The ATO proc is meh.


Auroxis

 

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Originally Posted by the_postman View Post
Very good news there. Wasted opportunity not to mention this and the changes to /dark trollers fade & soul absorption in the last patch notes though. When a dev puts work into delivering a requested improvement/fix for the players, they should announce it. Why let us stumble on it and miss the goodwill/marketing opportunity?
Communication with the playerbase has not really been the same since the CuppaJo days. FAQs and stickies languish, etc. For whatever reason, their priorities lie in other directions.

On a related note, I just hope more people buy beast mastery than that stupid leprechaun pet. Both cost 800 points I believe and you had better believe that one took a lot more programming effort than the other. Hopefully honest effort will be rewarded...


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

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Originally Posted by _Ail_ View Post
Communication with the playerbase has not really been the same since the CuppaJo days. FAQs and stickies languish, etc. For whatever reason, their priorities lie in other directions.

On a related note, I just hope more people buy beast mastery than that stupid leprechaun pet. Both cost 800 points I believe and you had better believe that one took a lot more programming effort than the other. Hopefully honest effort will be rewarded...
Well going on the number of Beast Masters I've teamed up with in the last couple of days compared to the number of people who had the leprecon running after them over the last week Beast is a lot, lot more popular. But maybe those who bought the leprecon just felt too ashamed to use it on the PuGs I was on.


 

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Originally Posted by Little_Whorn View Post
OK, just respec'd and slotted the proc into roots. They fixed it. It works now and I can easily keep it double stacked, triple stacked on tough spawns. It works at least as well as it did slotted in subdue now. Oh happy day! Well played, devs. Sneaky little fix.
Is there dev confirmation of this "fix"? It looks like observations only from this comment and the other one. I just went through the pain of respeccing to put the proc in in strangler.

Can someone point to dev confirmation or PM syapse please?


 

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Originally Posted by Granite Agent View Post
Is there dev confirmation of this "fix"? It looks like observations only from this comment and the other one. I just went through the pain of respeccing to put the proc in in strangler.

Can someone point to dev confirmation or PM syapse please?
I don't know of any dev confirmation or how to PM Synapse, but I do know how to record video of it. Here's the link.

http://youtu.be/m5lKHXlw6kY

I just recorded it today with FRAPS to show how I can keep the dom proc triple-stacked in roots now. Watching it in 720hd helps the clarity some too, just fyi.


 

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I dunno - typically I end up spamming my st hold far more often than my cone immobilizes. I guess it makes no difference where you put it as long as you are using it all the time.


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Originally Posted by JayboH View Post
I dunno - typically I end up spamming my st hold far more often than my cone immobilizes. I guess it makes no difference where you put it as long as you are using it all the time.
I believe this is the case as well - the issue is that some characters don't have any ST powers with a control element that they're using every time it's up. Plant Control, with its relatively long animating ST hold and access to Seeds of Confusion, certainly fits that bill.


 

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Would it be worth putting into seeds of confusion?


 

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Originally Posted by Knight_Marshal View Post
Would it be worth putting into seeds of confusion?
Not really since the proc lasts for 10 seconds and I'll be damned if you can get Seeds to recharge quickly enough to stack it. It'll definitely proc every time you cast it, but it's kind of a waste if it only amounts to +20% damage for the first 10 seconds of the fight


 

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Originally Posted by Little_Whorn View Post
I would also like confirmation of this before burning a respec. Anyone out there able and willing to test this? This would be a crucial fix for my plant/psi.
Synapse told me (via PMs) he found no change. I think the reported "firing all the time in Roots" is observer error.


 

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Originally Posted by Granite Agent View Post
Synapse told me (via PMs) he found no change. I think the reported "firing all the time in Roots" is observer error.
Did you make sure he was testing it out in an AoE power? Because I am 100% positive that it went from "barely proccing" to "stacking up to 3 times when I put Roots on autofire"