Super Stength: Jab: Alternate Animation
I can't believe that I'm the only one who wants the best punch animation in game (in my opinion) for Jab.
I also want to suggest giving us the Smite animation from Dark Melee for a Punch alternate animation.
Yes...I know that both the Brawl and Smite animation activate quicker than the current Jab and Punch animation, respectively...but I absolutely would not mind a slight pause after the animation...because I think having the options for these animations...with the Super Strength FX and sound FX...would be absolutely awesome.
Just imagine...Punch using the Smite animation...and knocking your foe off their feet. Need I say more?
Without meaning to sound snarky, it's hard for me to care what they do with Jab aesthetically while it remains such a terrible power to use mechanically. I mean, I wouldn't be opposed to it getting different animations, but I still wouldn't take it.
Without meaning to sound snarky, it's hard for me to care what they do with Jab aesthetically while it remains such a terrible power to use mechanically. I mean, I wouldn't be opposed to it getting different animations, but I still wouldn't take it.
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Anyways...this thread isn't about it's use mechanically...
It's about giving Jab and Punch alternate animations.
In order for me to add my support for wanting additional animations for Jab, I'd actually have to want to *use* Jab first.
Yes, but to me, it is. The point I'm trying to make is that I do not care about Jab, thus I do not care what Jab does aesthetically. My *reason* for not caring about Jab happens to be based around it's mechanical applications, but the point still stands; I don't care about Jab. Until it is turned into a power that is worth using, I'll continue not to care about it.
In order for me to add my support for wanting additional animations for Jab, I'd actually have to want to *use* Jab first. |
/supports alternate animation for jab!
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
Yes, but to me, it is. The point I'm trying to make is that I do not care about Jab, thus I do not care what Jab does aesthetically. My *reason* for not caring about Jab happens to be based around it's mechanical applications, but the point still stands; I don't care about Jab. Until it is turned into a power that is worth using, I'll continue not to care about it.
In order for me to add my support for wanting additional animations for Jab, I'd actually have to want to *use* Jab first. |
...and again...Tankers have use for it.
I agree.
The animations for those early attacks have put me off making a Superstrength character several times recently. Brawl and Smite are excellent alternatives.
I'm all for more options, but I like the current alternate Jab animation far more than Brawl's animation. Not least of which because it actually looks like a jab.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
I've wanted Brawl's animation for Jab for the longest time. I don't like either of its current options.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
If you don’t care about what happens aesthetically to Jab…then why come here and openly object to something I…and hopefully others may want…if you “don’t care”…?
...and again...Tankers have use for it. |
I may have to take Jab on my Tankers, but that doesn't mean I will use it.
Furthermore, you were asking why nobody seemed to care enough to support your proposition. I was giving you a reason why.
Because... If time is spent giving different animations to jab... then less time is spent... on making powers like jab viable... which is a change I'd rather be implemented first...
I may have to take Jab on my Tankers, but that doesn't mean I will use it. Furthermore, you were asking why nobody seemed to care enough to support your proposition. I was giving you a reason why |
I happen to like Jab just the way it is mechanically. I take it and use it on my Brute. It's even better mechanically on a Tank with bruising.
Also...I never asked why...I just said I couldn't believe I was the only one.
Without meaning to sound snarky, it's hard for me to care what they do with Jab aesthetically while it remains such a terrible power to use mechanically. I mean, I wouldn't be opposed to it getting different animations, but I still wouldn't take it.
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So while I don't care about the power like you, I can see Tanker players wanting a better animation for it if it's that bad.
Because... If time is spent giving different animations to jab... then less time is spent... on making powers like jab viable... which is a change I'd rather be implemented first... You need... to understand... that every single thing... that takes time to do... takes time from something else...
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Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
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Karate Chop for Thunder Kick.
I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc
I want to suggest giving Jab the Brawl animation as an alternate.