Sell me on Regen.....


Arbegla

 

Posted

Regen really points out what survivability is in this game.

Notice how many of the posts talk about how good regen is when you add defense. This is true, because defense will improve your survivability far more than any other factor. If you don't get hit, obviously you don't take damage, and on top of that, you completely avoid secondary effects like slows, minus regen, minus rech, etc.

Of course, the devs noticed this, and in trying to lessen the gap between the value of defense and things like resistance, regen, etc, started adding defense busting mechanisms in the new content like tip missions and incarnate material. That has increased the need for layered survival techniques, meaning stacking defense with things like regen and resistances.

That's why a set like regen has moved up in the ranks of secondaries, because it offers a lot of survival powers to add to any defense you can build with pool powers and io set bonuses. On the other hand, a set like super reflexes, has dropped like a stone, imo, because once you get past it's defense, it offers little to nothing in terms of layered defenses, while io set bonuses do not offer resistance or regen bonuses anywhere near rivaling defense bonuses other non-def based sets benefit from.


 

Posted

Quote:
Originally Posted by Cyber_naut View Post
Regen really points out what survivability is in this game.

Notice how many of the posts talk about how good regen is when you add defense. This is true, because defense will improve your survivability far more than any other factor. If you don't get hit, obviously you don't take damage, and on top of that, you completely avoid secondary effects like slows, minus regen, minus rech, etc.

Of course, the devs noticed this, and in trying to lessen the gap between the value of defense and things like resistance, regen, etc, started adding defense busting mechanisms in the new content like tip missions and incarnate material. That has increased the need for layered survival techniques, meaning stacking defense with things like regen and resistances.

That's why a set like regen has moved up in the ranks of secondaries, because it offers a lot of survival powers to add to any defense you can build with pool powers and io set bonuses. On the other hand, a set like super reflexes, has dropped like a stone, imo, because once you get past it's defense, it offers little to nothing in terms of layered defenses, while io set bonuses do not offer resistance or regen bonuses anywhere near rivaling defense bonuses other non-def based sets benefit from.
I'm hoping to find just the right amount of needed defense on my REGEN. I'm hoping it's not softcapped though.

Just enough to make soloing AVs doable.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

As always, anecdotal evidence is anecdotal, and YMMV, but earlier today I was on my lvl48 kat/regen stalker (basic IOs only), and "tanked" (fortitude helped me cheat at this) for my +4/x8 team of only 4 members (blaster blaster def me, attack chain was AS -> Water Spout -> DP -> Scrapperlock). ...then again, once the ill/time troller showed up he started taking mobs by himself, but that's another story

Like others have said, /regen is more survivable than one might think, and even more appeal comes from the fact that +def/+res adds more to /regen than it does any other defense set.

Unlike most posters here, I like /regen most on a stalker (I tried it there first, so I may be biased...): having other tools like Placate, Water Spout, and Hibernate (or Shadow Meld, if you're feeling lucky) makes me die even less than other AT regens


 

Posted

Going off on a mild tangent, but I want to also express my love for Water Spout on a regen stalker. Bouncing enemies up and down while you cut them into ribbons and let your native regeneration heal all your boo-boo's is just as potent as using something like MoG of Shadow Meld. Even better, Water Spout does a pretty hefty amount of damage after you total everything up, especially if it's focused on battering a single opponent.

Outside of that Regen Stalker is still good, I think, it's just annoying that Dull Pain isn't doing as much for me because of the very low HP cap stalkers have to deal with.


 

Posted

Quote:
Originally Posted by BrandX View Post
I'm hoping to find just the right amount of needed defense on my REGEN. I'm hoping it's not softcapped though.

Just enough to make soloing AVs doable.
I find 30% plus a purple inspiration works fine enough for difficult encounters like an AV. I know a lot of people on these forums have an aversion to using inspirations to fill the gaps against hard enemies, but sometimes it's easier to throw down a few hundred influence for a purple every couple of missions rather than a few billion influence for a build that requires you sacrifice everything else in the name of defense.


 

Posted

Quote:
Originally Posted by Warkupo View Post
I find 30% plus a purple inspiration works fine enough for difficult encounters like an AV. I know a lot of people on these forums have an aversion to using inspirations to fill the gaps against hard enemies, but sometimes it's easier to throw down a few hundred influence for a purple every couple of missions rather than a few billion influence for a build that requires you sacrifice everything else in the name of defense.
I actually have no aversion to using inspirations. And I don't think people on the forums have an adversion to it. It's more the goal is to create a character that can do it without.

That's the difference in it.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
I actually have no aversion to using inspirations. And I don't think people on the forums have an adversion to it. It's more the goal is to create a character that can do it without.

That's the difference in it.
Perhaps 'aversion' was too strong of a word, but you apparently get what I meant to describe. I mostly meant to convey that we shouldn't throw out builds that can't quite make the soft-cap when there is a reasonably reliable solution in the form of inspirations.


 

Posted

Quote:
Originally Posted by Warkupo View Post
Perhaps 'aversion' was too strong of a word, but you apparently get what I meant to describe. I mostly meant to convey that we shouldn't throw out builds that can't quite make the soft-cap when there is a reasonably reliable solution in the form of inspirations.
Yeah. I got what you meant in that last part. I think many of those who try to make the builds that can solo AVs/Pylons/GMs without the use of inspirations, do that solely for stress test purposes, and normally would use them.

I know when I do my AV soloing, I try to do it without the use of inspirations first. Purely as a goal for myself. And if it can't be done, then use the inspirations.

Had to do that with my DB/WP vs Weakened Honoree int he Alpha Slot story arc.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

As noted above, the regen character benefits the most from what the team has to offer. Every shield and buff gives it's full measure of love. Solo, I find I can do just about anything with my kat regen or spines regen scrapper that I want to do. Large team Alpha's still pose a bit of threat if you don't have any shield, but I usually hope at least one of the other toons in the party can provide some support. If not, hit an inspiration and either die fast or win.


Liberty Server
Having fun everyday.

 

Posted

Quote:
Originally Posted by EJI View Post
I noticed something when watching this video. His defense #'s fluctuate even when he isn't hit by their swords (which I assume have -def). Seems strange that he suddenly gets 45%+ def when his health nealy plummets at one point and then the def drops back down when nothing hits him.

I don't mean to create a tangent or imply anything but I just wanted to make sure what I'm seeing is really what I'm seeing.

EDIT: Wait, I think I figured it out. Is that Shadow Meld I see in is power tray? That would def explain it.


 

Posted

Regen was and I suppose still is one of my favorite defense sets, ever since day one. It's gone through a lot of changes but I always did quite well with it. On standard enhancements, it does just as well as any other set from 1-50, imo, and gets even better with Inventions. The problem, I think is that since it's inception and many changes, peoples expectations and sheer lazyness have gone up. I went on hiatus before GR and come back to new mission sliders, 'harder' trials and soft-capped, passive secondaries that you set and forget with extra goodies to boot. Looks like they've also added it to the Brute arsenal, who seem to be the new Tankers and expecting to tank +4/x8. Doubt that helps it's image.


 

Posted

Click heals are underrated I've found. Many folks prefer sets where they can worry about fighting and not spend too much time on their defense. Regen is not such a set out of the box. But it can become so.

My SS/Regen Brute for example has 40% Sm, Le defense. And 2800 HP most of the time with some overlap at 3200. Add to that 32% Sm, Le resists and 14% resists to all.

I do not feel 'weak'.

I didn't feel weak before I had the build in place. Regen isn't for everyone. As I said, it takes management, but you always have a button to push to get yourself out of trouble. That's what it gives you that sets like Willpower and SR, and even my beloved Shield do not. Ways to turn the tide when things go south.

My Fire/Shield is a beast and in general can survive most anything. What I find interesting is the things she can't my BS/Regen handles with ease.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.