PVP Help (what are some good solid Melee builds)
I think the guy that started the thread was just looking for a fun zone build with which to pvp. Km/reg, KM/elec, and Km/fire should all be fine.
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Yes, Prety much... a few build examples might be nice Unfortunatly I have several toons Im juggling trying to find the right one.
Here's a KM/Invuln build I've had sitting around for a while. It was built for an 8v8 lineup based around KM's (That we never were able to get operational) so there are some things that you can do different that would make it more zone friendly. That said, I mostly was only able to use it in RV, and it was fine. I also would probably not roll Invuln for zone play, the choice of Invuln was because it was for an 8v8 lineup and we decided that in an 8v8 setting it was the best way to go.
You can get rid of Shuriken or take the slots out of it and put them elsewhere. It's a really bad power, but killing people with Shurikens is boss and I made it a point to spam Shuriken whenever I could. Mostly for ***** and giggles.
It's like 1900 HP with accolades, capped with DP up. Unstoppable will give you a considerable boost in survivability if you use it well.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Body Blow
- (A) Gladiator's Strike - Accuracy/Damage
- (5) Gladiator's Strike - Accuracy/Damage/End/Rech
- (7) Gladiator's Strike - Accuracy/Endurance/Recharge
- (7) Gladiator's Strike - Damage/Endurance/Recharge
- (9) Gladiator's Strike - Damage/Recharge
- (9) Gladiator's Strike - Chance for Smashing Damage
- (A) Titanium Coating - Resistance/Endurance
- (11) Titanium Coating - Resistance
- (11) Titanium Coating - Resistance/Recharge
- (13) Impervium Armor - Psionic Resistance
- (A) Titanium Coating - Resistance/Endurance
- (13) Titanium Coating - Resistance
- (15) Titanium Coating - Resistance/Recharge
- (15) Impervium Armor - Psionic Resistance
- (A) Miracle - Heal/Endurance/Recharge
- (17) Miracle - Heal/Recharge
- (17) Miracle - Heal/Endurance
- (19) Numina's Convalescence - Heal/Endurance/Recharge
- (19) Numina's Convalescence - Heal/Recharge
- (21) Numina's Convalescence - Endurance/Recharge
- (A) Encouraged Accuracy - To Hit Buff
- (21) Encouraged Accuracy - To Hit Buff/Recharge
- (23) Encouraged Accuracy - To Hit Buff/Recharge/Endurance
- (23) Adjusted Targeting - To Hit Buff/Recharge
- (25) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (25) Rectified Reticle - Increased Perception
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Titanium Coating - Resistance/Endurance
- (27) Titanium Coating - Resistance
- (29) Titanium Coating - Resistance/Endurance/Recharge
- (29) Aegis - Psionic/Status Resistance
- (A) Celerity - Endurance
- (31) Celerity - RunSpeed
- (31) Celerity - +Stealth
- (A) Luck of the Gambler - Recharge Speed
- (A) Titanium Coating - Resistance
- (33) Titanium Coating - Resistance/Endurance
- (34) Titanium Coating - Resistance/Endurance/Recharge
- (34) Aegis - Resistance/Endurance
- (A) Perfect Zinger - Taunt
- (31) Perfect Zinger - Taunt/Range
- (34) Perfect Zinger - Taunt/Recharge
- (36) Perfect Zinger - Taunt/Recharge/Range
- (36) Perfect Zinger - Accuracy/Recharge
- (A) Accuracy IO
- (A) Impervium Armor - Resistance/Endurance
- (36) Impervium Armor - Resistance
- (37) Impervium Armor - Resistance/Recharge
- (39) Impervium Armor - Psionic Resistance
- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Devastation - Accuracy/Damage
- (39) Devastation - Accuracy/Damage/Endurance/Recharge
- (39) Devastation - Accuracy/Damage/Recharge
- (40) Devastation - Damage/Recharge
- (40) Explosive Strike - Chance for Smashing Damage
- (40) Explosive Strike - Accuracy/Knockback
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (43) Luck of the Gambler - Defense
- (A) Aegis - Resistance/Endurance
- (33) Titanium Coating - Resistance/Endurance
- (A) Hecatomb - Chance of Damage(Negative)
- (33) Hecatomb - Damage/Recharge
- (45) Hecatomb - Accuracy/Damage/Recharge
- (45) Hecatomb - Accuracy/Recharge
- (45) Hecatomb - Damage
- (46) Gladiator's Strike - Chance for Smashing Damage
- (A) Jumping IO
- (46) Jumping IO
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Trap of the Hunter - Accuracy/Recharge
- (43) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (43) Trap of the Hunter - Immobilize/Accuracy
- (50) Trap of the Hunter - Accuracy/Endurance
- (A) Devastation - Accuracy/Damage
- (46) Devastation - Accuracy/Damage/Recharge
- (48) Devastation - Accuracy/Damage/Endurance/Recharge
- (48) Devastation - Damage/Recharge
- (48) Gladiator's Javelin - Chance of Damage(Toxic)
- (50) Gladiator's Javelin - Accuracy/Damage
- (A) Adjusted Targeting - To Hit Buff
- (50) Adjusted Targeting - To Hit Buff/Endurance
- (A) Recharge Reduction IO
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Total Core Revamp
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Level 2: Swift
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (5) Miracle - +Recovery
- (A) Jumping IO
- (A) Efficacy Adaptor - EndMod
- (3) Efficacy Adaptor - EndMod/Accuracy
- (3) Endurance Modification IO
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:
- 18% DamageBuff(Smashing)
- 18% DamageBuff(Lethal)
- 18% DamageBuff(Fire)
- 18% DamageBuff(Cold)
- 18% DamageBuff(Energy)
- 18% DamageBuff(Negative)
- 18% DamageBuff(Toxic)
- 18% DamageBuff(Psionic)
- 3.13% Defense(Smashing)
- 3.13% Defense(Lethal)
- 1.88% Defense(Psionic)
- 1.56% Defense(Melee)
- 4.5% Max End
- 40% Enhancement(Accuracy)
- 45% Enhancement(RechargeTime)
- 5% Enhancement(Immobilize)
- 7.5% Enhancement(Range)
- 296.2 HP (22.12%) HitPoints
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 7.2%
- MezResist(Repel) 1000% (10% chance)
- MezResist(Sleep) 13.8%
- MezResist(Stun) 5%
- MezResist(Terrorized) 7.75%
- 20% Perception
- 14% (0.23 End/sec) Recovery
- 66% (3.68 HP/sec) Regeneration
- 1.89% Resistance(Smashing)
- 1.89% Resistance(Lethal)
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 12% Resistance(Psionic)
- 1.5% XPDebtProtection
@TheKatalyst
My **** is bleeding.
I thought the OP was talking about zone since he mentioned SC and my mind always works along the lines of casual zone play. Somehow got caught up in a bunch of earth/fire dom spike team arena craziness.
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"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-