Player Summit Q&A
I fundamentally disagree with you on everything. Even if you're right (which I've never seen happen), I still disagree with you, because:
A) if you do have some sort of knowledge that this is in development (and CoH2 has been rumored since about the time City of Villains launched in 2005), then that means you or the person who told you broke a non-disclosure agreement. Corporations take NDAs pretty seriously, and the fact that this thread still exists means that their lawyers aren't out to destroy you, which means that you're wrong. B) you're just so damn smug every time you put your fingers on the keyboard to write a post, and you never have anything that isn't seething with negativity to say about the game or the development team. I'm convinced you are a member of that group you seem to hate--the people who pay their $15/mo just so they can post on the forums and complain and add "lol" to threads. .. which you just did in the previous post. As such, I'll take your advice and "Ignore what the people who pay $15 per month to post on these forums tell you." Consider it done. |
Thorizdin
Lords of the Dead
Old School Legends
Had to comment on this, EVE doesn't qualify as a good PvP game in my opinion frankly as many mistakes as the devs have made in CoX the PvP (and over all game play) is far better than anything in that spreadsheet disguised as a space MMO ever produced. Gathering up as many people as you can to wait for 45 minutes and then jump into a complete lagfast != competitive.
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It's possible that my definition of competitive pvp is entirely different than yours. I enjoy spreadsheets, I enjoy following market trends and mechanics and I enjoy Real risk VS Reward PvP scenarios; in-which being the winner doesn't necessarily mean you won a fleet battle, but whether your gains are high and your losses lower.
Trader fundamentals 0.01
I think even Arcana would agree with me that interpreting and exploiting spreadsheet data is a higher form of PvP. So please don't belittle data mining.
I don't see how the learning curve could be all that dunting if Tokyo managed to overcome it. But what do I know with my measly 1000 post count.
I don't see how the learning curve could be all that dunting if Tokyo managed to overcome it. But what do I know with my measly 1000 post count.
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If you're going to insult someones intelligence at least appear to be intelligent yourself. d;D
I won't bother arguing with you as your opinion means absolutely nothing to me. The level of competition in this game is laughable (Although most who say they pvp competitively here would of course vehemently disagree, despite pvp mechanics being borked to hell).
It's possible that my definition of competitive pvp is entirely different than yours. I enjoy spreadsheets, I enjoy following market trends and mechanics and I enjoy Real risk VS Reward PvP scenarios; in-which being the winner doesn't necessarily mean you won a fleet battle, but whether your gains are high and your losses lower. Trader fundamentals 0.01 I think even Arcana would agree with me that interpreting and exploiting spreadsheet data is a higher form of PvP. So please don't belittle data mining. |
Thorizdin
Lords of the Dead
Old School Legends
Guys im just gonna throw this out there. This kinda of bickering and ridiculous name calling stupidity is the the kinda stuff that forces new players to stay far far away from PVP. When I hold my events I will ban people permanently (quite often actually) for acting like babies. Its just a game. Right or wrong why does the PVP mentality always have to boil down to people freaking out.
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Currently Marking Out For: Chris Sabin, Player Dos, Daniel Bryan, Portia Perez, CM Punk
I don't think that PvP in CoH is competitive in the current state of the game and that is mainly because of the changes in I13 and the number of people who walked away from PvP (and in many cases the game itself). My personal definition of competitive is more in the TF2, CSS, GW kind of scenarios. I DON'T consider zerg games competitive, especially EVE where the goal seems to be cram as many people as possible to produce huge amounts of server lag and call it PvP. My point on CoX is that the game play, including the PvP, is MUCH more enjoyable than a mouse click interface to space ship combat. IF EVE had implemented aiming and a decent flight sim engine I'd have been a huge fan, but I can't stand the interface and slow combat speed in a space game.
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It really is one of- if not the best system for competitive PvP.
It isn't zerg gaming and I apologies if that's the assumption you walked away with. Much of the PvP incorporates forms of asymmetrical warfare. I will agree that the PvP is dramatically different than most are used to. But that's why many enjoy it.
Winning a fleet battle means very little if your net losses are greater than your opponents. This is where those spreadsheets you abhor become such a crucial component of the game as you need to consider every battle as a liability to the financial solvency of your Corp. It is very possible to lose every fleet battle against another Corp and yet still win (Those zerg tactics you mentioned come to mind.) d;D
There is aiming in the form of range and locking, Your skill in pvp isn't determined on how quickly you can lock a target, it's much more involved and complex then that. as for lag, you probably need a better rig. Don't blame the game for your legacy hardware problems.
as for lag, you probably need a better rig. Don't blame the game for your legacy hardware problems.
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As far as PvP goes, I'll continue to PvP in this game if there's actually people to still PvP with and I don't mean zone, that gets boring very quickly. I plan on PvP'ing in TOR, not sure how competitive it'll be, but if it's fun I'll stick with it for a while. Also looking forward to GW2, the B2P model looks appealing.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Guys im just gonna throw this out there. This kinda of bickering and ridiculous name calling stupidity is the the kinda stuff that forces new players to stay far far away from PVP. When I hold my events I will ban people permanently (quite often actually) for acting like babies. Its just a game. Right or wrong why does the PVP mentality always have to boil down to people freaking out.
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If I remember correctly, Thor has a super computer that can max out Battlefield 3 which is infinitely more demanding than EVE.
As far as PvP goes, I'll continue to PvP in this game if there's actually people to still PvP with and I don't mean zone, that gets boring very quickly. I plan on PvP'ing in TOR, not sure how competitive it'll be, but if it's fun I'll stick with it for a while. Also looking forward to GW2, the B2P model looks appealing. |
TOR's PvP will appeal to the fitecluber/duelist type of PvPer, most of the PvPers from this game will probably enjoy TOR. anxiously awaiting GW2; I've been wanting to get back into competitive PvP GW style for a long while.
There is aiming in the form of range and locking, Your skill in pvp isn't determined on how quickly you can lock a target, it's much more involved and complex then that. as for lag, you probably need a better rig. Don't blame the game for your legacy hardware problems.
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tldr; There are two things I dislike about EVE, the combat interface (mouse clicks to fly a star ship = lose) and that lag is (or was) a tactical benefit.
Thorizdin
Lords of the Dead
Old School Legends
Like the broken record that you are, you always insist on spouting off how "non competitive" coh PvP is. You take it further to oversimpfly what goes on boiling down to simply "Lock Speed" on a target. If that were true, MM teams would be the standard.
Mechanically, CoH is probably one of the best MMO PvP games I've tried or seen. Its not perfect, its not flawless, but the speed at which everything takes place sets it apart from other games in the genre. Before you decide to comment, no I'm not talking about Zone PvP, its horrible from a pvp mechanics standpoint.
The movement speeds capable in the several square miles of enviroment in full 3 dimensions as well as the damage speed and healing potential is what sets it apart from other games like WoW, Aion, GW, Wahammer, etc. Which use at least similar styles of PvP. You comparing Eve to CoH is kind of like saying "I prefer the pvp in TF2 over Tetris" Its like comparing apples to 90's hit singles, which is why most people look at you wondering if you are trying to troll or really just that dumb.
The only thing you've been right about is the community here, its small to the extent its hard to be competitive because you don't have enough teams in equal ability/skill ranges. Beyond that, you generally don't see the interest / time investment for teams to improve themselves beyond their current level. Why? I don't know, just look at the duration of the past few leagues and the rate at which teams tend to dissolve.
Like the broken record that you are, you always insist on spouting off how "non competitive" coh PvP is. You take it further to oversimpfly what goes on boiling down to simply "Lock Speed" on a target. If that were true, MM teams would be the standard.
Mechanically, CoH is probably one of the best MMO PvP games I've tried or seen. Its not perfect, its not flawless, but the speed at which everything takes place sets it apart from other games in the genre. Before you decide to comment, no I'm not talking about Zone PvP, its horrible from a pvp mechanics standpoint. The movement speeds capable in the several square miles of enviroment in full 3 dimensions as well as the damage speed and healing potential is what sets it apart from other games like WoW, Aion, GW, Wahammer, etc. Which use at least similar styles of PvP. You comparing Eve to CoH is kind of like saying "I prefer the pvp in TF2 over Tetris" Its like comparing apples to 90's hit singles, which is why most people look at you wondering if you are trying to troll or really just that dumb. The only thing you've been right about is the community here, its small to the extent its hard to be competitive because you don't have enough teams in equal ability/skill ranges. Beyond that, you generally don't see the interest / time investment for teams to improve themselves beyond their current level. Why? I don't know, just look at the duration of the past few leagues and the rate at which teams tend to dissolve. |
I'm not comparing EVE's style of PvP to CoH, matter of fact I've gone out of my way to point out how different they are in several of my posts. Thor and I simply have a difference of opinion about what we consider to be competitive PvP and what style we prefer. It's an argument neither of us can win.
You can easily compare the competitiveness of a games pvp based on the relative size of the community. That was my point. EvE has a much larger pvp community therefore Corpss have a much larger pool of players with varying skills and abilities to draw from. CoH PvP community is so small, competition is laughable.
I'm not comparing EVE's style of PvP to CoH, matter of fact I've gone out of my way to point out how different they are in several of my posts. Thor and I simply have a difference of opinion about what we consider to be competitive PvP. It's an argument neither of us can win. |
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Battlefield 3 yeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaa
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Yeah, I don't think size of player base is indicative of competitiveness. It is a factor, but its hardly a major one. Halo in its various incarnations is far more popular than CSS is, but its no where near as competitive, despite being in the same genre. Another example, is chess more or less competitive than checkers? Many more people play checkers than chess but that despite having a much larger pool players its certainly NOT as competitive as chess.
EVE's combat system has skill elements, and the game itself is undeniably complex, but combat itself isn't particularly deep IMO or challenging. Getting ready for combat and coordinating the numbers of people to bring the right resources to the fight shouldn't be the hardest part of a battle in my view and that is (or at least was) the state of things in EVE.
Thorizdin
Lords of the Dead
Old School Legends
So, you're saying WoW and CoD are some of the most competitive games in existence?
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I may not like WoW PvP mechanics but it is quite competitive and certainly so is CoD. I still think the skills required to play those games are stupidly simplistic.
It all boils down to how large the pool of talent there is for teams to draw from. If you have hundreds of teams with varying skill and ability it's competitive.
CoH PvP is more like a track team of Olympic gold medalists VS. teams pulled from the Special Olympics.
Getting ready for combat and coordinating the numbers of people to bring the right resources to the fight shouldn't be the hardest part of a battle in my view and that is (or at least was) the state of things in EVE.
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As for you not believing preparation should be a decisive role in whether you win or lose a battle, I do believe it should be. Some of the best chess players in the world study their competition extensively before a match in order to understand and best prepare for the match. That's how Deep Blue won against Kasparov.
"His Imperial Majesty's Minister of Restraints and Leather" -LHF
Two naughty acronym teams / Ascension / Convenient / Artic and the Chillz / Fap / Other teams I can't remember (sorry.. mind is goin')