Incarnate Info


Adeon Hawkwood

 

Posted

I'm assuming Paragon Wiki is the best place to go for info, how to convert, how to build, what kind of builds, how to progress from Alpha and so on. I have 2 50's that I want to work on. One already has the +1, but I feel as though I might be starting from scratch with him.

Also Astral and Empyrean merits, and Incarnate XP, yikes. Lot's and lot's of info and stuff.

So the question is, is the Wiki the best place to go?


 

Posted

Yes pretty much.

If you have any specific questions feel free to ask though!


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Posted

I also recommend binding the incarnate window to a key (I choose I)

/bind I "toggle Incarnate"

Helps you get to it quicker when looking stuff up.


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Posted

On my tank, I took the musculature, I got the three crafted, then on the fourth, it tells me I need the one below in order to craft the next one. From the tree, on the far right, I need the middle one, then can get the fourth. Confused by that.

How many Incarnate powers can I have. I understand that I can have two, but can only have one slotted at a time, or active.

What Incarnate abilities are best suited for a tank, scrapper, troller, dom and so on, where can I find that?

I figured if I was gonna play these characters to 50, might as well get them Incarnate stuff too.


 

Posted

Quote:
Originally Posted by thgebull0425 View Post
On my tank, I took the musculature, I got the three crafted, then on the fourth, it tells me I need the one below in order to craft the next one. From the tree, on the far right, I need the middle one, then can get the fourth. Confused by that.

How many Incarnate powers can I have. I understand that I can have two, but can only have one slotted at a time, or active.

What Incarnate abilities are best suited for a tank, scrapper, troller, dom and so on, where can I find that?

I figured if I was gonna play these characters to 50, might as well get them Incarnate stuff too.
Well; you'll definitely get a lot of different answers for what is "best" for anything in the game....but I'll give it a go...

How many Incarnate powers can I have. I understand that I can have two, but can only have one slotted at a time, or active.

Technically you can make all the Incarnate powers available. It would take you "forever" to do so, but you could do it if you wanted to.

You can only have 1 active at a time though (whatever you picked/slotted in the "Equip" tab in the Incarnate Abilities/Powers window).


What Incarnate abilities are best suited for a tank, scrapper, troller, dom and so on, where can I find that?

What powersets are your toons and how do you play? Do you mostly solo, team or a mix?

With answers to that we can help you out more but...here I go:

Tankers: For Alpha....well with the new Alpha abilities I don't know...but I'd say either Cardiac for those end. heavy sets or Musculature would be best (for more damage).

Judgement: Up to you but...Void would be the "easy" pick because you have to be in melee range to hit mobs with it and since you'll be in melee range almost all the time..."easy."

Interface: Again, depends...but probably Reactive might be best (for more damage).

Lore: All up to you. Any pet option is nice.

Destiny: Again, depends on your powersets. Most likely Clarion wouldn't be a great choice; but it'd help for UnderGround trials. Maybe Ageless if you need more end. help or just to help against with the debuff resistances.


Apply the above to the other ATs really...Depending on your Controller; Clarion for the Destiny may be best (so that you are never held/slept yourself)....but again, depends on the build.

Hope this in a small way.


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Posted

Quote:
Originally Posted by thgebull0425 View Post
On my tank, I took the musculature, I got the three crafted, then on the fourth, it tells me I need the one below in order to craft the next one. From the tree, on the far right, I need the middle one, then can get the fourth. Confused by that.
This is a common misconception. In order to craft a Tier 4 Ability you need any two Tier 3 abilities. There is a scroll bar to the right of the recipe, scrolling down will allow you to find the particular recipe for any combination of two Tier 3 abilities.

Additionally, for all Alpha slot abilities there are two sets of recipes. One set uses materials that are gathered from shards, level 50 TFs and the WST while the other set of recipes uses components from the Trials.


 

Posted

Link in my sig has a lot of info on the powers. Still working on it though. Lots of new stuff to cover.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Thanks all for responding. Looks like I have some work to do. Still need to kind of look at it, build up my shards and so on before I plunge in. Think I'd like to have enough to get to the third tier before I move forward.


 

Posted

Quote:
Originally Posted by thgebull0425 View Post
On my tank, I took the musculature, I got the three crafted, then on the fourth, it tells me I need the one below in order to craft the next one. From the tree, on the far right, I need the middle one, then can get the fourth. Confused by that.
Okay. This is, more or less, how you craft with thread-based salvage.

Tier1 Enhancement:
  • 3 pieces of common salvage.
Tier2 Enhancement:
  • 1 pre-existing Tier1 enhancement
  • 1 piece of uncommon salvage
  • 2 pieces of common salvage.
Tier3 Enhancement:
  • 1 pre-existing Tier2 enhancement
  • 1 piece of rare salvage
  • 2 pieces of common salvage.
Tier4 Enhancement:
  • 2 pre-existing Tier3 enhancers of the same tree
  • 1 piece of very rare salvage
  • 2 pieces of common salvage.



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Posted

Gonna build up shards and notices of the well and see what I can do moving forward for my tank.

Blaster is just starting, so trying to figure out which alpha to go with.


 

Posted

Quote:
Originally Posted by thgebull0425 View Post
Gonna build up shards and notices of the well and see what I can do moving forward for my tank.

Blaster is just starting, so trying to figure out which alpha to go with.
I recommend running Trials rather than collecting shards for your Tier 1 and Tier 2 alpha - it's far easier and quicker to collect enough threads and thread-based salvage to make those than shards and shard-based salvage. YMMV


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Posted

Quote:
Originally Posted by Mistress Rue View Post
I recommend running Trials rather than collecting shards for your Tier 1 and Tier 2 alpha - it's far easier and quicker to collect enough threads and thread-based salvage to make those than shards and shard-based salvage. YMMV
Agreed, plus you can trade Astral Merits for shards at a 1:1 ratio (which in terms of actual buying power is better than it sounds).


 

Posted

Quote:
Originally Posted by thgebull0425 View Post
Gonna build up shards and notices of the well and see what I can do moving forward for my tank.

Blaster is just starting, so trying to figure out which alpha to go with.
Okay, there's grinding trials for salvage. Which is the long way around.
Then there's trying to do everything with threads. Which is the long, long way around.
Trying to do it with shard-level components is the "Hope you have a few years to spare" way around.

If you're lucky, you'll rack up maybe 10-20 shards a day.
You can convert that into 10-15 threads.
And once a week you can pick up a Notice on the WTF.

To T4 everything out will take something on the order of 1400 threads and several hundred million inf.

Good luck.



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Posted

Quote:
Originally Posted by Hyperstrike View Post
Okay, there's grinding trials for salvage. Which is the long way around.
Then there's trying to do everything with threads. Which is the long, long way around.
Trying to do it with shard-level components is the "Hope you have a few years to spare" way around.

If you're lucky, you'll rack up maybe 10-20 shards a day.
You can convert that into 10-15 threads.
And once a week you can pick up a Notice on the WTF.

To T4 everything out will take something on the order of 1400 threads and several hundred million inf.

Good luck.
Or you can do task forces, which severely reduces that number. http://paragonwiki.com/wiki/Incarnate_Components


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
Then there's trying to do everything with threads. Which is the long, long way around.
This has been the lightning fast way for me.

In one day (i.e., several hours during a single Sunday) of running iTrials, I had enough threads and astral/empyrean merits to go from only having Alpha slotted at tier 1, to having Alpha, Judgement, and Interface slotted to tier 3. Just last night, in only two hours of iTrial runs, I unlocked Lore and had enough threads and merits to slot it up to tier 3 immediately, and I still have lots of threads and merits to spare. How can this possibly be called the "long, long way around?"


NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller

 

Posted

Quote:
Originally Posted by Wing_Leader View Post
This has been the lightning fast way for me.

In one day (i.e., several hours during a single Sunday) of running iTrials, I had enough threads and astral/empyrean merits to go from only having Alpha slotted at tier 1, to having Alpha, Judgement, and Interface slotted to tier 3. Just last night, in only two hours of iTrial runs, I unlocked Lore and had enough threads and merits to slot it up to tier 3 immediately, and I still have lots of threads and merits to spare. How can this possibly be called the "long, long way around?"
What you were doing was the first option. The "Grinding salvage and threads on trials" route.

Building from just threads is something completely different. And a FAR slower and more expensive process.

What I was referring to was building from nothing but threads and Inf (when called for). And yeah, 1300-1400 threads and a few hundred million so simulate what people who get lucky drops see in short order is what I'd call "punitive".



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Posted

Quote:
Originally Posted by Hyperstrike View Post
What you were doing was the first option. The "Grinding salvage and threads on trials" route.
Ah. You only mentioned grinding for salvage in the "first option," which seemed to ignore or dismiss the astral/empyrean merits, which I consider the "fastlane" to incarnate component acquisition (except, maybe, for the Very Rares).


NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller

 

Posted

Quote:
Originally Posted by Wing_Leader View Post
Ah. You only mentioned grinding for salvage in the "first option," which seemed to ignore or dismiss the astral/empyrean merits, which I consider the "fastlane" to incarnate component acquisition (except, maybe, for the Very Rares).
Incarnate merits are salvage items.


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Can we go into some more details about which conversion ratio makes sense?

Different poster here with a similar problem - I have my Tier 1 Alpha, Judgement, and Destiny.
Lore is unlocked. I soloed to 50, and have done a few trials (thus the unlocking) but pretty much no TFs (I'm red side, fewer options, plus I'm not on all that much so the time for a TF is hard to come by at the same time a TF is forming).

I now have basically (from memory)
0 shards (might have 1 or 2)
20-some threads
50 some Astral Merits
5-10 Empyrion Merits

In the non-BAF trials I'm really feeling the lack of Level shift. I'm currently running Cardiac, but I've found that first Cardiac does all I need on my Brute, so long-term I think the t4 Musculature that gives me 33% End discount as well looks perfect. I slapped together the T1 Musculature from shards (which is why I'm out). But what now?

I can see I have to run the MK SF to get the Notice of the Well for t3. Outside of that, what's the most efficient way of getting t4 _FOR MY SITUATION_? Currently I'm looking at grinding out some BAFs and trading Astral to Shards and building the pieces from there.

Or is this a case of "Do MK and you'll have all the shards you need, no other TFs or conversion needed"? or are Astral Merits something you should treasure to get threads?

To give you an idea, In about 3 weeks of playing I've done...4-5 BAFs, 2 LAMs, and 1 failed-at-AV UGT. I expect my free time will not increase notably above this rate.

Thanks in advance!


 

Posted

Quote:
Originally Posted by SwiftOneSpeaks View Post
In the non-BAF trials I'm really feeling the lack of Level shift. I'm currently running Cardiac, but I've found that first Cardiac does all I need on my Brute, so long-term I think the t4 Musculature that gives me 33% End discount as well looks perfect.
Do note that Musculature does NOT give endurance reduction. It gives endurance MOD, as in the stuff you slot in Stamina. If you want endurance reduction, you can do Cardiac or Vigor.


 

Posted

Gather salvage and merits from BAF and LAM. If you can, run Keyes and UGT as well. I know that a lot of people do not like these 2 trials, but Keyes is much easier now and I see a lot more of them being run.

When you join a BAF I would also suggest that you ask the leader if it would be possible to try for badges. Most runs typically go for the no computers and no escapees badges as a matter of course, but quite a few leagues will try for "Strong and Pretty" or "Got to keep em' Seperated". Obviously not every group will try for one of those, but I have been in plenty of groups that switched "on the fly" to trying for Strong and Pretty when a few people expressed interest.

The reason I suggest trying for the badges is that when you get a badge you will also recieve a bonus Uncommon Salvage (or a bonus Astral Merit if you already had the badge) and Mo badges reward a Rare Salvage. MoBAF is the easiest of the 4 trials, MoLAM is tougher since you need to have a group that can deal with Marauder's regen/resist without the temps. That pretty much requires a dedicated badge running team.

The first badge in Keyes "Anti-Anti-Matter" is extremely easy to get now as well. Bunker Buster is kinda annoying, but I would expect a decent number of badge hunters would be willing to do it if they knew about a Keyes badge run. The last 2 badges (and MoKeyes) is a very different proposition and is not really worth trying for just to get the bonus salvage.

In the UGT, there are actually 2 badges that are not that difficult to get, 1 that is kinda random, and one that is tedious. The "Regenerate This" badge is for killing the 2nd/3rd walker in less than 8 minutes, If the team is doing well then this happens all by itself. The "Tour Guide" badge is for keeping Desdemona's health above 50% the whole trial, another badge that is not that difficult and often happens without any special activities by the League. The "Avatar Assassin" badge is the one that I find somewhat random. it is for killing the Avatar while a seedling is spawned (10 second window I think). I have never been on a league that actively tried to get it, but have recieved it on 4 toons just by pure luck (kinda like Syncronized in LAM). The final UGT badge is "Preservation Specialist", for killing all the bombs in the hallways and side rooms. This slows down a UGT considerably, is difficult to pull off, but a failure at it rarely causes a failed raid.

If you can manage to get these badges you stand to gain a decent amount of bonus salvage, and that helps a lot while incarnating your toons.

And the bonus Astral Merits are also nice once you have the badges.

One thing you may consider: If you can get one of your toons to +3 and enjoy running him through the trials, focus on him and then use the Astral Merits that you gather to assist your other toon on his Incarnate path. My main has so many Astrals that I am constantly converting them to threads for my other toons (via Oro vendor) to make them progress a little more quickly.

Edit: Mo= Master of, rewarded for having all the badges from a particular trial.
I realized after writing this post that not everyone would be familiar with the term. Sorry about that.

Additional note: Only iTrials, Tin Mage and Apex TFs currently use that method of acquiring a Mo badge. STF, LRSF, Khan, Barracuda, LGTF, ITF all reward Mo badges for running them with the conditions of "no deaths" and "no temp powers" and those Mo badges do not reward anything special beyond the badge (no bonus salavge or merits, or whatever)


 

Posted

Quote:
Originally Posted by SwiftOneSpeaks View Post
I can see I have to run the MK SF to get the Notice of the Well for t3. Outside of that, what's the most efficient way of getting t4 _FOR MY SITUATION_? Currently I'm looking at grinding out some BAFs and trading Astral to Shards and building the pieces from there.
If you are going to do iTrials instead of TFs, then I think you have two main options:
  1. Exchange astral merits for shards via vouchers. The exchange rate for shards is actually better than the conversion rate to threads (4 vs. 5 for common, 12 vs. 15 for uncommon, etc.).
  2. Forget shards all together and just farm iTrials for components and merits. Run through 4 or 5 trials and carefully select trial rewards components based on what is needed for your Alpha and convert astral and empyrean merits into threads for the components you still need (I didn't do the math for you, but you may already have enough astral and empyrean merits to get an Alpha slot to tier 3).


NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller

 

Posted

Quote:
Originally Posted by SwiftOneSpeaks View Post
I have my Tier 1 Alpha, Judgement, and Destiny.
Lore is unlocked. <edited for brevity>

I now have basically (from memory)
0 shards (might have 1 or 2)
20-some threads
50 some Astral Merits
5-10 Empyrion Merits

In the non-BAF trials I'm really feeling the lack of Level shift. I'm currently running Cardiac, but I've found that first Cardiac does all I need on my Brute, so long-term I think the t4 Musculature that gives me 33% End discount as well looks perfect. I slapped together the T1 Musculature from shards (which is why I'm out). But what now?

<edited for brevity>

I can see I have to run the MK SF to get the Notice of the Well for t3. Outside of that, what's the most efficient way of getting t4 _FOR MY SITUATION_? Currently I'm looking at grinding out some BAFs and trading Astral to Shards and building the pieces from there.

Or is this a case of "Do MK and you'll have all the shards you need, no other TFs or conversion needed"? or are Astral Merits something you should treasure to get threads?

To give you an idea, In about 3 weeks of playing I've done...4-5 BAFs, 2 LAMs, and 1 failed-at-AV UGT. I expect my free time will not increase notably above this rate.
First off, do NOT rule out or denigrate the usefulness of the WSF/WTF for that Notice of the Well. Once a week make time for one especially if it is one of the Level 50 content TF's (which will give you a Notice PLUS Shards PLUS Merits PLUS an Alpha component). ADDITIONALLY, once or twice a month (this month in particular), the WSF Treespec-style is a quick half-hour-or-less Notice PLUS Shards PLUS Merits.

Secondly, dont forget Tin Mage and Apex which you can do with a larger available playerbase for an Astral (every 20 hours I believe) and Shards, and neither are very long as far as TF's go. Mortimer Kal SF is a given for any toon you plan on taking to 50 anyway (or do it at 50 for the Flames/Notice Conversion), and it doesnt take long as SF's go either.

BUT as it stands RIGHT NOW; you can be T3 (+1 Level Shifted) with the Salvage you already have. T4 is nice, but not necessary for good Shard/Thread/etc. earning potential in Regular Level 50 missions and the iTrials. T4 will come in good time; say in about a month of WSF's and missions in addition to your iTrials.

BEST thing for you to do is convert those Empyreans and/or Astrals into Shards to buy the Alpha Component Salvage you need to get to Tier 3 (and the Level Shift as stated). IT IS IMPORTANT to plan out your Incarnate slotting ahead of time so that you know what best to get from each iTrial/Level 50 SF you complete so as to not hold up your fellows too much. I've seen people griping about not getting a Rare or Very Rare component that they need because of bad planning. My problem usually ends up being the extra Commons and Uncommons I usually get saddled with because I plan my slotting.

Take a few minutes in Ouro at the Empyrean or Astral Vendors and get the Tier 3 Alpha; the rest will take care of itself rather quickly.


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Posted

I am running both of my 50's on the WST's weekly if possible. So far so good on that. Gonna have to some of the Trials as well, sounds like they could work out well for me.

Looks like I will have to give the Trials some more play as I go forward. The WST's are good for notices plus I pick up shards as well. Looks like really the best way to go about it is to do a combination of both..

Next question. How many Incarnate abilities can I actually create?


 

Posted

Quote:
Originally Posted by thgebull0425 View Post
Next question. How many Incarnate abilities can I actually create?
I think it was stated earlier in this thread; if you have the components to build them you could make all of the Powers that are available. As far as I know, the Devs have never said there was a limit. You can only have one Power slotted at a time though in each slot.


Ninus Lvl 50 Bots/Dark/SM Mastermind Badges: 1384 @Ninus on Global
Put an Ebil MasterMind in the Obal Office: It wont be the first time
Campaigning for Global Global Ignore Champion since 2009!