Killing the KM/Regen Scrapper
A good regen will never die in a 1v1. Your best bet is to bring something that can't die to a regen (ie any squishy with a self heal) and the ability to keep the regen playing defensively (thermal, cold).
So basically go for stalemate? I've done that a bit. Not hard on a rad with capped HP
Not saying go for a stalemate, but if you have enough survivability, you can try to wear a regen down and maybe kill it over the course of 10 minutes.
Theoretically a Dark/Cold (or Cold/Dark) would probably have the best chance at it.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Elec/elec/mu scapp with T4 Musc.
But it's melee, so...
Theoretically a Dark/Cold (or Cold/Dark) would probably have the best chance at it.
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Dark blast has build in -tohit, which with DR isn't much, but can add up, and it gives you a self heal that can be used at range, so if you can keep the regen outta melee range, your golden.
Another thing that may work, but it'll be kinda hard to pull off would be a fire/traps, or traps/fire. I know what you thinking, 'loltraps' but all you'll really need to do is use poison gas trap, and web grenade. Yes, the immobilize won't do much, but the massive -recharge will hut a little, and the very massive -regen from poison gas will completely shut down a regen, even in IH. If you can get them to trigger that poison gas, they will drop very very fast. Especially with fire blast throwing massive damage in their face while they are wondering why they have no regeneration.
Of course you'd be advocating Traps, Arbegla
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Basically this. You want the scrapper to not be able to hit you very often, and you want their heals to not work very often (or not heal for as much) Benumb will really rip apart a /regen due to the -heal, and the slows you can stack with a cold, even with DR should be enough to make the regen think twice about spamming recon everytime its up.
Dark blast has build in -tohit, which with DR isn't much, but can add up, and it gives you a self heal that can be used at range, so if you can keep the regen outta melee range, your golden. Another thing that may work, but it'll be kinda hard to pull off would be a fire/traps, or traps/fire. I know what you thinking, 'loltraps' but all you'll really need to do is use poison gas trap, and web grenade. Yes, the immobilize won't do much, but the massive -recharge will hut a little, and the very massive -regen from poison gas will completely shut down a regen, even in IH. If you can get them to trigger that poison gas, they will drop very very fast. Especially with fire blast throwing massive damage in their face while they are wondering why they have no regeneration. |
poison. weaken wrecks most destinies and god modes and tohit.
I did say it'll be hard to pull off. You'll basically have to trick them into thinking your easy prey, and toe bomb the poison trap before they smash your face in, but if i remember correctly, the debuff lasts something like 30 seconds, even if they leave the cloud, so you can floor their regen for quite awhile using 1 power..
Plus most zone PvPers are idiots, and will see your FFG as an easy target.. not realizing it recharges in like 5 seconds flat.. so when they go after your FFG, you drop a poison trap, get them to trigger it, resummon FFG, and then blast them to piece as they vomit themselves to death.
Because of melee, or because of "poor" damage ?
Sorry to search in the regen weakness road...
As stated before, a good regen won't die in 1vs1.
Anyway most regens i fight with this toon, were 1/bad or 2/too self confident and loose, being sapped to death (and mu hold is an appreciable recovery debuff) or 3/not used to fight melee sapper and ran away.
Ahah, why ?
Because of melee, or because of "poor" damage ? Sorry to search in the regen weakness road... As stated before, a good regen won't die in 1vs1. Anyway most regens i fight with this toon, were 1/bad or 2/too self confident and loose, being sapped to death (and mu hold is an appreciable recovery debuff) or 3/not used to fight melee sapper and ran away. |
tl;dr: No
Did you try it, or it is only "on paper general point of view".
I know there are Incarnates (lol), and the Ageless is not very popular on regen toons, from what I saw. Maybe, most are builded wrong and you know that Ageless is the win. Or maybe you state that the dueler could switch his destiny to adapt to the opponent. Why not, you win.
Anyway, somebody came and ask what could beat a regen, i came with my experience, and try to minimize it by giving some excuses of why it works. All you keep is "ah they were baddo". Some weren't and they loose and were kind of surprised.
But if the argument is no melee toon, there i agree.
I'd imagine a Cold/Dark or Dark/Poison could pull it off.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Did you try it, or it is only "on paper general point of view".
I know there are Incarnates (lol), and the Ageless is not very popular on regen toons, from what I saw. Maybe, most are builded wrong and you know that Ageless is the win. Or maybe you state that the dueler could switch his destiny to adapt to the opponent. Why not, you win. Anyway, somebody came and ask what could beat a regen, i came with my experience, and try to minimize it by giving some excuses of why it works. All you keep is "ah they were baddo". Some weren't and they loose and were kind of surprised. But if the argument is no melee toon, there i agree. |
I know from experience even before incarnates a regen cannot be killed by anything melee unless the regen "Agrees" to die. Meaning stands there and fiteklubs you the entire time.
What will consistenly own KM/regen scrappers 1v1 if ANYTHING. I have a few rads that can slaughter some and get slaughtered by others. Some of them just have wayyyy too much acc and a consistent 95% chance to hit me.
There are many builds I "think" would but i'm looking for some experiences. My psy/poison couldn't even scratch them...
Also my last question is...i have a rad/fire... will reactive REALLY make that big of a difference?