Ranged def softcap?


Aneko

 

Posted

I made a DP/time corrupter and now im wondering how I might get him softcapped for ranged def.? Is this possible? I know IOs will be neccesary but tips on what powers to take along with IO sets would be appreciated.


Yep im a werewolf, I fight crime and I enjoy what I do.

 

Posted

Thunderstrike offers 1.25 ranged for 3, and an additional 2.5 for 6, or 3.75 for the full set.

I offer my planned level 50 build as an example

Villain Plan by Mids' Villain Designer 1.951
http://www.cohplanner.com/

der: Level 50 Technology Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
------------
Level 1: Pistols Decim-Acc/EndRdx/Rchg(A), Decim-Dmg/Rchg(7), Decim-Dmg/EndRdx(7), Decim-Acc/Dmg(9), Decim-Acc/Dmg/Rchg(9)
Level 1: Time Crawl TmpRdns-EndRdx/Rchg/Slow(A), TmpRdns-Acc/EndRdx(48)
Level 2: Dual Wield Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx(11), Thundr-Acc/Dmg(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(43)
Level 4: Temporal Mending Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/EndRdx(15), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17)
Level 6: Swap Ammo
Level 8: Bullet Rain Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rng(19), Posi-Dmg/Rchg(19), Posi-Dmg/EndRdx(23), Posi-Acc/Dmg(23), Ragnrk-Knock%(50)
Level 10: Time's Juncture DarkWD-ToHitDeb/EndRdx(A), DarkWD-Rchg/EndRdx(25), DarkWD-ToHitdeb/Rchg/EndRdx(25), DarkWD-ToHitDeb(27)
Level 12: Temporal Selection EndRdx-I(A)
Level 14: Combat Jumping LkGmblr-Rchg+(A), Krma-ResKB(27)
Level 16: Distortion Field BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(31), BasGaze-Acc/Rchg(34), BasGaze-Rchg/Hold(37), TmpRdns-EndRdx/Rchg/Slow(46), P'ngTtl-EndRdx/Rchg/Slow(50)
Level 18: Executioner's Shot Decim-Acc/EndRdx/Rchg(A), Decim-Dmg/Rchg(40), Decim-Dmg/EndRdx(40), Decim-Acc/Dmg(40), Decim-Acc/Dmg/Rchg(43)
Level 20: Hasten RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 22: Boxing Empty(A)
Level 24: Tough S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(45), HO:Ribo(45), HO:Ribo(50)
Level 26: Time Stop BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(45), BasGaze-Acc/Hold(46), BasGaze-Acc/Rchg(46)
Level 28: Farsight LkGmblr-Rchg+(A), HO:Enzym(29), HO:Enzym(29)
Level 30: Weave LkGmblr-Rchg+(A), HO:Enzym(31), HO:Enzym(31)
Level 32: Hail of Bullets Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(33), Oblit-Acc/Rchg(33), Oblit-Dmg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34)
Level 35: Slowed Response ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(36), ShldBrk-Acc/Rchg(36), ShldBrk-Acc/EndRdx/Rchg(36), ShldBrk-%Dam(37), ShldBrk-DefDeb/EndRdx/Rchg(37)
Level 38: Chrono Shift RechRdx-I(A), Efficacy-EndMod/Rchg(39), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39)
Level 41: Dark Embrace Aegis-ResDam(A), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(42), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam/EndRdx(43)
Level 44: Power Boost RechRdx-I(A)
Level 47: Maneuvers LkGmblr-Rchg+(A), HO:Enzym(48), HO:Enzym(48)
Level 49: Super Jump Jump-I(A)
Level 50: Cardiac Total Core Revamp
------------
Level 1: Brawl Empty(A)
Level 1: Scourge
Level 1: Sprint Empty(A)
Level 2: Rest RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift Run-I(A)
Level 2: Health Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(3)
Level 2: Hurdle Jump-I(A)
Level 2: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc(5), P'Shift-End%(5)
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition



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Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)

 

Posted

I see, but does it offer softcapped ranged Def? I only see one thunderstrike and some LotGs but only for recharge.


Yep im a werewolf, I fight crime and I enjoy what I do.

 

Posted

Yep. You need ~37 to each positional before powerboost. Powerboost will affect all the defense buffs for 15 seconds, EXCEPT for farsight. Farsight will receive the boost for it's entire duration as long as it is cast inside the 15 second Powerboost window.

The powerboosted portion of farsight is 7.37%, so you need to get to 45 - 7.37 (37.62) with all other methods to have 45% at all times. My melee and AoE values are slightly above, and ranged is off by less than 1/2%, so very acceptable to me.

Also, don't forget you get a MASSIVE 19% debuff to tohit on anything within 25 feet of you via Time's Juncture. Interestingly enough... that softcaps you to the 64% on incarnate trials.


Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)

 

Posted

Thanks guys for the advice! Admittedly I would have liked to have the softcap on at all times but I guess that is impossible with this build.


Yep im a werewolf, I fight crime and I enjoy what I do.

 

Posted

Quote:
Originally Posted by Werewolf1 View Post
Thanks guys for the advice! Admittedly I would have liked to have the softcap on at all times but I guess that is impossible with this build.
Not at all, this build *is* softcapped at all times. You just have to remember to hit powerboost before hitting farsight.


Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)

 

Posted

Rather than starting a new thread, I would like to ask a follow up question for Power Boost/Build-up. If I use PBU before dropping my Force Field Generator from Traps set does the PBU bonus continue for the entire time the FFG is up?


Paragonian Knights
Justice Company

 

Posted

Quote:
Originally Posted by Grae Knight View Post
Rather than starting a new thread, I would like to ask a follow up question for Power Boost/Build-up. If I use PBU before dropping my Force Field Generator from Traps set does the PBU bonus continue for the entire time the FFG is up?
I don't have any practical experience with that, but I would think the answer would be yes, since the FFG is not a toggle but rather a cast. I know that it works this way for single target bubbles from force field users.


Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)

 

Posted

Quote:
Originally Posted by Kinrad View Post
I don't have any practical experience with that, but I would think the answer would be yes, since the FFG is not a toggle but rather a cast. I know that it works this way for single target bubbles from force field users.
Sweet. Well that makes for a perma power boosted FFG.


Paragonian Knights
Justice Company

 

Posted

Quote:
Originally Posted by Grae Knight View Post
Rather than starting a new thread, I would like to ask a follow up question for Power Boost/Build-up. If I use PBU before dropping my Force Field Generator from Traps set does the PBU bonus continue for the entire time the FFG is up?
Last I knew it didn't. While it's a cast, it's treated as a toggle.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
Last I knew it didn't. While it's a cast, it's treated as a toggle.
Hmm, I will have to check it out, in about 30 levels.


Paragonian Knights
Justice Company

 

Posted

IIRC, PBU does not work on pets.


53 Bots/FF/Mace Mastermind | 53 NRG/FF/Electricity Defender | 50 Time/Dual Pistols/Soul Defender | 50 Demons/FF/Mace Mastermind | 51 Necro/Dark/Soul Mastermind | 50 Thugs/Time/Mace Mastermind | 50 Ice/Ice/Arctic Tanker | 50 Plant/Rad/Earth Controller | 50 Illusion/Trick Arrow Controller | 50 Gravity/Force Field Controller
Yes, I like Force Fields.

 

Posted

Quote:
Originally Posted by Kinrad View Post
Not at all, this build *is* softcapped at all times. You just have to remember to hit powerboost before hitting farsight.
Only to point out that it is possible (I would still stick with how you have gone) if you have all the LoTGs at lvl 50 instead of lvl 25 the ranged def moves above the softcap


[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.

[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child

 

Posted

Quote:
Originally Posted by Kinrad View Post
I don't have any practical experience with that, but I would think the answer would be yes, since the FFG is not a toggle but rather a cast. I know that it works this way for single target bubbles from force field users.
Nope - the FFG power summons a pet. That's all it does, and power boost/buildup won't improve that. The pet casts the bubble.


 

Posted

Quote:
Originally Posted by Werewolf1 View Post
Thanks guys for the advice! Admittedly I would have liked to have the softcap on at all times but I guess that is impossible with this build.
You can softcap S/L/E/N + Ranged without Power Boost, possibly more.

Edit: I just checked, and was able to fit in Melee softcap, too.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

Quote:
Originally Posted by Kinrad View Post
Also, don't forget you get a MASSIVE 19% debuff to tohit on anything within 25 feet of you via Time's Juncture. Interestingly enough... that softcaps you to the 64% on incarnate trials.
Sort of. That assumes that all enemies are within 25ft, and that there are fewer than 16 of them within that radius. It also assumes that your enemies are even-con (up-level enemies resist debuffs), which they're not. A level 51 facing lvl54 baddies only does 65% debuff, a level 53 vs 54s does 90%. That said, it's still a very large and very lovely debuff.

http://wiki.cohtitan.com/wiki/Purple_Patch

Archvillains will resist debuffs even more.

http://wiki.cohtitan.com/wiki/Archvillain_Resistance


 

Posted

Quote:
Originally Posted by EJI View Post
Sort of. That assumes that all enemies are within 25ft, and that there are fewer than 16 of them within that radius. It also assumes that your enemies are even-con (up-level enemies resist debuffs), which they're not. A level 51 facing lvl54 baddies only does 65% debuff, a level 53 vs 54s does 90%. That said, it's still a very large and very lovely debuff.

http://wiki.cohtitan.com/wiki/Purple_Patch

Archvillains will resist debuffs even more.

http://wiki.cohtitan.com/wiki/Archvillain_Resistance
Hmm, you are correct. I had forgotten to take into account level scaling. Fortunately there are also inspirations and the FUN factor. For *years* I wanted a pistol scrapper, and I now effectively have one.


Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)