1 Person SG question
I had no idea that there was voiced opposition to offline invites. Bad news since it can sometimes be a pain to find someone willing to help invite alts to my solo SG.
"An intelligent man is sometimes forced to be drunk to spend time with his fools" --Ernest Hemmingway, "For Whom the Bell Tolls"
Global: @salud
I started an SG in late December for some themed characters. Only I am in it. With many alts. Just loading in the final teleporters this week. Blueside, all zones. And I got cheated out of some prestige when I side swapped to get one characters Patron powers and was not in SG mode for like a week of trials and did not realize it. Argh. Always re-SG mode when side switching.
As far as the post about the Devs not wanting solo SGs? was getting around it for years by having someone invite my alts. (This is not my first solo SG, more like my 7th) Now I have a Free-premium account that I invite through. The Devs keep trying to tell us how to play the game, without looking at how we play the game. Another example. The team up Teleporter. In their minds we would all Queue like good little Praetorians. Completely ignoring the fact that we preform teams for all content on everything we do. Then they look at the player base and are like "You are doing it wrong, thats not the way it is designed to be used." Uh huh. Maybe the Devs should start designing for the real people player base they got instead of that mythical princess player base they have in their imagination.
I have a character on my server with no sg whose sole use is to help others invite their alts into their sg.
I also have a second account that helps me bring my own alts into mine.
Here's the thing - the odds of someone taking advantage of you are pretty slim. Most people would sooner give you inf than take it from you.
I'm sure everyone has at least one friend in the game to ask, and if not, ask me, I'm on quite a bit, and have no problem skipping the tutorial with some silly named toon just to invite yours to your group.
"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese
@Ukase
That depends on how much that one person plays!
There's a learning curve associated with the market, especially those first couple billion INF |
Now if the ATO prices drop drastically that may change.
I started an SG in late December for some themed characters. Only I am in it. With many alts. Just loading in the final teleporters this week. Blueside, all zones. And I got cheated out of some prestige when I side swapped to get one characters Patron powers and was not in SG mode for like a week of trials and did not realize it. Argh. Always re-SG mode when side switching.
As far as the post about the Devs not wanting solo SGs? was getting around it for years by having someone invite my alts. (This is not my first solo SG, more like my 7th) Now I have a Free-premium account that I invite through. The Devs keep trying to tell us how to play the game, without looking at how we play the game. Another example. The team up Teleporter. In their minds we would all Queue like good little Praetorians. Completely ignoring the fact that we preform teams for all content on everything we do. Then they look at the player base and are like "You are doing it wrong, thats not the way it is designed to be used." Uh huh. Maybe the Devs should start designing for the real people player base they got instead of that mythical princess player base they have in their imagination. |
As a result, the competition has trumped them and made greater strides with the concept of in game personal living space. Also, what we do have has become less relevant to the general population of players in a multiplayer format.
I get the whole "legacy system" and the desire to treat the existing code like it has some kind of disease arguments. I've heard them for years. But it will be interesting to see whether or not a new producer (one with a background in game world design) will bring a new perspective to the table. In my opinion, she should.
One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.
That's true in every game, really. You have to fight tooth and nail to get anything approaching decent storage ability. The one, lone exception, where the devs really understood how to solve storage, is EVE. In EVE you can quite literally store QUADRILLIONS of items. Even without the ability to stack things, storage capacity per character is in the millions. With stacking, it's effectively unlimited.
I really miss that whenever I play any other MMO. CCP has discovered that playing the inventory management metagame is no fun. Why hasn't anyone else?
Great Wall of Prophecy, reveal to us God's will that we may blindly obey.
Free us from thought and responsibility
We shall read things off of you.
Then do them
Your words guide us.
We're dumb