam(45)
Level 41: Fire Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(46), Apoc-Acc/Rchg(46), Apoc-Dmg/EndRdx(46), Apoc-Dam%(48), GJ-Dam%(48)
Level 44: Consume -- Efficacy-EndMod/Acc/Rchg(A)
Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(13), P'Shift-EndMod(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 15% DamageBuff(Smashing)
- 15% DamageBuff(Lethal)
- 15% DamageBuff(Fire)
- 15% DamageBuff(Cold)
- 15% DamageBuff(Energy)
- 15% DamageBuff(Negative)
- 15% DamageBuff(Toxic)
- 15% DamageBuff(Psionic)
- 6% Defense(Melee)
- 6% Defense(Smashing)
- 6% Defense(Lethal)
- 9.75% Defense(Fire)
- 9.75% Defense(Cold)
- 18.81% Defense(Energy)
- 18.81% Defense(Negative)
- 6% Defense(Psionic)
- 27.88% Defense(Ranged)
- 10.69% Defense(AoE)
- 2.25% Max End
- 4% Enhancement(Held)
- 112.5% Enhancement(RechargeTime)
- 8% Enhancement(Confused)
- 63% Enhancement(Accuracy)
- 13% Enhancement(Immobilize)
- 4% Enhancement(Stun)
- 4.4% Enhancement(Terrorized)
- 8% Enhancement(Sleep)
- 14% FlySpeed
- 106.8 HP (10.5%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 5%
- MezResist(Sleep) 5%
- MezResist(Stun) 6.65%
- MezResist(Terrorized) 5%
- 18% (0.3 End/sec) Recovery
- 36% (1.53 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 15.04% Resistance(Fire)
- 15.04% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 14% RunSpeed
- 2% XPDebtProtection
Set Bonuses:
Basilisk's Gaze
(Dark Grasp)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Twilight Grasp)
- 19.08 HP (1.88%) HitPoints
- 9% Enhancement(Accuracy)
(Living Shadows)
- 5% Enhancement(Immobilize)
(Possess)
- 4% (0.07 End/sec) Recovery
- 4% Enhancement(Confused)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
(Fearsome Stare)
- 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
- 2% XPDebtProtection
- 9% Enhancement(Accuracy)
(Heart of Darkness)
- 4% DamageBuff(All)
- 8% Enhancement(Immobilize), 8% Enhancement(Sleep), 4.4% Enhancement(Terrorized), 4% Enhancement(Confused), 4% Enhancement(Held), 4% Enhancement(Stun)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
(Super Jump)
- Knockback (Mag -4), Knockup (Mag -4)
(Shadow Fall)
- 10% (0.42 HP/sec) Regeneration
- 11.45 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Shadow Fall)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Shadow Fall)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Haunt)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 10% (0.42 HP/sec) Regeneration
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 10% Resistance(All)
(Darkest Night)
- 15.26 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
(Shadow Field)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Fade)
- 7.5% Enhancement(RechargeTime)
(Soul Absorption)
- 11.45 HP (1.13%) HitPoints
(Umbra Beast)
- 1.5% (0.03 End/sec) Recovery
- 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
- MezResist(Stun) 1.65%
- 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Fire Ball)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Dark Servant)
- Status Resistance 2.5%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Fire Blast)
- 16% (0.68 HP/sec) Regeneration
- 30.52 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Grant Invisibility)
- 7.5% Enhancement(RechargeTime)
(Invisibility)
- 7.5% Enhancement(RechargeTime)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.08 HP (1.88%) HitPoints
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1511;687;1374;HEX;| |78DA6594C94F136118C6BFE902B414DA0AA56C0529B2164A0BE8C9C4289B1848484| |C3C8958608A139BD2B468E4E83F600C1E34F1A8714D3C2AFE1F6A3C785059246C05| |F5E4A5BECCF3409B74D2C9EFEBF3AEF37EDFCCE4BD61D7BBB1FB1794E6194AC4329| |999A1C5E4527A3191D0D3F6C9D88231A78EAE52B95BF39663A7F0702C7D3BA9E7A3| |5A0A7C2EDD89C7F30E17E37123692C2D2BD7D4A2044EE8B194915C709A7FAEA6747| |DDE6B2EC793778D8C316B24C4D57DEC39AFA733B78C94772465CC85478DB43E3319| |CB2CE9E9E55A69AB4BEE6DBFE295B3AB4F16A5023665F94C7E016D5FC9F3789E928| |030EA50DFF3B116556515CDA64A7C60590DB8233E1AF36B4F34D85640E75332085F| |D7AA32D9BA857A3F24D68A58650DC1B62B9A9DF9ECD31653ABBC41CE809E9B640CE| |CBB0EEEF9B11D126B2D2D45CD5365A403AC76826BE2EB606D076BEF8B56CEDAE52F| |E8FF12AC7945BE066BDF906F41BF14AE60BE8A6FE8675DF2B9CDE1E46C6E9F2C6A6| |DAABE1A3369F4907ECD9C45533FF26425C6CB1EBC59E4693A200FC1D3BFC93FE45F| |F0A7C456F1F9ABDE436BF940AE921FC1A0F4EB436F9A2F84FDAE276BC4E6874DF9D| |9F781E4AE635F7523C8D13A4A8E81672E93E3E43FECF386C43670360DCCB7295AC0| |3C39392DF000FEED0FC143B135B356F336F6A67D87DC053BF6C87D320B3E9731061| |91BEC47BEAE0172903C0B769F03A33C9F5B52B78DB16D6BE8BD7B9DDC007B36C95F| |24CFF23349D1C9D8CE5EE4ED0D937D6484E7354AF6A0EED1510B61162AC45954CA1| |E8439B33067E6162D422D426DCF29EF1FF74AEBC50CB2794DD3AEE19C45AF083BE4| |8C17FA77C2FF20AF59B4C7A8EF7AC4D9AC808DB6936F81FCE43A7AE86325D75D648| |D1429D12265A048192C52268E14F6AB1CE865CA76F2CD519AE9E5F09C7C4972534E| |D3D75C4F17AC6305EBD982F57F3AE1F772| |-------------------------------------------------------------------|
The first of many threads :P
The only thing missing to have this on live is one catalyst to upgrade the full ATO set. Focused on Recharge and Ranged defense. Maneuvers is not used (not enough slots to devote to it), just a lotg mule
Proobably the next improvement will be 5xapoc set in Fireblast, removing a slot from TG so I can keep using the decimation build up proc
Endurance use is just under control, having to use SA or Consume from time to time (very rarely) so I may drop the IO form Stamina and grab de performance shifter 3set bonus for a bit more HP
Any ideas? Thanks!
P.D: Using Musculature Radial Paragon: More Damage, more tohit debuff, a bit of end rec, and quicker travelling.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Darkness Control
Secondary Power Set: Darkness Affinity
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Dark Grasp
- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Accuracy/Recharge
- (3) Basilisk's Gaze - Recharge/Hold
- (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (5) Thunderstrike - Accuracy/Damage
- (7) Damage Increase IO
Level 1: Twilight Grasp- (A) Touch of the Nictus - Healing
- (7) Touch of the Nictus - Accuracy/Healing
- (9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (27) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 2: Living Shadows- (A) Ragnarok - Damage
- (9) Ragnarok - Damage/Recharge
- (11) Ragnarok - Accuracy/Damage/Recharge
- (11) Ragnarok - Accuracy/Recharge
- (13) Ragnarok - Damage/Endurance
- (13) Positron's Blast - Chance of Damage(Energy)
Level 4: Tar Patch- (A) Recharge Reduction IO
Level 6: Possess- (A) Coercive Persuasion - Confused/Recharge
- (15) Coercive Persuasion - Accuracy/Confused/Recharge
- (15) Coercive Persuasion - Accuracy/Recharge
- (17) Coercive Persuasion - Confused/Endurance
- (17) Coercive Persuasion - Contagious Confusion
Level 8: Fearsome Stare- (A) Siphon Insight - ToHit Debuff
- (19) Siphon Insight - Accuracy/ToHit Debuff
- (19) Siphon Insight - Accuracy/Recharge
- (21) Siphon Insight - ToHit Debuff/Endurance/Recharge
Level 10: Howling Twilight- (A) Recharge Reduction IO
Level 12: Heart of Darkness- (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
- (21) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
- (23) Superior Will of the Controller - Endurance/Recharge
- (23) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
- (25) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
- (25) Superior Will of the Controller - Recharge/Chance for Psionic Damage
Level 14: Super Jump- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Shadow Fall- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance
- (29) Steadfast Protection - Resistance/+Def 3%
- (31) Gladiator's Armor - TP Protection +3% Def (All)
Level 18: Haunt- (A) Expedient Reinforcement - Accuracy/Recharge
- (31) Expedient Reinforcement - Accuracy/Damage
- (31) Expedient Reinforcement - Damage/Endurance
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (33) Expedient Reinforcement - Endurance/Damage/Recharge
- (33) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 20: Darkest Night- (A) Dark Watcher's Despair - To Hit Debuff
- (34) Dark Watcher's Despair - To Hit Debuff/Recharge
- (34) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (34) Dark Watcher's Despair - Recharge/Endurance
Level 22: Hasten- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (36) Recharge Reduction IO
Level 24: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 26: Shadow Field- (A) Basilisk's Gaze - Accuracy/Hold
- (36) Basilisk's Gaze - Accuracy/Recharge
- (37) Basilisk's Gaze - Recharge/Hold
- (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (37) Lockdown - Chance for +2 Mag Hold
Level 28: Fade- (A) Luck of the Gambler - Recharge Speed
Level 30: Soul Absorption- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (39) Performance Shifter - EndMod/Accuracy/Recharge
Level 32: Umbra Beast- (A) Blood Mandate - Accuracy/Damage
- (39) Blood Mandate - Damage/Endurance
- (39) Blood Mandate - Accuracy/Endurance
- (40) Blood Mandate - Accuracy/Damage/Endurance
- (40) Blood Mandate - Accuracy
- (40) Blood Mandate - Damage
Level 35: Fire Ball- (A) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Accuracy/Damage/Endurance
- (43) Positron's Blast - Chance of Damage(Energy)
Level 38: Dark Servant- (A) Cloud Senses - ToHit Debuff
- (43) Cloud Senses - Accuracy/ToHitDebuff
- (43) Cloud Senses - Accuracy/Recharge
- (45) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (45) Cloud Senses - Accuracy/Endurance/Recharge
- (45) Cloud Senses - Chance for Negative Energy Damage
Level 41: Fire Blast- (A) Decimation - Accuracy/Damage
- (46) Decimation - Damage/Endurance
- (46) Decimation - Accuracy/Endurance/Recharge
- (46) Decimation - Accuracy/Damage/Recharge
- (48) Decimation - Chance of Build Up
Level 44: Consume- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (48) Efficacy Adaptor - EndMod/Accuracy
- (48) Performance Shifter - EndMod/Accuracy/Recharge
Level 47: Maneuvers- (A) Luck of the Gambler - Recharge Speed
Level 49: Rise of the Phoenix- (A) Recharge Reduction IO
------------Level 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (50) Miracle - +Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - Chance for +End
- (50) Performance Shifter - EndMod
- (50) Endurance Modification IO
Level 1: Brawl- (A) Empty
Level 1: ContainmentLevel 1: Sprint
- (A) Celerity - +Stealth
Level 2: Rest- (A) Empty
Level 4: Ninja Run------------
Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 6% Defense(Melee)
- 6% Defense(Smashing)
- 6% Defense(Lethal)
- 9.75% Defense(Fire)
- 9.75% Defense(Cold)
- 18.81% Defense(Energy)
- 18.81% Defense(Negative)
- 6% Defense(Psionic)
- 24.13% Defense(Ranged)
- 10.69% Defense(AoE)
- 4.5% Max End
- 105% Enhancement(RechargeTime)
- 4% Enhancement(Stun)
- 4% Enhancement(Held)
- 5% Enhancement(Heal)
- 57% Enhancement(Accuracy)
- 4.4% Enhancement(Terrorized)
- 8% Enhancement(Confused)
- 8% Enhancement(Sleep)
- 8% Enhancement(Immobilize)
- 14% FlySpeed
- 68.67 HP (6.75%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 7.75%
- MezResist(Sleep) 5%
- MezResist(Stun) 6.65%
- MezResist(Terrorized) 5%
- 18.5% (0.31 End/sec) Recovery
- 20% (0.85 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 14.1% Resistance(Fire)
- 14.1% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 14% RunSpeed
- 2% XPDebtProtection
------------Set Bonuses:
Basilisk's Gaze
(Dark Grasp)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
Touch of the Nictus(Twilight Grasp)
- 19.08 HP (1.88%) HitPoints
- 9% Enhancement(Accuracy)
- 5% Enhancement(Heal)
Ragnarok(Living Shadows)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Coercive Persuasion(Possess)
- 4% (0.07 End/sec) Recovery
- 4% Enhancement(Confused)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
Siphon Insight(Fearsome Stare)
- 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
- 2% XPDebtProtection
- 9% Enhancement(Accuracy)
Superior Will of the Controller(Heart of Darkness)
- 4% DamageBuff(All)
- 8% Enhancement(Immobilize), 8% Enhancement(Sleep), 4.4% Enhancement(Terrorized), 4% Enhancement(Confused), 4% Enhancement(Held), 4% Enhancement(Stun)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
Blessing of the Zephyr(Super Jump)
- Knockback (Mag -4), Knockup (Mag -4)
Luck of the Gambler(Shadow Fall)
- 10% (0.42 HP/sec) Regeneration
- 11.45 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
Steadfast Protection(Shadow Fall)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Gladiator's Armor(Shadow Fall)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Expedient Reinforcement(Haunt)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 10% (0.42 HP/sec) Regeneration
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 10% Resistance(All)
Dark Watcher's Despair(Darkest Night)
- 15.26 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
Luck of the Gambler(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
Basilisk's Gaze(Shadow Field)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Fade)
- 7.5% Enhancement(RechargeTime)
Blood Mandate(Umbra Beast)
- 1.5% (0.03 End/sec) Recovery
- 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
- MezResist(Stun) 1.65%
- 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Positron's Blast(Fire Ball)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Cloud Senses(Dark Servant)
- Status Resistance 2.5%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Decimation(Fire Blast)
- MezResist(Immobilize) 2.75%
- 11.45 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Efficacy Adaptor(Consume)
- 11.45 HP (1.13%) HitPoints
Luck of the Gambler(Maneuvers)
- 7.5% Enhancement(RechargeTime)
Performance Shifter(Stamina)