Best team build
A number of combinations come to mind for team support. You can't go wrong with Sonic/Kin, Ice/Cold, Fire/Thermal. What kind of 'team support' do you favor?
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
One part radiation, I am guessing the secondary. Sonic/Rad, Rad/Rad, Dark/Rad, and of course Fire/Rad are wonderful support characters.
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I am not looking to do damage per-say. I really want to make other people better by making the enemy so weak he cant do anything.
then i would ge for ice/rad corr (enemies do nothing when they are hold)
Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3
this is a build i plan to run on my ice/rad/mu corr (no incarnate things in yet)
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leaping
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(9), Decim-Acc/Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(31)
Level 1: Radiant Aura -- Dct'dW-Rchg(A), Dct'dW-Heal(5), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx(25), Dct'dW-Heal/EndRdx/Rchg(31)
Level 2: Ice Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(31)
Level 4: Accelerate Metabolism -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(5), Efficacy-Acc/Rchg(15), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc/Rchg(34)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(11), BasGaze-Rchg/Hold(11), BasGaze-EndRdx/Rchg/Hold(17), Lock-Acc/Hold(34), Lock-Acc/Rchg(46)
Level 12: Radiation Infection -- HO:Enzym(A), HO:Enzym(13), HO:Enzym(13)
Level 14: Super Jump -- Jump-I(A)
Level 16: Enervating Field -- EndRdx-I(A), EndRdx-I(17)
Level 18: Bitter Ice Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(19), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(27), Apoc-Dmg/EndRdx(34), Apoc-Dam%(43)
Level 20: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(29), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(36)
Level 22: Lingering Radiation -- Acc-I(A), RechRdx-I(23), Acc-I(43)
Level 24: Aim -- AdjTgt-ToHit(A), AdjTgt-Rchg(37), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(40)
Level 26: Mutation -- RechRdx-I(A)
Level 28: Hover -- LkGmblr-Rchg+(A)
Level 30: Assault -- EndRdx-I(A)
Level 32: Blizzard -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(37)
Level 35: Fallout -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(36), DarkWD-ToHitdeb/Rchg/EndRdx(36), DarkWD-Rchg/EndRdx(37)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39)
Level 41: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc(42), P'Shift-EndMod/Acc/Rchg(42), P'Shift-Acc/Rchg(43)
Level 44: Charged Armor -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(45), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam/Rchg(46)
Level 47: Electric Shackles -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48)
Level 49: Summon Adept -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(50), ExRmnt-Acc/Dmg/Rchg(50), ExRmnt-EndRdx/Dmg/Rchg(50)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 6: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), EndMod-I(45)
------------
Set Bonus Totals:
- 14.5% DamageBuff(Smashing)
- 14.5% DamageBuff(Lethal)
- 14.5% DamageBuff(Fire)
- 14.5% DamageBuff(Cold)
- 14.5% DamageBuff(Energy)
- 14.5% DamageBuff(Negative)
- 14.5% DamageBuff(Toxic)
- 14.5% DamageBuff(Psionic)
- 7.5% Defense(Energy)
- 7.5% Defense(Negative)
- 6.88% Defense(Psionic)
- 3.75% Defense(Ranged)
- 6.75% Max End
- 27% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 93.75% Enhancement(RechargeTime)
- 15% FlySpeed
- 104.4 HP (9.75%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 8%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 4.7%
- 20% (0.33 End/sec) Recovery
- 16% (0.71 HP/sec) Regeneration
- 4.41% Resistance(Fire)
- 4.41% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 15% RunSpeed
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Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3
Ok I looked at your build and made one based off what I think I learned from yours. How does it look?
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bitter ice blast is your most damaging attack slot it for damage
bitter freeze ray has an eeeeeeeeeeeeeetreeeeem long animation what makes it useless
freeze ray and lingering rad need more accuracy
blizzard is the most damaging nuke (when there are mobs into) get a posi setwith proc in there
switch the numina heal for a miracle heal and unslot the +reg IO (useless in there)
i am not sure if you will like chocking cloud as its an endhog
Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3
bitter ice blast is your most damaging attack slot it for damage
bitter freeze ray has an eeeeeeeeeeeeeetreeeeem long animation what makes it useless freeze ray and lingering rad need more accuracy blizzard is the most damaging nuke (when there are mobs into) get a posi setwith proc in there switch the numina heal for a miracle heal and unslot the +reg IO (useless in there) i am not sure if you will like chocking cloud as its an endhog |
And here is the new build.
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I wouldn't add that extra accuracy to Freeze Ray unless you're really twitchy about it missing. Between the accuracy from the set itself, and the accuracy from set bonuses (or to-hit from set bonuses, which is different in a way I don't understand), you will not be missing very much except against stuff that would laugh off the Freeze Ray anyway.
You can also shave a slot in Bitter Ice Blast and drop the pure damage piece from Apocalyse, because that puts you way over the ED cap. Unless you have some burning need for the psi defense, anyway. You can either use enhancement boosters on the dam/rech piece if saving the slot is important, or you can scrounge up a dam/end/rech or dam/rech from another set.
On the same note, for the Positron's Blast in Ice Storm, I would swap out either the dam/end or dam/range for the proc, because you're over the ED cap for damage, and the proc will be more useful. For Blizzard, I would definitely swap out the dam/end, because it's going to zero out your endurance anyway.
I'd also put the slow resist in Recall Friend and stick a common run speed into Super Speed, because the range for Recall Friend is so big that the range boost only matters if you're at opposite ends of Independence Port or if you're in the Shadow Shard, and I suspect you'll notice the extra 30ish MPH from boosting Super Speed more than you would the extra range in Recall Friend.
You can also probably free up a slot on Soul Transfer by sticking a single recharge in there and leaving it at that, and using the other slot elsewhere. The second recharge IO shaves 18 seconds off the recharge, which is already at two and a half minutes. If you need Soul Transfer even that often, something is horribly wrong.
You can also shave a slot in Bitter Ice Blast and drop the pure damage piece from Apocalyse.
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Now I have two slots I have no idea what to do with on my build. Any advice for spots I can put these?
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sonic gives a -res to the targets, which is a huge benefit in teams
sonic/rad is a great team player
My vote would be a Sonic/Rad.. Ice/Rad is a very close second though. In a full team, the holds are going to be sort of lackluster, useful.. But not super useful. The ice slows though.. Very good, especially stacked on top of LR.
The thing with sonic is that the -res is going to be adding on to everyone on your teams damage output.. Which is good.
Unless you love corruptors like I do, I would suggest making that Corruptor a Defender. Bigger buffs and bigger debuffs. But I would have a hard time making it a Defender, because I love my Corruptors :3
The only reason I am going corrupter is because I love damage. I have so many toons that are damage base... actually... all my toons are damaged based. I wanted a toon that could however support a team and do damage at the same time. Hence the pick of the corrupter. Son/Rad would be cool as long as I can get help on it :P I have only made brutes, blasters, and scrappers so my knowledge in this area is really really weak >.<
I'm not a numbers guy.. But given the higher debuff values of the Defender.. You may or may not be doing equal damage, if not more than a Corruptor.. I would take into account vigilance, but you said a TEAM build. Which would take away the defender damage buff.
Either way.. Defender or Corruptor, you WILL be helping out the team with all those debuffs. The Defender would just do a better job of it.
I'm not a numbers guy.. But given the higher debuff values of the Defender.. You may or may not be doing equal damage, if not more than a Corruptor.. I would take into account vigilance, but you said a TEAM build. Which would take away the defender damage buff.
Either way.. Defender or Corruptor, you WILL be helping out the team with all those debuffs. The Defender would just do a better job of it. |
First, not all buffs and debuffs are affected by AT modifiers. Many attributes within powers or entire powers have the same buff/debuff values between corrs and defenders.
Second, Damage in and of itself is support. Dead enemies cannot fight back. Dead enemies mean you are moving on to the next group sooner, meaning you will be completing your goal faster. Whether you are defender or corruptor and even if you're building to be the best team support, you should not ignore the path to dealing damage as effectively as possible. A corruptor will always deal more damage than a defender outside of extreme fringe exceptions which is mainly just limited to sonic attack typically paired with Sonic/ or Rad/.
Not necessarily.
First, not all buffs and debuffs are affected by AT modifiers. Many attributes within powers or entire powers have the same buff/debuff values between corrs and defenders. Second, Damage in and of itself is support. Dead enemies cannot fight back. Dead enemies mean you are moving on to the next group sooner, meaning you will be completing your goal faster. Whether you are defender or corruptor and even if you're building to be the best team support, you should not ignore the path to dealing damage as effectively as possible. A corruptor will always deal more damage than a defender outside of extreme fringe exceptions which is mainly just limited to sonic attack typically paired with Sonic/ or Rad/. |
But! I am not a numbers guy.. I have not done a lot of my research.. I don't consider myself clueless to the game mechanics.. but I don't crunch in game numbers and know the exact DPS of my builds.
I just make what's effective for me
Ok so say I am looking to do lots of damage; I would like to still be able to support. Solo will rarely be a thing I do with this toon. I am looking to run lots and lots of Itrials with him. What about a build for that? Still Son/rad?
Or you can ask Dread about a Fire/Cold
But since you want something paired with a Radiation type powerset.. I would go Sonic/Rad. Good single target damage, good debuffs, and the -res is adding to your league's/team's damage.
Ok so here is What I made with the son/rad. I planned on putting the AT enhancements in Sirens song.
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Expect a build from me and others soon.. I would do it right now, but I have not played the game in a week or so.. and I'm itching to get back on my Corruptor!
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
What is a good team build for a corruptor? I would like it to be at least one part radiation. I know nothing of corruptors so I am asking for a lot of info and a full build. Thanks for help.