Would like to see human only builds
Hasten is not perma without Incarnate help or going Purple.
But for the sake of the exercise, my attempt for the board's review: |
Expensive.
'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.
yea inf isnt a issue its almost done bar couple of purples
Hasten not being permanent means that neither is Light Form, so for the sake of the exercise, I'd work on that.
|
That's not true. I remember an old post from AlienOne saying his recharge was around 150% (this was pre-incarnates) which means that his hasten was not permanent, but his Eclipse still was. Light Form has the same duration and base recharge as Eclipse- I haven't looked at the build you are referring to so I can't speak for it, but I did want to comment that perma hasten is not required for perma LF.
That's not true. I remember an old post from AlienOne saying his recharge was around 150% (this was pre-incarnates) which means that his hasten was not permanent, but his Eclipse still was. Light Form has the same duration and base recharge as Eclipse- I haven't looked at the build you are referring to so I can't speak for it, but I did want to comment that perma hasten is not required for perma LF.
|
'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.
I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes
Two builds in this thread could of easily perma'd Lightform yet somehow, for some reason, mysteriously shyed away from it..*twilight zone*.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Hoping that making the look an option is on the way "soonish" (as in the next issue or two), along with the shortened form change. Rather than the "soon" the devs use, which means it could happen sometime in the next two years.
|
Have you been staying in touch with Arbiter Hawk about this stuff? If so, be sure to tell him that we require toggle suppression too.
Which is a Shame, 'cause I loved the wisp effect. I want it as a selectable option.
|
Hoping that making the look an option is on the way "soonish"
|
If you want people to admire your costume, let them do it between fights, when you can drop the power safely.
'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.
I personally hated the old LF animation but I think it would be a good idea for it to work like Cloak of Darkness- Set it to minimal if you don't like the costume intrusion.
I LUUUUUUUUUUUUUUUV the new lightform; it's appearance and it's power changes. I run it perma now and if they ever revert to the old lightform I'll have to quit playing my PB - I won't be a wispy batch of energy all the time. As a option, certainly, but keep the current look.
Is it me or just did no one get that the OP was just trolling for a build. I mean simply if you knew how to create a build you would just create one and post it up for inspection and get some input from other players.
Or you can go the 2 routes. One is just out right ask for a build which might or might not get you results.
Or you can do the whole I don't think this can be done trick and then have some one just do the work for you. Which is the route the OP went for.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Is it me or just did no one get that the OP was just trolling for a build. I mean simply if you knew how to create a build you would just create one and post it up for inspection and get some input from other players.
Or you can go the 2 routes. One is just out right ask for a build which might or might not get you results. Or you can do the whole I don't think this can be done trick and then have some one just do the work for you. Which is the route the OP went for. |
Edit: I couldn't help it, I had to make something better. This is getting very close to the goal, while being a viable hover-blaster.
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1584;668;1336;HEX;| |78DA6D54D96ED340149D89EDA4499326691A9A2ED9D7666B02BC23A002815A48A9C| |41B8A1C701B4B21A9E2A462477C054BE117F8B3521E78601132D79ED3D4602C5967| |7CEE3DF79EEB197BE7C956F0F3CD3757185FBC3E500DA3DBD1D4875A6FAC0F0FB4B| |1EF8E3A998ED501B32E1FDD4567B47B777F5F1B1AFA91D6DC9E3ED687A3A9D1BD46| |352685BFB2B63457D6552A1ABD35EC6B636D38699E2DA29DD168404F47BAA1F7F48| |13E791AB4996D4D3DA45221FBE1867ED09FD053F82CF4481B1B7DFD9025C85E83EE| |1F0AC365CAEC2D4159669E77C0F702E50FC06381279686DB1AC696699194D94F051| |4D5E1A833873A01D409A04E10757E914682468266019A0834116816A1F94D1A61D9| |94940E418E62BB0297EE01F70486680F7CC227F7C569D196D9852520C5FC88F9FF8| |97928368F1EF3E891408F55F458450FE6652C247295D0338FAD5F7F0E7C2130F512| |F80AF85A609CFA84A10D439B8136036D06DA2CB4596839F58DC263141EB3F09887C| |73C3C72EA13436E0CB979E416905B40AE44B971EC6DFCA264F7927D629BAD77B59C| |62365700CAE4630533AC6086126628618612662863863266306923D7445D69ED98B| |818C53E0ADCF804AC893E51F2908487247A6F0015F2908687343C54E1A10A0F5578| |A8C3431D1EBCA4CD419B83B60E6D03DA06B40D6837A13D25FF45A16545F8FC465C0| |55C05DC77E26AC2BB526B8B33B6590316B97DAEDB69A0A5490229BE40733751AF89| |731A26AE05AE056E5D9E7DC712C31E7BB1C75EECF11CF63865E75A864CB372AE632| |C2B7A569D9C49176BB998B68BB9E4622EBB98EDFF74EBC8B33F07E398DA1F99FD19| |CC3DD9FDA526F0A59E04488BD3CA1B427B7ACE717E5BBCD5E07D91FFC5995F11F95| |F9DF919BC75602760B1C2C703C75A75AC7B8EB57DEDD2B7D606F1071AE1ED3E| |-------------------------------------------------------------------|
'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.
THB,
The build Aneko is referring to is the one I posted on page 2.
Hasten not being permanent means that neither is Light Form, so for the sake of the exercise, I'd work on that.
|
With Hasten, the total recharge in the build is 151. So how is my build any different than the Warshade build THB references:
That's not true. I remember an old post from AlienOne saying his recharge was around 150% (this was pre-incarnates) which means that his hasten was not permanent, but his Eclipse still was. Light Form has the same duration and base recharge as Eclipse- I haven't looked at the build you are referring to so I can't speak for it, but I did want to comment that perma hasten is not required for perma LF.
|
Is it me or just did no one get that the OP was just trolling for a build. I mean simply if you knew how to create a build you would just create one and post it up for inspection and get some input from other players.
Or you can go the 2 routes. One is just out right ask for a build which might or might not get you results. Or you can do the whole I don't think this can be done trick and then have some one just do the work for you. Which is the route the OP went for. |
11 months of all-nighters, messy feeding sessions, bath fighting and realizing just how good my son's lungs work, and I am still convinced he is the crowning accomplishment in my life. What in the blue HFIL is wrong with me?
Everyone has preferred ways of building a character. The way I prefer to build my human-only Peacebringers, did not include the use of the fighting pool as a carry for Kinetic Combat sets.
It still does not, as I don't consider the pool to be useful outside of being set IO carriers.
The claim was made that it was possible. I didnt' see how. Every build I've seen in this thread that was a true human-only build included the fighting pool.
The thread served its purpose long ago.
Post redacted because I've been told I apparently don't know how to read a discussion forum.
Blondeshell (1381 badges) - My other badge hunters
VidiotMaps Master Cartographer
MArc #87989 - Enter, The Conglomerate
Invention Salvage Distribution Charts
I can see how someone with no sense of time or history, or a plain inability to look at dates of the posts, or an inability to read posts as they are written, could come to that conclusion.
However, I did not in my original post say "don't use the fighting pool." I laid out very clearly in my original post what "human only" meant to me.
The fact that I won't use these builds does not invalidate them, however. I challenged the claim that it was possible to build an S/L defense capped, permanent light form, human only build, and several people pointed out a blind spot in my thinking.
Uh, what's wrong with the fighting pool? We have access to it for a reason, and it offers an extremely valuable set of powers.
I can see how someone with no sense of time or history, or a plain inability to look at dates of the posts, or an inability to read posts as they are written, could come to that conclusion.
However, I did not in my original post say "don't use the fighting pool." I laid out very clearly in my original post what "human only" meant to me. The fact that I won't use these builds does not invalidate them, however. I challenged the claim that it was possible to build an S/L defense capped, permanent light form, human only build, and several people pointed out a blind spot in my thinking. |
If you still think that pool powers are unwanted or unnecessary in achieving your goals, you're in a very lonely club.
Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Presence
Power Pool: Leadership
Hero Profile:
Level 1: Gleaming Bolt -- Achilles-ResDeb%(A)
Level 1: Incandescence -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(37)
Level 2: Gleaming Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(5), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(36), Apoc-Dmg/EndRdx(36)
Level 4: Essence Boost -- Dct'dW-Heal/Rchg(A)
Level 6: Radiant Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 8: Proton Scatter -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(34), Ragnrk-Acc/Dmg/Rchg(40), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(42)
Level 10: Jump Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 12: Inner Light -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(15), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(17), GSFC-Build%(17)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(21)
Level 18: Incandescent Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 20: Spring Attack -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 22: Reform Essence -- Heal-I(A)
Level 24: Pulsar -- Amaze-Stun(A), Amaze-Stun/Rchg(42), Amaze-Acc/Stun/Rchg(42), Amaze-Acc/Rchg(43), Amaze-EndRdx/Stun(43)
Level 26: Challenge -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(27), Mocking-Acc/Rchg(29), Mocking-Taunt/Rng(29), Mocking-Rchg(33)
Level 28: Quantum Acceleration -- LkGmblr-Rchg+(A)
Level 30: Solar Flare -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 32: Photon Seekers -- SvgnRt-Acc/Dmg(A), SvgnRt-PetResDam(36), SvgnRt-Acc(37), SvgnRt-Dmg/EndRdx(46), SvgnRt-Acc/EndRdx(50), SvgnRt-Acc/Dmg/EndRdx(50)
Level 35: Dawn Strike -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(43), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Acc/Rchg(46), Armgdn-Dmg/EndRdx(46)
Level 38: Light Form -- ResDam-I(A), ResDam-I(39), TtmC'tng-ResDam/Rchg(39), Aegis-ResDam/Rchg(39), ResDam-I(40)
Level 41: Restore Essence -- RechRdx-I(A)
Level 44: Flurry -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), DefBuff-I(48)
Level 49: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
Level 50: Spiritual Total Core Revamp
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Zephyr-ResKB(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Combat Flight -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
------------
------------
Set Bonus Totals:
- 12.5% DamageBuff(Smashing)
- 12.5% DamageBuff(Lethal)
- 12.5% DamageBuff(Fire)
- 12.5% DamageBuff(Cold)
- 12.5% DamageBuff(Energy)
- 12.5% DamageBuff(Negative)
- 12.5% DamageBuff(Toxic)
- 12.5% DamageBuff(Psionic)
- 30.69% Defense(Melee)
- 35.69% Defense(Smashing)
- 35.69% Defense(Lethal)
- 10.38% Defense(Fire)
- 10.38% Defense(Cold)
- 7.25% Defense(Energy)
- 7.25% Defense(Negative)
- 6% Defense(Psionic)
- 8.5% Defense(Ranged)
- 10.06% Defense(AoE)
- 1.8% Max End
- 87.5% Enhancement(RechargeTime)
- 63% Enhancement(Accuracy)
- 5% FlySpeed
- 132.5 HP (12.37%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.75%
- MezResist(Held) 5.5%
- MezResist(Immobilize) 13.75%
- MezResist(Sleep) 2.75%
- MezResist(Stun) 7.15%
- 14.5% (0.24 End/sec) Recovery
- 46% (2.05 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 17.56% Resistance(Fire)
- 17.56% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 5% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1546;695;1390;HEX;| |78DA6D94D94E135118C7CFB4675A5A8A50E80202A59416AADD018D5B625412A3B65| |825F1968C32D8D1326DBA186F7D0EBD74BDF11D7C0F2F7C010415A38665FC3ADFBF| |4D4D9DA4F94DFFE7DBCF9C537ABEE6FB78F3C555A18CDFA86ACDE66659D71EE90F1| |B86F9586FB8D7B556BBA15545E771D32FD1BFBA79777B5B379BC6333D5B6CEF1866| |ADDDDCBC4E315AF17FACD6F401AB6B14D47FCBACE80DDD6C65BB2FBE72AD56CD167| |5AD4E8E5EFBCF465DD7B7FCF66B49338D7ABBAAB58C9A39DAB5DCD21BCD8A511793| |545B9A7E7F5481C712E29343880929763B9A626B8A58760A5190221E2661568A431| |54BC2924ADA61AFC90C7328CB5CC88179E61EF93891C359526CED98344E6D39D532| |212685EB1E789F39B4C13C5179969D9CEE658E39BFC25C5A05CF31CF9C6706C9C18| |3F81EC4F722BE17F17D886F51FC61EE571D7ECDFEBE37CC536FC177CCB1F7E00766| |8CF28C60562329616BA12E696D146BA341EE3B10602A2E21FCA8CF8FFAC651DF38E| |A0BA03E2544DBC2B6EAC421E70D1D31278FC113CCC50205EFDB01F516C4EC8371AE| |CB41B9C39867F836E676072C32CF96C075E614F532851AA62AAC9D36C027CC99A76| |09519DD617EA102A651C334E620A98659C49B454F11F414414F11F414454F51F4E4| |22DF39F8CEED734F0B3F99F10366E61BB3F01DFCC154C93786DE6317D0E34566FA1| |2337319BCC2FC4D334CF03ECA44E7D02C49B1D8658AFB592C3097D29CE717F924D1| |7312DFC33CCD30853D4F61CFD3D8F334F63C873DF7936D96733AB298590EDF4E2EC| |2F126C8268FEF2BFF92CF6EE1157346F6CEB553209703B91CC825912B62DB760259| |5652F6DD079F319F7ECDA247E40794C280B232A0AC0E2845D9BB69E8B872B6B2ECD| |D3042B1AD3C63BDFBC3DAA0550F7AF6602E71CC65D74B9E88A66478467BFDDA03B6| |FBDAAF25D96EBF5F8BB266FDE729D1412CB09DF5173EACF727| |-------------------------------------------------------------------|
Blondeshell (1381 badges) - My other badge hunters
VidiotMaps Master Cartographer
MArc #87989 - Enter, The Conglomerate
Invention Salvage Distribution Charts
That's very interesting.
Also entirely unnecessary. I was not asking for a build without the fighting pool.
The entire point of the thread was that I felt it wasn't possible to cap S/L defense on a human-only build. The very first reply to the thread showed me that I was mistaken, by pointing out a blind spot in my thinking.
That's very interesting.
Also entirely unnecessary. I was not asking for a build without the fighting pool. The entire point of the thread was that I felt it wasn't possible to cap S/L defense on a human-only build. The very first reply to the thread showed me that I was mistaken, by pointing out a blind spot in my thinking. |
'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.
I've recently decided to pick up playing a Human Form PB and after fiddling with Mids I'm not sure HOW to fit Fighting in.
I simply don't have the powerslots available. And is taking the resist shields really such a bad thing? I mean, not everyone can afford 4 sets of Kinetic Combat IOs.
the latest revamp of my build im currently running this and loving it what do u guys think
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
qqq: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Villain Profile:
Level 1: Gleaming Bolt
- (A) Achilles' Heel - Chance for Res Debuff
Level 1: Incandescence- (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 2: Gleaming Blast- (A) Apocalypse - Damage/Recharge
- (3) Apocalypse - Accuracy/Damage/Recharge
- (3) Apocalypse - Accuracy/Recharge
- (9) Apocalypse - Damage/Endurance
- (17) Apocalypse - Chance of Damage(Negative)
Level 4: Essence Boost- (A) Numina's Convalescence - Heal/Recharge
- (7) Miracle - Heal/Recharge
- (7) Miracle - Heal/Endurance/Recharge
- (9) Miracle - Heal
Level 6: Radiant Strike- (A) Hecatomb - Damage/Recharge
- (11) Hecatomb - Accuracy/Damage/Recharge
- (11) Hecatomb - Accuracy/Recharge
- (13) Hecatomb - Chance of Damage(Negative)
- (15) Hecatomb - Damage/Endurance
Level 8: Bright Nova- (A) Rectified Reticle - To Hit Buff
- (13) Rectified Reticle - To Hit Buff/Recharge
Level 10: Hasten- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (46) Recharge Reduction IO
Level 12: Inner Light- (A) Rectified Reticle - To Hit Buff
- (19) Rectified Reticle - To Hit Buff/Recharge
- (19) Recharge Reduction IO
- (21) Recharge Reduction IO
Level 14: Luminous Detonation- (A) Ragnarok - Damage
- (15) Achilles' Heel - Chance for Res Debuff
- (21) Ragnarok - Damage/Endurance
- (23) Ragnarok - Damage/Recharge
- (23) Ragnarok - Accuracy/Damage/Recharge
- (25) Ragnarok - Accuracy/Recharge
Level 16: Boxing- (A) Accuracy IO
Level 18: Incandescent Strike- (A) Kinetic Combat - Accuracy/Damage
- (27) Kinetic Combat - Damage/Endurance
- (27) Kinetic Combat - Damage/Recharge
- (29) Kinetic Combat - Damage/Endurance/Recharge
- (31) Crushing Impact - Accuracy/Damage/Recharge
Level 20: White Dwarf- (A) Resist Damage IO
Level 22: Reform Essence- (A) Doctored Wounds - Recharge
- (33) Doctored Wounds - Heal
- (33) Doctored Wounds - Endurance/Recharge
- (33) Doctored Wounds - Heal/Recharge
- (34) Doctored Wounds - Heal/Endurance/Recharge
Level 24: Quantum Acceleration- (A) Luck of the Gambler - Recharge Speed
Level 26: Pulsar- (A) Absolute Amazement - Chance for ToHit Debuff
- (34) Absolute Amazement - Endurance/Stun
- (36) Absolute Amazement - Accuracy/Stun/Recharge
- (36) Absolute Amazement - Stun/Recharge
- (36) Absolute Amazement - Accuracy/Recharge
Level 28: Solar Flare- (A) Armageddon - Chance for Fire Damage
- (31) Force Feedback - Chance for +Recharge
- (34) Armageddon - Damage/Endurance
- (37) Armageddon - Damage/Recharge
- (37) Armageddon - Accuracy/Recharge
- (37) Armageddon - Accuracy/Damage/Recharge
Level 30: Tough- (A) Steadfast Protection - Resistance/+Def 3%
Level 32: Photon Seekers- (A) Call to Arms - Accuracy/Recharge
- (39) Call to Arms - Accuracy/Damage
- (43) Call to Arms - Endurance/Damage/Recharge
- (43) Call to Arms - Accuracy/Damage/Recharge
- (46) Call to Arms - Damage/Endurance
- (50) Soulbound Allegiance - Damage/Recharge
Level 35: Weave- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Defense
Level 38: Light Form- (A) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance/Recharge
- (42) Reactive Armor - Resistance/Endurance/Recharge
- (48) Reactive Armor - Resistance
- (50) Aegis - Resistance/Recharge
Level 41: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 44: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (46) Luck of the Gambler - Defense/Endurance
Level 47: Tactics- (A) Rectified Reticle - To Hit Buff/Recharge
- (48) Rectified Reticle - To Hit Buff
Level 49: Vengeance- (A) Rectified Reticle - Increased Perception
- (50) Rectified Reticle - To Hit Buff/Recharge
Level 0: InvaderLevel 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Marshal
Level 50: Nerve Core Paragon
------------
Level 2: Swift
- (A) Flight Speed IO
Level 2: Health- (A) Miracle - +Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod
Level 1: Brawl- (A) Empty
Level 1: Cosmic BalanceLevel 1: Energy Flight
- (A) Flight Speed IO
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 10: Combat Flight
- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense
------------Level 35: White Dwarf Antagonize
- (A) Mocking Beratement - Taunt
- (5) Mocking Beratement - Taunt/Range
- (5) Mocking Beratement - Recharge
- (40) Mocking Beratement - Taunt/Recharge
- (40) Mocking Beratement - Taunt/Recharge/Range
- (42) Mocking Beratement - Accuracy/Recharge
Level 35: White Dwarf Flare- (A) Empty
Level 35: White Dwarf Smite- (A) Kinetic Combat - Accuracy/Damage
- (25) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Damage/Recharge
- (48) Kinetic Combat - Knockdown Bonus
Level 35: White Dwarf Step- (A) Winter's Gift - Slow Resistance (20%)
Level 35: White Dwarf Strike- (A) Kinetic Combat - Accuracy/Damage
- (29) Kinetic Combat - Knockdown Bonus
- (31) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
Level 35: White Dwarf Sublimation- (A) Empty
Level 8: Bright Nova Blast- (A) Empty
Level 8: Bright Nova Bolt- (A) Empty
Level 8: Bright Nova Detonation- (A) Empty
Level 8: Bright Nova Scatter