Spinning Strike: wrong IO categories, methinks
I might just be missing some sarcasm here, but when the solution to a situation is "slot purples", then that situation should kinda be seen as a problem.
|
Edit: but 99.999% of the time you'd be right. Just pointing there is a possible exception.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Not necessarily. Some top-end builders consider it an advantage to have access to more than 2 purple sets in an attack chain as not all primaries do.
|
Which is why, while I may have a preference, I actually care less about which way they decide this one as long as they DECIDE and remove the lingering doubt that this was a mistake that will one day be "fixed".
So rednames, if you're listening, would you kindly drop by and favor us with a "WAI" or something? Thx.
Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer
Join The X-Patriots on Virtue!
I've seen maybe ONE post that notes the game is NOT balanced around IOs, so regardless of the preferences people have as to which IO sets a move should accept, it's most likely NOT going to change.
The moves acts like a TAoE attack, even if it is melee. This is (from what I've seen in the U-stream and the guide posted up) the intended effect. Which means it's functioning exactly the way the devs wanted it to.
So Spinning Strike won't take the sets you'd rather it take. Does it make it any less useful of a move?
Nope.
You know, a lot of this argument would be moot if there were a couple more Uncommon or RareTAoE sets available... ones that WEREN'T designed around using a ranged cone? That's the only reason they have range enhancements in the first place.
Guess we'll just have to (*gasp!*) Frankenslot this power. Does seem kinda awkward to have to do that with a pure damage power, but it isn't something truely remarkable.
-This Space Intentionally Left Blank.-
I might just be missing some sarcasm here, but when the solution to a situation is "slot purples", then that situation should kinda be seen as a problem.
|
But yes, suggesting a purple set because the rest of the TAoE options are at best mediocre, isn't really a great solution. I also think the Ragnarok proc is a waste there.
Not necessarily. Some top-end builders consider it an advantage to have access to more than 2 purple sets in an attack chain as not all primaries do.
|
I've seen maybe ONE post that notes the game is NOT balanced around IOs, so regardless of the preferences people have as to which IO sets a move should accept, it's most likely NOT going to change.
|
Not balanced solely on IO sets is not the same as not balanced for IO sets at all.
This is also the entire point of the post by the OP, so you've really missed the point of the thread.
Now explain how this attack is functionally different from Thunder Strike.
I've seen maybe ONE post that notes the game is NOT balanced around IOs, so regardless of the preferences people have as to which IO sets a move should accept, it's most likely NOT going to change.
|
The moves acts like a TAoE attack, even if it is melee. This is (from what I've seen in the U-stream and the guide posted up) the intended effect. Which means it's functioning exactly the way the devs wanted it to. |
So Spinning Strike won't take the sets you'd rather it take. Does it make it any less useful of a move? |
Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer
Join The X-Patriots on Virtue!
Um, I just spent 10-15 Bio on a Build for my Street Justice scrapper. My Spining Strike uses Ragnarok.
I don't think I would take it well if 5 slots in my build are disabled by a future patch, unless I got a respec to compensate me.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
In the past, when they've changed what sets a power will take, it didn't affect enhancements already in the power, it just meant that upon the next respec, for example, you could no longer use them. A freespec would be nice in that situation, but probably not necessary.
A ranged attack that happens to have the exact same range as all melee attacks? Sounds more like a melee attack to me.
An you know, melee cones need a target, should they use targeted AoE sets too? |
If its a cone or like thunderstrike, yes it should get pbaoe sets. If the attack works like a melee fireball then I think the taoe sets should stay.
Thunderstrike is like a melee fireball. You target an enemy, and then it does splash damage in a radius around them. It's not a cone like Golden Dragonfly. However, Thunderstrike is still a melee attack and takes (and always has taken) PBAoE sets. Spinning Strike is almost an exact clone of Thunderstrike, except it doesn't do bonus damage to the main target.
|
i would prefer haveing pbaoe because theres more set options. sounds like it was a sloppy oversight like stalker headsplitter
Another possibility is to frankenslot for range out of the available TAoE sets, with the intention to make it easier to hit more enemies with it. Would this work?