Stone vs. Stone
Just wondering which is better for a stone(granite) armor character, tank or brute? i know both can get soft-cap, but it's easier on a tank and u can focus on other things like negating granite's -dmg. so the question is, keeping in my mind i wanna get them soft-capped, which will have a better dmg output at 50 tank or brute?
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Brutes will do more damage and suffer less from the damage penalty due to fury.
On a tank, the damage debuff is just a -30% and that sucks pretty badly for your damage output. This means the tank will have -30+enhancemet values for damage on attacks, which normally will mean ~65% damage buff on attacks vs the normal 95%. That's a pretty easy to spot difference.
On a brute, the penalty is still -30% but fury makes it less important. Fury at say, 75% will boost damage 150%. Add in the 95% from enhancements and you get 245% damage bonus on avereage. The 30% debuff is dropping it from 245 to 215. Not nearly as big of an impact when looking at the percent of damage you'll deal.
Assuming 95% enhancement slotting on both, it's a ~16% debuff to attacks on tanks, and a 9% debuff to overall damage on brutes.
thanks, that's good enough for me, brute it is.
If your concern is actually dealing damage while Granite Armor is active, you don't want to worry about stacking +damage to negate that penalty. The recharge one hurts WAY more due to the way negative recharge functions in the game, because of how recharge modifiers are calculated.
Say you have a tier 1 attack that has a base 4 second recharge.
Totally unmodified, that looks like:
4.0 / (1.0 + 0) = 4.0
With Hasten (+70% global recharge), as a positive example, that's
4.0 / (1.0 + 0.7) = 2.35
With Granite Armor (-65% global recharge, IIRC):
4.0 / (1.0 - 0.65) = 11.42, almost three times as long as the base recharge.
@Draeth Darkstar
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I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
Due to the way Brutes self generate +Dmg and have low damage mods, the -Damage penalty affects them less than Tanks.
I prefer Stone Armor on my Brute.
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If your concern is actually dealing damage while Granite Armor is active, you don't want to worry about stacking +damage to negate that penalty. The recharge one hurts WAY more due to the way negative recharge functions in the game, because of how recharge modifiers are calculated.
Say you have a tier 1 attack that has a base 4 second recharge. Totally unmodified, that looks like: 4.0 / (1.0 + 0) = 4.0 With Hasten (+70% global recharge), as a positive example, that's 4.0 / (1.0 + 0.7) = 2.35 With Granite Armor (-65% global recharge, IIRC): 4.0 / (1.0 - 0.65) = 11.42, almost three times as long as the base recharge. |
My main is a Stone tank and I was very interested in seeing how a Brute would do in Granite. I played a Stone/Stone Brute up to mid 40's before deleting it.
The damage was certainly ok, but I found the Brute version of Granite to be a lot less powerful than the tank version. If you are going to put up with the penalties of Granite, you ought to be really really tough. Brute Granite just seemed ordinary.
So I am working on finding a Brute that is really hardy without the severe drawbacks of Granite.
Jak
I liked my stone tank over my stone brute, mostly because it was much easier to cap defense and resists and let me focus on recharge.
One way to get over the damage penalty is go with Super strength then you can have rage to get over the damage hump.
Another reason I liked my tank over brute in this instance is much easier climb to granite, and its much easier to softcap your other armors when not in granite on a tank. My stone tank is at the S/L softcap and close on energy/neg outside of granite.
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Just wondering which is better for a stone(granite) armor character, tank or brute? i know both can get soft-cap, but it's easier on a tank and u can focus on other things like negating granite's -dmg. so the question is, keeping in my mind i wanna get them soft-capped, which will have a better dmg output at 50 tank or brute?