slotting choking cloud


Doomguide

 

Posted

i was going to put gaze of the basilisks in for the -recharge. Is it worth it to put in things like damage procs or lockdown, or does this work like a pulsed aura (every 10 second proc?)


SchroedingerCat

 

Posted

The full lockdown set is very nice in choking cloud.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Go for the lockdown set all the way.



 

Posted

really? not basilisks gaze? My character can really use the recovery, recharge and defense for only a few slots investment.


SchroedingerCat

 

Posted

Quote:
Originally Posted by SchroedingerCat View Post
really? not basilisks gaze? My character can really use the recovery, recharge and defense for only a few slots investment.
basilisk gaze should be fine, just dont use the proc and save a 5 slot on the power for the lockdown proc, the proc in basilisks gaze is fairly negligible


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
basilisk gaze should be fine, just dont use the proc and save a 5 slot on the power for the lockdown proc, the proc in basilisks gaze is fairly negligible
Yeah, that would work as well. It was early in the morning when I responded to that post lol. I try to slot as many BG as I can in certain builds.



 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
basilisk gaze should be fine, just dont use the proc and save a 5 slot on the power for the lockdown proc, the proc in basilisks gaze is fairly negligible
oh yeah thats what i meant anyway 4 slot baslisks to get to the -recharge then slap a lockdown in on the 5th slot. thanks for translating for me


SchroedingerCat

 

Posted

Quote:
Originally Posted by SchroedingerCat View Post
oh yeah thats what i meant anyway 4 slot baslisks to get to the -recharge then slap a lockdown in on the 5th slot. thanks for translating for me
Nooo, don't use the -rech. proc it's a waste of slot and time.



 

Posted

Quote:
Originally Posted by Negate View Post
Nooo, don't use the -rech. proc it's a waste of slot and time.
i mean the set bonus recharge reduction from 4 basilisks, not the -recharge proc

so i think i need a full time translator for my brain....


SchroedingerCat

 

Posted

Quote:
Originally Posted by SchroedingerCat View Post
i mean the set bonus recharge reduction from 4 basilisks, not the -recharge proc

so i think i need a full time translator for my brain....
Oh! Sorry haha, no you're fine lol. You meant the Global Recharge! It's ok I've just never seen someone word it that way before, carry on!



 

Posted

Quote:
Originally Posted by Negate View Post
Oh! Sorry haha, no you're fine lol. You meant the Global Recharge! It's ok I've just never seen someone word it that way before, carry on!
I think i've been breathing too much choking cloud.


SchroedingerCat

 

Posted

you mean to say the +rech bonus, not -rech lol

i figured thats what you mean the 2nd time you used it cause why would you use a set with -rech and there are no sets with -rech bonuses anyway lol


 

Posted

Quote:
Originally Posted by SchroedingerCat View Post
i mean the set bonus recharge reduction from 4 basilisks, not the -recharge proc

so i think i need a full time translator for my brain....

Yeah, it's one of those weird instances where the term for it, and it's function can be sort of confusing.

+Recharge is a recharge bonus (The good kind), which reduces the recharge of your powers, which would make you think -Recharge (Subtracted from).

Where -Recharge is a recharge slow (The bad kind), which increases the recharge of the power, which you would think would be +recharge (Added to).

This is because + and - effects aren't added to or subtracted from the actual Recharge value of the power, but rather increase or decrease the Recharge Bonus modifier, which the power's recharge is then divided by.

Powers have a base recharge modifier of 100%(or 1.0), using a power with a 60second recharge as an example, that means 60seconds/1.0=60seconds. Where if you had a +50% Recharge Buff that'd make it 1.0+0.5=1.5, 60/1.5=40seconds for that power to be ready again.

-Recharge works similarly, but is subtracted from your 100% base before dividing the power's recharge. That same 60second power with a -50% Recharge Debuff works out to: 1.0-0.5=0.5, 60seconds/0.5=120seconds, so your power would take twice as long to recharge.


@Oathbound & @Oathbound Too

 

Posted

I'm shocked that Local Man hasn't come by yet. CC should be slotted for max hold duration and max endurance reduction (or at least close, Hold is the primary goal). After that, if you have room to add the Lockdown proc, throw it in too, as it helps a lot in CC. You can use sets, but I highly reccamend throwing in a basic IO of hold, end redux, or a different set's end/hold slot after a 4 slot bonus, so you max out the stats.


 

Posted

Quote:
Originally Posted by Pyro_Master_NA View Post
I'm shocked that Local Man hasn't come by yet. CC should be slotted for max hold duration and max endurance reduction (or at least close, Hold is the primary goal). After that, if you have room to add the Lockdown proc, throw it in too, as it helps a lot in CC. You can use sets, but I highly reccamend throwing in a basic IO of hold, end redux, or a different set's end/hold slot after a 4 slot bonus, so you max out the stats.
Yep this.

That said it isn't so much that one must slot for Endred (or Hold). As with any build keep your goals in mind. If, while running CC (and whatever else one usually runs) slotted with Basilisk's plus Lockdowns your net recovery is sufficient to ward off end usage issues then all is well. If NOT then getting more Endred in CC is likely to be one of the places where slotting for more endred could solve the issue(s) And likewise if things aren't being Held reliably enough ... then slot for more Hold duration.


 

Posted

I always liked a few damage procs in mine... maybe not optimal, but fun when ghost widow's chance for psi goes off.


 

Posted

I like the 4x Basilisk (skipping the proc), Lockdown proc, and if you have the spare slot available, the Unbreakable Constraint Hold/End enhancement. Choking Cloud has rather high End use, and extra Hold time helps with higher con mobs where the duration would be shorter. And frankly if you aren't fighting higher con mobs, its usually not that crucial to run CC given the power of the regular rad debuffs, unless you like soloing on x8. If you already have used the Unbreakable Constraint set elsewhere, like EMP, just a lvl 50 End Reduction in the 6th slot of CC.


 

Posted

Quote:
Originally Posted by Pyro_Master_NA View Post
I'm shocked that Local Man hasn't come by yet. CC should be slotted for max hold duration and max endurance reduction (or at least close, Hold is the primary goal). After that, if you have room to add the Lockdown proc, throw it in too, as it helps a lot in CC. You can use sets, but I highly reccamend throwing in a basic IO of hold, end redux, or a different set's end/hold slot after a 4 slot bonus, so you max out the stats.
That's 'cause I usually hang out at the Controller forums, not the Defender ones.

I have a full explanation of why it is important to fully Slot Choking Cloud for Hold in my Ill/Rad guide, but the short version is this:

At level 50 for controllers, Choking Cloud has pulses every 5 seconds of 7.45 hold, but the percentage chance of the hold hitting is 80% for Mag 1, 50% for Mag 2. Those two combine for: 10% chance of no hold at all, 40% chance of only Mag 1 (which is worthess unless you are stacking mag with another hold power), 10% chance of Mag 2 (minions only), and 40% chance of Mag 3 (minions + lieutenants). CC is a toggle hold, so you want the hold to last as long as possible -- you want to give the random number generator as much to work with as possible to keep that hold going.

With no enhancement for Hold, any time the hold hits, it will last through one more pulse and then expire. After about 35% enhancement, that hold will last 10 seconds, through 2 pulses. But if you fully slot for Hold duration (95%), the hold will last 14.5 seconds, or nearly 3 pulses -- just a little bit of global +Hold will take it over 15 seconds, or 3 pulses. Thus, if you fully slot for Hold duration, the power has a much greater chance to continually hold foes. (Of course, those are using Controller numbers. I can't check the Defender numbers right now since the City of Data site on CoHTitan is down due to an infestation.)

If Choking Cloud is going to be a functional power rather than just a set mule, it really needs capped slotting for Hold and as much EndRdx as you can get. Because of the way that CC stacks Mag, that Lockdown proc which adds 2 mag is very effective if you can fit it in. Beyond that, damage procs can be a nice addition especially if you keep the foes in the cloud for a long time.

I think on my Fire/Rad, I have 4 Unbreakable Constraint (including the damage proc), the Lockdown proc and a common EndRdx. That caps Hold, has OK EndRdx (a little lower than I would like) and the Lockdown proc to add mag.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control