Is Demons/Traps any good?


Bloodfox

 

Posted

Hi guys, im leveling a mastermind with my friend, who is a Dark/EA Brute. I want to have a MM who can solo AVs and other hard things, but im not sure if I should go Demons/Traps or Demons/Time. Could anyone tell me which one would be best at level 50 with incarnate ablilities and stuff.

Thanks!


 

Posted

First, Demons are definitely the best pet. I've played Bots and Demons and I've been converted to Demons due to their overall more/better debuffs, much more resistances and more varied damage types(like toxic, which is great for damage).

Second, Traps is likely just as good for Demons as it is for a Bots/Traps. Yes, you don't get the bubbles that the Robot's Protector Bots give to work with your big bubble drone, but Demons get much better resistance and debuffs to compensate.


I've been playing Demons/Time and, while I'm not at max level, I am less impressed with Time Manipulation than I am with Force Field.

Time Manipulation relies on clicking(reapplying debuffs and buffs) and debuffs(which are resisted and have low target limits) and heals instead of solid defenses and more consistent performance.

If you work hard, you can probably get Time Manipulation to perform rather well, but there are other sets that are still just better for whatever reason.



I vote Force Field, Sonic Resonance and Traps above Time Manipulation. The first 2 are probably the easiest to manage with the latter probably beign the strongest with more effort.


 

Posted

i have a partially IOd partially incarnated demon/trap atm, i have been able to solo GMs and some AVs and my toon is almsot softcapping smash and lethal dmg without the FFG

hes the toon i usually use for BAFs because of the pets and such


 

Posted

Thanks for the replies! Demons/Traps sounds good, ill probably go with that.


 

Posted

Both Dechs Kaison and Plainguy have bots/traps builds that are floating around on the forums. Dechs is on the first page still iicr. They are both excellent places to start if you interested in crafting an IO /traps build, albeit with different approaches.


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Posted

Quote:
Originally Posted by Bloodfox View Post
Hi guys, im leveling a mastermind with my friend, who is a Dark/EA Brute. I want to have a MM who can solo AVs and other hard things, but im not sure if I should go Demons/Traps or Demons/Time. Could anyone tell me which one would be best at level 50 with incarnate ablilities and stuff.

Thanks!
The simple first issue I see is Ranged VS Melee..

Demons is a mix of Range and Melee. Putting Melee pets in close proximity of a AV regardless of what you have is going to have issues. Simple example is the AV ( or EB ) guarding the warehouse and lab in the BAF Incarnate trial. Even with Barrier active on my pets they still get hits and take damage some times and they are capped out for defense and resistance at those times. So personally having Demons in close range of a AV is not good or not the best choice. Now you do have some healing components within time which seem very nice and might be of some help. The cool thing is they are not reactive like a healing power from an empath but they can be used and last for a sometime even when the pets are not damaged. Will this cover the pets I do not know.

Regarding Time...

I know with Traps you need to cast FFG every 4 minutes minimum. With Time you need to cast Farsight every 2 minutes. On a personal note I know I usually remember to cast FFG just after it explodes and I go oh crap. That is usually followed by a Poison Trap and then resummoning FFG. The difference is FFG is up every 10 seconds. To get Farsight up all the time you will need to get perma Hasten and then you need to remember to cast it every 2 minutes.

On top of all of this you need enough aggro to keep the mobs attention. On regular mobs you should be fine but holding EB and AV aggro might be another issue. I don't think you have the output to maintain that aggro and I don't honestly know if those debuffs like Time Juncture produce aggro or enough aggro with Taunt to keep a AV on you. I know Trip mine and Provoke are good enough to keep the attention of an AV.

I think as well with Time your more making sure all the bells and whistles are working instead of just getting into the fight with Traps. Meaning Time crawl active... Check, Temporal mending active... Check, Temporal selection active... Check.

Basically I feel with Time your more looking to protect yourself then fight. Which is why I think Traps does so well. Your laying down an item that is going to hurt a bad guy. Even Caltrops is very good at what it does.

Here is a Time build which is not range capped by 2%, but lets pretend it is. So your range capped and then when mobs move in they become aoe and melee capped via Time Juncture. But look at the cost of getting something like that. Granted its not the best build as it was tossed together to get some defense numbers. But you don't have that much leeway with the powers and sets. You could remove hell on earth for something else set bonus wise and maybe put Time stop 4 slotted with Basilisk gaze for the range defense bonus.

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With all this babbling I basically do not think atm that Time can achieve what Traps can. I also do not think a Melee based pet is going to achieve what a Ranged pet like Robots can. But I am open to seeing someone who can tool Time better and point me in the right direction.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

On the point of AV/EBs and pets distance, I regularly solo the "Elite Boss" Warwalker in the lambda trial on both my thugs/dark and bots/trap incarnate MMs. Im super lazy and after I lead in with a gangwar(thugs) or seeker drones(bots) Im right there underneath the EB along with my pets. I hardly ever lose pets, and even though AVs resist -tohit, I can really hamper their damage with all the twilight grasps and seeker drones that I am actively clicking once off recharge.

Basically the reason I post this is because after having purple IOed and t4 incarnated a /time MM I am less than impressed with that MM. Maybe it has to do with the fact that my primary is necro but I just dont like how busy /time is. I prefer debilitating debuffs over a hodge podge set that combines soso buffs and soso debuffs. Time is great for spawn clearing i think but for hard targets you really cant beat /traps and /dark. They are the 2 kings of MM secondaries and unless /cold is ported over, nothing will rival what those 2 can do.


 

Posted

Quote:
Originally Posted by Vinceq1980 View Post
On the point of AV/EBs and pets distance, I regularly solo the "Elite Boss" Warwalker in the lambda trial on both my thugs/dark and bots/trap incarnate MMs. Im super lazy and after I lead in with a gangwar(thugs) or seeker drones(bots) Im right there underneath the EB along with my pets. I hardly ever lose pets, and even though AVs resist -tohit, I can really hamper their damage with all the twilight grasps and seeker drones that I am actively clicking once off recharge.

Basically the reason I post this is because after having purple IOed and t4 incarnated a /time MM I am less than impressed with that MM. Maybe it has to do with the fact that my primary is necro but I just dont like how busy /time is. I prefer debilitating debuffs over a hodge podge set that combines soso buffs and soso debuffs. Time is great for spawn clearing i think but for hard targets you really cant beat /traps and /dark. They are the 2 kings of MM secondaries and unless /cold is ported over, nothing will rival what those 2 can do.

I will say I was impressed with a Time Defender that was holding the mobs and making much easier for us to kill the escapees on a 12 man BAF. Without him and a brute who was 1 shotting many of the mobs it would have been really, really rough or next to impossible.

I completely agree about the busy nature of it. I only played one to 20 and I just wasn't feeling it and I actually deleted it. I have toons in their teens I have on my account from 7 years ago, but this toon just didn't sit well with me and I was not happy at all with the endurance numbers I was seeing. I actually thought it was a math problem in MIDs.

But nonetheless, I really can see at times it has some interesting stuff that you can activate all at once that can put a Time player in wow that was amazing category. Sadly Robot Traps or Dark has been doing that for a long time.

I think in a team setting with all the other buffs it will make a good impression. But I don't think solo it will do what some other MM sets are doing if that is what your looking for. Mastermind are normally busy and require some work dealing with Pet AI and such. I'm just not in the mood of making myself ( yep I know I'm bringing out a personal issue here ) even more busier. I can play my DS Pain if I want to click a lot of powers.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
T
Regarding Time...

To get Farsight up all the time you will need to get perma Hasten and then you need to remember to cast it every 2 minutes.
Farsight has 120 second duration and 240 second base recharge. Frankenslotting with 4 def/recharge IO's gives max def and gets the recharge down to 3 seconds from perma. 1 LotG +7.5 will make the power perma or casting while hasten is up will always get Farsight back in time to refresh. Even with some moderate recharge debuffing it won't really be an issue.

You do however need to remember to recast every 90 seconds to 2 minutes depending on your recharge like you mentioned and that can be a negative for some folks


Global: @Kelig