PVP Help (what are some good solid Melee builds)


BattleWraith

 

Posted

Quote:
Originally Posted by Shadowy_Dream View Post
With the Earth/Fire dominator spike the damage is coming from fossilize and Blaze. When they revamped PvP they gave control powers (most of the time) a large boost in damage (in PvP) to account for the lower control durations and such. Just grabbing some numbers from Red Tomax real quick, Fossilize does 160 base damage in PvP (smashing) and Blaze does 120+the ticks (fire), so most of the spike will be smashing damage.
I appreciate the info.
I thought the OP was talking about zone since he mentioned SC and my mind always works along the lines of casual zone play. Somehow got caught up in a bunch of earth/fire dom spike team arena craziness.


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"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-

 

Posted

Quote:
Originally Posted by BattleWraith View Post
I think the guy that started the thread was just looking for a fun zone build with which to pvp. Km/reg, KM/elec, and Km/fire should all be fine.

Yes, Prety much... a few build examples might be nice Unfortunatly I have several toons Im juggling trying to find the right one.


 

Posted

Here's a KM/Invuln build I've had sitting around for a while. It was built for an 8v8 lineup based around KM's (That we never were able to get operational) so there are some things that you can do different that would make it more zone friendly. That said, I mostly was only able to use it in RV, and it was fine. I also would probably not roll Invuln for zone play, the choice of Invuln was because it was for an 8v8 lineup and we decided that in an 8v8 setting it was the best way to go.

You can get rid of Shuriken or take the slots out of it and put them elsewhere. It's a really bad power, but killing people with Shurikens is boss and I made it a point to spam Shuriken whenever I could. Mostly for ***** and giggles.

It's like 1900 HP with accolades, capped with DP up. Unstoppable will give you a considerable boost in survivability if you use it well.


Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Body Blow

  • (A) Gladiator's Strike - Accuracy/Damage
  • (5) Gladiator's Strike - Accuracy/Damage/End/Rech
  • (7) Gladiator's Strike - Accuracy/Endurance/Recharge
  • (7) Gladiator's Strike - Damage/Endurance/Recharge
  • (9) Gladiator's Strike - Damage/Recharge
  • (9) Gladiator's Strike - Chance for Smashing Damage
Level 1: Resist Physical Damage
  • (A) Titanium Coating - Resistance/Endurance
  • (11) Titanium Coating - Resistance
  • (11) Titanium Coating - Resistance/Recharge
  • (13) Impervium Armor - Psionic Resistance
Level 2: Temp Invulnerability
  • (A) Titanium Coating - Resistance/Endurance
  • (13) Titanium Coating - Resistance
  • (15) Titanium Coating - Resistance/Recharge
  • (15) Impervium Armor - Psionic Resistance
Level 4: Dull Pain
  • (A) Miracle - Heal/Endurance/Recharge
  • (17) Miracle - Heal/Recharge
  • (17) Miracle - Heal/Endurance
  • (19) Numina's Convalescence - Heal/Endurance/Recharge
  • (19) Numina's Convalescence - Heal/Recharge
  • (21) Numina's Convalescence - Endurance/Recharge
Level 6: Power Siphon
  • (A) Encouraged Accuracy - To Hit Buff
  • (21) Encouraged Accuracy - To Hit Buff/Recharge
  • (23) Encouraged Accuracy - To Hit Buff/Recharge/Endurance
  • (23) Adjusted Targeting - To Hit Buff/Recharge
  • (25) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (25) Rectified Reticle - Increased Perception
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO
Level 10: Resist Elements
  • (A) Titanium Coating - Resistance/Endurance
  • (27) Titanium Coating - Resistance
  • (29) Titanium Coating - Resistance/Endurance/Recharge
  • (29) Aegis - Psionic/Status Resistance
Level 12: Super Speed
  • (A) Celerity - Endurance
  • (31) Celerity - RunSpeed
  • (31) Celerity - +Stealth
Level 14: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 16: Unyielding
  • (A) Titanium Coating - Resistance
  • (33) Titanium Coating - Resistance/Endurance
  • (34) Titanium Coating - Resistance/Endurance/Recharge
  • (34) Aegis - Resistance/Endurance
Level 18: Confront
  • (A) Perfect Zinger - Taunt
  • (31) Perfect Zinger - Taunt/Range
  • (34) Perfect Zinger - Taunt/Recharge
  • (36) Perfect Zinger - Taunt/Recharge/Range
  • (36) Perfect Zinger - Accuracy/Recharge
Level 20: Boxing
  • (A) Accuracy IO
Level 22: Resist Energies
  • (A) Impervium Armor - Resistance/Endurance
  • (36) Impervium Armor - Resistance
  • (37) Impervium Armor - Resistance/Recharge
  • (39) Impervium Armor - Psionic Resistance
Level 24: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
Level 26: Focused Burst
  • (A) Devastation - Accuracy/Damage
  • (39) Devastation - Accuracy/Damage/Endurance/Recharge
  • (39) Devastation - Accuracy/Damage/Recharge
  • (40) Devastation - Damage/Recharge
  • (40) Explosive Strike - Chance for Smashing Damage
  • (40) Explosive Strike - Accuracy/Knockback
Level 28: Invisibility
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Endurance/Recharge
  • (43) Luck of the Gambler - Defense
Level 30: Tough
  • (A) Aegis - Resistance/Endurance
  • (33) Titanium Coating - Resistance/Endurance
Level 32: Concentrated Strike
  • (A) Hecatomb - Chance of Damage(Negative)
  • (33) Hecatomb - Damage/Recharge
  • (45) Hecatomb - Accuracy/Damage/Recharge
  • (45) Hecatomb - Accuracy/Recharge
  • (45) Hecatomb - Damage
  • (46) Gladiator's Strike - Chance for Smashing Damage
Level 35: Super Jump
  • (A) Jumping IO
  • (46) Jumping IO
Level 38: Unstoppable
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 41: Web Grenade
  • (A) Trap of the Hunter - Accuracy/Recharge
  • (43) Trap of the Hunter - Accuracy/Immobilize/Recharge
  • (43) Trap of the Hunter - Immobilize/Accuracy
  • (50) Trap of the Hunter - Accuracy/Endurance
Level 44: Shuriken
  • (A) Devastation - Accuracy/Damage
  • (46) Devastation - Accuracy/Damage/Recharge
  • (48) Devastation - Accuracy/Damage/Endurance/Recharge
  • (48) Devastation - Damage/Recharge
  • (48) Gladiator's Javelin - Chance of Damage(Toxic)
  • (50) Gladiator's Javelin - Accuracy/Damage
Level 47: Targeting Drone
  • (A) Adjusted Targeting - To Hit Buff
  • (50) Adjusted Targeting - To Hit Buff/Endurance
Level 49: Phase Shift
  • (A) Recharge Reduction IO
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Total Core Revamp
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (5) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (3) Efficacy Adaptor - EndMod/Accuracy
  • (3) Endurance Modification IO
Level 1: Brawl
  • (A) Empty
Level 1: Critical Hit
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 18% DamageBuff(Smashing)
  • 18% DamageBuff(Lethal)
  • 18% DamageBuff(Fire)
  • 18% DamageBuff(Cold)
  • 18% DamageBuff(Energy)
  • 18% DamageBuff(Negative)
  • 18% DamageBuff(Toxic)
  • 18% DamageBuff(Psionic)
  • 3.13% Defense(Smashing)
  • 3.13% Defense(Lethal)
  • 1.88% Defense(Psionic)
  • 1.56% Defense(Melee)
  • 4.5% Max End
  • 40% Enhancement(Accuracy)
  • 45% Enhancement(RechargeTime)
  • 5% Enhancement(Immobilize)
  • 7.5% Enhancement(Range)
  • 296.2 HP (22.12%) HitPoints
  • MezResist(Confused) 5%
  • MezResist(Held) 5%
  • MezResist(Immobilize) 7.2%
  • MezResist(Repel) 1000% (10% chance)
  • MezResist(Sleep) 13.8%
  • MezResist(Stun) 5%
  • MezResist(Terrorized) 7.75%
  • 20% Perception
  • 14% (0.23 End/sec) Recovery
  • 66% (3.68 HP/sec) Regeneration
  • 1.89% Resistance(Smashing)
  • 1.89% Resistance(Lethal)
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 12% Resistance(Psionic)
  • 1.5% XPDebtProtection


@TheKatalyst
My **** is bleeding.