Originally Posted by EvilGeko
They award two merits and the reward table which gives 5 merits minimum.
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Giant Monster rewards tables?
I'm not sure what would actually make GM battles more popular... There was a small surge of interest when they attached reward merits to them but that seemed to quickly pass when players realized you gained a grand total of 2 merits per monster. (I can get more than that by collecting all of the exploration badges in Atlas Park for the accolade). The amount of xp earned per potential risk is and always has been rediculous and the only other reward is a potential high tier inspiration.. I can BUY tier 3 inspiartions with reward merits at a cost of 1 merit per 1 inspiration.
Villain side at least there is more interest because several of the GMs are tied into accolades with powers.. The Ghost of Scrapyard and Deathsurge. Hero side people do still hunt for Eochia and Jack in Croatoa because they, along with Sally, are also part of an accolade with power.
I do like your basic idea just not certain how to do it. Mandu is right and I have been around long enough to recall the days when battling lusca required 2-3 teams and could take as much as 30 minutes .. and even then there was no guarentee you'd succeed. I left one failed attempt with more than 100,000 in debt on a 20 level scrapper and that was back before patrol xp could wipe debt out over night. These days players with purpled out builds solo GMs and a 7 0r 8 man team can bring down Lusca in no time. Some of the others have become almost a joke .. my Tank helped take down Kraken in Perez Park. During the battle a zombie attack broke out in PP and we not onlt defeated the GM with one 7 man team we took out the zombies and picked up all of those badges too.. AT THE SAME TIME! lol
I am always up for a good GM battle just for the fun of it but the potential risk in battling them ahs dropped so much compared to other things I am not sure what the devs would consider a good reward.. especially since they never seemed to consider them worth much back when fighting one was a major effort.
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I have never had trouble forming teams for Deathsurge or the Ghost of Scrapyard. Obviously since they're requirements for accolades it isn't a problem. For every other GM, there's not really a reason to go after them other than 2 Merits and a badge. When I have to fit my playtime for tip missions, iTrials, Task Forces, MA arcs, the occasional flashback mission, and/or leveling low level and mid level toons... There's just so much content now Giant Monsters have fallen by the wayside in importance.
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2 merits and a badge unlinked to any accolade are a joke. I won't even talk about the silly low xp or inf.
And folks wonder why GMs are largely ignored? lol
By the way this is like the 12322322445th (exaggeration joke) time this discussion has come up and yet the devs have never done anything about it. I don't know if it's the winter lord fear or what.
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Have GMs drop:
1) Guaranteed TF/Trial recipe drop; 2) Badge; 3) Assistant badge progress if you already have the badge for that GM; 4) 10 merits (Jeez the SSAs lowest reward is 7 merits!). Done. Watch how excited people get to kill them then. |
CoH has been steadily moving away from the bland "everyone gangs up on the AV and punches them for fifteen minutes until they win" design. GMs (and other zone events) should get the same treatment. In short, content should be fun as well as rewarding.
I took a shot at revamping some GMs and zone events over in this thread, though I got distracted and never finished my goal of redesigning all of them. Every single revamp I did cook up begins with new dynamic elements and ends with better and more unique rewards, though.
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While the rewards definitely need to be better, I feel that encouraging GM fights simply by handing out more carrots is a bad idea.
CoH has been steadily moving away from the bland "everyone gangs up on the AV and punches them for fifteen minutes until they win" design. GMs (and other zone events) should get the same treatment. In short, content should be fun as well as rewarding. I took a shot at revamping some GMs and zone events over in this thread, though I got distracted and never finished my goal of redesigning all of them. Every single revamp I did cook up begins with new dynamic elements and ends with better and more unique rewards, though. |
Look at the Praetorian zone events. Those are pretty fun....and mostly ignored. Reward those and GMs properly and people will do them. It's a MMORPG, chasing shinies is a big part of the genre. Let's not fight it.
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No matter how fun something is, if it doesn't provide acceptable rewards folks will do other content they find fun that does provide acceptable rewards.
Look at the Praetorian zone events. Those are pretty fun....and mostly ignored. Reward those and GMs properly and people will do them. It's a MMORPG, chasing shinies is a big part of the genre. Let's not fight it. |
Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Two of the redside GMs can be forced to spawn which is something blueside doesn't have.
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3 Actually.
Deathsurge is spawned when 100 gremlins are killed Scrapyard Spawns when 100 Scrapyarders are killed Caleb spawns when 100 Spectral Demons have been killed. |
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Look at the Praetorian zone events. Those are pretty fun....and mostly ignored. Reward those and GMs properly and people will do them. It's a MMORPG, chasing shinies is a big part of the genre. Let's not fight it.
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And for new players, it's a matter of actually encountering them. There's nothing in game that points you to them except running into them. Especially for the first two events it's pretty easy to not go near them the whole time in Nova Praetora or Imperial City. The Great Escape is the easiest to run into, but the whole thing is on a timer instead of being activated like the other events, so it's pretty often you run into it on the cool down timer.
So what would be a reasonable reward/set of rewards to everyone for taking down any particular GM, or if you'd like to get specific. As said, Deathsurge and Scrapyard are some of the most targeted because they offer accolade goodies. Probably not an ideal to offer with every GM, but certainly something worthwhile that could be implemented for at least a few others.
Was about to start another thread about the Seed of Hamidon being lonely like Lusca.
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Was about to start another thread about the Seed of Hamidon being lonely like Lusca.
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It was kinda fun but yeah, the rewards just weren't worthwhile. They need to at least be worth more merits if nothing else. And titanic challenges like the Seed and Lusca need to be worth considerably more >> The temp power on the Seed just isn't worth it, by that level inf is soo easy to come by and if I reeeaally want an exp bonus, I can do a day job.
Or maybe just more accolades behind them.
I dunno. They seem to be doing some great things with matching rewards to the iTrials, maybe some day eventually they'll turn an eye back to Giant Monsters. I mean, we know they're still doing them, what with the Seed so recently released.
And I'm still betting we're going to see that Giant Shivan again someday soon >>