Random Melee Animations


Captain_Photon

 

Posted

I've been playing a Martial Arts Scrapper again recently, and it's been good fun. I mostly play this new character with the alternate punch-oriented animations, since she's not really supposed to be a trained Eastern-style martial artist, but I noticed, during one of those newfangled missions where you have to fight a doppelgänger of yourself, that her double was using the "stock" animations, and so doing a lot more kicking.

At first I was annoyed by that - not much of a double if she doesn't even fight in the same style - but then I got to thinking. It'd be nifty if, for those melee sets that have more than one animation available for some powers (MA and Super Strength are the only ones I can think of off the top of my head), there was a power customization setting for "random" that would... well, just what it says on the tin, really. For instance, if you had MA:Storm Kick set to Random, sometimes when you fired it off you'd get the spinning kick, and sometimes you'd get the punch in the face. For this particular character, it would heighten the sense that she's basically just improvising; for others, it might give an impression of highly trained versatility - whatever spin the player prefers to put on it. It's a purely cosmetic thing.

N.B. I am suggesting this as a further customization option, not the One Way I Think the Powers Should Work, so please remain calm. Also, I am already aware that the standard code rant applies, inasmuch as I don't know how those animations are "linked" to particular power customization profiles on the backend. Thank you.

Also, it just occurred to me that yes, there are ranged sets which could also conceivably benefit from this trick.


 

Posted

Thats a very cool idea. I'd like that a lot.

You can sort of do this already. Make two costumes that are identical but for the attack animations, and bind your power keys, say 1 and 2, to activate the costume change. It wont be random, but your character will switch style every 30 seconds or so of fighting.

Youll also spam your chat log with messages about costume changes not being ready..


 

Posted

agreed, one thing street justice drives home (though i think the elemental sets had this too with the fist animation attacks) is that you can have multiple animations on a single power, and it would break up the monotony of throwing the same exact strike over and over during long boss fights. so yeah, im totally for it. it would be a healthy for martial arts. and would be good for all sets that benefit from alternate animations (and...standard rian comment, there should be more)


 

Posted

Agreed and /signed, more randomisation in attack animation would be a great thing to see.


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Posted

Yeah, this has been suggested, but you'd have to go back a couple years to necro those threads. Great idea then - great idea now.

/signed


 

Posted

Im on board with this idea


 

Posted

/signed

This could be done with more than just Melee. It could be done with alternate ranged casts too.