Why 3 slot anything with 3 recharge enhancements???
I may have been slightly hyperbolic in my first post there, partly because as Eldagore said most of the responses had been absolutely vile to the OP. In any case, however, I'm satisfied with my later elaboration that I simply don't believe that difference matters very much in practice for most builds, especially if you consider that this was put into a melee archetype forum.
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I guess when I build, most slots in most powers are not, by themselves, extremely important. The first forty might be, but the last twenty might be tweaking the build looking for the best of the available options. Cutting the downtime of Hasten is just as valid as adding a percent of DPS or cutting endurance burn by a couple hundredths of a point per second. That's often the choices being made at the end of the build.
Incidentally, another way to look at the third slot is to ask what the average overall recharge buff of Hasten is, averaged over its up and down time. Perma Hasten would be +70% of course. Two-slotted Hasten (no global recharge) would be about +42%. Three-slotted Hasten would be about +45.7%. The third slot is acting in average terms like a +3.7% global recharge buff.
So its worth about half the strength of an LotG. That's true so long as the difference in slotting doesn't make either case go perma. That perhaps frames the choice in better terms relative to the other options players typically choose to take or not take in the invention system. People are willing to put a slot into a defense power as a mule for an LotG, and pay a hundred million inf for the enhancement itself (or use merits for it). If its worth a slot and a hundred million inf, is half the buff worth a slot and less than a million inf?
That seems to me to be more of a personal choice than a question of objective value of the slot.
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True enough, I've spent slots on goofier things than 3.7% recharge. Lately though, rare is the build where I'm not agonizing over each and every slot all the way up to 50. There are so many ways now to make each slot count, especially when one is as addicted to defense as to recharge. I most prefer it when a slot does multiple things for me. Not only is a lotg global a very powerful recharge boost, it also produces an extra quarter of a percent of defense to all in combat jumping, for instance.
That's one thing that annoys me about hasten, to the point where more often than not I try to accomplish my goals without taking it in the first place; it is totally one dimensional and uninteresting. It may be an influence saver and it certainly helps if you're aiming to push a particular limit that relies on gigantor recharge, but once you decide that you need it you're never getting those slots back and the closer to perma it is the more often you'll display your orange mittens of shame.
Thank you for proving this is indeed a video game forum.
The amount of snark and condescension in this thread is rather disturbing. Way to show how good the community of this game is gang. |
Information presented in the post almost always gets overlooked (even ignored) when the OP has that attitude.
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On my SD/SS/pyre tanker, it took every bit of recharge from set bonuses, LOTGs and three slots of recharge in hasten to get permanent double-stacked active defense, permanent double-stacked rage and permahasten; permahasten is what makes the rest of it possible, by the way. I get so much benefit from it (a lot of long-recharge powers in this build) that it was absolutely worth it for another 5 or so seconds of 70% recharge.
I must apologize if I have offended you on this subject. Please forgive me if I have but I was asking because sometimes it can be a bit difficult to build for greater defense and/or resistance and for that matter sometimes there is never enough slots to complete the build. So that one extra, needed slot can be pulled from hasten, again ... just my opinion.
However, I should have explained it in a much precised matter for builds that are not planned for exemping down towards lower level pvp/pve gameplay where as 3 slots for Hasten could and can be better enhanced if those enhancements were lvl 33 or so forth (or an alternate build that is built for exemping downwards to low level gameplay would prove better IMO).
This thread was intended to be helpful, not to be outcast as a noob or any other insulting comments as if, I am a "five-year old child" as one has put it.
Besides there are 3 more slots coming next issue (not etcheded in stone) making a total of 70 slots - not 67 as we presently have it.
Thanks Rangle M. Down
Unfortunately you came across quite strong in your OP, which lead to the responses you had. As I mentioned, sometimes having a third slot in hasten is better then a slot somewhere else. Sometimes it's not. Each build is different.
So, you say 3 more slots next issue? 0.0 Where did you see that?!?!?!?!?! LINK PLEASE!!!!
(pst...are you sure you didn't mean "Etched in stone"? )
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Rangle's right....this is fun.
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So, you say 3 more slots next issue? 0.0 Where did you see that?!?!?!?!?! LINK PLEASE!!!!
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Unfortunately you came across quite strong in your OP, which lead to the responses you had. As I mentioned, sometimes having a third slot in hasten is better then a slot somewhere else. Sometimes it's not. Each build is different.
So, you say 3 more slots next issue? 0.0 Where did you see that?!?!?!?!?! LINK PLEASE!!!! (pst...are you sure you didn't mean "Etched in stone"? ) |
I haven't heard any news about next issue one way or another but more slots was definitely on the Dev's radar last issue so it's possible.
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Huh, well that's rather definitive evidence that they're planning to do this then, isn't it? Sounds like a pretty surmountable bug. While I like the balance of slot value how it is now, it's hard to complain about the addition of three more slots in that range. Seems like I start to bottleneck there in terms of what I'd like to spend slots on on just about every new character lately.
Huh, well that's rather definitive evidence that they're planning to do this then, isn't it? Sounds like a pretty surmountable bug.
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There are bugs involving progression so nightmarish I cannot even discuss them on the open forums, and I can't even say why I can't. But those slots may be a long time coming, depending on the level of resources allocated to ferreting out all the potential problems.
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In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
There are bugs involving progression so nightmarish I cannot even discuss them on the open forums, and I can't even say why I can't. But those slots may be a long time coming, depending on the level of resources allocated to ferreting out all the potential problems.
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I may have been slightly hyperbolic in my first post there, partly because as Eldagore said most of the responses had been absolutely vile to the OP. In any case, however, I'm satisfied with my later elaboration that I simply don't believe that difference matters very much in practice for most builds, especially if you consider that this was put into a melee archetype forum.