Player perplexed by Street Justice and Willpower


ClawsandEffect

 

Posted

I have a SJ/WP at 40. I run prob 10 toggles and my end is terrible. COme 41 I'm picking up phsycial perfection. SJ presses so much buttons to work the end is always going down. Yes also I don't see the regen that much. Maybe if I'm surround by 10 mobs I can see it work but other than that nope.


 

Posted

My StJ/Invuln is level 25 atm. I have franken slotted Acc/Dam/End in them. The attacks seem to recharge fast enough to not need recharge atm. Only have 3 slots in attacks now. I can attack for a while before needing to stop.

I have noticed, even when trying to slow down my attacking, I have a hard time because its just too fun to attack. Also I tend to use AoEs even on single target occasions.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Iv'e been planning a SJ/SR scrapper for several days now, and just out of curiosity, does the fact that you need to slot for so much end recovery take away from other bonuses? With SR, I tend to build for Regen and health, will I be hindered in any way by the end problems?


Flux Tempest-Electric Melee/Willpower
Zaunte's Rage-Claws/Invulnerability

 

Posted

Quote:
Originally Posted by Dr_Impossible View Post
Yeah I remember that from beta. I also rolled a SJ/EA in beta, had it bumped to 37. I had a blast playing it and did not have the end troubles I am having now. I was also rocking straight SOs with no Endred in any of my attack powers. This is what makes me lean towards it being some kind of bug rather than an end hungry of which I have played many in the past. Dark/Dark scrapper comes to mind.

Glad to see it isn't just me, and those of you not experiencing this make some great points to the contrary.

Thanks

-Doc
I've played a Stj/EA close to the fourties now, I'm going to say that you just skipped the bad parts. From 1-28 you run out of endurance A LOT. It is just hard to manage, and I found myself filling my inspiration bar with blues. Energize helps a little, in that you can use it for a short burst of endurance sustainability, but once you get Energy Drain you no longer have to worry about end. I haven't ran out of endurance since getting energy drain at 35, for that matter. Using ED is kind of cheating in that basically removes endurance worries. Its a free endurance refill everytime its up, and in my opinion it is much more potent than Quick Recovery, or virtually any other +recovery buff. My purpled out awesome build will be refilling its end in every 12-15 seconds, which equates to 6.67 endurance per second, and even at with just a basic IOs and no Hasten I'm getting a max of nearly 3 eps.

Basically, you were auto-levelled to the greatest endurance power in the game and wonder why you don't have any endurance issues. I had problems with the sets endurance even with the Numina and Miracle procs, though I didn't have the slots to spare for some endurance reduction. The set's impressive end drain actually is what first inspired me to make a Stj/EA character in the first place. I'm in the rough draft stages of writing a guide for the powerset combo, which I hopefully will get done after I min/max the heck out of it. I see it as being potentially very powerful defensively and offensively, between incarnate-capped defenses, good regeneration, decent resists, and even ED's ability to drain mobs of endurance if you are fighting for awhile.


TW/Elec Optimization

 

Posted

Quote:
Originally Posted by iBones View Post
Iv'e been planning a SJ/SR scrapper for several days now, and just out of curiosity, does the fact that you need to slot for so much end recovery take away from other bonuses? With SR, I tend to build for Regen and health, will I be hindered in any way by the end problems?
if you roll with cardiac you should be fine


 

Posted

Quote:
Originally Posted by Combat View Post
I've played a Stj/EA close to the fourties now, I'm going to say that you just skipped the bad parts. From 1-28 you run out of endurance A LOT.


Basically, you were auto-levelled to the greatest endurance power in the game and wonder why you don't have any endurance issues. .
Here's the thing.......

You're right. I didn't think of that. And it's a great point in a great post.
That being said, in fairness, my bump came around 17-20. I soloed (much of it in the Hollows. Dunno what I was thinking there) most all of it. So it wasn't the magical 'I played 5 levels then got boosted 22 levels' scenario.

Thanks

-Doc


Actual Location: Inside the system itself.

"When the most exciting thing about Mace is AceMace's avatar, then it's time to get realistic."

Shield Guide

The only thing anyone in this game is "supposed to be doing" is having fun. Everything else is negotiable. -Jet Boy

 

Posted

My STJ characters are all frankenslotted with endurance, acc, and dam, and most of them have a miracle and a numina and slotted stamina. Heck my /WP version has QR too. And its still a horrible beast. Worse than stone/dark so far. But its fun, so I just keep chugging along and converting insps to end and relying on rest every time its up.

Good times!

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

I'm at 43 now with my SJ/SD. I've been carrying all the END uniques since 30 (Numina, Miracle and Perf Shifter +END). I've frankenslotted all my attacks to include at least one ENDREDUX IO, the other 4-5 slots cheap mix of IO's. This thing is still an END hog. If I'm fighting anything with -END (carnies!), I'm pretty much left standing on the sidelines waiting for my END bar to fill back up.

Now what has helped is the combination of Combat Readiness + Shield Charge + Spinning Strike (with Against All Odds running) = dead +3 spawn or +4 with a boss left on life support....usually end that with an Uppercut. I don't need as much sustained END past lvl 38 but I'm starting to feel like my old EM/SD scrapper now and all I have is a one-trick pony show.

There may not be any bugs with Street Justice's END usage, but I think we found the price for the high DPS performance. More END required. Bring blues.


 

Posted

For the record, the Performance Shifter +End is not a unique. You can slot as many of them as you have powers that will accept them.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
For the record, the Performance Shifter +End is not a unique. You can slot as many of them as you have powers that will accept them.
Yeah, typo on my part.

May as well be a unique for my build.


 

Posted

There is no mystery here as far as I can see:

1. Street's attacks are unusually fast, so you can deal damage - and consume endurance - faster.
2. Shin Breaker costs more than other comparable attacks. In fact, it has the endurance cost of a 12 second recharge attack, but it's only an 8 second recharge attack. I have PMed Synapse about whether this is WAI and last I heard he was looking at it.


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