Knife Throwing ranged power set


Aggelakis

 

Posted

can we get one please

guessing it would be similar to archery in that its lethal damage but infinitely more cool. Plus all the new sets lately have had some kind of new mechanic I'm sure the devs could come up with something so its not just alt animation archery.


 

Posted

I honestly would have preferred Throwing Knife powers instead of Archery for the Ninja Mastermind set. In my opinion, which people are free to disagree with, archery is inappropriate for that set. Having to use a bow actually spoils my immersion. I would abslutely love it if the devs would replace those three attacks with throwing knives/shurikens.

/signed


 

Posted

/Signed


 

Posted

okay, so I watched Prince of Persia recently and feel the same (hey, I LIKED that movie) but we need to talk about powers, so here are my proposals:

1. Not just a KNIFE throwing set, but hatchets and such as well, or perhaps some hybrid of power customization linked to weapon customization is in order.

2. some power ideas could include...
-Basic ranged ST
-"Throw a lotta things" cone power
-"Throw into foot" immobilize
-"Richochet one knife off of Multiple Foes" chaining attack
-maybe the tier nine could involve stopping time in a large area PBAoE hold, throwing a bunch of knives at your opponent that stop in mid air, and then when time resumes impale them. Okay, that was a joke but still.


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
-"Richochet one knife off of Multiple Foes" chaining attack
Xena style?


 

Posted

/signed. Though I think it would be a good secondary for blaster and dominators instead.

1) warning throw: [ranged] foe immoblise lethal damage minor revovery debuff from blood loss {DoT}

2) single throw: [ranged] medium damage minor recovery debuff {DoT}

3) slice: [melee] minor damage, medium recovery debuff {DoT}

4) Caltrops: [targeted AoE] minor DoT damage, slow, recharge, revovery debuff {DoT}

5) Sharpen(build up): {adds a DoT to all leathal attacks that deals 2 more ticks of the damage dealt.}
Example: "warning throw" does 10 damage, while Sharpen is activated the damage is now 3 ticks of 10 damage.

6) whirle: [PBAoE] medium damage, minor fear, recovery debuff {DoT}

7) laced blade: [ranged ST] heavy damage, foe confuse {DoT}

8) aimed throw: [snipe] heavy damage, heavy recovery/regen debuffs. {DoT}

9) crime of passion: (several stabs to the chest) [meleeST] extreme damage, stun, HEAVY defense/resistance debuff {DoT}


 

Posted

Quote:
Originally Posted by Twigman View Post
/signed. Though I think it would be a good secondary for blaster and dominators instead.

1) warning throw: [ranged] foe immoblise lethal damage minor revovery debuff from blood loss {DoT}

2) single throw: [ranged] medium damage minor recovery debuff {DoT}

3) slice: [melee] minor damage, medium recovery debuff {DoT}

4) Caltrops: [targeted AoE] minor DoT damage, slow, recharge, revovery debuff {DoT}

5) Sharpen(build up): {adds a DoT to all leathal attacks that deals 2 more ticks of the damage dealt.}
Example: "warning throw" does 10 damage, while Sharpen is activated the damage is now 3 ticks of 10 damage.

6) whirle: [PBAoE] medium damage, minor fear, recovery debuff {DoT}

7) laced blade: [ranged ST] heavy damage, foe confuse {DoT}

8) aimed throw: [snipe] heavy damage, heavy recovery/regen debuffs. {DoT}

9) crime of passion: (several stabs to the chest) [meleeST] extreme damage, stun, HEAVY defense/resistance debuff {DoT}

crime of passion... O_O oh my...

caltrops probs would be in a blast set because it's available in the secondary.

i feel that if anything, a knife throwing set could be an ancillary pool, i have a hard time seeing seven/eight powers based on knife throwing alone. then again, how many ways can you shoot a gun? plenty of powersets from that so it's possible.


 

Posted

Quote:
Originally Posted by Firemoth View Post
Xena style?
I guess, I more thought of how the knife throwing dude bounced one of his shots off a wall to hit a guy. Of course we can't do that on geometry but we can on other characters...

Also, inspired by the 'slice' power suggestion by Twigman:

Sheer: (Narrow cone) line ranged attack. Rather than just throw the weapon to imbed it into a foe, you throw it to graze and cut them with a chance for catching other opponents.


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

/signed.


I continue to use the origin power on my stalker just for the visual effect. I like it and would even be happy even just having that one attack scale to remain useful.

/signed again


Est sularis oth Mithas

 

Posted

Quote:
Originally Posted by Forbin_Project View Post
I honestly would have preferred Throwing Knife powers instead of Archery for the Ninja Mastermind set. In my opinion, which people are free to disagree with, archery is inappropriate for that set. Having to use a bow actually spoils my immersion. I would abslutely love it if the devs would replace those three attacks with throwing knives/shurikens.

/signed
Perhaps you could select knives or arrows in the animations section.


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If Masterminds didn't suck, they'd be the most powerful AT in the game.

 

Posted

Quote:
Originally Posted by Forbin_Project View Post
I honestly would have preferred Throwing Knife powers instead of Archery for the Ninja Mastermind set. In my opinion, which people are free to disagree with, archery is inappropriate for that set. Having to use a bow actually spoils my immersion. I would abslutely love it if the devs would replace those three attacks with throwing knives/shurikens.

/signed
I agree with this wholeheartedly!


 

Posted

Quote:
Originally Posted by daveyj3 View Post
crime of passion... O_O oh my...

caltrops probs would be in a blast set because it's available in the secondary.

i feel that if anything, a knife throwing set could be an ancillary pool, i have a hard time seeing seven/eight powers based on knife throwing alone. then again, how many ways can you shoot a gun? plenty of powersets from that so it's possible.
I actually said, "I think it would be a better secondary for blasters and doms." That being said made caltrops fine to put in the set. I wrote up. Knives can be melee weapons as well and that's why I wouldn't say make it JUST a blast primary. make it able to be a primary and secondary if anything.

It would also give those that want DB as blaster secondary the narural feel yet with being able to not have a redraw problem. I see no reason why pulling out and putting away and throwing a knife requires ANY redraw time. it's not like a gun or sword. it's small light and most fighters use it as a quick weapon.


 

Posted

How about just a bladed throwing objects set. That way people can customize the item thrown. Just have some kind of universal throw for each.

Items include:

Knives
Shurikens
Circle of Thorns daggers
Cards
etc


 

Posted

I have a better idea! Just add customizations to Spines/Thorns!

This is how I play my Spines/DA stalker right now, and would *love* to simply have the option for the body spines to not be visible. Given the fact that you can have different visible spines for each power (crystal, spines, thorns, metal spikes) that literally changes the projectile and weapon model, this should be viable. So...

Spines/Thorns Improvements:

-ADD CUSTOMIZATION; A 'No Body' animation option for all animations so you can use the spine projectiles, just not visible on the body. This requires a new set of animations that simply omit that specific fx.
--In addition to those, several new customization sets can be crafted; Shuriken (spinning throwing stars), Kunai (straight flying throwing knives), Throwing Knives (spinning throwing knives) and Tomahawk (spinning throwing axes). None of these options will come with body spikes and you can mix the different powers with the variety of looks. Also remember, Spines/Thorns are the only set where redraw does not affect DPS because they are still built the old way where redraw is factored into the animation time regardless.

-POSSIBLE NAME CHANGE; probably not a big deal, but changing the sets names to Hand Blades, Spike melee/assault, or something might be in order.

-SET CHANGES; Big one here. This set is old...way old. It needs some touching up. In fact, since the devs were looking into changes for old sets like EM, this should be up there. The only reason few people say as much is because it's decent at AoE. It's horrendous (except for Stalkers) at ST which can and should be adjusted and adding new customization will give the devs a reason to do so while freshening up the set!

Barb Swipe

Holy Crap does this power need to be fixed! It's got this ridiculously slow animation, and the damage is really low. Yay, it recharges fast! But it still sux. I personally like the look of the animation and the DoT effect, but it still needs fixing. Shorten it to 3 quick slices though, lower the cast time to a standard tier 1, increase its recharge and damage.

With the fixed animation, preferably it should be something good you can do with a pair of knives or a quick pair of hatchet slashes.
Spine Burst & Thorn Burst
This is a decent power that gets the nod from many because of its effectiveness. I still think it's an ugly power, even on my theme appropriate Plant/Thorn dominator. I'd advocate for something more fluid vs farting out spikes.

The period at the beginning of the animation (where the character is shaking) and end (where they're kind of doing that 'breaking out' animation) can be shortened in some way, smoothing these powers out to help fit that whole 'thrown weapons' theme as well as body spikes. Damage might have to be normalized to other PBAoEs but you'd still have the larger area...
Impale
I like the baseball pitch animation. I LOOOOVE that aimation...but it's got too much wind up. Shorten this. This is probably the reason I went with a thrown weapons theme character for this set, because someone throwing knives around is probably going to stab up close too and Spines does that and this one attack helps conceptualize the spines as being thrown vs shot-out.

But it'd be lovely if this was *much* faster.
Quills
Probably the one power that makes up this set and the main reason people play it. It's the only attack set with a damage aura...and it'd be hard to conceptualize as a thrown attack. So two options:

-Invisible aura when no one is taking damage. I.e. the fx doesn't appear if you miss or no one is around to check for a hit. Conceptualize it as just throwing weapons faster than can be seen. This option should be available (along with the constant aura) for any of the looks.

-Vorpal Aura, or the whole shadow double dance you get from Hail of Bullets where it shows the character turning and throwing weapons in every direction. This would only be an option for the thrown weapon customization while the regular body eruption look remains for the others.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
I honestly would have preferred Throwing Knife powers instead of Archery for the Ninja Mastermind set. In my opinion, which people are free to disagree with, archery is inappropriate for that set. Having to use a bow actually spoils my immersion. I would abslutely love it if the devs would replace those three attacks with throwing knives/shurikens.

/signed
realy what needs to be done is to divide the primary set in two one being pets the other being powers gained so for example the ninja master mind could have knifes/throwing stars, bow/arrow or what i would like electrical attacks which would be perfect for the storm master ninja idea i had storm summoning secondary works perfectly for this. But would need this whole set overhaul to make this happen.


Some of my suggestions from posts i have done
boards.cityofheroes.com/showthread.php?t=195762&highlight=dbhellfist
boards.cityofheroes.com/showthread.php?t=278178&highlight=dbhellfist
Here is all My toons
http://img261.imagevenue.com/gallery...9625081-24.php