Rec Powers for a new player to corrs


Agent White

 

Posted

Hi Guys,

New to Corruptors and also CoH as well, played a little while back but for only ~2 months, have settled down now in my new home so can jump on a few hours a night/weekend to have some fun.

Due to my time zone (Aussy +10GMT) I don't see myself getting in groups till mid to late lvl with the low pop at low lvl, so will need a power set that I can learn and survive on solo and move from there into groups, I am a fan of Crowd control and supporting while also dealing moderate to good damage, this was one reason why I want to play a corruptor as they seem the only class where I can focus on both power groups equally for an overall experience instead of focusing down one route.

---

Requirements:
I don't have any preference over looks of the skills sets, I can make a character to suit the powers, heck it would probably be fun to do it that way so I can get creative with the costume.

I prefer a challenge that will leave me with a rewarding feeling when I do it right over a "mash head on keyboard" to win setup. Not saying any of the power sets are like that but you know what I mean, If it means I need to work at it and learn the powers to become a deadly foe with the set then so be it, I would rather work on the character and build up something I am proud of over something that went so fast to 50 I just want to re roll cause it was all a blur.

due to the absolutely appalling internet quality where I live, a setup that doesn't require precise timing or pinpoint/timing accuracy to get the combo's off right would be preferred but not required

---

I've been reading over the forums but allot of the talk is either about end game or requires a good knowledge of CoH to make heads and tail, this is the other reason for my post.

Hope you all could help me out with making my decision, with RL I cannot dedicate a huge amount of time to the game so I would prefer to make a character based on an informed decision now and work on one character than play the game and reroll 10 times to find the right set

If you need me to answer any questions to help me choose my sets then please fire away.

Kindest Regards
K

P.S I will be playing as a VIP


"Hope is not a strategy"
Getting back into CoH

 

Posted

Hi there, Kitiara! Welcome back to CoH!

I hope you don't mind, but I'll suggest you go with either a /Traps, /Cold, /Radiation, /Dark, or /Time corrupter. These sets all offer a variety of ways to weaken enemies, as well as protect yourself and allies from an assault.

In terms of damage, I heartily recommend Fire Blast. It deals the most damage, but also has a high endurance cost. Power sets like /Radiation can help ease the endurance cost of power by raising recovery.

Personally, I absolutely love my Fire/Time Corrupter, but I've also hears wonderful things about Sonic/Radiation or Sonic/Traps. Another wonderful combination, both for theme and fighting ability, is Dark Blast/Dark Miasma.

Paring things down, I would play either a Fire/Time Corrupter or a Dark/Dark Corrupter if I wanted to enjoy playing solo. Both have excellent heals, powerful debuffs and very solid damage.


Too many alts to list.

 

Posted

Quote:
Originally Posted by Mr_Grumpums View Post
Hi there, Kitiara! Welcome back to CoH!

I hope you don't mind, but I'll suggest you go with either a /Traps, /Cold, /Radiation, /Dark, or /Time corrupter. These sets all offer a variety of ways to weaken enemies, as well as protect yourself and allies from an assault.

In terms of damage, I heartily recommend Fire Blast. It deals the most damage, but also has a high endurance cost. Power sets like /Radiation can help ease the endurance cost of power by raising recovery.

Personally, I absolutely love my Fire/Time Corrupter, but I've also hears wonderful things about Sonic/Radiation or Sonic/Traps. Another wonderful combination, both for theme and fighting ability, is Dark Blast/Dark Miasma.

Paring things down, I would play either a Fire/Time Corrupter or a Dark/Dark Corrupter if I wanted to enjoy playing solo. Both have excellent heals, powerful debuffs and very solid damage.
Evening Mr Grumpums,

Thank you for taking the time to give me some advise, I was reading through a few more guides today and liked the sound of the Dark/Dark combo, its secondary has a nice combination of support, cc and survive-ability.


"Hope is not a strategy"
Getting back into CoH

 

Posted

I made my character, a Dark/Dark Corr, went with a Green Bio theme:






Would appreciated some advise on the first 20 levels if anyone has any, will look over the forums for any dark/dark builds and see what other did

Went with the DOT for the first skill on my primary tree


"Hope is not a strategy"
Getting back into CoH

 

Posted

Yeah Fearsome Stare, Tar Patch, apply damage.


 

Posted

You'll want to slot your heal (Twilight Grasp) with at least 1 Accuracy enhancement, because it's based on accuracy. You target a foe and they'll be hit with a -to hit effect while you get a heal. However, if you miss, you don't heal, not fun when you need it.

Also, Tar patch, take it. It's a -golden- power to drop on a mob before you let loose your attacks, it will slow every enemy in the patch and give them a resistance debuff, which means your attacks will do more damage.

You can also skip Howling Twilight and Black Hole without too much worry. Unless you plan to team a lot, the resurrection is just useless solo and even with a team very niche, relying on A) your teammate not reviving some other way or going to the hospital and B) having an enemy to target. Black Hole is an intagbility power and... well you're just better off using something that can more actively kill your enemy or lock/debuff them down (and then let you kill them).


 

Posted

Quote:
You can also skip Howling Twilight and Black Hole without too much worry. Unless you plan to team a lot, the resurrection is just useless solo...
BWAH!? Howling Twilight is NOT a team-mate rez. It is an offensive control, AoE Stun. It just happens to have the benefit of rezzing someone who managed to die on you through the rest of your support.


I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Errant View Post
BWAH!? Howling Twilight is NOT a team-mate rez. It is an offensive control, AoE Stun. It just happens to have the benefit of rezzing someone who managed to die on you through the rest of your support.
Aoe Stun sounds good, so is Howling Twilight recommended?


"Hope is not a strategy"
Getting back into CoH

 

Posted

Seriously, read this. There are sections for every buff/debuff powerset available to corrs except for Time. The link takes you to the Dark Miasma guide.


 

Posted

Quote:
Originally Posted by Kioshi View Post
Seriously, read this. There are sections for every buff/debuff powerset available to corrs except for Time. The link takes you to the Dark Miasma guide.
OMG thank you so much, I've been spending the last day trying to find a good dark guide. I am really crap at searching haha

I'll bookmark this.


"Hope is not a strategy"
Getting back into CoH

 

Posted

Quote:
Originally Posted by Errant View Post
BWAH!? Howling Twilight is NOT a team-mate rez. It is an offensive control, AoE Stun. It just happens to have the benefit of rezzing someone who managed to die on you through the rest of your support.
Oh oops, I completely misunderstood the description then, I thought it required a dead body to work, not that the rez was incidental. Very good to know then.


 

Posted

Quote:
Originally Posted by Agent White View Post
Oh oops, I completely misunderstood the description then, I thought it required a dead body to work, not that the rez was incidental. Very good to know then.
The power is a bit complicated and I was using it the wrong way (the rez part) when I first got it.

It has 2 parts:

1) the 'attack': targetted AoE (autohit, but requires a foe) with 80 feet range/15 feet radius like Fireball, which does:

-50% SpeedRunning, SpeedFlying, SpeedJumping for 30s
-50% Str(RechargeTime, JumpHeight) for 30s
-10.43 Negative damage
-15s Stunned (mag 2)
-500% Regeneration for 30s

2) the pseudopet it summons around you when you hit the mob - it's a 25 feet 'PbAoE' that rezzes teammates to full health.

So if you have an enemy 80' away you can target it and it will hit them. But the rez will work *around* you, meaning if you have 7 teammates dead next to you (25 feet) you'll resurrect all them. I was using it wrong when I got it the first time till someone explained it to me because I thought that I would rez people who were in the way between me and the targetted mob.

And although it's only a mag 2 stun, with Hasten + good global recharge you can keep the regen debuff pretty often on an AV.


 

Posted

I also started up a dark/dark corruptor last night, and...wow. What a blast. First time I ever got a corruptor into double-digit levels, and just glorious fun. One of my first characters to 50 was a dark/dark defender, and this combines a great comfortable familiarity with nifty new-to-me possibilities.


 

Posted

Heh. Tenebrous Tentacles and Gloom are nice for Scourge, too. It's a great corrupter combo.


Too many alts to list.

 

Posted

Quote:
Originally Posted by Mr_Grumpums View Post
Heh. Tenebrous Tentacles and Gloom are nice for Scourge, too. It's a great corrupter combo.
Nope, scourge chance for those abilities checks at the initial cast, not with every tick. Either the whole thing scourges or none of it.


Culex's resistance guide

 

Posted

Quote:
Originally Posted by Pitho View Post
Nope, scourge chance for those abilities checks at the initial cast, not with every tick. Either the whole thing scourges or none of it.
I must confirm this. It sucks...but when Gloom or NFstarts scoruging...you know they are going to put some great damage

It would be great if the scourge chance was calculated which each tick of damage, tho.

Question about Dark Dots (Gloom, TT, NF): Do they stack? Specially gloom or TT, since NF is very quick in dealing its damage and less of an issue. If I cast 2 TT, do I get the damage of both, of whatever part of the first TT damage which havent been applied yet is lost?


 

Posted

Quote:
Originally Posted by Erhnam View Post
Question about Dark Dots (Gloom, TT, NF): Do they stack?
Yes.


Culex's resistance guide