Spinning Strike ranges too low


BrandX

 

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Quote:
Originally Posted by Obitus View Post
Even Dragon's Tail has a larger area than Spinning Strike (8' radius versus 6', which translates to a 78% advantage in terms of floor coverage).
Are you taking into account the part of that coverage that is occupied by YOU?


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Are you taking into account the part of that coverage that is occupied by YOU?
You're right. It's only 50% more area.


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Posted

Quote:
Originally Posted by Zem View Post
You're right. It's only 50% more area.
It was already stated that they deliberately made the area slightly smaller in return for more damage than it would otherwise have gotten.

So, would you rather have smaller area/more damage, or larger area/less damage?


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Are you taking into account the part of that coverage that is occupied by YOU?
No, because that's not relevant to the point I was making. The idea is not to denigrate Spinning Strike's area; the idea is to explain that, even if it were a PBAoE, many of the people complaining now would probably still be unsatisfied.

This isn't, in other words, just a matter of TAoE versus PBAoE. It's a matter of smaller-area TAoE versus customary PBAoE. And since I doubt that anyone presently complaining wants the power's damage nerfed, the area's unlikely to be negotiable.


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Originally Posted by Iggy_Kamakaze View Post
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Not to nitpick the OP, but Lotus drop does not do about the same dmg as Spinning strike. At combo lvl 0 Spinning strike does more dmg and at lvl 3 it does a ton more dmg.

I've really noticed a trend on the forums when comparing Street Justice powers vs. other sets, people never use the combo lvl dmg, but always the base.


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Posted

Quote:
Originally Posted by ClawsandEffect View Post
It was already stated that they deliberately made the area slightly smaller in return for more damage than it would otherwise have gotten.

So, would you rather have smaller area/more damage, or larger area/less damage?
The latter. Easily. Why? Because outside of the forum theory-crafting going on in this thread it would actually amount to MORE damage. You talk about relative areas as though you'd actually run into that perfect three-deep, three-wide group of enemies (with no room to stand in the middle) every time Spinning Strike is ready to use. And you'd have to, because any time you don't, this whole thing about taking up space in the area of effect is totally irrelevant. It only matters if the space you would take up is already occupied by an enemy.

If I could have it my way, I'd make SS a 7ft radius PBAoE with slightly less damage. I am absolutely confident this would result in MORE damage contribution from the power simply because I could use it in more situations to hit more targets.

Maybe if you subscribe to the "Wait here while I herd!" school of tanking, you're geeked about this thing being a TAoE now. I can't think of another reason other than to be different merely for the sake of being different (rather than being better).


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Posted

Quote:
Originally Posted by Zem View Post
The latter. Easily. Why? Because outside of the forum theory-crafting going on in this thread it would actually amount to MORE damage.
Well, I'll stick with my Spinning Strike that does 130 damage and you can keep using Whirling Axe (62 damage) or Dragon's Tail (81 damage) or Burst (86 damage) which do "more damage" if you want. I'm not theory-crafting either, because I've been playing StJ and I have no problems hitting people. Maybe it's a PEBCAK issue.


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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The animation for SS sure doesn't look like a PBAoE. I really like it the way it is, other than the fact that TAoE sets really, really suck.


 

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Originally Posted by Emberly View Post
The animation for SS sure doesn't look like a PBAoE. I really like it the way it is, other than the fact that TAoE sets really, really suck.
I'm personally glad I can get a +6.25% recharge instead of having to go Oblit for +5%. I always have to juggle sets around on melees who have far too easy access to +5% and not the others. ST Melee, AoE Melee, DEF, and Heal all do +5%. Something different, please!


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dispari View Post
I'm personally glad I can get a +6.25% recharge instead of having to go Oblit for +5%. I always have to juggle sets around on melees who have far too easy access to +5% and not the others. ST Melee, AoE Melee, DEF, and Heal all do +5%. Something different, please!
I'll generally dip into patron/epic pools for Ranged/TAoE attacks if I need those kinds of recharge bonuses.

Also, the PBAoE sets overall offer much better variety of sets as well as a better variety of set bonuses (especially +def options).

For spinning strike Posi Blast on the other hand has a useless range enhancement and only grants 26% rech enh.


 

Posted

Quote:
Originally Posted by Dispari View Post
I'm personally glad I can get a +6.25% recharge instead of having to go Oblit for +5%. I always have to juggle sets around on melees who have far too easy access to +5% and not the others. ST Melee, AoE Melee, DEF, and Heal all do +5%. Something different, please!
On a power like Spinning Strike, I want that power up all the time. Getting a 6.25% global recharge bonus from Posi's Blast versus a 5% bonus from Oblit seems nice in theory, until you realize how much less recharge enhancement Posi's gives you compared to Oblits. Five slotting Oblits gets you ~89% recharge in the power plus 5% global, where five slotting Posi's gets you ~26% recharge in the power plus 6.25% global. Not a tradeoff I like to make. Also Posi's Blast has a worthless range enhancement that does nothing in SS.

I do see what you mean about set bonuses and the rule of five, but losing ~60% recharge in a cornerstone power of the set seems like a crappy tradeoff. Maybe losing is the wrong word, we have no better option than Posi's (or Ragnarokfor the rich), really.The set type is the only thing that bugs me about SS being a TAoE rather than a PBAoE.


 

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I put ragnarok in it.


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Posted

Quote:
Originally Posted by Emberly View Post
On a power like Spinning Strike, I want that power up all the time. Getting a 6.25% global recharge bonus from Posi's Blast versus a 5% bonus from Oblit seems nice in theory, until you realize how much less recharge enhancement Posi's gives you compared to Oblits. Five slotting Oblits gets you ~89% recharge in the power plus 5% global, where five slotting Posi's gets you ~26% recharge in the power plus 6.25% global. Not a tradeoff I like to make. Also Posi's Blast has a worthless range enhancement that does nothing in SS.

I do see what you mean about set bonuses and the rule of five, but losing ~60% recharge in a cornerstone power of the set seems like a crappy tradeoff. Maybe losing is the wrong word, we have no better option than Posi's (or Ragnarokfor the rich), really.The set type is the only thing that bugs me about SS being a TAoE rather than a PBAoE.
Leave out the DMG/RNG IO, and put in a different IO. Really, do you need that 3.13% Toxic Resist?


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Posted

Quote:
Originally Posted by Dispari View Post
Well, I'll stick with my Spinning Strike that does 130 damage and you can keep using Whirling Axe (62 damage) or Dragon's Tail (81 damage) or Burst (86 damage) which do "more damage" if you want. I'm not theory-crafting either, because I've been playing StJ and I have no problems hitting people. Maybe it's a PEBCAK issue.
What do you mean 'maybe'?


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Posted

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Originally Posted by Zem View Post
...I can't think of another reason other than to be different merely for the sake of being different (rather than being better).
You mean besides the excellent point repeated in this thread about how the positioning of this power meshes with the positioning for Sweeping Cross?

Listening to Second Measure talk about the design goals of this set, I would say this is a big factor in why this power is the way it is. They wanted this set to flow by allowing each attack to seamlessly blend into the next. They did this with a bit of interuptable animation time at the end of each attack to make the animations flow better and I can imagine that moving around to adjust for a cone attack and a PBAoE attack would disrupt that flow... but the TAoE doesn't.


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Posted

Quote:
Originally Posted by BrandX View Post
Leave out the DMG/RNG IO, and put in a different IO. Really, do you need that 3.13% Toxic Resist?
I would assume that is what anyone would do, yes. That still doesn't address the crappy recharge in Posi's Blast. Personally I am slotting Ragnaroks in it, but it sucks that the second best option is so bad.


 

Posted

Quote:
Originally Posted by Dispari View Post
Well, I'll stick with my Spinning Strike that does 130 damage and you can keep using Whirling Axe (62 damage) or Dragon's Tail (81 damage) or Burst (86 damage) which do "more damage" if you want.
In the part of my post you didn't quote, I said "7ft" PBAoE. Considering this is smaller than any of those you listed AND it's in a set that has combo-point damage add-ons, no, I do NOT want a Spinning Strike that does as little damage as those others. Never said I did.

Quote:
I'm not theory-crafting either, because I've been playing StJ and I have no problems hitting people. Maybe it's a PEBCAK issue.
I'd like to think that after five years, I know my way around melee AoEs, thanks. I'm not having "problems" hitting things with SS. That's not my point. I am probably doing as well with it as can be done. The point is I think I could do still better with a PBAoE in most typical situations. Heck, even if it had the SAME radius. What I mean is, I notice when I have 3 combo points up, SS recharged, and the enemies are NOT conveniently pre-herded in front of me three levels deep for my TAoE pleasure, which is frankly most of the time.

But you know, I do sometimes get stuck on PuGs with the "wait for my ready signal" type of tanker so I guess I can look forward to those times. SS's tiny TAoE will actually ROCK then!


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Posted

To be quite honest, the only time where Sweeping Strikes' TAoE seems to be a detriment is with herding Tankers, where you're practically guaranteed to get surrounded eventually on all sides.

As a Brute or Scrapper (or Stalker), you can afford to work your way "through" a crowd, instead of jumping in the middle of one, and considering the damage output of those ATs as opposed to that of a Tanker, most enemies won't be standing long enough to really surround you, or can be pulled back into a clump with a short step back.

When it comes to total DPS delivered as a set, I'd say StJ ultimately ends up right where it ought to be, which is pretty high up the scale, if played to its strengths.

I'm also simply glad that I don't have to wait 32 levels to get an AoE that is hard hitting and effective.

Anyone would be foolish to not want an extra foot of range if there are no penalties required to get it, but I'm honestly fine with it.

As for TAoE vs. PbAoE, there are times when you'll want one or the other, depending on the layout of enemies. You want always have enemies surrounding you, and you won't always have enemies in front of you. Ultimately, that part is a wash. And anyone who says that they "always" get their enemies in a certain position is either a) having a case of selective memory or b) spending way too much time aiming, and thus losing out on DPS (by not choosing another attack or just using the AoE as is) anyway.


 

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Quote:
Originally Posted by Deus_Otiosus View Post
I'll generally dip into patron/epic pools for Ranged/TAoE attacks if I need those kinds of recharge bonuses.

Also, the PBAoE sets overall offer much better variety of sets as well as a better variety of set bonuses (especially +def options).

For spinning strike Posi Blast on the other hand has a useless range enhancement and only grants 26% rech enh.
But it gives RES, recov, better endurance reduction than Oblit... I'm sure it could be better, all I'm saying is it's different. Which is good or bad depending on who you ask. I think it's good. I'm also WP so I wouldn't be going to Oblit for +DEF anyway.

Yeah I could dip into other pools and devote slots to a power (not that I would), but this means I don't have to. I like having it provided for me, in my primary.

The rule of five thing is also a nuisance. Since so many sets melee characters have gives those exclusively (melee ST, melee AoE, DEF, heal). I'd much rather have 5 +5%s + 1 +6.25% than have 6 +5%s. Because that means I have to slot at least one of those powers differently, with something that isn't recharge at all. So I'm not just trading down to a minor loss of -1.25%, I'm actually losing the entire 6.25%. If I already have 5 powers that take +5%s, having yet another one does me no good. It's already an issue I have to work around on some DEF-based characters.

I'm definitely not saying Posi is better than Oblit. In fact I'm already using one Oblit set. And I tend to use a lot of Oblits. If SS only took PBAoE sets I'd work around it and be okay with that. All it means is the set gives some options for unconventional set bonuses that the AT doesn't usually get. Kind of like how Demon Summoning gives a melee set option. It works for some people and not for others.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dispari View Post
I like it. I imagine that I kick a guy and cause him to go spinning, and his flailing limbs hit all the people around him.
You could imagine that exact same thing if it were modeled mechanically as a pbaoe. Given the fixed range, it is the same effect shifted slightly forward.


 

Posted

The animation does not account for enemies behind you. Neither the backhand or the kick of 360° but are larger than 180°. Thus, I don't think a PbAoE is appropriate.

Assuming enough targets, both TAoE and PbAoE can saturate rather easily. They are for all intents and purposes no better or worse off, target-wise, assuming the same radius and target caps. Both have to, essentially, account for the player taking up space (at least at melee ranges), the only difference being the origin point of the attack.

If people want to argue that Sweeping Strikes is underpowered, and should be 7" instead of 6", I suppose that's fine, though considering that if aimed properly, a TAoE could essentially not include the player's space (or significantly less) at a 6" radius. I'm not much for arguing adding the extra 1" to the radius (it'd be nice but I don't think there's a problem with it).

What I don't get is why the lower target cap? It's already got a lower radius, why even bother with a lower target cap?

The power itself delivers good damage on good recharge and endurance usage. It also delivers this at a reasonable tier with the possibility of more than its base damage via the combo system. The entire set is pretty hard-hitting, too, at least when played appropriately.

If the smaller radius and target cap is the price that needs to be paid for all that, then so be it. The question is and has always been (with every set) is the set as a whole balanced? The large consensus seems to be yes.

What people are mostly complaining about is that the AoE is relatively limited (though far superior to many other sets) in what is a mainly AoE-centric game.

Looking at most similar sets, however, shows that StJ does better than most in being able to hit multiple enemies or take down enemies in a faster than average succession. It is not the best, but it is certainly above average.


 

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Quote:
Originally Posted by Dispari View Post
But it gives RES, recov, better endurance reduction than Oblit... I'm sure it could be better, all I'm saying is it's different. Which is good or bad depending on who you ask. I think it's good. I'm also WP so I wouldn't be going to Oblit for +DEF anyway.
I'm not comparing solely to Obliteration though.

You have Obliteration for +Damage, 5% Rech (win for Posi) & 3.75 Melee or 1.88 SM/L DEF.

You can 3 Slot Eradication + 3 Cleaving Blow for 4.38 Ene/Neg Defense as well as an End Bonus & recovery Bonus. Or you could 6 Slot Eradication for Ranged & AoE or Energy/Neg Fire & Fire/Cold as well as a meaty 2.25% HP Bonus.

Scirocco's is not the greatest set, but it is a nice place to pick up AoE Defense.


Obviously for WP, positionals don't mean much - on the other hand that kind of Ene DEF is hard to find somewhere else and Obliteration's 1.88 SM/L Def might be small, but that's still a larger bonus than you get from reactive armors. If you want to build for SM/L Cap on a WP, you might actually need an Oblit set or two.


And, IMO, Armageddon is a better set than Ragnarok.

I tend to prefer PBAoEs, but I'm fine with Spinning Strike being like Thunderstrike.

What I'm not ok with, is the devs putting what is really a ranged attack set into a melee power. Thunderstrike does take PBAoE sets, and so should Spinning Strike.


I'm all for "different" when it adds value, the entire set of Street Justice is fundamentally different in design and play (and it's got a great feel to it) - but different for the sake of it with no real improvement to the set feels like



Quote:
Originally Posted by Dispari View Post
Yeah I could dip into other pools and devote slots to a power (not that I would), but this means I don't have to. I like having it provided for me, in my primary.

The rule of five thing is also a nuisance. Since so many sets melee characters have gives those exclusively
Did you run into the Law of 5s on 5% bonuses on a WP character?


 

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Quote:
Originally Posted by Failsight View Post
What I don't get is why the lower target cap? It's already got a lower radius, why even bother with a lower target cap?
Are you referring to the cap of 10?

It's a melee power. ALL melee AoEs, regardless of how they are classified, have a target cap of 10. Including the vaunted Foot Stomp.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Ah, I stand corrected. I never did bother to check myself, and read somewhere that it had a lower target cap. Thanks for the correction.