Who Will Die?


Archangel33

 

Posted

Quote:
Originally Posted by Mr_Morbid View Post
Having the reveal a month before the release did nothing but blunt the impact of part 5 imo. I would have found that segment a lot more compelling the first time if I hadn't know how it was going to end. Sure, now we know what Wade's final goal is, but it's pretty obvious that it isn't going to end up going well for him since him really achieving his goal would effectively end the game. I think a less ambitious (but still diabolical) goal would have made for a better story since we wouldn't know in that case whether of not he would be ultimately successful.
The actual death was well done, but as you said, it was blunted somewhat by the announcement. I don't know why they felt the need to do it, and my early conviction that they have something else up their sleeve seems to be contradicted by the official dev posts saying he'll be removed from the game. The sig story arcs have actually been pretty strong for me with their storyline, and I'm kind of disappointed that I knew it was going to happen ahead of time. They even played the death scene like he might be able to rally from time to time, and that was screwed up by their "preview."

I don't know that I agree with the rest of what you said. Wade's overall scheme could fail, but he could easily still be around with super awesome powers for a long while. He's up there with other incarnates now (or should be).

I know some people don't like him being such a threat, but I've actually considered him to be one of the greatest dangers in the CoH universe ever since I heard him hint at wanting to free Rularuu. He's a striker from the shadows as well, and those are always ones to be careful of.


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Posted

Quote:
Originally Posted by Grey Pilgrim View Post
I know some people don't like him being such a threat, but I've actually considered him to be one of the greatest dangers in the CoH universe ever since I heard him hint at wanting to free Rularuu. He's a striker from the shadows as well, and those are always ones to be careful of.
The seeing him as weak villain is probably because the "Hero Side Only" folks had never seen him before WWD. If you do his arc redside he's pretty blunt (after the last mission) about having used you to get the things he needs to get his Rularuu plan started.


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Posted

I was disappointed by SSA 5. If they had not told us what was going to happen I think I would have enjoyed it. Instead I just sat there saying... did my character watch him die or did *I* (the player) see it. Cause if my character saw it, why the heck didn't I stop him!

Aside from the fact... I am sort of hoping all of this leads to a co-op Shadow Shard which is slightly revamped. Maybe we need to unleash the monster there to stop Wade. It would be kind of cool if villains were ale to get the Shadow Shard even if it is not redone. Perhaps my hopes are too big lol.


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Posted

They should have had the Aspect to be AV regardless. For an EB he wasn't that annoying; found Manticore and Blitz to be a lot worse.

Also, given how Statesman left (and some of his comments since then about CoH), he should have died in a worse way. Like straining on a bowel movement.


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Posted

Quote:
Originally Posted by Satanic_Hamster View Post
They should have had the Aspect to be AV regardless. For an EB he wasn't that annoying; found Manticore and Blitz to be a lot worse.

Also, given how Statesman left (and some of his comments since then about CoH), he should have died in a worse way. Like straining on a bowel movement.
Well, he probably did soil his tights as his powers were being sucked up.


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Posted

This.

Quote:
Originally Posted by Satanic_Hamster View Post
Also, given how Statesman left (and some of his comments since then about CoH), he should have died in a worse way. Like straining on a bowel movement.
But considering how Cryptic has been passed around like a drunk cheerleader at a frat party the last few years, I highly doubt he has to strain....


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Posted

I thought Statesman's death was pretty lame, even if his final thoughts were somewhat well done. I'd have preferred for him to go out in a blaze of glory.


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Posted

Quote:
Originally Posted by Mental_Giant View Post
I thought Statesman's death was pretty lame, even if his final thoughts were somewhat well done. I'd have preferred for him to go out in a blaze of glory.
Maybe a charred body in place? or bits and pieces flung all over the map. Something *actually* definite over a "lifeless body".

You can say he's dead all you want, but without taking care of all the bits and pieces of him being in random missions (Unlocking alpha for one....that part is going to need a total overhaul that somehow makes sense for blue side), this particular story part is ill conceived, ill timed, and so far, completely illogical.

And them "ruining the surprise" like they did just adds to the fiasco.

edit: but in it's defense, having something new to run at 50 x8 is refreshing? I'll have more characters run this story at least once just because of that, and I'd assume the next two will be the same.


I've already forgotten about most of you

 

Posted

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Originally Posted by VoodooCompany View Post
And them "ruining the surprise" like they did just adds to the fiasco.
I think that part is a bit overblown. You would have known who was going to die as soon as you saw the artwork for the loading screen anyway. The death was the climax, the other two parts need to come down from it, I never expected the major death to be the very end of the story.

The Alpha arc is part of why I was hoping the arc would trigger the phasing tech, although that isn't really perfect either, since you can do that before or after the SSA. Hero-1 is already part of the arc, so I think the only answer is to make you talk to Ms. Liberty.


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Posted

SSA6. Didn't expect that.


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Posted

Hmmmmm. Another sig mission to play through. At least this one is level 50 capped I assume.


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Posted

So, I guess Devs hate heros now? Man, I've been playing these as a villain, and I liked the beginnings, but even I have to say that the heros are getting screwed in this. And what damn powers was Yin packing? She actually held me, I have 9.3 hold protection, never had that happen.


 

Posted

More appropriate titles for this set of stories:
Who Will Also Die?
Who Else Can Die?
You Are Going to Get it Too!
Eenie Meenie Minie BOOM! You're dead
Deader McDeady and how everyone died


FYI they made the one NPC really freaking sensitive to stealth.


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Posted

I'm happy that they didn't blow this bit of the plot in advance as well.

That Stealth thing really annoyed me.

I also want to play a Psi Controller now (or whatever she is).


@JohnP - Victory

 

Posted

Quote:
Originally Posted by Satanic_Hamster View Post
Hmmmmm. Another sig mission to play through. At least this one is level 50 capped I assume.
Full access to incarnate powers. (Which I think of as "beyond 50")


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Posted

I really like the way this is goin
For the first time in all City of HEroes history, we got a Worthy antagonist. He actually manage to succes in defeating the hero and creat chaos a mayhen not by his own power but by using deception, Lies withing lies, trap, and back stabing.

I really want to kill that ****!! But i bet that in the end with need to make the moral choice of Kill him or
bring him to justice.


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Posted

I personally am getting tired of feeling, yet again, like I lost after playing the latest part. I will probably never play part 6 again. It would be different if there was a winning move. But, as was said in Wargames, the only winning move is not to play the game. I don't know what the devs can do in the last part to salvage this mess.


 

Posted

I think the question now is:
Who ISN'T going to die?

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Posted

Quote:
Originally Posted by Satanic_Hamster View Post
Who ISN'T going to die?
Ooh, me! I'm not gonna die!


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Originally Posted by Nethergoat View Post
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Posted

Quote:
Originally Posted by RTFirefly View Post
I personally am getting tired of feeling, yet again, like I lost after playing the latest part. I will probably never play part 6 again. It would be different if there was a winning move. But, as was said in Wargames, the only winning move is not to play the game. I don't know what the devs can do in the last part to salvage this mess.
That is the whole idea.You never know victory until you lost.

Until now, Villains never win, even in red side you never get the feeling of making any impact to the heroes.Also heroes are always fighting generic villains punk, none that actually make you feel hero looking for justice. I really like the idea of been seriuos and kill any kind of characters.

Last WWD Issue, hero will win for sure. and hope that next story arc will be heroes getting payback(I want someone to kill LR)


I want /Fire stalker. Because nothing says stealth like dumping a can of gasoline on yourself and lighting a match. -Morac

 

Posted

Quote:
Originally Posted by RTFirefly View Post
I personally am getting tired of feeling, yet again, like I lost after playing the latest part. I will probably never play part 6 again. It would be different if there was a winning move. But, as was said in Wargames, the only winning move is not to play the game. I don't know what the devs can do in the last part to salvage this mess.
Ah for me It like this, these days in comic books, The Hero don't always win and sometimes when they do win, it's at what cost. Friends Dies, Family Die and People's die after the final Battle.

The Mastermind types of Villein like Joker, Doctor Doom and even Loki cause our heroes so much grief, before our hero get the victory. The Victory isn't always sweet and the hero lose some of the battle but not the war.

But here this once the last who will die comes out next month, the Victory will be epic for us all, it will give us a sense of a real Victory.

Maybe the last who will die be longer so you get more moved to make you no. It could also be that we just face off with Wade and that it, no epic way to defeat him or maybe he be betrayed by an Allie. If this is about Rularuu, then the winning moved might lye with Mender Silos or The Dream Doctor, lets just wait until we find out next month.


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Posted

Quote:
Originally Posted by GreenFIame View Post
But here this once the last who will die comes out next month, the Victory will be epic for us all, it will give us a sense of a real Victory.
I doubt that the ending is going to be satisfying for anyone honestly. They've just tipped the scale too far for Heroes at this point. I would say Villains have a better chance at getting some sort of satisfaction from this, but the last contact being co-op make me think that the story won't be any different for heroes and villains at that point, so if heroes get some bum resolution, than so do villains.

Villains definitely came out better in this story, but even they got marginalized. As soon as Wade was revealed I felt myself creeping into the background and lackey territory. It'll still be easier for villains to come out better in this since we didn't lose nearly as much as heroes.


 

Posted

I guess I can see what people are saying, but I personally feel like our heroes are being made more important. It's been a trend with Apex and Tin Mage (and kind of the trials, though there, you're needing to work with so many people it's diluted a bit), but it really comes out strong here. You're the bulwark that is needed against something devastating. It's going to be a big showdown in mission 7, I would say.

I'm also wondering where the story goes from here. Given this story arc, I can see it being a prelude to the Shadow Shard going co-op and being revamped (I haven't really played any of the new DA content so I can learn the story when it goes live, so maybe I can say more after that). They've also brought up the idea of Paragon getting "more" chaotic after Statesman's passing. They may play with that and try to continue upping the importance of our heroes, which would be nice. So would a better use of the Shadow Shard, to be honest.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Well it's done. Now that we can look at it as a whole, what did everyone think on Who Will Die?


 

Posted

Quote:
Originally Posted by CaptainMoodswing View Post
On the subject of Mender Silos/Nemesis, why doesn't he go back and "mend" starting the Rikti war in the first place? Surely this one event would have a much greater impact and Swell the amount of defense available against the "coming storm".

Or perhaps it would prevent people from seeing the need to invent an emergency medical transport system? lol
Won't that Change Mender Silos/Nemesis own timeline, he be at risk of wiping himself form the timeline, there for no Ourobos and no way to help stop the Comming Storm.


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