Player Summit Q&A
Preparation IS important, but it shouldn't be the end all be all of the conflict. Planning & execution go hand in hand and EVE is weak (IMO) in the execution portion of PvP. I frankly don't even consider it strong in the preparation for a battle in comparison to SB and even DF, but at least its not a weakness for EVE.
In terms of player skill in regards to PvP I don't think there is much in EVE at all because the entire game is dedicated to building fleets and getting the resources for them. Its probably the deepest current MMO in that regard and certainly takes time and dedication but little in the regard for actual tactics. There is much more social engineering than strategy, which includes those folks that get to be "friends" with people on the development team. EVE is much like checkers in that regard, there isn't a ladder or even a metric in game that directly tracks who is good and who isn't at PvP. There are things that track overall corp success, but PvP skill is really a small part of that because the game itself doesn't require skill or tactics to succeed in combat. CoH has a different set of problems, the actual combat takes a great deal of twitch and tactical skills but the PvP community is tiny. In terms of speed its by far the fastest PvP in a MMO, but it lacks territory/resource control options. (lol, base raids) Off hand I'd agree with Fiery, comparing the two is basically impossible since they are almost complete opposites in terms of approach. |
where as CoH PvP relies on each individual players twitch abbilities to kite, evade and lock a called target.
EVE is a game of Stratego. CoH is Duck Hunt.
In the end it doesn't matter which stye of PvP you prefer. I shouldn't have to tell you which games PvP is more competitive. I'm a numbers person they tend to speak for themselves.
P.s. I think Kevin Mitnick would disagree with your comment about social engineering not being a strategy...
I can't believe I am saying this but Tokyo actually has a point about the size of the PVP community having an effect on how competitive the PVP is.
Just look at the latest Freedom PVP League. One team is clearly dominating everyone, then you've got maybe two other teams who are close to being on par with each other but still far below the top team in skill. That adds up to about 30-35 people who determine the outcome of the league out of how many thousands of subs in COX?
Don't get me wrong, the PVP in this game is still enjoyable even in its borked post i13 form but competitive? Does ware.gov even consider any of the other teams as competition? I doubt it.
I can't believe I am saying this but Tokyo actually has a point about the size of the PVP community having an effect on how competitive the PVP is.
Just look at the latest Freedom PVP League. One team is clearly dominating everyone, then you've got maybe two other teams who are close to being on par with each other but still far below the top team in skill. That adds up to about 30-35 people who determine the outcome of the league out of how many thousands of subs in COX? Don't get me wrong, the PVP in this game is still enjoyable even in its borked post i13 form but competitive? Does ware.gov even consider any of the other teams as competition? I doubt it. |
Remember, if you step away from the circle jerk you can't sit back down. d;D
The skills required in EVE are fundamentally different and more complex than CoH. To say no skill is required is a ridiculous comment. I will agree the skills are much more focused on preparation, but I don't think you quite understand that strategy is a form of preparation. There is a great deal of strategy that goes into fleet combat and the formation of a corp.
where as CoH PvP relies on each individual players twitch abbilities to kite, evade and lock a called target. |
In the end it doesn't matter which stye of PvP you prefer. I shouldn't have to tell you which games PvP is more competitive. I'm a numbers person they tend to speak for themselves. P.s. I think Kevin Mitnick would disagree with your comment about social engineering not being a strategy... |
Now, I do actually agree that the PvP population in CoH hurts its competitiveness because the pool of players is too low for a robust meta-game but the size of EVE's population DOESN'T make up for its shallow combat system and again comparing them is basically useless since they focused on almost diametrically opposed approaches.
Thorizdin
Lords of the Dead
Old School Legends
Merc didn't mean it. He was making fun of you, Tokyo.
"His Imperial Majesty's Minister of Restraints and Leather" -LHF
Two naughty acronym teams / Ascension / Convenient / Artic and the Chillz / Fap / Other teams I can't remember (sorry.. mind is goin')
I can't believe I am saying this but Tokyo actually has a point about the size of the PVP community having an effect on how competitive the PVP is.
Just look at the latest Freedom PVP League. One team is clearly dominating everyone, then you've got maybe two other teams who are close to being on par with each other but still far below the top team in skill. That adds up to about 30-35 people who determine the outcome of the league out of how many thousands of subs in COX? Don't get me wrong, the PVP in this game is still enjoyable even in its borked post i13 form but competitive? Does ware.gov even consider any of the other teams as competition? I doubt it. |
For such a dead playerbase, these discussions accumulate a ridiculous amount of back and forth circular arguments, allbeit usually the same 3-5 people going back and forth for pages upon pages.
For what it's worth, I never considered CoH PvP to be extraordinarily competitive, but where there is PvP there will be some level of competition, no matter how small the player base. Beyond that, I think that it's fairly obvious the level of competition in this game is fairly tame compared to other games where competition has a bigger emphasis, and most of those types of games aren't usually MMOs. I think the only MMO in recent memory that has come close to the level of competition of the various FPS games is probably GW. MOBA's like LoL can be fairly heated also.
In terms of MMOs, for most people the draw in PvP is less about competition and more about what is more entertaining, keeping in mind that PvP always has some level of competition. In most cases, larger sustainable populations do tend to lead to more competition, especially in terms of MMOs.
If we're going to debate which games are more competitive, I'm not sure why we are talking about MMOs.
Who cares, play the game doing what you like to do and have fun with it. The competition for most CoH PvPers is an afterthought, myself included.
/rant
@TheKatalyst
My **** is bleeding.
Also, one reason why CoH has the potential to be fairly competitive is the way Arena works, specifically from a social standpoint... Just look at arena chat. Most forms of truly competitive PvP come from head to head, team vs. team type of matches, which is what Arena sort of does if it weren't for the other factors making PvP in this game bad at times.
@TheKatalyst
My **** is bleeding.
I do understand, but the problem is that I don't see in my personal experience or the accounts of various groups (Goonies, BoB, etc) who've reached prominence, evidence for anything beyond zerg rush once combat starts. I see lots of prep work but nothing that even looks like battle tactics. If you believe differently then why don't you either point to some accounts of battle tactics or provide some?
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We've definitively dis proven the notion that numbers are indicative of level of competition, so clutching that piece is non-sensical. |
Now, I do actually agree that the PvP population in CoH hurts its competitiveness because the pool of players is too low for a robust meta-game but the size of EVE's population DOESN'T make up for its shallow combat system and again comparing them is basically useless since they focused on almost diametrically opposed approaches. |
The combat is shallow in your opinion and your opinion alone. I consider this games combat to be shallow. It doesn't matter how many times you say it, it doesn't make your opinion or mine a fact, that's why it's an opinion.
It doesn't matter how many times you say it, it doesn't make your opinion or mine a fact, that's why it's an opinion.
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A pretty basic psychological concept that comes to mind is when people argue with eachother about opposing opinions, especially in terms of ones that are almost entirely subjective. Usually, at the end of the day, both sides just wasted a ton of time and left the argument feeling more justified in their argument. You could compare this type of argument to an Atheist and a Christian arguing, neither of you can definitively prove the other is wrong.
@TheKatalyst
My **** is bleeding.
Also, one reason why CoH has the potential to be fairly competitive is the way Arena works, specifically from a social standpoint... Just look at arena chat. Most forms of truly competitive PvP come from head to head, team vs. team type of matches, which is what Arena sort of does if it weren't for the other factors making PvP in this game bad at times.
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This is the point in most arguments where everyone should just agree to disagree, Yellow makes a valid point in that what you two are arguing is almost entirely based on subjective opinion.
A pretty basic psychological concept that comes to mind is when people argue with eachother about opposing opinions, especially in terms of ones that are almost entirely subjective. Usually, at the end of the day, both sides just wasted a ton of time and left the argument feeling more justified in their argument. You could compare this type of argument to an Atheist and a Christian arguing, neither of you can definitively prove the other is wrong. |
@TheKatalyst
My **** is bleeding.
Sorry, I wandered into that weird part of Youtube again where all the conspiracy theorists post their profound videos.
@TheKatalyst
My **** is bleeding.
Me, Vince, and Silit wanted to 3v3 you and two random newbies we found in RV. Hardly think that's a "impromptu rp event meant for pve news on Virtue server".
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We both know what you three were trying to do. Kinda thought you were above pulling something like that with newbies on our home server though, it's disappointing.
Anyway, happy thanksgiving. This will be my last post to this thread. Hope you all enjoy your holiday weekends.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Everyone knew what us three were trying to do: PVP together on the same team.
Playing with friends. What a concept. Keep changing your tune kid. |
Tokyo's response: cry about it instead of going off and finding people to play with him in a 3v3.
Adequate response: When Mebs did that (with Dex and Silit with him, I believe?) to me in zone, I just went on vent and asked Artic and iMidget to play with me. And we tied. And it was fun. Actual fun. Far more than running around RV wormholing baddies into drones or reading diatriabes as tokyo RPs with his retarded brethren.
Preparation IS important, but it shouldn't be the end all be all of the conflict. Planning & execution go hand in hand and EVE is weak (IMO) in the execution portion of PvP. I frankly don't even consider it strong in the preparation for a battle in comparison to SB and even DF, but at least its not a weakness for EVE.
In terms of player skill in regards to PvP I don't think there is much in EVE at all because the entire game is dedicated to building fleets and getting the resources for them. Its probably the deepest current MMO in that regard and certainly takes time and dedication but little in the regard for actual tactics. There is much more social engineering than strategy, which includes those folks that get to be "friends" with people on the development team. EVE is much like checkers in that regard, there isn't a ladder or even a metric in game that directly tracks who is good and who isn't at PvP. There are things that track overall corp success, but PvP skill is really a small part of that because the game itself doesn't require skill or tactics to succeed in combat.
CoH has a different set of problems, the actual combat takes a great deal of twitch and tactical skills but the PvP community is tiny. In terms of speed its by far the fastest PvP in a MMO, but it lacks territory/resource control options. (lol, base raids) Off hand I'd agree with Fiery, comparing the two is basically impossible since they are almost complete opposites in terms of approach.
Thorizdin
Lords of the Dead
Old School Legends