Incarnate Inherent Ability?
As an Incarnate Inherent ability (as long as a character has any of their Incarnate Slots equipped); a bonus to Max HP, Max HP cap, Max End and Damage cap (possibly even raising Movement Speed caps)? (Independent of any bonuses that may come from active Incarnate slotting)
The above set at a fixed percentage value (no matter what's slotted) or a percentage-per-equipped slot value? [PS - Now I'm just being a tad greedy... either a +1 mag rez protection bonus, a small rez +resis percentage bonus or both?] |
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Personally, I hoping one of the slots is a selection of Incarnate Auras which mechanizes the Presence an Incarnate would display merely by entering the vicinity.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Some people are of the opinion that we will get inherent boosts like those from other slots. I don't think that we will get them just because we happen to be incarnate, though it could be a possible for the devs to implement a "Freem" bonus for having all of the slots (from Alpha to Omega) slotted.
way way bad idea. Incarnate powers are already immense. Many who are not even worthy of them are attaining them far to often. Yes IMO if you cant solo trapdoor easily then you dont need to be an incarnate. Sorry but its a small standard. outside of the handful of incarnate trials the power is just over kill anyways and F2P accounts cant even access them at 50 so wanting even more power for being one seems way needy.
You should already be feeling so powerful from your build alone that when you first start on the path to incarnate it only feels like it has finally acknowledged what was already a fact that had waited to be recognized.
Those who have taken the path without being ready are shallow creatures similar to the tyrant state and his lackies. The path to true Power is not something that should be quick and easy.
Incarnate isn't an AT so they can't have inherent abilities.
Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit
You know, I'd love an Alpha slot ability that granted more Mez Protection as you worked up the tree, so my squishies can have mez protection without going with Clarion.
BrandX Future Staff Fighter
The BrandX Collection
Think Mind will probably cover that one Brand.
Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit
way way bad idea. Incarnate powers are already immense. Many who are not even worthy of them are attaining them far to often. Yes IMO if you cant solo trapdoor easily then you dont need to be an incarnate. Sorry but its a small standard. outside of the handful of incarnate trials the power is just over kill anyways and F2P accounts cant even access them at 50 so wanting even more power for being one seems way needy.
You should already be feeling so powerful from your build alone that when you first start on the path to incarnate it only feels like it has finally acknowledged what was already a fact that had waited to be recognized. Those who have taken the path without being ready are shallow creatures similar to the tyrant state and his lackies. The path to true Power is not something that should be quick and easy. |
I...that...Yeah, levels of Fail have hit critical levels here. Engaging all vents...
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Why I like the idea of it being an Alpha Path
BrandX Future Staff Fighter
The BrandX Collection
Mez protection in particular could be nice for many of my characters. But I doubt they'll implement anything that's not tied to the tedious crafting.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Next time I solo Trapdoor easily I'll just dust my hands off, say "This character's got all it needs," and put it into storage.
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on the beta server I checked out the arc so that I'd know if I stood a chance. had to use some super inspirations to get through it as an sj/will brute.
on live servers, asked for help expecting a pretty tough fight and mopped the floor with him. I had to apologize to the guy that I asked to help me out. I wasn't expecting it to be so anticlimactic.
you could have it all
My empire of dirt
I will let you down
I will make you <3
My Empath/Psi Defender can't solo Trapdoor because she's a freaking Empath Defender! What the smeg hell has soloing EBs, something everyone KNOWS is not always possible on all ATs (and when it is we might as well just give up, because then all ATs will be equal and, thus, pointless) have to do with Incarnating?
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As an Incarnate Inherent ability (as long as a character has any of their Incarnate Slots equipped); a bonus to Max HP, Max HP cap, Max End and Damage cap (possibly even raising Movement Speed caps)? (Independent of any bonuses that may come from active Incarnate slotting)
The above set at a fixed percentage value (no matter what's slotted) or a percentage-per-equipped slot value?
[PS - Now I'm just being a tad greedy... either a +1 mag [m]ez protection bonus, a small [m]ez +resis percentage bonus or both?]
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars