Incarnate Trials - Size, Difficulty, and Order?
in game there are tool tips for each trial that explain the story behind the trial and the league size required for it, it does not explain difficulty though like level shifted AVs and such though
Aha! I never noticed those mouse-over pop-up tool-tips before. Thanks.
Easy: Baf, Lam, Keyes
Less Easy: TPN, MoM, UGT
# of players required can be found in game as mentioned.
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Open the LFG list, go to Incarnate Trials, read from bottom to top. That's the release order and the general progression in terms of story and difficulty.
Is there a specific order the Incarnate trials are designed to go in? Or at least a general progression?
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I know you CAN do them in any order you like, but obviously some are longer and/or harder than others. There's also the differences in how many people can go on each trial. Are the ones that allow bigger leagues generally longer and/or harder? |
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I guess I'm just comparing this to, say, WoW where endgame content had a lot of very specific progression and order to it. That is, you have to do dungeon X to get the key for raid Y, and you should probably have gear from raid Y before you attempt raid Z, etc. |
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Also, I know the info is available on the wiki, forums, and main site, but is there any actual in-game place to see information about the trials such as min/max league size? I get the impression a player who only plays and doesn't look stuff up online would have a very hard time learning how the trials work. |
It seems fairly clear that the Devs are introducing them in a sort of "easier first, harder later" order. Your quick list here shows that what you labeled as the "easy" ones were the first ones released. The "hard" ones are the later ones.
Seems pretty likely that any new ones from now on will only continue to get harder. The Devs likely intended for them to be done in the rough order that they've been released but like Blue_Fenix implied there's no strict rule about that either way.
Seems pretty likely that any new ones from now on will only continue to get harder. The Devs likely intended for them to be done in the rough order that they've been released but like Blue_Fenix implied there's no strict rule about that either way.
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You're absolutely right. Folks that don't read the forums are typically more casual players and are not likely to have read the numerous guides that make iTrials a great deal easier.
Is there a specific order the Incarnate trials are designed to go in? Or at least a general progression?
Also, I know the info is available on the wiki, forums, and main site, but is there any actual in-game place to see information about the trials such as min/max league size? I get the impression a player who only plays and doesn't look stuff up online would have a very hard time learning how the trials work. |
For me, I generally get my level shift in Alpha through Weekly tfs. This way, when my toon is facing level 54 mobs, I'm only down 3 effective levels. However, there are a lot of players who obviously aren't concerned with their effectiveness and quite content to let the league carry some of their slack and do trials without a shift.
I recommend doing Baf, Lambda and keyes, working specifically on your lore and destiny enhancements. Don't use your rare or very rare on Judgement or Interface until you get your Level Shifted enhancements for Lore and Destiny slotted. (That's just the way I do it - I'm sure others will call me crazy or unrealistic to expect others to do things the way I do)
Once you have your level shifts, feel free to do any trial you wish in any order.
I recommend avoiding UGT and MoM until you're +3, as the Avatar is 54+2, as are the avs in MoM.
"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese
@Ukase
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Actually the Avatar of Hamidon is 54+1.
I recommend avoiding UGT and MoM until you're +3, as the Avatar is 54+2, as are the avs in MoM.
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Scale from easiest to most difficult is a bit subjective.
However, despite my problems with some of the later trials and ONLY with a good league, I'd rate the trials this way easiest to most difficult:
- BAF.
- Keyes.
- TPN (if everyone on the league has at least 2 level shifts).
- Lambda (if at least half the league have 1-2 level shifts).
- Original Keyes.
- Underground with mostly +3 group.
- BAF OR Lambda with a mostly unshifted group.
- MoM with a mostly +3 group.
- TPN if people aren't paying attention.
- Underground with a mostly unshifted group.
- MoM with an unshifted group.
- BAF=54
- Lambda = 54
- Keyes=54
- Underground = 54+1
- TPN = 54+2
- MoM = 54+2
- DD = 54+3
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
This is the second time I've referred to the Avatar of Hamidon as being 54+2, and the second time I've been corrected. I know I saw the Avatar referred to as 54+2 somewhere, but can't find it now. Still, after the first correction, I did remember seeing later in the ugt that he was 54+1, yet my feeble brain seems to want to promote the Avatar.
"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese
@Ukase
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Oh, I agree that it feels like that the Avatar is higher in the Underground. Also you might be confusing the Underground version of the Avatar with the the MoM version of the Avatar.
This is the second time I've referred to the Avatar of Hamidon as being 54+2, and the second time I've been corrected. I know I saw the Avatar referred to as 54+2 somewhere, but can't find it now. Still, after the first correction, I did remember seeing later in the ugt that he was 54+1, yet my feeble brain seems to want to promote the Avatar.
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Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Kind of an odd distribution there levelwise. Be curious what the thinking is behind the spread.
I integrated the enemy levels into the wiki article. Thanks for that list, Snow Globe; until it was listed like that I didn't even think to incorporate it anywhere.
http://paragonwiki.com/wiki/Incarnate_Trial
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
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It is actually a tiny bit more complicated than that list, as that list only covers the AVs, not the critters.
I integrated the enemy levels into the wiki article. Thanks for that list, Snow Globe; until it was listed like that I didn't even think to incorporate it anywhere.
http://paragonwiki.com/wiki/Incarnate_Trial |
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Replaced Enemy with "Boss"
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Is there a specific order the Incarnate trials are designed to go in? Or at least a general progression?
I know you CAN do them in any order you like, but obviously some are longer and/or harder than others. There's also the differences in how many people can go on each trial. Are the ones that allow bigger leagues generally longer and/or harder?
I guess I'm just comparing this to, say, WoW where endgame content had a lot of very specific progression and order to it. That is, you have to do dungeon X to get the key for raid Y, and you should probably have gear from raid Y before you attempt raid Z, etc.
Also, I know the info is available on the wiki, forums, and main site, but is there any actual in-game place to see information about the trials such as min/max league size? I get the impression a player who only plays and doesn't look stuff up online would have a very hard time learning how the trials work.